Gloomhaven Monster AI - The Basics

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 ต.ค. 2024
  • This video covers everything you need to know to master the basics regarding the monster / minion AI system in the board game Gloomhaven. I cover monster activation order, focus, movement, focus tie-breaking scenarios, ranged focus and attacks, and interaction with traps and hazardous terrain, as found in the Gloomhaven rule book on pages 29-31. Additionally, I include visual examples to assist in rule book explanations.
    Once you've mastered the monster AI basics, check out the Gloomhaven Rules Quiz here on BoardGameGeek and test your knowledge:
    boardgamegeek....

ความคิดเห็น • 110

  • @tinstargames
    @tinstargames หลายเดือนก่อน

    Five years later, still the best video on this topic.

  • @Tremor1776
    @Tremor1776 5 ปีที่แล้ว +51

    26 comments and no one says "drool" you're custom terrain and minis is off da hook! Well done sir!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว +1

      Thanks so much!

    • @cc05jc
      @cc05jc 4 ปีที่แล้ว +1

      Yea how the heck did you get/do all this?!

    • @Cherem777
      @Cherem777 2 ปีที่แล้ว +1

      Right??!!

  • @maxmustermann-zx9yq
    @maxmustermann-zx9yq ปีที่แล้ว +1

    thx, very useful to get better at digital especially getting enemies to focus on specific characters

  • @joshuasmith2259
    @joshuasmith2259 3 ปีที่แล้ว +3

    The moment I saw your incredible craftsmanship, I subscribed! Super impressive work - keep it up and please keep sharing. Many thanks from the UK.
    And now I’ll continue the video 🙌

    • @LambosNerdery
      @LambosNerdery  3 ปีที่แล้ว

      Thank you very much for the kind words! Hopefully you continue to find the content interesting and useful.

  • @Stonely1974
    @Stonely1974 2 ปีที่แล้ว +1

    Damn! Your gloomhaven looks damn good!

  • @phillipnewton9029
    @phillipnewton9029 3 ปีที่แล้ว +3

    First of your videos I've watched. New player drawn in by JOTL. Fantastic breakdown and amazing set!

    • @LambosNerdery
      @LambosNerdery  3 ปีที่แล้ว +1

      Thank you very much! Glad you find it useful / interesting.

  • @pjsonpiano
    @pjsonpiano 4 ปีที่แล้ว +3

    Oh god thank you for this video I did the quiz and I was more ocnfused then before. Thank you so much the visuals I think help a lot.
    Also your terrain work is amazing

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thanks! Glad you liked the video, and the terrain!

  • @DriedMoss
    @DriedMoss 4 ปีที่แล้ว +2

    Excellent! Still waiting on my 3D printed scenery for Gloomhaven, before I start playing proper, but I have been reading the Rulebook and watching videos like these along side play sessions to become better prepared to hit the stones running.

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thanks! Glad you found the video helpful.

  • @TemujinReads
    @TemujinReads 5 ปีที่แล้ว +8

    Slight error with your example around 13:00. You showed the tiebreaker from the position the Archer had moved to. Monsters will select all of their targets from their initial position, not from their destination.
    The end result in this example was the same, but there are definitely cases where it matters (as I'm sure you'll bring up when covering the AI Quiz).
    Other than that, really great presentation!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว +5

      Nice catch, and absolutely correct in your assessment, as it didn't change the outcome here, but it definitely can in more complex scenarios.
      And that's why my group shouldn't let me control the monsters, even after re-reading all the rules, I still manage to mess something up.

  • @conradjames2745
    @conradjames2745 4 ปีที่แล้ว +2

    Awesome terrain. You have a very lucky gaming group.

  • @BrianHazardVideos
    @BrianHazardVideos 4 ปีที่แล้ว +4

    Liked, subbed, appreciated.
    I have read through the quiz online and the rule book but your explanation, along with your gorgeous terrain, somehow made it much easier for me to comprehend. Thanks man. Very solid.

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thanks, I appreciate the support. Glad you found it helpful.

  • @Nikos7878
    @Nikos7878 5 ปีที่แล้ว +1

    I've seen lots of videos here and actually after seeing yours I understood the monsters' movement. Thanks!!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      You're welcome! I learned a lot making the video as well, so you're not alone in not understanding every monster movement rule all at once.

