Fortnite Creative 2.0 UEFN Testing the Limits

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  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 14

  • @Hueventure
    @Hueventure ปีที่แล้ว +1

    They are still in beta and there needs to be a way to convert those meshes to be drag and drop so that it stays lightweight and runs in Fortnite. Regular megascans wouldn't just work out of the box. There is something in the background on top of nanite making models work so fast almost like instanced preview meshes. Because they have to be able to be converted on the fly as an option to you, if you want a mesh to be destructible for the FN gameplay loop. As well as having potentially thousands of UE devs and millions of inspiring level designers all making maps to run in one game. I'm sure regular megascans will have a way to convert the mesh for uefn eventually. Maybe in later when it's out of beta and fab becomes more streamlined. Or maybe there is a trick to get it to work properly. Well keep up the good work it will happen

  • @Garycarlyle
    @Garycarlyle ปีที่แล้ว +4

    I hope this doesnt mean they will start releasing features for Fortnite but not UE in general. They make more from Fortnite than if we make games.

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว +2

      I dont think they will. Is probably more like this creator is a platform form selling more assets than anything else

  • @marsmotion
    @marsmotion ปีที่แล้ว +1

    they are doing all that to enforce some visual and performance consistency i bet, across the board for the environment. idk

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว

      Visual consistency I don't think so, you can add realistic assets and can't modify the characters which are real cartoony, performance wise, yes I agree.

  • @Luke_Wentz
    @Luke_Wentz ปีที่แล้ว

    So annoying i keep bringing in outside assets and they keep getting blocked and I can't find the files to delete

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว

      YEs, this cause some assets use parts of the main engine folder which we do not have access to in UEFN

  • @mrxcs
    @mrxcs ปีที่แล้ว

    Do I need to play creative 21 days in 90 days to be allowed to publish custom maps?

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว

      I do not know how that works, sorry

  • @itscoldcoldwinter
    @itscoldcoldwinter ปีที่แล้ว

    how can we migrade stuff from unreal

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว +1

      Is the same as we migrate in Unreal just make sure to point to the content folder

  • @kazemedia
    @kazemedia ปีที่แล้ว +1

    The texture resolution is limited.

    • @MR3DDev
      @MR3DDev  ปีที่แล้ว +7

      It is, we need to revolt, no more vbucks until we can have 8k in fortnite.

  • @tipico-yt
    @tipico-yt ปีที่แล้ว

    Uefn is like lite version of ue 🤷‍♂️ max texture is 2k (probably couse of switch and mobile). Many things are locked couse of glitches which happend all the time 😅🫡