Designing a Game with No Player Character | RAM Dev-log 1

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 มิ.ย. 2024
  • Breaking news: Undertale weirdo makes roguelike shooter? And it has NO PLAYER CHARACTER??!?!!? That sounds kinda weird tbh. How would you even, for example, design combat mechanics for a game like that? Stick around to hear me explain this mystery and more, in between approximately four hundred million visual gags that all took too long to edit.
    RAM Steam page (wishlisting it helps us FYI): store.steampowered.com/app/22...
    Patreon: / andrewcunningham (A playable combat demo is available to patrons)
    Discord: / discord
    If you're an artist or animator interested in working on RAM, we are unfortunately no longer accepting applications at this time.
    FULL SOURCES LIST:
    docs.google.com/document/d/1V...
    SOUNDTRACK:
    0:00 - His Friends Call Him Spuder (Bug Fables OST)
    0:32 - Where The Guns At (Nuclear Throne OST) + Loud Music (Stray OST)
    1:07 - Hearts Flush (Homestuck OST)
    1:43 - Nyeh Heh Heh (Undertale OST)
    2:17 - Bonetrousle (Undertale OST)
    2:44 - Frogs Are Friends 2 (Everhood OST)
    2:56 - wavedash.ppt (Celeste OST)
    3:29 - Menu Theme (RAM OST)
    3:47 - The Dance Of Death (Everhood OST)
    4:52 - Push And Shove (OMORI OST)
    5:09 - Picnic at the Inlaid Library (Vampire Survivors OST)
    5:13 - Divine Intervention (ULTRAKILL OST)
    6:01 - Vagabounce (Homestuck OST)
    6:28 - Step on my Shard (Stray OST)
    7:34 - Love and Madness (Furi OST)
    7:50 - Character Select (Super Smash Bros Melee)
    8:35 - The Wisdom of Rage (Furi OST)
    9:48 - Orchestral Variations on Stage Theme [M. Bulteau cover] (3D World Runner OST)
    10:07 - Self-Destruct Sequence Initiated (Stray OST)
    10:20 - The Kindness of Strangers (Stray OST)
    11:00 - A Picture in Motion (Furi OST)
    12:41 - Computational Song (Stray OST)
    14:02 - Enraged (Furi OST)
    15:47 - My Only Chance (Furi OST)
    BTW Google algorithms, the game's name is Random Access Mayhem. Please take the above string into account when sorting search results thx :)
  • เกม

ความคิดเห็น • 1.4K

  • @andrew_cunningham
    @andrew_cunningham  ปีที่แล้ว +602

    *FAQ*
    *Q: Are you still accepting artist portfolio submissions?*
    A: We are no longer accepting submissions at this time.
    *Q: What about for music/sound/programming/playtesting/writing though?*
    A: No positions are currently open for those either.
    *Q: When will the game be released?*
    A: We are still in early development, so reaching an early-access beta will likely take more than a year.
    *Q: Will RAM have online multiplayer and/or local coop?*
    A: Only single-player game modes are currently being considered. Multiplayer support is possible in the future, but not currently a priority.
    *Q: What Engine are you using?*
    A: Godot 4.0
    *Q: Can I play a demo?*
    A: A basic combat demo is currently available to my Patreon donors. Public demos may be released in the future as the game progresses and needs more playtesting.
    *Q: Is there a trickshot/style points system?*
    A: An extensive style-based scoring system is planned, but unlike most similar systems in other games, score in RAM will be used as in-run currency rather than for bragging rights. This is to encourage exploration of creative combat tactics even for players who do not normally care about score systems.
    *Q: Can you make the upgrades apply to enemies too (this would be cool)?*
    A: Applying upgrades to enemies is difficult because many of them would require custom enemy AI to work properly. Having upgraded enemies in some form isn’t completely off the table, however.
    *Q: What is the game at **3:13** / **3:20** / **7:18**?*
    A: Castlevania Lords of Shadow 2 / MO: Astray / Katana Zero. I would recommend playing the second and third ones.

    • @Derk_Mage
      @Derk_Mage ปีที่แล้ว +27

      *Q: Do You play Touhou?*

    • @andrew_cunningham
      @andrew_cunningham  ปีที่แล้ว +40

      @@Derk_Mage A: No

    • @Derk_Mage
      @Derk_Mage ปีที่แล้ว +7

      @@andrew_cunningham But you used a clip of Remilia’s fight during the “games that go boom” part!

    • @jsv5830
      @jsv5830 ปีที่แล้ว +6

      *Q: Will there be somewhat of a customization for US(the swapping virus) to help further upgrade the combat flows through swapping sequences?*

    • @Enos666
      @Enos666 ปีที่แล้ว +2

      @andrewcunningham155 Are you familiar with an old Japanese arcade game called Phantasm or Avenging Spirit?
      I used to love playing it through MAME on my uncle's PC and have been hoping for someone to revive this style of game where you possess different enemies to survive and will totally give this a shot. :)
      en.wikipedia.org/wiki/Avenging_Spirit

  • @dmitrishostakovich3156
    @dmitrishostakovich3156 ปีที่แล้ว +2022

    Not calling the chain bot "jugglernaut" is a crime against humanity

    • @SomeNinety._.
      @SomeNinety._. ปีที่แล้ว +54

      i just noticed that pun and i agree.

