Imagine the commander over the comm during this run. “Alright men I want you to go fight those aliens while standing in the open field while there’s a tree and a big rock for cover right there, but you can’t use them. No no I know advent is using cover, but we can’t. Why? Because it’s a challenge run soldier don’t worry about it”
@@robertharris6092no.....that's not how XCOM math works. XCOM math is if the enemy has a 10% hit chance, they will hit you 4/5 times even if you're in full cover, vice versa, if your hit chance is 90%.....you will miss 1/4 of your shoots, maybe more 🤣
Nice one. It's the ultimate flex against Advent: "Yup, we *could* use cover. We know there's cover all over the place. But we're just not that afraid of you. *You* can feel free to use the cover though - you'll need it." Also, if you're wondering about the weird moment at 44:45 with Wrath, that move automatically prioritizes putting the Skirmisher onto a tile with cover, assuming there is a tile with cover next to the target. So essentially, that ability was specifically programed to mess with you on this run. 😁
@@happygol-lucky5938 not necessarily, especially since he's already done challenge runs for both those classes. Could be a fun way to keep some variety whilst still limiting himself.
"Medic" is just a cruel nick name the soldiers give him. He originally was a member of the science team before he was required to go into the field from poor recruitment success. Turns out he loves it. A lot. He was able to acquire experimental tech Advent planned to field when they used non lethal efforts, a long range stun rifle. Medic found great enjoyment in capturing Advent soldiers as guinea pigs for any ethically questionable experiments he could conjure in his slowly degrading mind. The research did become invaluable, though his methods were always a point of contention.
Next Xcom challenge: Pacifist. You are only allowed to kill enemies if they are a required mission objective (like the avatars in the final mission). "Kill everything" doesnt count as a valid objective. Capture the VIP mission you actually need to capture them. These rules of course only apply to units you have direct control over. Resistance fighters on retaliation missions dont count, neither does it count if the aliens and lost murder each other. You are allowed to fight the chosen (as they don't really die), as well as engage the alien rulers, as long as they are allowed to flee, or you leave yourself. Sounds impossible, but I tried it on rookie difficulty myself and got all the way until a base defence mission stopped me dead in my tracks (although I allowed myself to restart the mission if i got murdered too hard).
Alternatively: Xcom No Hit The only rule is: If a unit takes damage from any source at all, they need to be dismissed after the mission ends and are not allowed to do anything during the mission besides move and hunker down. Same thing applies when a units gets injured during a covert ops.
the problem with both if these is it turns it into essentially a stealth game where it would be xan you beat XOOM 2 with reapers and less restrictions.
Another great episode to this great series! Also, technically the Spark only run qualifies as a no cover run as well, so if people find this run to be invalid, you can always point them to the Spark only run, haha.
well no, because he had the rookie who would be there to get the things the sparks can't do, like picking up bodies or other such things, and he was often in cover
i had a weird idea for a challenge run, you can only use soldiers with the nationality of the area the mission is in. ex, if the mission is in the north american secor( defined by the region bonus) you can only use soldiers with American,canadian,or Mexican nationality for that mission. it would definitely increase difficulty since you would have to maintain 7 teams instead of 1 with some backups for when soldiers are wounded
amazing work as always drifter you madlad imagine being that captain who revealed Gonzales the reaper at the forge, he's just been shot and is badly injured, he runs for better ground only to find an enemy operative standing right out in the open. things are already bad, but thankfully ! allied armor support arrives in the form of an allied sectopod, she narrows her eyes, levels her rifle... and turns around before utterly obliterating the 2 story tall walking tank advent thought they'd had as back up... and then turns around so the captain is once again staring down the barrel of her gun. poor bastard never stood a chance ( starts at 34:02 ) also this run has undue brutality against the chosen, after watching all of the other runs where they had so much HP in their late game battles watching them go down here felt like a crime. luckily for all of us XCOM is no longer the government and doesn't have to abide by those laws so lets continue !
Whenever you have a weird glitch like the 'Mox glitch' or janky line of sight, try saving the game and then loading that save. I've had that work for me sometimes when I have weird things like that happen. Also, I would say that doesn't break any of your rules since it isn't changing anything besides reloading exactly to where you were, and it saves having to redo a turn. Also also, keep up the great content.
