1.衝撃 無条件 レッドストーンが必要 /scoreboard objectives add asaruto dummy (Lv.4に必要)1.衝撃 無条件 レッドストーンが必要 /scoreboard objectives add mode dummy 1番最初→反復 無条件 常にアクティブ それ以外→ チェーン 無条件 常にアクティブ すべて一列につなげる すべて同じ向きにする 多分functionでも使える 超簡易版 ⇩ /scoreboard players add @e[type=item,name=石のクワ] asaruto /execute as @e[scores={asaruto=1..}] at @s run tp @s ^ ^ ^1 /execute as @e[scores={asaruto=3..}] at @s run damage @e[r=2,type=!item] 10 /execute as @e[scores={asaruto=1}] at @s run give @p stone_hoe /kill @e[scores={asaruto=40..}] 簡易版 ⇩ /scoreboard players add @e[type=item,name=石のクワ] asaruto 1 /execute as @e[scores={asaruto=1..}] at @s run tp @s ^ ^ ^1 /execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~ ~ /execute as @e[scores={asaruto=3..}] at @s run damage @e[r=2,type=!item] 10 /execute as @e[scores={asaruto=1}] at @s run give @p stone_hoe /execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1 /kill @e[scores={asaruto=40..}] 標準版(?) ⇩ /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1 /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run tag @s add asaruto /execute as @a at @s if entity @e[y=~1.5,dx=0] run tag @s remove asaruto /execute as @a[tag=asaruto] at @s run tag @e[type=boat,c=1,r=3] add bullet /scoreboard players add @e[tag=bullet] asaruto 1 /execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1 /execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~ ~ facing @p[tag=asaruto] /execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~100 ~ /execute as @e[scores={asaruto=2..}] at @s run tp @s ^ ^-0.5 ^-1 /execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~-100 ~ /execute as @e[scores={asaruto=3..}] at @s positioned ~ ~-100 ~ run damage @e[r=2,type=!item] 10 /kill @e[scores={asaruto=40..}] 米軍版(????) ⇩ /execute as @e[type=item,name=石のクワ] at @s run playsound open.iron_door @s ~ ~ ~ 1 2 1 /execute as @e[type=item,name=石のクワ] at @s run scoreboard players add @p mode 1 /scoreboard players set @a[scores={mode=2..}] mode 0 /execute as @e[type=item,name=石のクワ] at @s run give @p stone_hoe /execute as @e[type=item,name=石のクワ] at @s run title @p[scores={mode=0}] actionbar §aMode:§cSemiAuto /execute as @e[type=item,name=石のクワ] at @s run title @p[scores={mode=1}] actionbar §aMode:§cFullAuto /kill @e[type=item,name=石のクワ] /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},scores={mode=1}] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1 /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto,scores={mode=0}] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1 /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run tag @s add asaruto /execute as @a at @s if entity @e[y=~1.5,dx=0] run tag @s remove asaruto /execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand}] at @s run tag @e[type=boat,c=1,r=3] add bullet /scoreboard players add @e[tag=bullet] asaruto 1 /execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1 /execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~ ~ facing @p[tag=asaruto] /execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~100 ~ /execute as @e[scores={asaruto=2..}] at @s run tp @s ^ ^-0.5 ^-1 /execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~-100 ~ /execute as @e[scores={asaruto=3..}] at @s positioned ~ ~-100 ~ run damage @e[r=2,type=!item] 10 /kill @e[scores={asaruto=40..}]
1.衝撃 無条件 レッドストーンが必要
/scoreboard objectives add asaruto dummy
(Lv.4に必要)1.衝撃 無条件 レッドストーンが必要
/scoreboard objectives add mode dummy
1番最初→反復 無条件 常にアクティブ
それ以外→ チェーン 無条件 常にアクティブ
すべて一列につなげる
すべて同じ向きにする
多分functionでも使える
超簡易版
⇩
/scoreboard players add @e[type=item,name=石のクワ] asaruto
/execute as @e[scores={asaruto=1..}] at @s run tp @s ^ ^ ^1
/execute as @e[scores={asaruto=3..}] at @s run damage @e[r=2,type=!item] 10
/execute as @e[scores={asaruto=1}] at @s run give @p stone_hoe
/kill @e[scores={asaruto=40..}]
簡易版
⇩
/scoreboard players add @e[type=item,name=石のクワ] asaruto 1
/execute as @e[scores={asaruto=1..}] at @s run tp @s ^ ^ ^1
/execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~ ~
/execute as @e[scores={asaruto=3..}] at @s run damage @e[r=2,type=!item] 10
/execute as @e[scores={asaruto=1}] at @s run give @p stone_hoe
/execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1
/kill @e[scores={asaruto=40..}]
標準版(?)