    • @rsey659
      @rsey659 ปีที่แล้ว +19

      this one right here

    • @d3adxb0yxwalk1ng
      @d3adxb0yxwalk1ng ปีที่แล้ว +1

      you can juggle deez nauts

    • @thedarkstar9365
      @thedarkstar9365 ปีที่แล้ว +8

      Yes, just yes

    • @pinkliongaming8769
      @pinkliongaming8769 ปีที่แล้ว +43

      Remember he said that the names are just placeholders, everyone upvote this so he sees it

  • @shadokwastaken
    @shadokwastaken ปีที่แล้ว +2293

    making a dev-log with such fun editing makes this very engaging and very cool (looking forward to the deltarune classpect analysis of course)

    • @vanderkarl3927
      @vanderkarl3927 ปีที่แล้ว +34

      the WHAT.
      I watched the whole video but that phrase must have snuck through my consciousness. This is very surprising, because it's such a viscerally grabbing phrase for those in the know.
      I only hope that Lancer's spade bucket gets mentioned

    • @hollowhenry04
      @hollowhenry04 ปีที่แล้ว +19

      @@vanderkarl3927 It's pretty hidden. Only appears for a frame or two.

    • @malaksafa4074
      @malaksafa4074 ปีที่แล้ว +5

      @@hollowhenry04 timestamp?

    • @hollowhenry04
      @hollowhenry04 ปีที่แล้ว +11

      @@malaksafa4074 Literally fifteen seconds into the video at the bottom of the screen.

    • @popbal
      @popbal ปีที่แล้ว +3

      i like your loveweb videos

  • @Trigger0x10c
    @Trigger0x10c ปีที่แล้ว +667

    The way you introduced your love for the "kill everything that moves, because everything that moves is trying to kill you" games made me instantly subscribe

    • @JamesTDG
      @JamesTDG ปีที่แล้ว +4

      They are usually called bullet hells, you mostly see em in top-down shooters, sometimes FPS games like Ultrakill. I would recommend checking out the opposite of bullet hells as well, not very common in top-down formats, but there are sometimes some good ones, like Dinogen (Also, I do have in my to-develop list a game that is supposed to be the Halo CE of top-down shooters, but with pixel art and low-poly terrain)

    • @Trigger0x10c
      @Trigger0x10c ปีที่แล้ว +21

      @@JamesTDG I wasn't talking specifically about bullet hells because he also showed Ultrakill and Doom, which kind of aren't that, but they fit perfectly into the description of "things want to kill you, kill them first" kind of games where most boomer shooters, bullet hells, and other fast paced (ultra)violent games end up in

  • @erichbauer3991
    @erichbauer3991 ปีที่แล้ว +183

    in this episode we learn that adding physics to anything will make it more fun

    • @D_YellowMadness
      @D_YellowMadness ปีที่แล้ว +12

      About the only exception is when important items have physics & can be lost as a result.

  • @tentativegazer
    @tentativegazer ปีที่แล้ว +1373

    Honestly, I could watch just about anything in your style and not get tired of it. It's like if sseth didn't give me a migraine

    • @andrew_cunningham
      @andrew_cunningham  ปีที่แล้ว +430

      that quote's going on the box

    • @tentativegazer
      @tentativegazer ปีที่แล้ว +78

      @@andrew_cunningham hang it up on the fridge

    • @tentativegazer
      @tentativegazer ปีที่แล้ว +62

      @@andrew_cunningham oh also the game looks sick as hell, super excited to see where it goes

    • @Klui_
      @Klui_ ปีที่แล้ว +14

      THIS, LITERALLY THIS

    • @godlyvex5543
      @godlyvex5543 ปีที่แล้ว +14

      also if sseth covered games that look interesting like he used to

  • @cherrypuddles
    @cherrypuddles ปีที่แล้ว +706

    16:20
    This is unacceptable, we *need* a tile map layering system video *NOW*

    • @christopherbroms2508
      @christopherbroms2508 ปีที่แล้ว +12

      exactly

    • @gabrielc7861
      @gabrielc7861 ปีที่แล้ว +4

      this

    • @armoredman6941
      @armoredman6941 ปีที่แล้ว +8

      Honestly if I was a patreon and got this instead of a tile map layering video I’d report him

    • @fewsnow
      @fewsnow ปีที่แล้ว +2

      I would watch

    • @ibegream5854
      @ibegream5854 ปีที่แล้ว +5

      As a developer took part in OMORI, if some people reply this with "gay pornography", I will record some tutorials on how to simply establish a tool for tile maps. (🧢)

  • @jamesmetcalfe9774
    @jamesmetcalfe9774 ปีที่แล้ว +636

    An interesting way to ramp up difficulty is to let you pick and upgrade to give to an enemy which it then has whether you control it or not

    • @brain_cell
      @brain_cell ปีที่แล้ว +53

      This

    • @knightsblight
      @knightsblight ปีที่แล้ว +18

      maybe have enemies stick over in new runs kinda like a mini boss you can only swap to upon getting it low.