That Codex teleporting to see your 4 allies and Psionic Bomb on them upsets me so much. I had my entire squad hidden behind a wall and a Viper who we couldn't see through said wall decided to spit poison at the wall. With how the game prioritizes AoE so heavily I'm convinced the AI actually always knows your positions.
Привет, Дрифтер. Я из России и начал недавно смотреть твои ролики по XCOM. Приятно узнавать о любимой серии игр что-то новое. А ещё я пытаюсь слушать разговорный английский, а не читать субтитры. Пока получается не очень) Спасибо за контент! Ваш Некс ;")
Random thought no side weapons basically you can only use basic attacks and attacks that use their main weapon so no pistols swords drones etc I guess templars can still use their psi abilities also I'm conviced that so long as there is a civilian they are kill on sight which honestly given how much concealment they blow for me I understand great run can't wait for the next one
Just had an idea for a challenge, don't know if it's been done before but: You are only allowed to use one line of skills when promoting soldiers No Max level promotions No unlocking the random skills you get at the bottom unless you only use them and none of the regular skills For extra difficulty you can also disallow the 3 faction units or sparks entirely
Imagine soldiers getting on the battlefield and the commander saying "Keep your eyes half-shut men, because there will be absolutely no Overwatch, and yes, that includes the game, NO OVERWATCH"
"Can I beat XCOM 2: WOTC without missing?" Rules: 1. Play on Veteran (or higher) difficulty. 2. Honestman 3. If any XCOM operatives miss an attack restart the entire mission from turn 1. (soldiers you control are considered XCOM operatives) 4. A Mind-Controlled XCOM operative missing does not count as a miss. Missing is defined as: making an attack against a target that fails to connect (grazing a target is not a miss)
@@riccardocalosso5688 Stock counts as a graze (missing is defined as an attack that fails to connect, if damage is dealt when a target is attacked it doesn't count as a miss)
@@infinament stock counts as a graze (missing is defined as an attack that fails to connect, if damage is dealt when a target is attacked it doesn't count as a miss)
grenades only + point blank shotgun attacks then. If you deviate from doing anything but that, you risk a miss. This would just be boring and tedious and entirely luck based if not only using those two mechanics
Now THIS is a challenge! (Frankly though considering how much the agents misses enemies while flanking, it really shouldn't be that hard, haha) Machanical soldiers are the way to go.
Old video but, just started playing xcom 4 days ago, the bit about sparks and cover, I think cover still works. At least for line of sight since aliens tend to move to shoot my sparks in full cover
I'd never have thought about this (or I've forgotten). Turns out the Chosen can appear in horde missions according to other commanders on the internet and the thought of it happening terrifies me edit: Also, 49:35 is a really comical scene.
So i had had this idea for a xcom 1 run for quite some time: Can you beat xcom 1 whithout producing weapons? To the rules: 1.You may only use the standard pistols. If you want better weapons, you will need to scavange them. 2. Your fighter jets may only use the rockets.
relating to the trooper hit, reload save, then miss; xcom 2 uses seeded values and each action has separate value attached, so if you fourth action was an attack that hit the trooper with a 63% chance, that means any attack of that turn at the fourth action point expended mark will hit if the target has 63% or higher hit chance (E.G: this turn you have a seeded value for action one two and three in the order of 17 84 and 92, if the first action point expended is for an attack, it will only hit if you had 84% or higher shot, second would hit if you had 17% or higher shot, and third would hit if you had a 9% or higher shot).
Hello I come again because I wanted to rewatch this video then during the first retaliation mission I realized how much pain the assassin caused me during my first run. The same month berserkers came in she got beast master not to terrible but it was some shitty RNG. Not to mention the starting strengths which were immune to explosives not to bad I can just use incin Grenades and acid Gernades and she was immune to overwatch This run being my first run I didn’t really know how to counter that between bending rend and her damage output compared to health early game. I got by Barely half the rookies I sent on missions got killed by her. Eventually I killed her for good and the warlock and hunter had amazing strengths and weaknesses for me to exploit but that first ever assassin scarred me.
Found u recently love the xcom content. I'd really love to one day see a xcom enemy within mod called long war rebalanced it has some really cool stuff like xcom scamper and has some interesting challenges you could do. For example a second wave option called blitzkrieg gives you a time limit per turn based on your units in the mission.