⇩
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run tag @s add asaruto
/execute as @a at @s if entity @e[y=~1.5,dx=0] run tag @s remove asaruto
/execute as @a[tag=asaruto] at @s run tag @e[type=boat,c=1,r=3] add bullet
/scoreboard players add @e[tag=bullet] asaruto 1
/execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1
/execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~ ~ facing @p[tag=asaruto]
/execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~100 ~
/execute as @e[scores={asaruto=2..}] at @s run tp @s ^ ^-0.5 ^-1
/execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~-100 ~
/execute as @e[scores={asaruto=3..}] at @s positioned ~ ~-100 ~ run damage @e[r=2,type=!item] 10
/kill @e[scores={asaruto=40..}]
米軍版(????)
⇩
/execute as @e[type=item,name=石のクワ] at @s run playsound open.iron_door @s ~ ~ ~ 1 2 1
/execute as @e[type=item,name=石のクワ] at @s run scoreboard players add @p mode 1
/scoreboard players set @a[scores={mode=2..}] mode 0
/execute as @e[type=item,name=石のクワ] at @s run give @p stone_hoe
/execute as @e[type=item,name=石のクワ] at @s run title @p[scores={mode=0}] actionbar §aMode:§cSemiAuto
/execute as @e[type=item,name=石のクワ] at @s run title @p[scores={mode=1}] actionbar §aMode:§cFullAuto
/kill @e[type=item,name=石のクワ]
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},scores={mode=1}] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto,scores={mode=0}] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run summon boat ^ ^1 ^1
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand},tag=!asaruto] at @s if entity @e[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run tag @s add asaruto
/execute as @a at @s if entity @e[y=~1.5,dx=0] run tag @s remove asaruto
/execute as @a[hasitem={item=stone_hoe,location=slot.weapon.mainhand}] at @s run tag @e[type=boat,c=1,r=3] add bullet
/scoreboard players add @e[tag=bullet] asaruto 1
/execute as @e[scores={asaruto=1}] at @s run playsound random.explode @a ~ ~ ~ 1 3 1
/execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~ ~ facing @p[tag=asaruto]
/execute as @e[scores={asaruto=1}] at @s run tp @s ~ ~100 ~
/execute as @e[scores={asaruto=2..}] at @s run tp @s ^ ^-0.5 ^-1
/execute as @e[scores={asaruto=1..}] at @s run particle minecraft:balloon_gas_particle ~ ~-100 ~
/execute as @e[scores={asaruto=3..}] at @s positioned ~ ~-100 ~ run damage @e[r=2,type=!item] 10
/kill @e[scores={asaruto=40..}]
0:12
質問なんですけど、Tagを自分のゲームタグとして実行出来ませんでしたとはどういうことなんでしょうか?ぜひ良ければ教えてください
自分もよくわかっていないんですよ。
気にしなくてもいいと思います。
@@Nanisan-Command ありがとうございます
ボートが出てくるんですけど合ってますか?
まぁボートは出てきますね。
一瞬見えるくらいだったら合ってます
すみません!リクエストです!特定のブロックだけを登れるコマンドってできますか?できればやってほしいですm(_ _)m
どういう意味でしょうか?特定のブロックが目の前にあったら登るみたいな意味でしょうか?
@@Nanisan-Command はい!
@@blueslime-z9w 何のブロックなど指定はありますか?
@@Nanisan-Command 鉄ブロックとかがいいですm(_ _)m
@@blueslime-z9w 録画が30秒くらいで終わってしまったのでショートで出します。
あとダメージがはいりません
それはちょっとおかしいですね。
一度確認してみて下さい。
パーティクルは出ますか?
わー久しぶりに見たー
これってJava版限定でしょうか?
@@翠香 統合版ですね
マルチ対応してますか?
出来れば早めに返信してくれると助かります
分かりません...一緒にプレイしてくれる友達がいないので...
できる限りマルチ対応にしてるつもりなんですがね...