  • @GameHorder
    @GameHorder 4 ปีที่แล้ว

    Where did you get all the proxy minis for the game? Just various places or is there one place that has them all??? I have been contemplating doing this but I just spent $120 on a Go7 gaming insert for all the tokens etc and it seem silly to just leave everything in the box and use 3d everything now... but I still would like to eventually.

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      The miniatures have come from a variety of sources. I have a series of videos where I've covered the minis I use and their respective sources, which you can see here: th-cam.com/play/PLryCVQ4gJgx_2LIVgdxQP8fDM9bo5hajH.html

  • @Gamgan
    @Gamgan 5 ปีที่แล้ว +2

    Dude thanks!! This is exactly what I needed. I will be watching this a few more times till get it.

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      Awesome, I'm glad it's helpful. I learned a lot making it myself, so I figured it could help others.

  • @djleroyjames
    @djleroyjames 4 ปีที่แล้ว +1

    Where did you get all of your figures?
    Where did you get all of those tiles and props?
    Seeing your setup REALLY makes me want what you have and makes me feel like the visual experience of your setup will TRULY change the game!

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว +2

      Obviously I agree with the sentiment of how 3D terrain and minis really add to the immersive experience of playing the game, and I get quite a bit of enjoyment out of creating and building the levels, as well as finding the right miniatures to represent the monster standees.
      For miniatures, I have a few videos that cover where I get my miniatures from, so I suggest checking out that series here (with more to come when I finally finish finding replacement miniatures for every GH monster): th-cam.com/play/PLryCVQ4gJgx_2LIVgdxQP8fDM9bo5hajH.html
      For tiles and props, those come from a variety of sources, all depending on which level build you are referring to. The simple answer is a mixture of Hirst Arts 3D terrain casts from my early terrain builds, and 3D printed items from my own 3D printers for more recent terrain builds. For specific terrain or scenic pieces, I usually have provided links or explanations for everything I use to build my scenarios (miniatures and terrain) in the descriptions of my 3D terrain board videos, which you can view here: th-cam.com/play/PLryCVQ4gJgx8JOVNedf5UTuLTzp0doXE_.html
      If you have any other more specific questions, feel free to ask and I'd be happy to help out where I can. Enjoy!

  • @SpiderWaffle
    @SpiderWaffle 2 ปีที่แล้ว

    18:30 Is there any rule that would have the monster blocking the path of the bandit move out of the way, if say that monster had a range 4 and could attack its focus staying there?

    • @LambosNerdery
      @LambosNerdery  2 ปีที่แล้ว

      Monsters in Gloomhaven are lazy by default, they only move just as far as they need (or not move at all) to attack a single target. The only way the blocking monster would move was if its range was reduced, it was forced to move by an ability (such as by the Mindthief), or it was pushed/pulled by something. Basically, if it can attack an enemy at its current position, it will not voluntarily move, even if that means other monsters get the shaft because of its own laziness.

  • @jesselynds5411
    @jesselynds5411 8 หลายเดือนก่อน

    if you can move an enemy closer by choosing 1 of several different hexes, do you get to choose which way it goes? i'm in jaws of the lion level 10, and the traps 'move 1 hex towards the nearest player' at the end of the round. if i can move a trap either into an empty space, or a space occupied by an enemy, and still get closer to the player, can i choose the monster and have it blow up in their face instead of mine? thank you!

  • @tinstargames
    @tinstargames 5 ปีที่แล้ว +2

    This is so GREAT. "Pondering their poor life choices" is the thing I say when they don't move too!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      Glad you liked it, and clearly great minds think alike in this case!

  • @djleroyjames
    @djleroyjames 4 ปีที่แล้ว +1

    So glad I found your channel. Liked and subscribed and notified! Thanks for this video and your creations look downright incredible!

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thank you so much! Glad you enjoy the content.

  • @darthemphatic4654
    @darthemphatic4654 4 ปีที่แล้ว +4

    Have returned to this video a couple times as a refresher. Thank you for the great explanation. It did leave one question unanswered. If two characters are both the same movement and crow-fly distance away and both are at initiative 99 due to both players resting, who is attacked?

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว +2

      Thanks, glad the video is useful! My understanding is when all tie breaking scenarios are equal, it becomes the player's choice.

    • @darthemphatic4654
      @darthemphatic4654 4 ปีที่แล้ว +1

      @@LambosNerdery Perfect. That's what we did!

  • @michaeledmonds4849
    @michaeledmonds4849 4 ปีที่แล้ว +1

    Nice video, this popped up in the sidebar watching another GH video, we've definitely done a few things slightly wrong apparently ;)

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thanks! I definitely know that feeling, as it's happened to me on multiple occasions, hence this video series.