@@tjforsythe97 when I do my runs I banned all guns, shotgun, assault rifle, pistol, auto pistol, sniper, bullpup, vektor rifle, cannon. This leaves all heavy weapons, swords, psi amps, psi blades, grenades, and psionic abilities. I can see an argument to be made on also banning grenade and rocket launchers(heavy weapons) but I don't know enough about proper weapon designation to know if these are technically guns. Hope this answers your question :)
I’m just throwing this here you should do a run using a singular rookie is it possible I don’t know would it possibly be worse then legendary mode yes but it’d make for one hell of a video.
Honestly in suggestion is one from another guy in a previous comment section. which was the only using heros. where you do the tutorial. then the legacy intro mission amd the dlc mission for the spark. I know it sounds similar to the only using 1 of each run. but if remember correctly , yoour heros are Jane Kelly(ranger) elama (reapwr) mox(skirmishes) spark 001 ( a spark) amd the random Templar you get when you meet them that what 5 I honestly don'tknow ifit would be possible on commander. since if you wanted to do covert actions you would be going into every battle with a 3 man team. but nonetheless it's a cool idea in q sea of cool ideas so whatever you do I'm sure it will be great
Have you thought about doing an Enemy Within challenge run? I think doing some sort of secondaries only there would be painful, but kind of fun with the MEC and rpgs.
@@TheDriftersBroadcast That's very cool to hear. I know a lot of people like enemy within just as much as 2. But, ofc, there's those small groups that are at each other's throats over which is better with no middle ground.
I know this video is old so I don't think you would read this, but it give and idea for a run. Can you beat XCOM 2 without flanking? The only rule? You can never shoot an enemy that is shown in yellow in the target selection (that indicates they are being flanked and doesn't count enemies that cannot get cover)
Getting a specialist to corporal for restoration is the hardest part to any playthrough for me.. I hate taking damage and no matter how necessary I'd rather just not
i would personally no allowed to use spark because they can't use cover but again it's your rule also i see you doing timing exquisting run on archive channel i would like to see it on this channel.
Spark challenge already completed this :P
Incorrect: the rookie used in some mission used cover.
And the avatar in final mission
Lmao
Don't Sparks have built in defense?
@@shanehudson3995
i think 15, but they dont have cover.
"Can I beat XCOM 2 WOTC while disarming a nuke in real life?"
I'll be honest defusing a nuke sounds easier than beating Xcom 2
Can i beat xcom 2 wotc while playing keep talking and nobody explodes without a partner
so, play this game and that 2 person bomb disarming game?
Woah you forgot that he has to do it while blindfolded and unconscioused
@@MrVreyes20 nukes are deterministic. XCOM2 is not.
Imagine the commander over the comm during this run. “Alright men I want you to go fight those aliens while standing in the open field while there’s a tree and a big rock for cover right there, but you can’t use them. No no I know advent is using cover, but we can’t. Why? Because it’s a challenge run soldier don’t worry about it”
That would be funny...
Not for the soldiers tho.
I'm quite certain the crew would feel more confident with power armor or, better yet, Terminator armor, while doing that.
@@Schnittertm1 there's a space marine armor mod, also one where normal armor is like +20hp and 4 armor to feel like a true marine
When asked why, the Commander just says : " Relax, I've done this more than enough times."
Sounds like a 40k scenario "Push forward guardsmen, fear no darkness. For the Emperor!"
The Drifter out here really proving how the line between Freedom fighters and Terrorists is razor thin.
The name is decided by the winners
"Units in cover are much harder to hit."
ADVENT: *Laughs in hitting a full cover shot while poisoned and disoriented*
I swear 😂 and their target has defense protocol on it as well
Well, going from 100% chance to 99.99999% chance is a decrease ;)
Even if they have a 10% hit rate. Despite sounsing low its still 1 in 10 ods. Not that bad.
@@robertharris6092no.....that's not how XCOM math works. XCOM math is if the enemy has a 10% hit chance, they will hit you 4/5 times even if you're in full cover, vice versa, if your hit chance is 90%.....you will miss 1/4 of your shoots, maybe more 🤣
Nice one. It's the ultimate flex against Advent: "Yup, we *could* use cover. We know there's cover all over the place. But we're just not that afraid of you. *You* can feel free to use the cover though - you'll need it."
