Mirai Guardian Weapons Test - Star Citizen 4.0 -

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 43

  • @FriedChickin
    @FriedChickin  5 ชั่วโมงที่ผ่านมา

    Meters***

  • @thegamingtribunal
    @thegamingtribunal 5 ชั่วโมงที่ผ่านมา +5

    Yea... This ship has grown on me too... I will most likely rock the galdereens..... Great vid friiiiiiiieeeeeed chicken 😎

    • @FriedChickin
      @FriedChickin  5 ชั่วโมงที่ผ่านมา

      @@thegamingtribunal likewise I usually run them on my prowler

  • @Praetoreon
    @Praetoreon 3 ชั่วโมงที่ผ่านมา +1

    Same in PU. 1 missive = death. Also, I’ve noticed my missiles aren’t tracking when I use them. Something is definitely borked with missiles in this build.

  • @j.d.4697
    @j.d.4697 4 ชั่วโมงที่ผ่านมา +2

    Same in the PU, missiles completely rek the Guardian, which is ironic because being able to survive missiles more easily is supposed to be one of advantages of having more hull HP.
    On top of that, missile warnings are bugged, at least in this ship.

    • @FriedChickin
      @FriedChickin  4 ชั่วโมงที่ผ่านมา

      Yeah, it’s super annoying. The smallest of ships can easily one tap it hopefully CIG fixes this soon.

    • @syoun678
      @syoun678 40 นาทีที่ผ่านมา

      I thought it was just me dying to missiles. The alarm is definitely bugged

  • @DrD3vic3
    @DrD3vic3 ชั่วโมงที่ผ่านมา

    Pretty sure you can adjust the weapon convergence range, unless they took it away

  • @FawkesDrox
    @FawkesDrox 3 ชั่วโมงที่ผ่านมา

    I was originally earning enough to fit a couple of Attritions but you make a good argument for the Galdareens, it'll be handy having the Attritions in storage ready to swap on when another Save Stanton style Idris mission is live

  • @dussan2
    @dussan2 5 ชั่วโมงที่ผ่านมา +4

    I'm using Galdereens right now, it's shredding

    • @FriedChickin
      @FriedChickin  5 ชั่วโมงที่ผ่านมา

      @@dussan2 yeah I’m enjoying them more than the attritions

    • @jibsij3964
      @jibsij3964 2 ชั่วโมงที่ผ่านมา

      Where do I get galdereens?

  • @Kakeyoro
    @Kakeyoro 4 ชั่วโมงที่ผ่านมา +2

    Attritions require more seat time to get used to. Slower shot speed, slower fire rate. But with that said, Attention repeaters are WAY more efficient than Galdereen. Both the attrition and Galdereens get 75 shots at full capacitor but the Attritions deal out much more damage. I didn't have any trouble at all killing smaller ships with the Attritions and got to wave 10 in 23 minutes in AC. No death. But then again, I have a lot of experience using the Attritions since the rework. They're really the best for all scenarios.

    • @FriedChickin
      @FriedChickin  4 ชั่วโมงที่ผ่านมา

      I usually run Galdereens with my ships but yeah defo has a learning curve for them

  • @kobodera8261
    @kobodera8261 ชั่วโมงที่ผ่านมา

    The Atritions only have a shot speed of 1000m/s vs 1800m/s for the Galdereens. Personally I don't like the Attirations because of this, it is much harder to hit things, the on paper DPS is much higher, but the applied damage to me is much better with higher shot speed than higher paper DPS.

  • @gabzsy4924
    @gabzsy4924 5 ชั่วโมงที่ผ่านมา +2

    Would you recommend the bade or QI? It seems like it's a no brainer, but it does lose on maneuverability and you need to redirect power to use the Quantum Dampner, not sure how practical it is.

    • @FriedChickin
      @FriedChickin  5 ชั่วโมงที่ผ่านมา +1

      @@gabzsy4924 get the qi the the maneuverability difference is extremely small like literally by one percent or 3 ms difference

  • @jlarry1
    @jlarry1 4 ชั่วโมงที่ผ่านมา +1

    Galdereens have a smaller pip because the projectile has a faster velocity over the attritions.

    • @amigo3284
      @amigo3284 ชั่วโมงที่ผ่านมา

      I don’t think that’s valid. The pip doesn’t get smaller. The slitting of pips represents the speed of the weapon used. That’s why you want all weapons with the same velocity. Unless you have a set up for different scenarios (which at this point doesn’t matter maybe it will in future).

  • @Astravall
    @Astravall 4 ชั่วโมงที่ผ่านมา +1

    It is strange ... normally i prefer repeaters, but with the Guardian i prefer the standard Laser canon loadout. It feels like enemies are down way faster as with repeaters.

