@@Newbber wdym exactly? what you’re suggesting is the boss for the christmas update will be the boss for the casual mode (which doesn’t make sense even in the slightest)
i was thinking add dummy to easy and change it up a bit so that they look similar but arent basically the same entity like zombie boss with 20k but the same speed and same 0 abilities or smth
it lowkey is just supposed to be boring. It is a direct replacement of old molten mode for how easy it was and how relaxing it was. It was rushed as in they just copy and pasted a few enemies and stuff.
i like really like casual its the gap between easy and intermediate and make it the solution for the new player to grind instead of losing on intermediate or winning easy mode wich is a mode who its annoying to grind, the only thing its that it doesnt have especial boss right now
@@penguinspenguinspenguins true but its better than having just 1 boss thats copy and pasted. also its gonna kinda be like gravekeepers from beginners with 2 of them spawning
after you kill the dummy boss in tutorial he should talk about getting revenge then in easy mode he comes back with more hp and grave digger gets moved to casual mode
after thinking about this more they should've revamped the models for old molten mode and keep the difficulty the same then after that they should've added back golden mode to fill the difficulty gap between intermediate and fallen
def a placeholder mode to keep the balance between easy and intermediate, patient zero doesnt make sense being there since all his lore is in intermediate.
It's that one generic gamemode in a generic TD games with generic towers and enemies. Intermediate trying to be Molten's difficulty while also being so fuckin' boring. Just remove Casual and nerf Intermediate to Molten's difficulty while keeping Intermediate exclusive enemies at this point.
I yapped about molten mode in your other video, time to yap about this one now. Casual mode is basically what Wikia said, a lite version of intermediate, and it is due to tje fact that it's literally just intermediate with some exclusive enemies replaced by buffed easy mode enemies. And yeah, I said that on the molten mode video wikia said and ill say it here again, edited gamemodes are quite dumb for me, just because they aren't fun or interesting(badlands II and pizza party release vibes). HOWEVER you can clearly see this gamemode was extremely rushed, by the fact that it was just randomly annouced out of nowhere and the boss literally being a weaker patient zero. And I get it, the devs just didn't want a difficulty spike from easy to intermediate but when they thought of that, it was almost the update release and they probably wouldn't like to delay it again, since it would obviously dissapoint the fans. And tbh, it's kinda obvious that casual mode will change in the future, patient zero is most likely a placeholder, the wave structure of intermediate is also just a placeholder, commander doesn't have voicelines and we still don't have a badge for winning this gamemode, so it will most likely be reworked sometime soon(prob after operation I.C.E releases). And if i could give some suggestions, I'd most likely make this gamemode with a theme, just like all the others, perhaps a medieval one? A military related one? A jungle/mystic themed one?(I actually made boss concepts for these, all of them are in the fan ideas section of the wiki, search it up if you want). Anyways I'd like to see what's up for this mode in the future, and i hope it becomes an actual mode for casual people.😅
I have a boss idea for casual. Because the enraged appears for some reason, what about this: Enraged mutant, 60k hp, 15% defense. Appearance: looks like a big enraged, with pink veins and bulges across its body. It has a basic face, just with some evil eyes. It has chains on its arms and legs, and many metal parts around its body, especially on its head, having a big metal clamp looking thing on it. Ability 1: Enraged scream: The boss raises its head and roars into the air, reducing towers range for a short time (does shortly after spawning) Ability 2: Mutated army: The boss puts its arm forward, making enemies such as slow boss, normal boss, enraged, breaker bosses etc. appear, having variable attributes, for example, some may have bloated, some with nimble, others with tank. (Tank only for weaker enemies.) not all enemies that appear will have attributes. Ability 3: Vengeful strike: Raises its leg, and slams it into the ground, doing the basic stomp. Rage mode: at 30k hp, it will do ability one, more veins will appear on its body, and they will turn red instead of pinkish. Now walks slightly faster. What do you guys think? Is it a good idea? There isn’t much theming in casual, just like easy it’s just “the undead” so I tried to make an interesting boss. If anyone has ideas to refine it, or wants to share their ideas with me, go for it! Just don’t say stuff like my idea sucks or something.
@WouldYouLose. No, in the casual, patient zero is less hp, less ability, and not have a rage mode, but the inter one have more hp, aggresive ability, and have a rage mode, that why the inter mode image is like mad patient zero.
@THENERDONESthat’s no change still. they literally took patient zero and removed a few things about it. Atleast the Eradicators are all unique models with their own abilities
it is really weird that the casual mode just has a pasted patient zero, but maybe they will change it in the future.
Probaly a placeholder boss
Nah, when the patient zero dies in intermediate mode, the purple skin turns red, but for casual, it doesn’t.
@@iiXxCrispiepie_GamingiixXat this point Better make again G. mode back as intermediate na ode
most of this gamemode is probably placeholder, i bet this will 100% get a new boss next year
next update*
@@Newbber the christmas update is next week wdym
@@Samiho EXACTLY
yea cuz this was rushed
@@Newbber wdym exactly? what you’re suggesting is the boss for the christmas update will be the boss for the casual mode (which doesn’t make sense even in the slightest)
Casual Mode could get changed as Patient Zero could be a placeholder tbh.🤔
why tf do they hate eachother so much 😭
they dont
if they move grave digger here and dummy to easy, what abotu totorial?
i was thinking add dummy to easy and change it up a bit so that they look similar but arent basically the same entity
like zombie boss with 20k but the same speed and same 0 abilities or smth
It's telling me I watched this, but I didn't watch the video yet.
Casual mode is so boring and rushed no wonder they announced it a few days before release with no leaks
it lowkey is just supposed to be boring. It is a direct replacement of old molten mode for how easy it was and how relaxing it was. It was rushed as in they just copy and pasted a few enemies and stuff.
