That could be the lineup for the mini cd32. You are missing some great games that probably didnt came out officially but they run on the cd32. Ruff N Tumble, Traps N Treasures, Lionheart, Leander, Doodlebug, just to mention some.
@@JustJamie1983 Yeah, these were probably homemade. Around 100 people worldwide tried to find all CD32 and CDTV releases ever, but it were impossible. Italy for example had some arcade machines with CD32 inside with exclusive Arcade games similar to Pachinko or something. As for CDTV. Norway, Spain, Germany, Italy etc. had releases exclusive for those countries. Impossible to track everything released.
Its not sad at all. Dont you enjoy those games? Even today, you have games that didnt came out for the cd32 but some clever person made them run on the cd32. There´s a lot of games collections for the cd32 and whenever I find one, I get it.
I were the first one in the world who made bootable compilations on CD for CD32 with menu around year 2000. ;) My compilation started a CD32/CDTV scene on IRC that lasted around 5 years. #CD32 at NewNet.
Even with CD technology, there still exists Amiga games with either sound effects or music, but not both?! At that point, that's not excusable. That's just being lazy!
It's so they could run the games from RAM, and the music from CD. Samples used a lot of RAM and CD32 only had 2.MB Chip RAM. 2.MB RAM cost 100-200$ at the time CD32 were designed, so they had to limit the RAM to sell the console for 200$
@@V3ntilator I clearly wasn't aware of that. I didn't grow up with Amiga, as I was a PC gamer. MS-DOS didn't really have an issue with choosing either sound effects or music. Sound effects and music were either set by default, or by different sound cards according to your computer's preference. Some MS-DOS games, particularly ones with PC speaker audio would only have sound effects, but no music. I just assumed with CD audio and different hardware, the Amiga CD32 would be more advance than its early computer counterparts. But clearly that's not entirely the case, and I apologize for being too rash about it.
@@Cyberbrickmaster1986 All floppy and HDD Games on Amiga had sampled music and sound effects at the same time. At least 95% of games on CD32 had music and sound effects at the same time. Very few CD games had only music. Perhaps only around 3 +/- games. I had PC and Amiga at the same time, so i followed both. I also had CDTV and CD32 since they launched. Standard Amiga had superior sound vs PC back in 1980's and early 1990's as Amiga used sampled sound only, while standard sound on PC were beeping sounds in PC speaker. Amiga had output to HI-FI since 1985. PC had better MIDI/Synth Sound (Roland etc.). Then in 1990's PC with Gravis and Soundblaster had better sound than on Amiga...
@@Cyberbrickmaster1986 Many early CDROM drives for the PC either required a new sound card or a hack job to mix the sound in. It all depended on the drive, some CDROMS had only a digital out internally and then it required the port on the sound card and because this was a new thing most had no port. Some did have an analog port internally but due to inconsistent setups it was a crapshoot if it would work correctly (that and the cable had more than one standard. That is why if you look at old adverts they often sold CDROM Sound card bundles (that and many PC's didn't have sound beyond the beeper) Really the only reason it works on the PC is that people got upgraded sound cards. I agree with your assessment in your original comment it was lazy. The CD32 had the same sound chip the Amiga had which had 4 stereo channels now while this wasn't an issue for playing CD audio, many of the games that came to the CD32 were direct ports from the Amiga so no CD audio had ever been recorded. There was no reason that every game couldn't have had a soundtrack playing directly from the CD which is independent from the Amiga sound chip. Take a look at Microcosm (Conceptually a good game, but not so great on the gameplay) both the background and the music were streaming from the CD while SFX was from the sound chip. I picked on Microcosm as it did something extra in that it streamed a video background while still playing music.
Emulate Amiga/CD32 Here:
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That could be the lineup for the mini cd32.
You are missing some great games that probably didnt came out officially but they run on the cd32.
Ruff N Tumble, Traps N Treasures, Lionheart, Leander, Doodlebug, just to mention some.
Nope. None of them came out officially. But if they did. They would have been added. Each one of those are classics.