  • @Power5
    @Power5 3 ชั่วโมงที่ผ่านมา +1

    Change to lag pip. That lead pip dances around too much on smaller ships. Also you can enable single pip in the MFD gunnery options. That pip spread is negligible so no need to have a pip for each gun. If I had a connie, I would use galdereens, but for the cost of all weapons, I am going for more DPS per UEC. Galdereen are 330 UEC per 1 DPS. Attritions are 230 UEC per 1 DPS.

    • @FriedChickin
      @FriedChickin  3 ชั่วโมงที่ผ่านมา

      @@Power5 I’ll give that a try.

  • @Guardianapophis
    @Guardianapophis 4 ชั่วโมงที่ผ่านมา +1

    just bought the AD5B and see how it works out, but i think in the end i will switch to the Galdereen. ToT(time on target) is just king, specially if you get to go against another player

  • @rDunfee
    @rDunfee 5 ชั่วโมงที่ผ่านมา

    I'm going to try deadbolts on my Guardian soon.
    Back when I was flying a 600i I had replaced its 3 guns with deadbolts and it was a beast doing high end bounties.

    • @FriedChickin
      @FriedChickin  5 ชั่วโมงที่ผ่านมา

      Try it out in arena first since it don’t cost anything

  • @TheWhiteWolves
    @TheWhiteWolves 4 ชั่วโมงที่ผ่านมา

    would be interesting to see if ballistics are any good so you can pop more power towards engine/shields

  • @KaybeCA
    @KaybeCA 3 ชั่วโมงที่ผ่านมา

    That's odd. I've seen other videos and I don't see this lack of convergence on same gun types.
    Ballistics next? :) I have a Qi, and I'm thinking that ship works best with ballistics due to power issues while the QED is on.

  • @WASD_Illusion
    @WASD_Illusion ชั่วโมงที่ผ่านมา

    My Wallet instantly turns to ash when I want something in Star Citizen.
    But I can not spend that kinda money rn.

  • @Zouga007
    @Zouga007 5 ชั่วโมงที่ผ่านมา

    Playing around with the Weapon Default Convergence Distance might help with the aim.

  • @ArtemisTGM
    @ArtemisTGM 4 ชั่วโมงที่ผ่านมา +2

    About time someone tested these weapons?!!!

  • @andreasborkes695
    @andreasborkes695 5 ชั่วโมงที่ผ่านมา

    Got today an missile hit without any warning. Both weapons are instand destroyed.

  • @stratcat3216
    @stratcat3216 4 ชั่วโมงที่ผ่านมา

    A lot depends on the target. ERT's.. I go with the Attritions. Otherwise Galdereens.

  • @ozramblue117
    @ozramblue117 5 ชั่วโมงที่ผ่านมา

    Guardian is beautiful but its weakness to missiles is what is keeping me at bay. Not at all certain this is a bug. Seems the Guardian has a big signature on all metrics and the thrusters themselves are low hp despite the total hp of the ship being high.

    • @AndreasHGK
      @AndreasHGK 4 ชั่วโมงที่ผ่านมา +1

      on the PU its pretty strong against missiles for me

    • @ozramblue117
      @ozramblue117 4 ชั่วโมงที่ผ่านมา

      @ good to know. I am quite tempted to upgrade my scorp to a QI.

    • @j.d.4697
      @j.d.4697 4 ชั่วโมงที่ผ่านมา

      But it's not EVE, signatures don't increase the splash damage you take they only make it easier to hit you. This is some ridiculous damage for a 60k HP ship.

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 53 นาทีที่ผ่านมา

    1 distortion 1 Ballistics....

  • @sergioveraruiz5384
    @sergioveraruiz5384 2 ชั่วโมงที่ผ่านมา

    galderei is for fighters, atrittion is for bigger ship, easy

  • @Charlouf_
    @Charlouf_ 2 ชั่วโมงที่ผ่านมา

    2 pip because sideways :l
    turn 90° > 1 pip

  • @j.d.4697
    @j.d.4697 4 ชั่วโมงที่ผ่านมา

    1:49 Pay attention to the pip, this is what makes the combat in this game so terrible, it's like the AI is programmed to dodge your crosshair, not your shots.

  • @Станислав-б8к
    @Станислав-б8к 2 ชั่วโมงที่ผ่านมา

    Guardian nerf - soon 2025

  • @Dshak347
    @Dshak347 3 ชั่วโมงที่ผ่านมา

    You mention "A Guardian shouldnt be beat by an Aurora" Not only do I disagree with this but that statement makes me think you dont understand the fundamental gameplay of Star Citizen. A lot of it is a skill based game. Sure ships, weapons and parts play a role in advantage or disadvantage but those things dont determine who wins a fight. Its about who is the better Pilot and it should always be about that.

    • @Kpursoian
      @Kpursoian 3 ชั่วโมงที่ผ่านมา +5

      "- with single missle" that's his gripe rn because a missle should be finisher or a burst of dps for engagement, torpedoes are different