Same in PU. 1 missive = death. Also, I’ve noticed my missiles aren’t tracking when I use them. Something is definitely borked with missiles in this build.
Same in the PU, missiles completely rek the Guardian, which is ironic because being able to survive missiles more easily is supposed to be one of advantages of having more hull HP. On top of that, missile warnings are bugged, at least in this ship.
I was originally earning enough to fit a couple of Attritions but you make a good argument for the Galdareens, it'll be handy having the Attritions in storage ready to swap on when another Save Stanton style Idris mission is live
Attritions require more seat time to get used to. Slower shot speed, slower fire rate. But with that said, Attention repeaters are WAY more efficient than Galdereen. Both the attrition and Galdereens get 75 shots at full capacitor but the Attritions deal out much more damage. I didn't have any trouble at all killing smaller ships with the Attritions and got to wave 10 in 23 minutes in AC. No death. But then again, I have a lot of experience using the Attritions since the rework. They're really the best for all scenarios.
The Atritions only have a shot speed of 1000m/s vs 1800m/s for the Galdereens. Personally I don't like the Attirations because of this, it is much harder to hit things, the on paper DPS is much higher, but the applied damage to me is much better with higher shot speed than higher paper DPS.
Would you recommend the bade or QI? It seems like it's a no brainer, but it does lose on maneuverability and you need to redirect power to use the Quantum Dampner, not sure how practical it is.
I don’t think that’s valid. The pip doesn’t get smaller. The slitting of pips represents the speed of the weapon used. That’s why you want all weapons with the same velocity. Unless you have a set up for different scenarios (which at this point doesn’t matter maybe it will in future).
It is strange ... normally i prefer repeaters, but with the Guardian i prefer the standard Laser canon loadout. It feels like enemies are down way faster as with repeaters.
Change to lag pip. That lead pip dances around too much on smaller ships. Also you can enable single pip in the MFD gunnery options. That pip spread is negligible so no need to have a pip for each gun. If I had a connie, I would use galdereens, but for the cost of all weapons, I am going for more DPS per UEC. Galdereen are 330 UEC per 1 DPS. Attritions are 230 UEC per 1 DPS.
just bought the AD5B and see how it works out, but i think in the end i will switch to the Galdereen. ToT(time on target) is just king, specially if you get to go against another player
I'm going to try deadbolts on my Guardian soon. Back when I was flying a 600i I had replaced its 3 guns with deadbolts and it was a beast doing high end bounties.
That's odd. I've seen other videos and I don't see this lack of convergence on same gun types. Ballistics next? :) I have a Qi, and I'm thinking that ship works best with ballistics due to power issues while the QED is on.
Guardian is beautiful but its weakness to missiles is what is keeping me at bay. Not at all certain this is a bug. Seems the Guardian has a big signature on all metrics and the thrusters themselves are low hp despite the total hp of the ship being high.
But it's not EVE, signatures don't increase the splash damage you take they only make it easier to hit you. This is some ridiculous damage for a 60k HP ship.
1:49 Pay attention to the pip, this is what makes the combat in this game so terrible, it's like the AI is programmed to dodge your crosshair, not your shots.
You mention "A Guardian shouldnt be beat by an Aurora" Not only do I disagree with this but that statement makes me think you dont understand the fundamental gameplay of Star Citizen. A lot of it is a skill based game. Sure ships, weapons and parts play a role in advantage or disadvantage but those things dont determine who wins a fight. Its about who is the better Pilot and it should always be about that.
Meters***
Yea... This ship has grown on me too... I will most likely rock the galdereens..... Great vid friiiiiiiieeeeeed chicken 😎
@@thegamingtribunal likewise I usually run them on my prowler
Same in PU. 1 missive = death. Also, I’ve noticed my missiles aren’t tracking when I use them. Something is definitely borked with missiles in this build.
Same in the PU, missiles completely rek the Guardian, which is ironic because being able to survive missiles more easily is supposed to be one of advantages of having more hull HP.
On top of that, missile warnings are bugged, at least in this ship.
Yeah, it’s super annoying. The smallest of ships can easily one tap it hopefully CIG fixes this soon.
I thought it was just me dying to missiles. The alarm is definitely bugged
Pretty sure you can adjust the weapon convergence range, unless they took it away
I was originally earning enough to fit a couple of Attritions but you make a good argument for the Galdareens, it'll be handy having the Attritions in storage ready to swap on when another Save Stanton style Idris mission is live
I'm using Galdereens right now, it's shredding
@@dussan2 yeah I’m enjoying them more than the attritions
Where do I get galdereens?