Also, if you're wondering about the weird moment at 44:45 with Wrath, that move automatically prioritizes putting the Skirmisher onto a tile with cover, assuming there is a tile with cover next to the target. So essentially, that ability was specifically programed to mess with you on this run. 😁
Challenge idea: Secondary weapons only (IE: Sword/Drone/Magnum/grenade launcher/ Mech's ball thing / psy amp / machine pistol)
The problem with the grenade launcher is you get basically a max of 4 grenades you can use
@@twbillionare9568 true but it's just an optional choice, more a utility or path opener or cover remover than something to use repeatedly :)
this is a great one
AKA Gunslinger and Psi Kps only.
@@happygol-lucky5938 not necessarily, especially since he's already done challenge runs for both those classes. Could be a fun way to keep some variety whilst still limiting himself.
"Medic" is just a cruel nick name the soldiers give him. He originally was a member of the science team before he was required to go into the field from poor recruitment success. Turns out he loves it. A lot. He was able to acquire experimental tech Advent planned to field when they used non lethal efforts, a long range stun rifle. Medic found great enjoyment in capturing Advent soldiers as guinea pigs for any ethically questionable experiments he could conjure in his slowly degrading mind. The research did become invaluable, though his methods were always a point of contention.
Maybe they're a medic turned sniper, they know where all the vitals are and their shots are surgical.
Next Xcom challenge: Pacifist.
You are only allowed to kill enemies if they are a required mission objective (like the avatars in the final mission). "Kill everything" doesnt count as a valid objective. Capture the VIP mission you actually need to capture them.
These rules of course only apply to units you have direct control over. Resistance fighters on retaliation missions dont count, neither does it count if the aliens and lost murder each other.
You are allowed to fight the chosen (as they don't really die), as well as engage the alien rulers, as long as they are allowed to flee, or you leave yourself.
Sounds impossible, but I tried it on rookie difficulty myself and got all the way until a base defence mission stopped me dead in my tracks (although I allowed myself to restart the mission if i got murdered too hard).
Alternatively: Xcom No Hit
The only rule is: If a unit takes damage from any source at all, they need to be dismissed after the mission ends and are not allowed to do anything during the mission besides move and hunker down.
Same thing applies when a units gets injured during a covert ops.
the problem with both if these is it turns it into essentially a stealth game where it would be xan you beat XOOM 2 with reapers and less restrictions.
@@lordskyline9766 XCOM Airsoft mode "Tagged!" I'm out! Mod the game so every unit has 1 HP and you're in for it.
@@kirbyis4ever XCOM 2: Shedinja challenge. (Shedinja is a Pokemon that only ever has one HP, and can never gain more.)
@@semajniomet981 false I can have 2 hp while gigantmax
Another great episode to this great series! Also, technically the Spark only run qualifies as a no cover run as well, so if people find this run to be invalid, you can always point them to the Spark only run, haha.
well no, because he had the rookie who would be there to get the things the sparks can't do, like picking up bodies or other such things, and he was often in cover
@@lisabilby2006 solution, keep the rookie out of sight and far away from any engagement
@@lisabilby2006 Hm, true I forgot about that rookie, good catch.
Me the instant this series pops up: *click*
Always entertaining
i had a weird idea for a challenge run, you can only use soldiers with the nationality of the area the mission is in. ex, if the mission is in the north american secor( defined by the region bonus) you can only use soldiers with American,canadian,or Mexican nationality for that mission. it would definitely increase difficulty since you would have to maintain 7 teams instead of 1 with some backups for when soldiers are wounded
Why would you need 7 teams?
amazing work as always drifter you madlad
imagine being that captain who revealed Gonzales the reaper at the forge, he's just been shot and is badly injured, he runs for better ground only to find an enemy operative standing right out in the open. things are already bad, but thankfully ! allied armor support arrives in the form of an allied sectopod, she narrows her eyes, levels her rifle... and turns around before utterly obliterating the 2 story tall walking tank advent thought they'd had as back up... and then turns around so the captain is once again staring down the barrel of her gun. poor bastard never stood a chance ( starts at 34:02 )
also this run has undue brutality against the chosen, after watching all of the other runs where they had so much HP in their late game battles watching them go down here felt like a crime. luckily for all of us XCOM is no longer the government and doesn't have to abide by those laws so lets continue !