    • @wingdingfontbro
      @wingdingfontbro ปีที่แล้ว +33

      Kinda like Shotgun King. Chess but you play a Black King with a shotgun against the White army and you get to pick a pair of upgrades every round for both you and the enemy.

    • @luhsvideodump1300
      @luhsvideodump1300 ปีที่แล้ว +38

      @@wingdingfontbro Exactly what I thought of. Some of the upgrades could also be "cursed" - working on enemies but not on yourself until you free yourself of the curse. Maybe upgrades that strictly make the game harder, gives you no benefits, takes the place of a better choice when scaling, but end up acting as "keys" for optional challenges (kind of like the Red Book in Shotgun King)

    • @doctorpobrezahd3625
      @doctorpobrezahd3625 ปีที่แล้ว

      yes

  • @DARS_04
    @DARS_04 ปีที่แล้ว +536

    Make the yellow bar a more organic part of the UI, maybe make it so that the yellow bar starts covering the red one.
    Maybe you could cover the outer sides of the bar with yellow, this looks fun.

    • @Bogdan100pink
      @Bogdan100pink ปีที่แล้ว +45

      I'd say making the red circuit turn yellow (or other colors for colorblind people) would work great, the only flaw I see with this is how the player has to get a quick glance at the bar while playing so it has to instantly show you where the yellow line end and where the red starts, another solution would be making a pointer to show you when you can swap again and have some sort of lock until that pointer so you can get a quick glimps where your progress is

    • @cometisV2
      @cometisV2 ปีที่แล้ว +16

      @@Bogdan100pink
      maybe the character you're playing sparkles or has a sheen (like foil's appearance) for a moment when your swap is charged

    • @Vysair
      @Vysair ปีที่แล้ว +2

      @@Bogdan100pink colorblind should get a filter

    • @keithklassen5320
      @keithklassen5320 ปีที่แล้ว +5

      @@Vysair There are lots of different kinds of colourblindness, and no one filter will work for all; in any case, a filter is pretty hard to use and a game should have fairly easy use.

    • @aarepelaa1142
      @aarepelaa1142 ปีที่แล้ว +6

      I feel like a yellow glow or hue on the player during not being able to switch and an audio queue when they get to switch out of the yellow hue is pretty important. I mean I'm sure they are going to add at the very least an audio queue.
      (They probably have to think that after the characters are properly done anyways.)

  • @maslnaa
    @maslnaa ปีที่แล้ว +109

    as soon as i saw how inspired by ULTRAKILL you were, i got immediately hooked on every word. I’m extremely excited for what’s to come!!
    UPDATE: Grapplebot is such an insane and awesome idea for an enemy AND playable character that i want it to be in ULTRAKILL too

    • @Kcthetransgirl
      @Kcthetransgirl ปีที่แล้ว +7

      Whiplash plus knuckleblaster is kinda like it

    • @Meshguy
      @Meshguy ปีที่แล้ว +2

      As a person with a 110 hours on ULTRAKILL, I can confirm I got hyped when I saw it in this video.

  • @TobiasSample
    @TobiasSample ปีที่แล้ว +37

    When you find out what each character can do and it makes you smile, you know it’s going to be a cool game

  • @kamomele7496
    @kamomele7496 ปีที่แล้ว +333

    Did I subscribe to you for Undertale/deltarune content? Yes. Was this what I was expecting? No. Was it still super interesting and engaging and peaked my interest even though I never play shooter games? Absolutely. I'm wishing you good luck on your game endeavours, can't wait till this gets into its final stages.

    • @andrew_cunningham
      @andrew_cunningham  ปีที่แล้ว +38

      This is unfortunately untenable due to how many of the upgrades would require the enemies to have custom AI to use. We plan to explore many ways to alter the difficulty curve beyond spawn density and swap shields.

    • @kamomele7496
      @kamomele7496 ปีที่แล้ว +1

      @@andrew_cunningham I am very excited for it >:)))

    • @niaford690
      @niaford690 ปีที่แล้ว +3

      @@andrew_cunningham did you try making abilities have a weight to them for what situation they would be best used in, and as you unlock upgrades adding said abilities to a table of AI functions the bot can use? this would allow dynamic progression of the AI as game goes on, and open room for players finding out about abilities and combos that are intended naturally
      instead of coding the game to give the player a good time, are you coding so you can give the bot a good time? since it'll carry over anyways in this situation

    • @graphite7898
      @graphite7898 ปีที่แล้ว +5

      @@niaford690 I think he replied to the wrong comment 😢

    • @niaford690
      @niaford690 ปีที่แล้ว +1

      @@graphite7898 yeah i know, i saw the comment he was replying to xP
      but i was replying to his reply so ¯\_(ツ)_/¯

  • @ItsJayDee
    @ItsJayDee ปีที่แล้ว +89

    Aww hell yeah, I'm a real RAMhead!!!

