Obviously tool-assisted, but this is still a very nice demonstration of a lot of advanced Batrider scoring techniques (and stuff that you'd never see even in superplays because it's way too risky to do, like milking Discharge's final form).
This is with doing something in stages that requires to destroy certain enemies, the other prerequisite is that you must have a ship of that series in reserve or active (and not dead) by the time you beat the major bosses. Tsumujimaru, Hayatemaru and Black Heart II requires some ship mix-ups (having different types for each team), while fighting off all 3 main rivals in High Way requires to trigger a "Special Level Up" when picking a Shot or Option power up while having 1 main Batrider character active.
Well, yeah, even in the TAS community they keep track of who got the fastest time or the highest score. The thing is, they actually rely a lot on RTA runners for feedback on strategy, like overall route and resource management. "Yeah, you get a big cancel if you bomb here, but we usually save it to reveal the medals in this section." Where TAS shines is in looking at the game under a microscope and determining how to optimize any given situation, or occasionally finding unexpected behaviors that get worked into brand-new techniques. Some of them even end up being done in RTA runs!
Obviously tool-assisted, but this is still a very nice demonstration of a lot of advanced Batrider scoring techniques (and stuff that you'd never see even in superplays because it's way too risky to do, like milking Discharge's final form).
Hey that's what i want from tas, not idiocy like "longplay"
TAS면 제목부터 TAS라고 밝혀야 하는데 마리메킷스 이 새끼는 실제로 플레이해서 뽑은 점수인것처럼 사기친 새끼임, 해당 시점에서 영상의 가치는 아예 없는 단순 치팅영상에 불과하다
このゲームのすべてのキャラクターはとてもクールなので、このゲームはもっとよく知られ、より多くのファンアートを持つに値します。
素晴らしい、アップしてくれてありがとう。これは全然TASじゃないのか?
Amazing score!
これはすごい
Armed Police Batrider that much bosses
This is with doing something in stages that requires to destroy certain enemies, the other prerequisite is that you must have a ship of that series in reserve or active (and not dead) by the time you beat the major bosses.
Tsumujimaru, Hayatemaru and Black Heart II requires some ship mix-ups (having different types for each team), while fighting off all 3 main rivals in High Way requires to trigger a "Special Level Up" when picking a Shot or Option power up while having 1 main Batrider character active.
簡単に取れる要素を逃してる割にリスクとリターンが釣り合って無い事をやってる箇所が多いから、人力では無さそうだなぁ
要所のテンプレムーブをやらず、アドリブっぽい動きなのも気になる
凄すぎて、言葉が見つかりません
Cute.
9:47 scared me!
ガレッガがプレステ4に移植されたからこれとか魔法大作戦とかもワンチャンあるかも。
お見事です!
これはホンマに上手い!
上手すぎ!
TAS has a world record category? lmfao at this goofball
Well, yeah, even in the TAS community they keep track of who got the fastest time or the highest score. The thing is, they actually rely a lot on RTA runners for feedback on strategy, like overall route and resource management. "Yeah, you get a big cancel if you bomb here, but we usually save it to reveal the medals in this section." Where TAS shines is in looking at the game under a microscope and determining how to optimize any given situation, or occasionally finding unexpected behaviors that get worked into brand-new techniques. Some of them even end up being done in RTA runs!
마리메킷스 이 새끼 유명한 사기꾼 새끼임 ㅋㅋ
40:16 👍
Amazing =O
あれ、魔法大作戦のボスがいる
要所要所で隠し要素を満たした上で、各該当勢力キャラ(ガレッガや魔法系)が生きていると、隠しボスや隠しステージが出る仕様ですね
例えば大きな家を破壊してから看板を倒す(ステージ1)、青い大型の広翼機を全機倒す(空中戦ステージ)、などでこの要素を達成したら「Good!!」や「wonderful!!」などゲーム中でも言ってくれてますね
赤ロボの紫レーザー避けちゃいかんでしょw
カーペットちゃんが過労死しちゃう
2000
네 다음 우소스코어
スコア高いけど、大ショットを5000点で取ってプレイすれば もっと伸びるのになぁ といった感じ
そんなことしたらランク上がりまくってクリア安定しない
わざと死ぬ理由教えてくれないか?
手抜きにしか見えん!
一番嫌いなやり方だな、
一応あの自爆にもちゃんとした理由があります。このゲームには「ランク」というリアルタイムで上がっていく数値がありましてね、上がれば上がるほど敵の耐久力が固くなったり攻撃が激しくなったりと、だんだん手がつけれない難易度になっていくんです。そのランクを落とすためにわざと自爆を挟んでるって事ですね。
要は「ド派手に稼ぎつつ、適度に自爆してランクを抑えて進めている」って考えて頂ければ。
ランク調整すら知らないのね・・・。(ガレッガも自爆でランク押さえないと無理ですよ・・・。)