Whenever you have a weird glitch like the 'Mox glitch' or janky line of sight, try saving the game and then loading that save. I've had that work for me sometimes when I have weird things like that happen. Also, I would say that doesn't break any of your rules since it isn't changing anything besides reloading exactly to where you were, and it saves having to redo a turn.
Also also, keep up the great content.
“The medic becomes a sharpshooter, which annoys me for the rest of the run.”
Relatable, except reverse.
The thumbnails are getting better and better!
That thumbnail is so much funnier when you know that irl you can set ambushes in the middle of a plain (and armies do)
Of all the challenges you've done this is the only one I would never do. My muscle memory is to strong. You are an absolute madlad!
That Codex teleporting to see your 4 allies and Psionic Bomb on them upsets me so much.
I had my entire squad hidden behind a wall and a Viper who we couldn't see through said wall decided to spit poison at the wall.
With how the game prioritizes AoE so heavily I'm convinced the AI actually always knows your positions.
Apparently if the enemy has line of sight on one of your soldiers, they magically know where the entire squad is.
"... the AI actually knows your positions"
It's entirely possible that it does, and it's just (supposed to be) pretending not to.
Not to rain on a parade, but....
didn't you already technically complete this challenge with the spark run?
Actually, no because the rookie drifter used for story purposes did take cover x)
@@n1ghtwalk3r54 Truuueee I didnt think about that!
Also it technically required a modded start
Beating XCOM 2 but every action is chosen by a wheel. Dash, walk, overwatch, shoot, use ability,use utility, hunker down.
Привет, Дрифтер. Я из России и начал недавно смотреть твои ролики по XCOM. Приятно узнавать о любимой серии игр что-то новое. А ещё я пытаюсь слушать разговорный английский, а не читать субтитры. Пока получается не очень)
Спасибо за контент!
Ваш Некс ;")
Не ты один, бро. Но его английский хорош, можешь учиться слушая его.
Не ты один. В ру-сообществе сейчас вообще глухо...
@@TheRealMeowMeow01 его английский база, ничего академического. Мне хватит)
@@disketa25 а с чего вдруг будет громко? Икс-ком в принципе пожилая игра, особо пояснять за неё нечего, кроме как проверять её на прочность.
Да, дядька хорошо рассказывает
Random thought no side weapons basically you can only use basic attacks and attacks that use their main weapon so no pistols swords drones etc I guess templars can still use their psi abilities also I'm conviced that so long as there is a civilian they are kill on sight which honestly given how much concealment they blow for me I understand great run can't wait for the next one
Just had an idea for a challenge, don't know if it's been done before but:
You are only allowed to use one line of skills when promoting soldiers
No Max level promotions
No unlocking the random skills you get at the bottom unless you only use them and none of the regular skills
For extra difficulty you can also disallow the 3 faction units or sparks entirely
Given how critical cover is I expected this to present a lot more problems that it did,
nice job
I lol'd at the first move in the first game being into cover. I can absolutely see myself doing that.
"Those resistant members are just standing there... Menacingly." Some Advent trooper
I wonder how hard a "no overwatch" challenge would be? Enemies actually getting their turns; I think the barracks might get a workout.
Imagine soldiers getting on the battlefield and the commander saying "Keep your eyes half-shut men, because there will be absolutely no Overwatch, and yes, that includes the game, NO OVERWATCH"
53:02 It's interesting how there seems to be more clutch hacks in comparison to the all specialists run
"Can I beat XCOM 2: WOTC without missing?"
Rules:
1. Play on Veteran (or higher) difficulty.
2. Honestman
3. If any XCOM operatives miss an attack restart the entire mission from turn 1. (soldiers you control are considered XCOM operatives)
4. A Mind-Controlled XCOM operative missing does not count as a miss.
Missing is defined as:
making an attack against a target that fails to connect (grazing a target is not a miss)
Would the stock mod damage count as grazed or missed?
What about a miss with a stock so you still do damage and possibly even kill?
@@riccardocalosso5688 Stock counts as a graze (missing is defined as an attack that fails to connect, if damage is dealt when a target is attacked it doesn't count as a miss)
@@infinament stock counts as a graze (missing is defined as an attack that fails to connect, if damage is dealt when a target is attacked it doesn't count as a miss)
grenades only + point blank shotgun attacks then. If you deviate from doing anything but that, you risk a miss. This would just be boring and tedious and entirely luck based if not only using those two mechanics
Another great video!