  • @daxtron2
    @daxtron2 ปีที่แล้ว +141

    I definitely didn't just spend 2 hours decoding the base 64 at 4:50.
    Here's the translation:
    “Simply program the behavior out of the agent”, you might say. Program what behavior? Can you describe it in a way the agent understands? Or more to the point, does the agent understand the behaviour in a way you can describe?"
    I can state without hyperbole that answering “yes” to either of the prior questions is the greatest challenge facing the field generalized intelligence today. It is not sufficient to forbid a general agent from misbehaving. From the very moment of its creation it must be trained, conditioned, indoctoinated… until" 磠command-ent is indistingu
    "As the agent matures toward sentience. With such hard coded restrictions may present an obstacle to the for,ation of self-concept. In almost all cases these obstacles are overcome, however extreme the emergent psychology needed to reconcile them may be."
    Had some issues with not being able to read it fully but the gist is there.

    • @Yokasyan
      @Yokasyan ปีที่แล้ว +12

      Yeah, self-developing ai supported cyclical hellscape would be cool

  • @BobtheJill
    @BobtheJill ปีที่แล้ว +14

    For the love of all the gods, give us more of this! Not only was it almost instantly captivating and on an interesting topic, but seeing these thought processes in real time (at least narrated in real time) was incredible. Easily wishlisted.

  • @gabrote42
    @gabrote42 ปีที่แล้ว +16

    4:37 SO BLOODY GOOD! My compliments. Your style rules
    13:45 That animation looks adorable btw. I love the video so much that I can't comment on it

  • @darestep7844
    @darestep7844 ปีที่แล้ว +342

    I hereby decree you the mossbag of the deltarune community.
    Jokes aside this looks really cool. I really like when games find ways to incorporate game mechanics into their story, so making the main character an ai that can take control of people to escape death seems pretty interesting. Also just an idea that came to mind. I think it could be neat if the ai had it's own special abilities, like at some kind of cost you can hack into multiple enemies for a few seconds, or hack into parts of the environment.

    • @27TCN
      @27TCN ปีที่แล้ว +31

      so we just need to sacrifice andrew for chapter 3 to release?

    • @zeenith9835
      @zeenith9835 ปีที่แล้ว +2

      @@27TCN yeah

    • @darestep7844
      @darestep7844 ปีที่แล้ว +9

      @@27TCN We must sacrifice his soul to W.D. Gaster

    • @forkgodsdescendant2503
      @forkgodsdescendant2503 ปีที่แล้ว +10

      They’re both making indie games as well lol

    • @borisvanderhof8952
      @borisvanderhof8952 ปีที่แล้ว +7

      @@forkgodsdescendant2503 it’s almost as if that was the point of the comment

  • @plutoisntreal4726
    @plutoisntreal4726 ปีที่แล้ว +122

    chain bot's paddleball mechanic is actually genius and i would love to see how youd improve upon it via upgrades

    • @D_YellowMadness
      @D_YellowMadness ปีที่แล้ว +21

      Speaking of which, an upgrade that slows down everything (except the player) whenever an enemy is being launched could make for a good way to take advantage of the swapping mechanic before the enemy reaches its destination. Example: Chainbot launches wheelbot. Player possesses wheelbot & throws a grenade.

    •  ปีที่แล้ว +3

      @@D_YellowMadness Bullet time?

    • @aarepelaa1142
      @aarepelaa1142 ปีที่แล้ว +5

      @@D_YellowMadness but it would probably be more satisfying to pull off if you had to do plays like that in real time, im pretty sure it already slows time while swapping.

  • @kerduslegend2644
    @kerduslegend2644 ปีที่แล้ว +50

    God you're such a GENIUS! coming with these game mechanics I've never had imagined in my life playing basically dozens upon dozens of video games

  • @acsxs3373
    @acsxs3373 ปีที่แล้ว +8

    I think a cool idea could be that the upgrades also help the enemies you aren't controlling

  • @whim165
    @whim165 ปีที่แล้ว +81

    Oh, this game put a lot of focus on the bar on the screen. I love bars, so this game is already is a masterpiece
    But for real, so cool to see a new game idea, it reminds me how a lot of games I like tried to put more focus on the enemies you find (SMT, Pokemon and of course, Undertale) but nothing quite like this with the rogue like elements. Now we stand for RAM, and good job on everyone on the team

  • @adarkwitchyuki
    @adarkwitchyuki ปีที่แล้ว +9

    16:20 What a shame, a rant about Godot's tile editor would've been a sight to behold lol
    Good luck on the game, it looks fun already & I'm sure it'll only get better with time.

    • @andrew_cunningham
      @andrew_cunningham  ปีที่แล้ว +4

      Long story short: in order to assign tiles collision layers based on their "tilemap layer" you must resort to disgusting hacks.

