They are still in beta and there needs to be a way to convert those meshes to be drag and drop so that it stays lightweight and runs in Fortnite. Regular megascans wouldn't just work out of the box. There is something in the background on top of nanite making models work so fast almost like instanced preview meshes. Because they have to be able to be converted on the fly as an option to you, if you want a mesh to be destructible for the FN gameplay loop. As well as having potentially thousands of UE devs and millions of inspiring level designers all making maps to run in one game. I'm sure regular megascans will have a way to convert the mesh for uefn eventually. Maybe in later when it's out of beta and fab becomes more streamlined. Or maybe there is a trick to get it to work properly. Well keep up the good work it will happen
Visual consistency I don't think so, you can add realistic assets and can't modify the characters which are real cartoony, performance wise, yes I agree.
Uefn is like lite version of ue 🤷♂️ max texture is 2k (probably couse of switch and mobile). Many things are locked couse of glitches which happend all the time 😅🫡
They are still in beta and there needs to be a way to convert those meshes to be drag and drop so that it stays lightweight and runs in Fortnite. Regular megascans wouldn't just work out of the box. There is something in the background on top of nanite making models work so fast almost like instanced preview meshes. Because they have to be able to be converted on the fly as an option to you, if you want a mesh to be destructible for the FN gameplay loop. As well as having potentially thousands of UE devs and millions of inspiring level designers all making maps to run in one game. I'm sure regular megascans will have a way to convert the mesh for uefn eventually. Maybe in later when it's out of beta and fab becomes more streamlined. Or maybe there is a trick to get it to work properly. Well keep up the good work it will happen
I hope this doesnt mean they will start releasing features for Fortnite but not UE in general. They make more from Fortnite than if we make games.
I dont think they will. Is probably more like this creator is a platform form selling more assets than anything else
they are doing all that to enforce some visual and performance consistency i bet, across the board for the environment. idk
Visual consistency I don't think so, you can add realistic assets and can't modify the characters which are real cartoony, performance wise, yes I agree.
So annoying i keep bringing in outside assets and they keep getting blocked and I can't find the files to delete
YEs, this cause some assets use parts of the main engine folder which we do not have access to in UEFN
Do I need to play creative 21 days in 90 days to be allowed to publish custom maps?
I do not know how that works, sorry
how can we migrade stuff from unreal
Is the same as we migrate in Unreal just make sure to point to the content folder
The texture resolution is limited.
It is, we need to revolt, no more vbucks until we can have 8k in fortnite.
Uefn is like lite version of ue 🤷♂️ max texture is 2k (probably couse of switch and mobile). Many things are locked couse of glitches which happend all the time 😅🫡