When it comes to games with a compelling story, Ace Attorney usually comes to mind. Yes, it's a visual novel/adventure series - arguably the most iconic non-dating sim VN series - and at its core the gameplay is "read dialogue boxes, and pick the right item at the right time", but the story that surrounds it is compelling enough to forget that basic gameplay and you're convinced that you're doing what a lawyer does. I think that's where the appeal of visual novel/adventure games comes from: purposefully limiting the gameplay to an extent that the story takes centre stage and is executed in a way that just doesn't feel the same when it's simply made as a TV show. And I would feel the same whether the visual novel had multiple endings or just a single definitive one. If it doesn't make sense, I apologise in advance: I wrote this at 4:30 in the morning.
@@AReallyCrazyMan All good, all good. I do feel that a good story is needed for a good game, but the gameplay is the more important part of it. The story would also work best when it's woven into the game in a way that it appears seamless. A simple game like Donkey Kong and Super Mario Bros. needs a simple story. An RPG like entries in Final Fantasy and Shin Megami Tensei (and its spinoffs like Persona) rely on plot to motivate the player to grind. Yakuza/Like a Dragon needs to contrast beating up grizzled goons and underground authorities with chickens and delivering pizza.
While I don't agree with you, IMO, great gameplay is the ony way to make up for a bad story, good doesn't cut it, see breakpoint. It still is a really well put together video, hopefully you gain some real traction with this
@@AReallyCrazyManeah, I’m like the complete opposite of what you say but not really, imagine like every time you said story and gameplay in that vid they were switched. I loved Rdr’s story, it’s gameplay was meh. I loved Elden ring, but its story was meh (not bad though). I like story more than gameplay but things like Zelda, Assassins Creed (except for the modern day parts), etc, are perfect for me. They have amazing story and gameplay. But if I had to take away like a point of it was like gameplay is a 9/10 and story is a 9/10 but I can make one a 10 I would pick story. (If that makes sense). Awesome vid btw
i think what constitutes a good story is kinda malleable/dependent on context. If im watching john wick, i don't want the writers to put ANY pretentious artsy bullshit in that film regardless of how well they do it because it would betray the shows identity. They could do existential interesting shit and i know i wouldn't respond to it well because that's not what john wick is about. What constitutes a good story in john wick is how well it justifies the action. It needs to be some simple digestible vague background noise that functions only to give the action some purpose, some direction to the noise. With this said though, i still love the shit out of disco elysium solely because of its story. I think theres a pretty meaningful distinction between "video games don't need good stories" and "video games shouldn't bother with stories" that you kinda failed to grasp with this video.
I still think that at the end of the day, a story/lore might be even more important than gameplay. There isnt a single game with a barebones story that ive played for longer than 20 hours. Only gameplay gets tiring, sooner or later. I didnt continue to play The Forest because the combat or basebuilding was amazing, i was interested in the mysteries of the island. LA Noire is barely a video game, but i find myself having way more fun in that "game", than in Trepang2. And Barotrauma may not really have a story, but it has a lot of lore that fills your mind with scary thoughts about the dangers you might face on your next mission. And RDR2 is obviously the best game that has ever been made, in my opinion. At the same time though, i didnt really care too much about TLOU after i finished it.
Props for Ruiner. That is all I have to say.
When it comes to games with a compelling story, Ace Attorney usually comes to mind. Yes, it's a visual novel/adventure series - arguably the most iconic non-dating sim VN series - and at its core the gameplay is "read dialogue boxes, and pick the right item at the right time", but the story that surrounds it is compelling enough to forget that basic gameplay and you're convinced that you're doing what a lawyer does. I think that's where the appeal of visual novel/adventure games comes from: purposefully limiting the gameplay to an extent that the story takes centre stage and is executed in a way that just doesn't feel the same when it's simply made as a TV show. And I would feel the same whether the visual novel had multiple endings or just a single definitive one.
If it doesn't make sense, I apologise in advance: I wrote this at 4:30 in the morning.
No worries your comment makes sense. I guess it just comes down to a matter of taste for different people.
@@AReallyCrazyMan All good, all good. I do feel that a good story is needed for a good game, but the gameplay is the more important part of it. The story would also work best when it's woven into the game in a way that it appears seamless. A simple game like Donkey Kong and Super Mario Bros. needs a simple story. An RPG like entries in Final Fantasy and Shin Megami Tensei (and its spinoffs like Persona) rely on plot to motivate the player to grind. Yakuza/Like a Dragon needs to contrast beating up grizzled goons and underground authorities with chickens and delivering pizza.
Your good bro keep going hard you ll get better!
While I don't agree with you, IMO, great gameplay is the ony way to make up for a bad story, good doesn't cut it, see breakpoint. It still is a really well put together video, hopefully you gain some real traction with this
Thank you for respectfully disagreeing with my video and not tearing me a new ass
@@AReallyCrazyManeah, I’m like the complete opposite of what you say but not really, imagine like every time you said story and gameplay in that vid they were switched. I loved Rdr’s story, it’s gameplay was meh. I loved Elden ring, but its story was meh (not bad though). I like story more than gameplay but things like Zelda, Assassins Creed (except for the modern day parts), etc, are perfect for me. They have amazing story and gameplay. But if I had to take away like a point of it was like gameplay is a 9/10 and story is a 9/10 but I can make one a 10 I would pick story. (If that makes sense). Awesome vid btw
They are better off with it
i think what constitutes a good story is kinda malleable/dependent on context. If im watching john wick, i don't want the writers to put ANY pretentious artsy bullshit in that film regardless of how well they do it because it would betray the shows identity. They could do existential interesting shit and i know i wouldn't respond to it well because that's not what john wick is about. What constitutes a good story in john wick is how well it justifies the action. It needs to be some simple digestible vague background noise that functions only to give the action some purpose, some direction to the noise.
With this said though, i still love the shit out of disco elysium solely because of its story. I think theres a pretty meaningful distinction between "video games don't need good stories" and "video games shouldn't bother with stories" that you kinda failed to grasp with this video.
I still think that at the end of the day, a story/lore might be even more important than gameplay. There isnt a single game with a barebones story that ive played for longer than 20 hours. Only gameplay gets tiring, sooner or later. I didnt continue to play The Forest because the combat or basebuilding was amazing, i was interested in the mysteries of the island. LA Noire is barely a video game, but i find myself having way more fun in that "game", than in Trepang2. And Barotrauma may not really have a story, but it has a lot of lore that fills your mind with scary thoughts about the dangers you might face on your next mission. And RDR2 is obviously the best game that has ever been made, in my opinion. At the same time though, i didnt really care too much about TLOU after i finished it.