Substance Designer #14 - Radial Sidewalk Material
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- เผยแพร่เมื่อ 5 ก.ย. 2024
- #Substance #Procedural #SubstanceDesigner
Substance Tutorial. This is a time lapse video creating a game texture from the scratch on substance designer.
feel free to comment and give me suggestions for the next time lapses. if you like it, you're welcome to subscribe :D
for more, follow me on IG: / karalysson
Those videos are getting better and more helpfull by the day.
Keep them coming !
Great job, I feel like these timelapses are helping me, I do slow them down in the player though. :p
that's the idea! i'm really glad to read this
This is beautiful
Nice and thanks.
Thank you, this is a very good tutorial and the author is very good. This method is very useful. If you can share full grapg view at 1:1 resolution or SBS project files, then I will be grateful. thank you
several steps are really confusing cause the screen recording is not clear enough...
Hi, how can I blend this kind of square texture follow a line instead of a circle. Like suppose I have a custom shape and I want square tile follows the outline of the shape
I only want to know one thing when I use example pavement generator I see no anti aliasing and result is ugly. How can I improve it ???
Hi. Nice Tutorial! Thx. Btw. whats the name of the Backgroundmusic?
This is not a tutorial.