Casual Mode will prob change in other update
i like really like casual its the gap between easy and intermediate and make it the solution for the new player to grind instead of losing on intermediate or winning easy mode wich is a mode who its annoying to grind, the only thing its that it doesnt have especial boss right now
ngl it would be cool to have 2 gravediggers in casual both having like 27k to make up for having 2 as 30k would be harder than know ob
copy n pasted bosses is lazy and just boring tbh
@@penguinspenguinspenguins true but its better than having just 1 boss thats copy and pasted. also its gonna kinda be like gravekeepers from beginners with 2 of them spawning
@@goofygooberiscool it would be 1 boss that would be copy n pasted 3 times, it’ll be even worse
@@penguinspenguinspenguins this is most likely temporary until they make a special boss for it
@ hear me out: just do unfallenfied swordmaster, just make him like from the original event, i think it’s a good idea but it may be bad idk
after you kill the dummy boss in tutorial he should talk about getting revenge then in easy mode he comes back with more hp and grave digger gets moved to casual mode
yes
yes
after thinking about this more they should've revamped the models for old molten mode and keep the difficulty the same then after that they should've added back golden mode to fill the difficulty gap between intermediate and fallen
def a placeholder mode to keep the balance between easy and intermediate, patient zero doesnt make sense being there since all his lore is in intermediate.
Something makes me feel like they would make something similar to the dummy boss if patient zero was a place holder
atleast make casual mode smth like a golden titan boss or smth
It's that one generic gamemode in a generic TD games with generic towers and enemies.
Intermediate trying to be Molten's difficulty while also being so fuckin' boring.
Just remove Casual and nerf Intermediate to Molten's difficulty while keeping Intermediate exclusive enemies at this point.
I have a feeling that all of the game modes in TDS are getting harder now especially the molten rework..
Its wierd having 5 whole game modes 2 of them being the same boss
honistley i was expecting gravedigger to appear at like wave 27 or with patint zero
I yapped about molten mode in your other video, time to yap about this one now.
Casual mode is basically what Wikia said, a lite version of intermediate, and it is due to tje fact that it's literally just intermediate with some exclusive enemies replaced by buffed easy mode enemies.
And yeah, I said that on the molten mode video wikia said and ill say it here again, edited gamemodes are quite dumb for me, just because they aren't fun or interesting(badlands II and pizza party release vibes).
HOWEVER you can clearly see this gamemode was extremely rushed, by the fact that it was just randomly annouced out of nowhere and the boss literally being a weaker patient zero.
And I get it, the devs just didn't want a difficulty spike from easy to intermediate but when they thought of that, it was almost the update release and they probably wouldn't like to delay it again, since it would obviously dissapoint the fans.
And tbh, it's kinda obvious that casual mode will change in the future, patient zero is most likely a placeholder, the wave structure of intermediate is also just a placeholder, commander doesn't have voicelines and we still don't have a badge for winning this gamemode, so it will most likely be reworked sometime soon(prob after operation I.C.E releases).
And if i could give some suggestions, I'd most likely make this gamemode with a theme, just like all the others, perhaps a medieval one? A military related one? A jungle/mystic themed one?(I actually made boss concepts for these, all of them are in the fan ideas section of the wiki, search it up if you want).
Anyways I'd like to see what's up for this mode in the future, and i hope it becomes an actual mode for casual people.😅
This is a fire video the devs are cooking
Your not the only one whose dyslexic too, wikia
I have a boss idea for casual. Because the enraged appears for some reason, what about this:
Enraged mutant, 60k hp, 15% defense.
Appearance: looks like a big enraged, with pink veins and bulges across its body. It has a basic face, just with some evil eyes. It has chains on its arms and legs, and many metal parts around its body, especially on its head, having a big metal clamp looking thing on it.
Ability 1: Enraged scream: The boss raises its head and roars into the air, reducing towers range for a short time (does shortly after spawning)
Ability 2: Mutated army: The boss puts its arm forward, making enemies such as slow boss, normal boss, enraged, breaker bosses etc. appear, having variable attributes, for example, some may have bloated, some with nimble, others with tank. (Tank only for weaker enemies.) not all enemies that appear will have attributes.
Ability 3: Vengeful strike: Raises its leg, and slams it into the ground, doing the basic stomp.
Rage mode: at 30k hp, it will do ability one, more veins will appear on its body, and they will turn red instead of pinkish. Now walks slightly faster.
What do you guys think? Is it a good idea? There isn’t much theming in casual, just like easy it’s just “the undead” so I tried to make an interesting boss. If anyone has ideas to refine it, or wants to share their ideas with me, go for it! Just don’t say stuff like my idea sucks or something.
make casual golden mode
Wikia sircorpo retired :(
Devs should add endless mode instead casual mode with patient zero no rage
No rage, but ragebait!😂
Rip Mysteries and Mysteries Bosses
They live on in hardcore… for now
Rest in piece, nobody liked them *sobs in a clearly fake way*
This was so cringe💀
Rest in pieces, those idiots don't even give money
🔥
People belike: why they reused patient zero? Why not a new bosses? The dev is lazy fr!!!😡
Meanwhile eradicator in tdx: may i introduce ourself?😁
The eradicators are pretty different from each other but with patient zero it's just the exact same with one having less health
@WouldYouLose. No, in the casual, patient zero is less hp, less ability, and not have a rage mode, but the inter one have more hp, aggresive ability, and have a rage mode, that why the inter mode image is like mad patient zero.
@THENERDONES My mistake dawg
@THENERDONESthat’s no change still. they literally took patient zero and removed a few things about it. Atleast the Eradicators are all unique models with their own abilities
we need people to stop comparing the two games