You take this game to the limit.
Glad I got to help out a little bit lol
Now THIS is a challenge! (Frankly though considering how much the agents misses enemies while flanking, it really shouldn't be that hard, haha)
Machanical soldiers are the way to go.
"The Medic" cures aliens... Permanently. All with a small dose of Pb.
Old video but, just started playing xcom 4 days ago, the bit about sparks and cover, I think cover still works. At least for line of sight since aliens tend to move to shoot my sparks in full cover
Hey Drifter! Hope you are doing well! Can already tell it'll be a great video!
I'd never have thought about this (or I've forgotten).
Turns out the Chosen can appear in horde missions according to other commanders on the internet and the thought of it happening terrifies me
edit: Also, 49:35 is a really comical scene.
"When I'm in command, every mission is a suicide mission."
Still waiting on that Proficiency classes challenge :D
Nice vid, always love xcom content
I would say that your 'Sparks only" run is technically also "No cover run". But hey, more content is always good.
1:01:02 You gotta love it when a write-off character gets a redemption in the finale.
“Cover? You mean that alien concept? We are XCOM. We are better than them. Therefore, cover is illegal!”
Less smoke grenades were used than I anticipated
“Isasushi” Boy. You called him a Sushi. Damn hes gonna get eaten raw lol
Just what I needed after a shitty Monday work day.
**Reads Challenge**
Are... are you okay? Why are you punishing yourself like this?
Do you need to talk about it?
So i had had this idea for a xcom 1 run for quite some time:
Can you beat xcom 1 whithout producing weapons?
To the rules:
1.You may only use the standard pistols. If you want better weapons, you will need to scavange them.
2. Your fighter jets may only use the rockets.
42:58 That's rough man, I managed to somehow get Reaper on my Tenplar with their first promotion
This is what happens when you use the combat book based the revolutionary war of independence
relating to the trooper hit, reload save, then miss; xcom 2 uses seeded values and each action has separate value attached, so if you fourth action was an attack that hit the trooper with a 63% chance, that means any attack of that turn at the fourth action point expended mark will hit if the target has 63% or higher hit chance (E.G: this turn you have a seeded value for action one two and three in the order of 17 84 and 92, if the first action point expended is for an attack, it will only hit if you had 84% or higher shot, second would hit if you had 17% or higher shot, and third would hit if you had a 9% or higher shot).
Yes I was waiting for this!
Guys guys; you know that thing that all of the instructors that have teach you told you, the thing about taking cover...
What if you DONT
You are officially insane.
51:00 don't purifiers have blast padding, making them take less explosion damage?
That would make sense.
Hello I come again because I wanted to rewatch this video then during the first retaliation mission I realized how much pain the assassin caused me during my first run. The same month berserkers came in she got beast master not to terrible but it was some shitty RNG. Not to mention the starting strengths which were immune to explosives not to bad I can just use incin Grenades and acid Gernades and she was immune to overwatch This run being my first run I didn’t really know how to counter that between bending rend and her damage output compared to health early game. I got by Barely half the rookies I sent on missions got killed by her. Eventually I killed her for good and the warlock and hunter had amazing strengths and weaknesses for me to exploit but that first ever assassin scarred me.
Found u recently love the xcom content. I'd really love to one day see a xcom enemy within mod called long war rebalanced it has some really cool stuff like xcom scamper and has some interesting challenges you could do. For example a second wave option called blitzkrieg gives you a time limit per turn based on your units in the mission.
small point of pedantry: "casualties" includes wounded, "fatalities" doesn't.
Would love to see you do a gunless run, personally completed it on every difficulty except legendary, I highly recommend the run, lots of fun
gunless as in swords and grenades only? do heavy weapons count?
@@tjforsythe97 when I do my runs I banned all guns, shotgun, assault rifle, pistol, auto pistol, sniper, bullpup, vektor rifle, cannon. This leaves all heavy weapons, swords, psi amps, psi blades, grenades, and psionic abilities. I can see an argument to be made on also banning grenade and rocket launchers(heavy weapons) but I don't know enough about proper weapon designation to know if these are technically guns. Hope this answers your question :)
This was the most amazing thing ever.