Attritions require more seat time to get used to. Slower shot speed, slower fire rate. But with that said, Attention repeaters are WAY more efficient than Galdereen. Both the attrition and Galdereens get 75 shots at full capacitor but the Attritions deal out much more damage. I didn't have any trouble at all killing smaller ships with the Attritions and got to wave 10 in 23 minutes in AC. No death. But then again, I have a lot of experience using the Attritions since the rework. They're really the best for all scenarios.
I usually run Galdereens with my ships but yeah defo has a learning curve for them
The Atritions only have a shot speed of 1000m/s vs 1800m/s for the Galdereens. Personally I don't like the Attirations because of this, it is much harder to hit things, the on paper DPS is much higher, but the applied damage to me is much better with higher shot speed than higher paper DPS.
Would you recommend the bade or QI? It seems like it's a no brainer, but it does lose on maneuverability and you need to redirect power to use the Quantum Dampner, not sure how practical it is.
@@gabzsy4924 get the qi the the maneuverability difference is extremely small like literally by one percent or 3 ms difference
Galdereens have a smaller pip because the projectile has a faster velocity over the attritions.
I don’t think that’s valid. The pip doesn’t get smaller. The slitting of pips represents the speed of the weapon used. That’s why you want all weapons with the same velocity. Unless you have a set up for different scenarios (which at this point doesn’t matter maybe it will in future).
It is strange ... normally i prefer repeaters, but with the Guardian i prefer the standard Laser canon loadout. It feels like enemies are down way faster as with repeaters.
Change to lag pip. That lead pip dances around too much on smaller ships. Also you can enable single pip in the MFD gunnery options. That pip spread is negligible so no need to have a pip for each gun. If I had a connie, I would use galdereens, but for the cost of all weapons, I am going for more DPS per UEC. Galdereen are 330 UEC per 1 DPS. Attritions are 230 UEC per 1 DPS.
@@Power5 I’ll give that a try.
just bought the AD5B and see how it works out, but i think in the end i will switch to the Galdereen. ToT(time on target) is just king, specially if you get to go against another player
I'm going to try deadbolts on my Guardian soon.
Back when I was flying a 600i I had replaced its 3 guns with deadbolts and it was a beast doing high end bounties.
Try it out in arena first since it don’t cost anything
would be interesting to see if ballistics are any good so you can pop more power towards engine/shields
That's odd. I've seen other videos and I don't see this lack of convergence on same gun types.
Ballistics next? :) I have a Qi, and I'm thinking that ship works best with ballistics due to power issues while the QED is on.
My Wallet instantly turns to ash when I want something in Star Citizen.
But I can not spend that kinda money rn.
Playing around with the Weapon Default Convergence Distance might help with the aim.
About time someone tested these weapons?!!!
Got today an missile hit without any warning. Both weapons are instand destroyed.
A lot depends on the target. ERT's.. I go with the Attritions. Otherwise Galdereens.
Guardian is beautiful but its weakness to missiles is what is keeping me at bay. Not at all certain this is a bug. Seems the Guardian has a big signature on all metrics and the thrusters themselves are low hp despite the total hp of the ship being high.
on the PU its pretty strong against missiles for me
@ good to know. I am quite tempted to upgrade my scorp to a QI.
But it's not EVE, signatures don't increase the splash damage you take they only make it easier to hit you. This is some ridiculous damage for a 60k HP ship.
1 distortion 1 Ballistics....
galderei is for fighters, atrittion is for bigger ship, easy
2 pip because sideways :l
turn 90° > 1 pip
1:49 Pay attention to the pip, this is what makes the combat in this game so terrible, it's like the AI is programmed to dodge your crosshair, not your shots.
Guardian nerf - soon 2025
You mention "A Guardian shouldnt be beat by an Aurora" Not only do I disagree with this but that statement makes me think you dont understand the fundamental gameplay of Star Citizen. A lot of it is a skill based game. Sure ships, weapons and parts play a role in advantage or disadvantage but those things dont determine who wins a fight. Its about who is the better Pilot and it should always be about that.
"- with single missle" that's his gripe rn because a missle should be finisher or a burst of dps for engagement, torpedoes are different