Surfaces & Flecks | TAPgiles Dreams Tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 8

  • @thetunnelreligion772
    @thetunnelreligion772 2 ปีที่แล้ว +2

    great video! it's nice to see some sculpting tutorials.

  • @jamesfisher1117
    @jamesfisher1117 ปีที่แล้ว +1

    Thanks Tap! Great tutorial

  • @Vesohag
    @Vesohag ปีที่แล้ว +1

    Very good video, TAP!

  • @K7TZ
    @K7TZ ปีที่แล้ว +1

    Daaaaammnit

    • @TAPgiles
      @TAPgiles  ปีที่แล้ว

      Is that so? XD

  • @Thebigpier
    @Thebigpier ปีที่แล้ว

    i love dreams, but after all this years i really start to desire a a larger thermo in therms of limits, the tool is perfect as it is, and any new thing can only emprove that perfection, but the thermometer is what could make the real difference in the future of dreams, as well as obviously better performance for the game itself (60 fps would be very welcome).
    did you think that Mm will ever do a next gen version of dreams or even a dreams2 based entirely on the ps5 architecture?

    • @TAPgiles
      @TAPgiles  ปีที่แล้ว +1

      I'm guessing a PS5 version will come someday. But they haven't said anything affirmative about such an update.
      Dreams does run at 60 currently, on both consoles. And on the PS5 there's a performance/rendering toggle in the preferences.
      I get it about thermo. But it's going to be hard for them to change, without making things made with the higher PS5 thermo unplayable on the PS4. So it would have effects beyond just having more memory to play with--so they'd have to consider all that before adding such a change.
      There's a lot that can be done within thermo as-is though, and people have made full use of it to make large, complex, and impressive games.

    • @Thebigpier
      @Thebigpier ปีที่แล้ว

      @@TAPgiles well, but if the game already runs at 60 fps, what a next gen update could do to improve the dreams experience?
      Did you have any idea? I'm asking this because typically, next gen patches all they do is improve the framerate and sometimes the resolution.