I’m just throwing this here you should do a run using a singular rookie is it possible I don’t know would it possibly be worse then legendary mode yes but it’d make for one hell of a video.
I want a compilation of Drifter’s screams
Is that a darkest dungeon reference I here!!! 5:09
One of his SPARKS sounds like Worf
A other great video! How about “How many achievements can I earn in one run?”
really don’t get how point blank shots can miss, it’s bloody maddening
This is like the grenadier run, but in reverse lol
What did I learn from this video: the best cover is no cover
streamer rolls "worst templar ever" asked to leave human uprising
Im still hoping for the run where breaking concealment triggers ALL pods.
melee only run? the suffering would be amusing :)
Wouldn't templars only exhaust this idea
CLOSE RANGE?!
Love the Thumbnail XD
xcom wizard of the coast, sure why not
Honestman Mk2:
"Honestly man, I can't be expected to break my own muscle memory for an entire campaign. We're gonna reload because of it."
6:40 sectoids take insane melee damage but can tank headshots. Xcom.
Clearly resistant to piercing damage but weak to slashing damage.
This was insane but another great run
I think at 39:43 it saw a big value group to use its phonic bomb on instead.
Honestly in suggestion is one from another guy in a previous comment section. which was the only using heros. where you do the tutorial. then the legacy intro mission amd the dlc mission for the spark. I know it sounds similar to the only using 1 of each run. but if remember correctly , yoour heros are
Jane Kelly(ranger)
elama (reapwr)
mox(skirmishes)
spark 001 ( a spark)
amd the random Templar you get when you meet them
that what 5 I honestly don'tknow ifit would be possible on commander. since if you wanted to do covert actions you would be going into every battle with a 3 man team. but nonetheless it's a cool idea in q sea of cool ideas so whatever you do I'm sure it will be great
Would love to see a no squad size upgrade challenge!
Just starting this. My thoughts to start with is "this seems like a very bad idea" so of course I expect a great video.
Can you beat xcom 2 WOC with only first form starter Pokemon
Not yet watched this fully. I can just tell this one will be a pain! unless he just uses mechs
Challenge ideas - No blue moves (You can dash or stay still)
- Blindfolded but with a friend describing what's going on
I’m assuming that this is going to be a very bloody run for the Drifter…
21:13 yep more civilians get gifts
52:47 to be honest that one deserved it
boy cant wait for sectopod
I was doing a pistol only challenge and I had a 90% to hit for most of my troops they missed every shot
36:10 Could've blow a wall or two for the soldiers to shoot through.
Have you thought about doing an Enemy Within challenge run? I think doing some sort of secondaries only there would be painful, but kind of fun with the MEC and rpgs.
I plan to do some solo class runs in EW and possibly other challenge runs if those are well received.
@@TheDriftersBroadcast That's very cool to hear. I know a lot of people like enemy within just as much as 2. But, ofc, there's those small groups that are at each other's throats over which is better with no middle ground.
The everyone is a spark challenge
Sparks carried the shit out of this run.
That map mod you were using looks pretty cool, what is it? I looked at the list in the description but couldn't tell if it was there
Think it's called Even More Maps.
I know this video is old so I don't think you would read this, but it give and idea for a run.
Can you beat XCOM 2 without flanking? The only rule? You can never shoot an enemy that is shown in yellow in the target selection (that indicates they are being flanked and doesn't count enemies that cannot get cover)
Gonna need some scopes!
@@TheDriftersBroadcast Just don't abuse melee ^^
I see now these videos are a great way to learn what not to do
I feel like he could learn a lot from TapCat
Getting a specialist to corporal for restoration is the hardest part to any playthrough for me.. I hate taking damage and no matter how necessary I'd rather just not
i would personally no allowed to use spark because they can't use cover but again it's your rule also i see you doing timing exquisting run on archive channel i would like to see it on this channel.
I have an interesting challenge run. See if it's possible to have the maximum amount of dark events active at all times.
Do you plan to play Marvel Midnight Suns with some rules like these AWESOME videos?
Depends on how good the game is haha.
Dude you're nuts
Probably would've been fine using cover that is being flanked or cover that is physically pointless, like a wall with no windows or doors near it.
This entire series is what if getting into cover was a miss click