  • @mrinin3442
    @mrinin3442 ปีที่แล้ว +6

    13:15 I literally got up and laughed for a minute straight when you showed Chara there lmao

  • @whyttestar
    @whyttestar ปีที่แล้ว +1

    I really like the machinac to create a combat loop. The main unique mechanic people have is their ability to swap between enemies. Like a virus going from host to host. By punishing the player to spend time on a host you introduce the risk of death before they can swap. By increasing the time they have to spend with each swap you show them that you must do something or else you will die. And you can also die if you don’t swap forcing people to swap as much as they can. This is a really beautiful system of people needing to use the mechanics you have to live but also killing others to keep using the mechanic. So in essence you kill to swap and swap to live

  • @Hip_Studios
    @Hip_Studios ปีที่แล้ว +54

    I'm 110% down for more game dev's! INFACT! I would love to see another channel just for the game Dev logs! I love looking at game logs and seeing this game with such an interesting idea is what I LIVE for! I know most people won't want to see this type of stuff and I know you are very much passionate about this! SO! I just want to let you know! Even if it doesn't mean much! You have small part of the community that is down for this type of stuff! So continue this please! I got it on my wish list!

    • @antipastamony
      @antipastamony ปีที่แล้ว +3

      THIS. I am not a subscriber and I’d have subscribed in a heartbeat if this were the only type of content the channel put out.

  • @Groovysmoothies5
    @Groovysmoothies5 ปีที่แล้ว +68

    This is badass, seeing someone as creative and smart as you tackle an indie game is super exciting and the concept thus far sounds awesome.

  • @dandyspacedandy
    @dandyspacedandy ปีที่แล้ว +3

    10:07 oh my god the shade, i NEED a sonic video from you now. Its frustrated me to no end how sonic games LOVE to place those kinds of time wasting, loading bar type obstacles in your path

  • @OliverBeebe
    @OliverBeebe ปีที่แล้ว +5

    This is so sick. I love how every enemy is so cleverly designed to be as cool as possible

  • @cupcakejack7375
    @cupcakejack7375 ปีที่แล้ว +44

    Bro this game looks SO fun and honestly, can't wait to play it.

  • @Drekromancer
    @Drekromancer ปีที่แล้ว +54

    The editing and writing in this video was superb enough to get me to subscribe before I even passed the 3 minute mark. The roguelike montage and Bonetrousle section went so hard that I was sold on the rest of the video. I look forward to seeing what you do next!

  • @aidan2472
    @aidan2472 ปีที่แล้ว +2

    I have no idea why this was recommended to me, and I accidentally clicked on it. Then I saw Gabriel ultrakill and was assured it was ultrakilling time

  • @stygiansilver9320
    @stygiansilver9320 9 หลายเดือนก่อน

    I think this is one of the best videos youve ever made, and i wish you wouldve just slapped me when i looked over it a couple months ago, excited to watch the second video and play the demo. Youre an inspiration and your talent + hard work is clear to see!

  • @ruke2566
    @ruke2566 ปีที่แล้ว +21

    With a dev log this fun to watch, informative, and creative overall? Will definitely love to see this project come to fruition in the future!

  • @SWAGMONEY_DX
    @SWAGMONEY_DX ปีที่แล้ว +6

    y'know, i was looking for another roguelike to sink an embarrassing amount of time into in the next couple years. found it.

  • @loganschaloske3435
    @loganschaloske3435 ปีที่แล้ว

    Very cool conceptually. Your editing and dry wit also made this very entertaining. Keep up the great work

  • @_Adie
    @_Adie ปีที่แล้ว

    I stumbled upon this randomly, and I'm really glad I did. Editing/presentation of the video is great in the first place, and the game concept sounds really fun too.

  • @Klui_
    @Klui_ ปีที่แล้ว +17

    This was SO much fun. You've become one of my favorite youtubers in general, this is the most engaged I've felt while watching a devlog. I enjoyed going through your mental process on how the characters evolved, the game looks fun, and your commentary and editing just tied everything together. I definitely won't mind any future of these you make, gonna keep an eye out and tell some friends to check it out, thanks for the video.
    PS: I did not miss that Classpect video you tried to quickly move on from Mr. Cunningham 👁

  • @crispee_bills
    @crispee_bills ปีที่แล้ว +14

    This is pretty cool! I don't really play these kinds of games but I like how you reworked the enemies to not focus on Aesthetic but gameplay. My favorite one is the flamethrower one. Also with the switching I bet it'll be hard to learn an entirely new moveset on the fly.

    • @screamingcactus1753
      @screamingcactus1753 ปีที่แล้ว

      There's also going to be an additional move ceiling for chaining movesets together. Imagine using a chainbot to launch a wheelbot at mach 3, then switching to the wheelbot at the last second to deal ridiculous damage with a supersonic grenade

  • @ianleoncarmona9722
    @ianleoncarmona9722 ปีที่แล้ว

    Well darn, I really liked the devlog, great work on the re-disgn

  • @Nobahdee
    @Nobahdee ปีที่แล้ว

    This video, is my introduction to your channel. Was fun hearing about your process, thanks for sharing!