  • @TheHiflyer420
    @TheHiflyer420 5 ปีที่แล้ว +2

    Yes make another video using the quiz.

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว +1

      Thanks for the input. I'll start working on it, although it might take a little bit to get a video ready.

    • @JFast-si8xu
      @JFast-si8xu 5 ปีที่แล้ว +2

      @@LambosNerdery this is so much easier than reading the rulebook or forums. Please keepgoing. Maybe even a common mistakes vid? Seeing it really helps

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว +1

      I'm glad this video ended up being helpful. I have started working on the second video which covers the Monster AI quiz scenarios, but it will take a little bit to finish.

    • @joebarlow1667
      @joebarlow1667 5 ปีที่แล้ว +1

      Absolutely fantastic! Thank you.

  • @AllenM8
    @AllenM8 5 ปีที่แล้ว +1

    Can’t wait for the advanced video. Great job!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      Thanks! I'm hoping to get it finished and uploaded sometime in the next week.

  • @chasesmay7237
    @chasesmay7237 4 ปีที่แล้ว +1

    beautiful terrain and video, man. Thanks

  • @broganirwin864
    @broganirwin864 4 ปีที่แล้ว +1

    Awesome video. I appreciate your use of tokens and initiative markers and the like - made every situation quite clear. Thanks!

  • @guillaumegody5065
    @guillaumegody5065 4 ปีที่แล้ว +1

    Great video, very well explained. I really enjoyed it.
    I have one question: in your video at 13:56: if the bandit archer has move 2 instead of move 1, is he going to move two hex away ↗ ↗ to still get the brute has the focus, avoid the disavantage and use his target 2 attack?

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Exactly. First priority is lose disadvantage on the primary target, second priority is maximize the attack, so with movement two the Bandit Archer would move two spaces to be able to lose disadvantage and still hit two targets like you say.
      And thank you for the kind words, I'm glad you enjoyed the video!

  • @BrianWVickers
    @BrianWVickers 4 ปีที่แล้ว

    At 13:00 isn’t the scoundrel physically closer for 2nd tiebreaker? Like, if I took a ruler from edge of each of their hexes it would be closer so shouldn’t that be the tiebreaker #2 or have I misunderstood something on physical proximity?

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Sorry for the delayed response, I've been quite busy with work for the past few weeks. Proximity is in reference to the number of hex spaces away an enemy is. The physical distance measurement isn't used, it's simply counting the spaces to the enemy model by the shortest means possible. In the scenario at 13:00, both models are three spaces away, causing a tie.

  • @simonjohnson2897
    @simonjohnson2897 4 ปีที่แล้ว +1

    Brilliant video - thank you for making it!

  • @torbendijkstra286
    @torbendijkstra286 3 ปีที่แล้ว

    Thanks for this video!
    In the situation where a monster steps into a trap, will a monster also do so if the trap would kill him? Does the monster knows how much damage a trap is?

    • @LambosNerdery
      @LambosNerdery  3 ปีที่แล้ว +1

      If a monster is forced to step on a trap, it will in fact do so, even if that movement would kill it. Apparently monsters are more determined to attack their focused enemy than they are to learn basic math and hit point values.

  • @ajtaflan5387
    @ajtaflan5387 5 ปีที่แล้ว

    Wonderful explanation! Very helpful. Do you have a link for the minis you used for the various monsters used in this video?

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      I certainly do. I have two videos which cover all the minis I have used to substitute for the Gloomhaven monsters in my game, and all links to those minis are found in the description of those two videos:
      th-cam.com/video/ffAjcESi240/w-d-xo.html
      th-cam.com/video/ZhOAJnAEmtU/w-d-xo.html

    • @cyclogenisis
      @cyclogenisis 4 ปีที่แล้ว +1

      @@LambosNerdery You are insane sir, in the right way.

  • @patrickdallaire5972
    @patrickdallaire5972 3 ปีที่แล้ว

    Love those miniatures. Did you make the monster ones yourself? Either way, I'm super jealous. 😁
    Edit: Nvm my question. I found your answer in another comment bellow.

  • @cinematicac
    @cinematicac 5 ปีที่แล้ว +1

    You make great videos!! Super helpful.

  • @chrismccart173
    @chrismccart173 4 ปีที่แล้ว

    Do you have a list of the minis that you proxy with for the monsters?

