ขนาดวิดีโอ: 1280 X 720853 X 480640 X 360
แสดงแผงควบคุมโปรแกรมเล่น
เล่นอัตโนมัติ
เล่นใหม่
Frustrum culling removes assets out of camera view. Distance culling removes them based on distance to camera.If you're within distance and viewing the assets, they won't get culled.
Because foliage is dynamic. Then I set static, then culls, but sometimes not culls. Looks like Unreal engine bug.
Frustrum culling removes assets out of camera view.
Distance culling removes them based on distance to camera.
If you're within distance and viewing the assets, they won't get culled.
Because foliage is dynamic. Then I set static, then culls, but sometimes not culls. Looks like Unreal engine bug.