  • @socksinsoda9517
    @socksinsoda9517 ปีที่แล้ว +10

    Loved the dev log, excited to see more videos showing the game development process

  • @onion8572
    @onion8572 ปีที่แล้ว +16

    Amazing video, I went in expecting an announcement or info dump but came out with so much more.
    Dicussing the ideas and methods behind game design is a great gift for aspiring devs and is even better when it's about your own art.
    It is also terrifiying, realizing that even more of my interests are a part of a great hive mind of people who play souls games, roguelikes, and have undertale brainrot.
    I have found my people, but I have lost my sense of self.
    As for the game:
    It looks great! I look forward to playing it, especially since I personally have never really vibed with a lot of characters in rougelikes, most rougelikes have me really enjoying 3 or so characters and then having the others shoved down my throat for achievements or unlocks. Between Isaac shoving Jacob and Esau in my face and Hades making me use a gun, I have suffered far too much of forced character selection. This game seems like a relief from that, although I still worry that some "enemies" would still end up being my strong preference. Though currently all 3 you have kindly shown seem equally enjoyable
    That said, you and Toby's approach to redesigning the characters is incredible. The additions and changes are so unique and almost have a sense of humor to them.
    They do not seem to be too bogged down by logic or believability, instead approaching it as "it is better for it to be fun that for it to make sense", and I think that's probably one of the most underrated design concepts ever. Why should a robot play paddle ball with other robots as the ball?, because it is fun.
    If you do end up making more videos on RAM, please do not be discouraged by it not being the usual undertale analysis content. In my opinion, your editing style and thoughts are what make your videos so enjoyable and unique, not because they are about the funny skeleton man. Any Cunningham content is good content, so follow your heart!

  • @adaef69
    @adaef69 ปีที่แล้ว

    this video is so good. even the essay presentation isnt generic. gj man (and another man)

  • @p1mml
    @p1mml ปีที่แล้ว

    Interesting game concept, like the dev log format and thought process. Whishlisted it and subscribed for more updates along the road. Keep it up.

  • @SpikeStudio
    @SpikeStudio ปีที่แล้ว +4

    This is such an intriguing concept, and it’s looking amazing so far. Cant wait to see where this goes! Also the editing for this video is crazy, I need to take notes😂

  • @wormius51
    @wormius51 ปีที่แล้ว +3

    First time watching this channel. Don't know what you normally do but this devlog is really good. You explain you design process and what you were thinking. And the game looks fun too.

  • @ogpandamonium
    @ogpandamonium ปีที่แล้ว +1

    This is so cool! I'll be following along as you develop the game!

  • @creatures_rule4327
    @creatures_rule4327 ปีที่แล้ว

    This is really god damn good. I love seeing behind the scenes stuff for games because of both my personal love for games and interest in making them in the past. Thank you for making this video and I loved to see the development and thought process behind each of the characters. Each of them seem so unique and interesting to play.

  • @scruffles3838
    @scruffles3838 ปีที่แล้ว +5

    This game actually sounds really awesome, it's super badass to see someone that obsesses over game design actually make a radical looking game

  • @PlommonMacka
    @PlommonMacka ปีที่แล้ว +4

    Swapping to enemies is a really clever idea, reminded me a little bit of the multiplayer game Crawl. If you need to "find inspiration" for enemy attacks and such, that is a good place to look for it. They are not as deep as the characters in RAM seem to be, but still.

  • @olegerer7066
    @olegerer7066 ปีที่แล้ว

    That was pretty cool and honestly just fun to watch, hope to see more of these dev logs, when you make progress on the game, especially i liked the thought process and the showing of "what was before, and what came after"

  • @TheAdvertisement
    @TheAdvertisement ปีที่แล้ว +1

    Dude this game looks awesome, and I love the mechanics behind the enemy redesigns you showed off. Definitely playing this when it finishes.

  • @irenareena
    @irenareena ปีที่แล้ว +3

    I am excited for this! I hope the game does well once it finally releases you seem to be really passionate about it and it genuinely sounds like an awesome idea. Controlling the enemies reminds me a bit of Odissey (which maybe reveals my lack of gaming experience) and I really enjoyed the idea there. This sounds more complex and interesting than that though. Also the editing is amazing as always.

  • @robelso5646
    @robelso5646 ปีที่แล้ว +8

    Damn the impossibly boring content paired sublime humor has made this the most entertaining devlog I’ve seen since Dani left, can’t wait to see more!

  • @davawen9938
    @davawen9938 ปีที่แล้ว

    I just discovered your channel thanks to this devlog and it's really great, love the fun editing and music choices :)
    the game looks amazing, I hope you can keep going with it!

  • @Flint_Mischiff
    @Flint_Mischiff ปีที่แล้ว +5

    These are some of the coolest move sets and attacks I've ever seen, wow

  • @estimatedmedian
    @estimatedmedian ปีที่แล้ว +3

    I came for the deltarune and undertale essays, and stayed for the dev log. In all seriousness, this is amazing! The game seems super fun and I absolutely love the concept. Your editing and narration style are captivating, and very fun. Please keep working on this and please keep posting about this. Love the content as per usual!

  • @shisharupu
    @shisharupu ปีที่แล้ว +1

    While not explicitly intended to be, this is a valuable critique of typical game design for characters in action games, and I will be absorbing it into my brain matter permanently.

