Skip (Don't :v) : 5:20 Part 2: • UE5.4p State Trees wit... My State Trees Playlist: • MrK Talking about Stat... Smart Objects Docs: docs.unrealengine.com/5.3/en-...
Thanks for letting me know. I'm currently going over new features and a lot of them are not getting covered anywhere, so i guess more content for me :V
I wouldn't say it's experimental. It's just a label that should generally be correct, but we sometimes find those labels misleading. There are (or were) very unstable features with no "experimental" mark, and "experimental" plugins like this one where i don't see anything unstable. For me, experimental label on the plugin in question just means that it might be merged with smart objects in the future or become a part of something else, so don't necessarily look for that plugin in the future as it might be gone (but not the functionality).
Watch part 2: th-cam.com/video/2qm36e_apNQ/w-d-xo.html
Very helpful, sir thank you, please do keep sharing your discoveries, we all benefit, cheers!
Subscribed! Great Tutorials. Thanks for making them! How did I go so long without using State Tree's! Please keep them coming. :)
Glad you enjoyed :D New video about State Trees with Smart Objects coming this week.
good tutorial! Thank you so much!
Nice. In 5.4 they added some Gameplay Interactions Plugin that also combines StateTree and SmartObjects.
Thanks for letting me know. I'm currently going over new features and a lot of them are not getting covered anywhere, so i guess more content for me :V
NGL Gameplay interactions plugin is pretty cool :v Gonna cover it in the next video
Does UE5 has move to and use smart object?
Certainly not "production ready" when you have to depend on a experienmental plugin for its core functionality... Great video though.
I wouldn't say it's experimental. It's just a label that should generally be correct, but we sometimes find those labels misleading. There are (or were) very unstable features with no "experimental" mark, and "experimental" plugins like this one where i don't see anything unstable. For me, experimental label on the plugin in question just means that it might be merged with smart objects in the future or become a part of something else, so don't necessarily look for that plugin in the future as it might be gone (but not the functionality).