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      I have two videos that cover a lot of the miniatures I use in my games. The list of the minis can be found in the description. You can view the first one here: th-cam.com/video/ffAjcESi240/w-d-xo.html

  • @jdshively
    @jdshively 2 ปีที่แล้ว

    Hey man, I think I was stationed with you for a short while at Whiteman AFB. Small world.

    • @LambosNerdery
      @LambosNerdery  2 ปีที่แล้ว

      I've never been to Whiteman AFB, so unless we've been somewhere else at the same time together, there must be some service member out there who looks a lot like me (poor guy).

  • @xXSKAVENXx
    @xXSKAVENXx 4 ปีที่แล้ว

    Curious ...I bought the digital version of Gloomhaven, and its still in beta but the game is a lot of fun so far..i was wondering how close is the board game is to the digital version being sense iv never played the board game...just wondering if any one knows or could elaborate more ?

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว +1

      My understanding is the digital version uses the exact same rules and mechanics as the board game, but in unique scenarios to this point. The creators stated they intend on releasing the board game scenarios in the future, but that hasn't happened yet.

  • @HeezyfoCheesy
    @HeezyfoCheesy 5 ปีที่แล้ว

    Have you ran into how monsters consuming/creating elements are used? I’ve searched forum after forum on google and am stuck in my scenario, only on #4 but I’m just stumped as I cannot find anything going into detail on this in the rule book or online

    • @HeezyfoCheesy
      @HeezyfoCheesy 5 ปีที่แล้ว

      For example. Scenario 4. Wind demon pulls shield 1, move -1, atk-1, then can consume (any):(create) air.. I understand this element is created for all other wind demons this round but how do you think this plays out? If their only card this round is them creating it, then it goes away at end of round, they have nothing on their card allowing them to use air buff any other attack they’re making.. I’m just wondering what exactly the point of that being on the card is doing for them. Thanks in advance if you’re able to get back on this!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      ​@@HeezyfoCheesy, you're right in stating the Wind Demons can't take advantage of the wind they created in that same round, but that holds true for every figure on the board. "It is not possible to create an element
      and consume it on the same turn" (p. 24). When an ability creates an element, "this is represented by moving the
      corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used" (p. 23). So the element is created after all actions and movement are completed by the creating figure, which means it can never take advantage of an element created by itself. "At the end of every round, however, all elemental infusions
      will wane, moving one step to the left in the table, from
      “Strong” to “Waning” or from “Waning” to “Inert”" (p. 24). Elements can be consumed from either the "Strong" or "Waning" columns, so a monster or character can take advantage of an element they created only by using it in the following round when it is in the "Waning" column, provided it is still there.
      So, in response to your question, the air created by the Wind Demons doesn't help them in the round they create it. But, if in the next round their card has an ability that consumes air and that air is still in the "Waning" column, they would be able to consume it there and take advantage of the added effect.

    • @HeezyfoCheesy
      @HeezyfoCheesy 5 ปีที่แล้ว

      Lambo Amazeballz gotcha. I understood it from the players standpoint but it was the first time running into it on a monster card and I trying to flip back and forth to find an in depth description on the monsters infusing/consuming. That does make it a little more clear for me! Thanks so much. Heading back to the crypt to knock it out! Have a good one

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      You're welcome! Best of luck to you.

    • @HeezyfoCheesy
      @HeezyfoCheesy 5 ปีที่แล้ว +1

      Awesome terrain pieces btw. Look awesome! Keep it up man

  • @bsgaming3773
    @bsgaming3773 3 ปีที่แล้ว +1

    Terrain is awesome

  • @The15091Bravo
    @The15091Bravo 5 ปีที่แล้ว +1

    Great vid mate! You should consider going into some sort of business involving Gloomhaven. Just a thought.

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      Getting paid for my hobby, wouldn't that be nice? When you figure out how to make that work, count me in.

  • @vmstretch
    @vmstretch 5 ปีที่แล้ว +2

    Thank you! New subscriber

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      You're welcome, I'm glad you like the content.

  • @deedanner6431
    @deedanner6431 4 ปีที่แล้ว

    So, what if no characters are within line of sight of the monater (like in another room with an open door separating them)

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว +1

      Monsters don't need line of sight to focus an enemy, just an unobstructed path to a hex where they could eventually conduct an attack. If a monster is revealed somewhere on the map, and a path exists to an enemy model, they will move along that path using the least amount of movement hexes to eventually reach their focus.
      I don't know how the monsters sense their enemies across a dungeon, but in my party's case, I suppose they can hear all the looted coins in the Scoundrel's pockets that he prevents the rest of the party from getting to first.