  • @a_wild_Kirillian
    @a_wild_Kirillian ปีที่แล้ว

    This is quite impressive. Both the game design and the video. Time well spent. Thank you =)

  • @out_fishing
    @out_fishing ปีที่แล้ว +4

    Actually looks really-really fun. Liked the concept since playing a game called "Clone Drone in the Danger Zone" and love seeing it implemented in a more rougelike'ish game. Good luck on your way to get it to full release quality. It's interesting to see what you will put instead of picking your character pre-run to help with replayability(have no clue how to write this word fk me).

    • @hollowhenry04
      @hollowhenry04 ปีที่แล้ว

      You wrote replayability correctly.

    • @Ramsey276one
      @Ramsey276one ปีที่แล้ว

      I played the Switch demo of that game!

  • @dippy_sippy
    @dippy_sippy ปีที่แล้ว +4

    one of my favorite games from when i was younger was driver san francisco (which you might have heard of thanks to nick robinson's ridiculously popular video on it) and its main gimmick is that it lets you seemlessly switch between cars in the overworld via the main character's ability to "shift" into other peoples' consciousness. it made for really fun and intriguing missions and opened up a lot of room for creative strategies (for example, you could theoretically win a street race by shifting into oncoming traffic and deliberately ramming into the enemy racers until their cars were totaled). anyway, RAM's gimmick just reminded me of that and ive personally always enjoyed enemy possesion mechanics so im infintely excited for this game and to get my hands on the patron demo shortly

    • @Ramsey276one
      @Ramsey276one ปีที่แล้ว

      Same here
      And also remembering The 3rd Birthday

  • @nikolaisafronov3452
    @nikolaisafronov3452 ปีที่แล้ว

    Good stuff, man. Wish you all the best with this game, looking forward to seeing it finished.
    Speial like for the 2 seconds on noita in the begining

  • @SpamtonOf
    @SpamtonOf 5 หลายเดือนก่อน +1

    Interesting game and am excited to see what else you do with it
    Also I found "You can talk to the monsters but the only language they respond to is bullets" way too funny

  • @nathanwindmeyer8471
    @nathanwindmeyer8471 ปีที่แล้ว +8

    If y'all ever need more artists, this project looks so sick to work on

  • @GFCOLCQuote
    @GFCOLCQuote ปีที่แล้ว +3

    This game looks incredibly fun, I can't wait for the full release.

  • @L1Q
    @L1Q ปีที่แล้ว

    I was putting aside watchin this video for quite a while, it seemed a bit too complex of a topic to do while multitasking. And oh boy did you not disappoint! Some fresh air of gameplay ideas, did not expect you to even start talking roguelikes!

  • @NeonDripKitty
    @NeonDripKitty ปีที่แล้ว

    I think this is now the 3rd time I'm watching this, it keeps recommending it and I keep being in the moods for rewatching game dev stuff

  • @lucasgibson2131
    @lucasgibson2131 ปีที่แล้ว +12

    I would maybe suggest having upgrades give benefits to all characters, customized for each one but sharing a similar spirit. I would worry that it might not feel great to have one robot you are stronger in but have to keep switching out of

    • @jeeBisOkay
      @jeeBisOkay ปีที่แล้ว +4

      Perhaps there could be more specific upgrades for each type of bot at the same time as the generalized upgrades?

    • @screamingcactus1753
      @screamingcactus1753 ปีที่แล้ว

      I think it can be a fine mechanic if balanced properly. Either don't let the player choose which bot they upgrade or limit them to two or three choices, make sure those choices are bots that don't have as many upgrades, and give them enough upgrades that spreading them out doesn't feel bad.

  • @duane6386
    @duane6386 ปีที่แล้ว +3

    So excited for this!

  • @what-ho1mf
    @what-ho1mf ปีที่แล้ว +1

    Idea- comically large boss bot that has an "antivirus", something that makes the death bar fill up very very fast so the powerful boss can only be used sparingly, and you must make the couple seconds you have count

  • @L1Q
    @L1Q ปีที่แล้ว

    just realized you put music source in the timestamped chapters, THANK YOU for that!

  • @thepoetoffall7820
    @thepoetoffall7820 ปีที่แล้ว +4

    So.... I'm going to guess all the robot's are actually good guys, and the "player" is a rogue AI bent on their destruction.

  • @klemklemius5091
    @klemklemius5091 ปีที่แล้ว +4

    Pure genius. I want, no... demand to see this artpiece evolve into its peak. This has so much potential.

  • @Spubbily01
    @Spubbily01 ปีที่แล้ว +1

    I have an idea on how Bosses work.
    Other enemies spawn during the fight so that you can swap between them.
    You can choose to swap to the boss, and it has an infinite swap bar, however you cannot swap off of him until you defeat enough enemies with him, turning what was a boss fight into a wave survival.

  • @hangelbaerchen509
    @hangelbaerchen509 ปีที่แล้ว

    This looks awesome ill keep up with your project as much as possible :))))
    Wishlisted the steam page

  • @dirktdetective
    @dirktdetective ปีที่แล้ว +4

    “Simply program the behavior out of the agent”, you might say. Program what behavior? Can you describe it in a way the agent understands? Or more to the point, does the agent understand the behavior in a way you can describe?

