The later things the devs showed got the Planet Coaster community a bit scared. Keep in mind that the waterparks are THE main selling point. I mean, they made RCT3 + Soaked back in the day and that was amazing. So it could only improve, right? RIGHT? Well, the slides that we saw in their "deep dive" series had basically the same "physics model" as the rollercoasters. Either the riders are staying perfectly in the middle like on a track when going through a turn or if it goes side to side then it looks like a suspended (swinging) coaster. Hard stops at the top. They also showed a way too steep halfpipe with already set waypoints. with the rafts going though it with a consistent speed. The rollercoasters still look awesome and as a rollercoaster enthusiast it looks pretty realistic to me (apart from the spinning coasters) how the train goes through the layout. Especially in the sequel since building realistic and smooth coasters don't require hours of time and mods anymore. That is the main reason why I already have this in my steam library waiting for the release. The flatrides will 100% have the preset animations again, which can look weird if the original ride has free spinning gondolas (example: Huss Break Dance) and there is not a lot of variety in these animations.
Thanks for the information! I agree some of the animations would be more believable if they have specific ones that start playing depending on the ride
True! Was kinda bummed about that too, but maybe they will change it. Frontier is known to listen to their fans when it comes to concerns and ideas people want to see changed or added. One thing I do like about the Console edition (I don’t know if the PC version has it too, since it has been a while I played on my slow PC) but on Console you can control what a flat ride does by changing animations on the animation timeline in the customization section for the flat rides.
Hi, unfortunately I don’t have any experience with Adobe animation. I use Unreal Engine, Maya & Blender. If you’re curious about the editing software I use, it’s resolve
The later things the devs showed got the Planet Coaster community a bit scared.
Keep in mind that the waterparks are THE main selling point. I mean, they made RCT3 + Soaked back in the day and that was amazing. So it could only improve, right? RIGHT?
Well, the slides that we saw in their "deep dive" series had basically the same "physics model" as the rollercoasters. Either the riders are staying perfectly in the middle like on a track when going through a turn or if it goes side to side then it looks like a suspended (swinging) coaster. Hard stops at the top.
They also showed a way too steep halfpipe with already set waypoints. with the rafts going though it with a consistent speed.
The rollercoasters still look awesome and as a rollercoaster enthusiast it looks pretty realistic to me (apart from the spinning coasters) how the train goes through the layout. Especially in the sequel since building realistic and smooth coasters don't require hours of time and mods anymore. That is the main reason why I already have this in my steam library waiting for the release.
The flatrides will 100% have the preset animations again, which can look weird if the original ride has free spinning gondolas (example: Huss Break Dance) and there is not a lot of variety in these animations.
Thanks for the information! I agree some of the animations would be more believable if they have specific ones that start playing depending on the ride
True! Was kinda bummed about that too, but maybe they will change it. Frontier is known to listen to their fans when it comes to concerns and ideas people want to see changed or added.
One thing I do like about the Console edition (I don’t know if the PC version has it too, since it has been a while I played on my slow PC) but on Console you can control what a flat ride does by changing animations on the animation timeline in the customization section for the flat rides.
Can you give us an Adobe animate tutorial?
Hi, unfortunately I don’t have any experience with Adobe animation. I use Unreal Engine, Maya & Blender. If you’re curious about the editing software I use, it’s resolve