@@JustJamie1983 Yeah, these were probably homemade. Around 100 people worldwide tried to find all CD32 and CDTV releases ever, but it were impossible.
Italy for example had some arcade machines with CD32 inside with exclusive Arcade games similar to Pachinko or something.
As for CDTV. Norway, Spain, Germany, Italy etc. had releases exclusive for those countries. Impossible to track everything released.
Fightin' Spirit still looks soooo good! 👍
It really is 😀
Love the Arabian Nights music❤
It's awesome isn't it.
Yay, Banshee every time.
Absolutely
The Cedric video game is for Amiga CD, and does not work on the CD32.
Sure. It was released on both
whats sad is you can fit all these games on 1 cd lol , i got cd,s here with all the games burnt onto them i think you can still dl them and burn them.
Haha, it wasn't always that simple.
Its not sad at all. Dont you enjoy those games? Even today, you have games that didnt came out for the cd32 but some clever person made them run on the cd32.
There´s a lot of games collections for the cd32 and whenever I find one, I get it.
@@pnvgordinho are you thick your starting an argument with yourself .
I were the first one in the world who made bootable compilations on CD for CD32 with menu around year 2000. ;)
My compilation started a CD32/CDTV scene on IRC that lasted around 5 years. #CD32 at NewNet.
@@pnvgordinho you must like starting arguments with yourself
Even with CD technology, there still exists Amiga games with either sound effects or music, but not both?! At that point, that's not excusable. That's just being lazy!
It's so they could run the games from RAM, and the music from CD. Samples used a lot of RAM and CD32 only had 2.MB Chip RAM.
2.MB RAM cost 100-200$ at the time CD32 were designed, so they had to limit the RAM to sell the console for 200$
@@V3ntilator I clearly wasn't aware of that. I didn't grow up with Amiga, as I was a PC gamer. MS-DOS didn't really have an issue with choosing either sound effects or music. Sound effects and music were either set by default, or by different sound cards according to your computer's preference. Some MS-DOS games, particularly ones with PC speaker audio would only have sound effects, but no music.
I just assumed with CD audio and different hardware, the Amiga CD32 would be more advance than its early computer counterparts. But clearly that's not entirely the case, and I apologize for being too rash about it.
@@Cyberbrickmaster1986
All floppy and HDD Games on Amiga had sampled music and sound effects at the same time.
At least 95% of games on CD32 had music and sound effects at the same time.
Very few CD games had only music. Perhaps only around 3 +/- games.
I had PC and Amiga at the same time, so i followed both. I also had CDTV and CD32 since they launched.
Standard Amiga had superior sound vs PC back in 1980's and early 1990's as Amiga used sampled sound only, while standard sound on PC were beeping sounds in PC speaker.
Amiga had output to HI-FI since 1985.
PC had better MIDI/Synth Sound (Roland etc.). Then in 1990's PC with Gravis and Soundblaster had better sound than on Amiga...
@@Cyberbrickmaster1986 Many early CDROM drives for the PC either required a new sound card or a hack job to mix the sound in. It all depended on the drive, some CDROMS had only a digital out internally and then it required the port on the sound card and because this was a new thing most had no port. Some did have an analog port internally but due to inconsistent setups it was a crapshoot if it would work correctly (that and the cable had more than one standard. That is why if you look at old adverts they often sold CDROM Sound card bundles (that and many PC's didn't have sound beyond the beeper) Really the only reason it works on the PC is that people got upgraded sound cards.
I agree with your assessment in your original comment it was lazy. The CD32 had the same sound chip the Amiga had which had 4 stereo channels now while this wasn't an issue for playing CD audio, many of the games that came to the CD32 were direct ports from the Amiga so no CD audio had ever been recorded. There was no reason that every game couldn't have had a soundtrack playing directly from the CD which is independent from the Amiga sound chip. Take a look at Microcosm (Conceptually a good game, but not so great on the gameplay) both the background and the music were streaming from the CD while SFX was from the sound chip. I picked on Microcosm as it did something extra in that it streamed a video background while still playing music.