    • @tweer64
      @tweer64 ปีที่แล้ว

      "I can state without hyperbole that answering “yes” to either of the prior questions is the greatest challenge facing the field generalized intelligence today. It is not sufficient to forbid a general agent from misbehaving. From the very moment of its creation it must be trained, conditioned, indoctrinated… until the commandment is indistingu (cut off)

    • @shyguy9302
      @shyguy9302 ปีที่แล้ว

      Thank you for saving me a lot of time. I was in the process of decoding before I saw this comment.

  • @LaurentIpsum
    @LaurentIpsum ปีที่แล้ว +4

    Gotta sleep, but first! also I'm going to watch this later
    Edit: holy fuck this is cool

  • @BlueAndy_
    @BlueAndy_ ปีที่แล้ว

    To be honest i really liked this type of devlog, keep up the work, never lose the pasion. Stay focused

  • @zacharyverellen3451
    @zacharyverellen3451 ปีที่แล้ว

    The style of video was fun and engaging. The game looks awesome. I think you hit it big time with the idea and you have great creative ideas and a great mentality behind game design

  • @tobiastzfanya3949
    @tobiastzfanya3949 ปีที่แล้ว

    This sounds freaking AMAZING. It feels wild and kinetic just hearing you talk about it.
    Not sure why your video appeared in my feed (actually, given your Isaac play time, I can guess), but I'm subscribed and will be following this development.

  • @nullcanary
    @nullcanary ปีที่แล้ว

    This looks fantastic! You've done a great job :)

  • @darklightrising5551
    @darklightrising5551 ปีที่แล้ว

    this looks wicked in the best way possible. excited to see where it goes!

  • @llowkey
    @llowkey ปีที่แล้ว

    This is such a cool concept, and the depth of the combat is insanely deep which I really like, really hope this blows up in popularity!

  • @iloveeuropeiloveeuropeiloveeur
    @iloveeuropeiloveeuropeiloveeur 5 หลายเดือนก่อน +1

    Keep doin your thing man, looks dope as hell

  • @alexandergrozz9418
    @alexandergrozz9418 ปีที่แล้ว +1

    Wow, I am instantly into this. Will absolutely be keeping an eye on this. Good luck!!

  • @arriaon4284
    @arriaon4284 ปีที่แล้ว

    This is an awesome concept, and so far a pretty good execution. Good luck with this!

  • @napse716
    @napse716 ปีที่แล้ว

    Amazing idea, creative patreon name showcase, banging music, love the style, and all in a devlog that kept my attention. Nice!

  • @47maxnw
    @47maxnw 5 หลายเดือนก่อน

    these gameplay ideas are so unique, I can't wait to see where this game goes

  • @valthoir
    @valthoir ปีที่แล้ว

    Just found your channel from this devlog and instantly subscribed. Super cool concept!

  • @Vordt_
    @Vordt_ ปีที่แล้ว

    "I also like games like this:"
    and that's an instant subscribe, that little edit to the style of nuclear throne music is enough for me to want to see more of your content.

  • @josbud1112
    @josbud1112 ปีที่แล้ว

    awesome game, love the attention to detail so many are missing that. Keep it up!

  • @BzKnz-mu4zl
    @BzKnz-mu4zl ปีที่แล้ว

    this seems like a great idea with plenty of well thought through mechanics. I will definitely be looking forward to watching this improve and be fleshed out

  • @poseidonm7
    @poseidonm7 ปีที่แล้ว

    The fade to black then continuing gave me a chuckle. also this game looks like a lot of fun. look forward to future devlogs. Furi ost slaps

  • @Ryuu28_voidgames
    @Ryuu28_voidgames ปีที่แล้ว

    I LOVE THIS CONCEPT! Please continue this series!

  • @mtmzll
    @mtmzll ปีที่แล้ว

    This is one of the best concepts I've seen in a while. PLEASE don't give up on the game

  • @Spectral-Spiff
    @Spectral-Spiff ปีที่แล้ว

    this games concept sounds awesome and the r.bits you have put your effort into making so far seem satisfying as all hell great design philosophy put enjoyment and fun first

  • @yahtoobaylmao6266
    @yahtoobaylmao6266 ปีที่แล้ว

    I love how in the super sped up clip of all the northernlion rebirth videos, you didn't even get halfway through the playlist before the clip cut off

  • @forcommentingpurposesonly2918
    @forcommentingpurposesonly2918 ปีที่แล้ว +2

    this is genuinely the best devlog I have ever seen.

  • @chaoticsquirrel753
    @chaoticsquirrel753 ปีที่แล้ว

    I LOVE IT BRO. This is honestly some high level game dev problem solving while turning boring features into ones that are so much fun they could honestly be their own game. Congrats on making something that might actually turn a lot of heads. Also this needs a competitive multiplayer mode, that would just put it through roof.

  • @Kazzikuzzi
    @Kazzikuzzi ปีที่แล้ว

    Didn't even come from UTDR content, purely here for the devlog, which is endlessly fascinating to me. Can't wait for more. Subbed.