    • @deedanner6431
      @deedanner6431 4 ปีที่แล้ว +1

      @@LambosNerdery 😂thx

  • @Chill528Heavens
    @Chill528Heavens 4 ปีที่แล้ว +1

    Thank You

  • @danieltownsend5893
    @danieltownsend5893 4 ปีที่แล้ว +1

    Nice vid champ. You have my thnx and my sub.

  • @cyclogenisis
    @cyclogenisis 4 ปีที่แล้ว +2

    omg that terrain. Do you have any guides on how you're building those? I would love to use some of your ideas
    / technique if you're open to sharing.

    • @LambosNerdery
      @LambosNerdery  4 ปีที่แล้ว

      Thanks! I have put together videos on each of my terrain levels where I talk about what went into each build, along with links to the various sources in the descriptions. I don't have tutorial videos as of yet, but if there's something in particular you're wanting to know more about I'll gladly do what I can, and will look into videos covering those topics in the future.

    • @cyclogenisis
      @cyclogenisis 4 ปีที่แล้ว

      @@LambosNerdery Thanks, actually I found the chain based on your videos to the full gloomhaven terrain videos by Hirst. Will be a great start to the project.

  • @chumplor
    @chumplor 5 ปีที่แล้ว

    Mistake at 8:20, since the living bones has multiple targets, it'll move to the hex where it can attack the tinkerer and summon. You address multiple targets later in the video but all living bones have target 2 or better.

    • @TemujinReads
      @TemujinReads 5 ปีที่แล้ว +1

      True, but not really the point. The Living Bones is just used as "generic melee monster X" here, since that's the same monster the rulebook used for examples. (Or, just pretend it drew its "target one enemy with all attacks" card)

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      I put the stats that were relevant in the corner, and I hadn't given the living bones Target 2 at that section of the video yet, or addressed multiple targets, so the operating assumption is Target 1 for instructional purposes until specified otherwise. Obviously the real Living Bones stat card gives the Target 2, but we hadn't made it that far yet.

    • @chumplor
      @chumplor 5 ปีที่แล้ว

      @@LambosNerdery My assumption was that the creature is what you're stating it is during the video. Calling it a Living Bones but it's not really a Living Bones is confusing, especially for a tutorial. The examples in the manual just say "Monster", not a specific creature name. Not trying to be super negative, it's a cool video.

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว +1

      @@chumplor You're absolutely correct that a real Living Bones would usually have a multiple target attack, so for those that know their monster stats, I apologize for the confusion. I was simply trying to set a basic foundation and then build upon it, and was not particular about what monster I had out there, he was just there to represent a monster. If it helps, I forgot to mention in that example that the Living Bones ability card I drew for that round must have been "Target one enemy with all attacks."

  • @achipinthesugar
    @achipinthesugar 5 ปีที่แล้ว

    Great! Thanks for this!

  • @georgeallen4863
    @georgeallen4863 5 ปีที่แล้ว

    Will a monster with ranged multi target attack ever move into a position to maximize attack on all targets, if that location gives it disadvantage? e.g. If Archer had Target 3 and the Tinkerer was one space further away (right and down from space at th-cam.com/video/7Z6_5HUD2oU/w-d-xo.html), would the archer move next to the Brute to target all three players at disadvantage?

    • @georgeallen4863
      @georgeallen4863 5 ปีที่แล้ว

      Never mind lol maybe I should hold all questions until i finish the video as this was answered at 14:10 lol

  • @revbrentcolby
    @revbrentcolby 4 ปีที่แล้ว

    Thanks!

  • @recowabunga7200
    @recowabunga7200 5 ปีที่แล้ว +1

    thanks!

  • @Soljah112
    @Soljah112 5 ปีที่แล้ว +1

    Good video! When's the next stream!

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      I am trying to get my group to agree on a time for this week. I'll post a reply here once they make that decision.

    • @LambosNerdery
      @LambosNerdery  5 ปีที่แล้ว

      The party has agreed to play on Wednesday, June 3 2019 at about 9:00 pm or 9:30 pm MST. Feel free to tune in on the Twitch channel ABardsSong. Or just wait a week or two and it will show up here on TH-cam.

  • @orangekeinechanche
    @orangekeinechanche 5 ปีที่แล้ว

    Amazing Content! Abo is out