I wonder how this works in a an anarch city with about 60 to 200 Vampires. Even if i start with just ...say 5 PC. Each one has a sire, 2-3 Contacts. 2-3 Touchstones and after a few sessions they tend to know some of their clan, and a few other connections. I guess i have about 150 NPCs who have some kind of relationship to one of my PCs. That will probably just don´t work well. Maybe with some kind of software.
Relationship map, one of the parts of V5 that shows that the game really doesn't now how to play itself.... for a game that in one hand is almost "forcing" players to strimeline the game and play it in ONE way in almost every aspect for "fast play", in the other hand you get this mechanic that slow the game A LOT... V5 the edition of a handful of good ideas and bad implementations everywhere else...
no one is forcing you to use it. remember Golden rule: if you don't like it, change it. I for one like it, because it gives players clearer picture about interpersonal relationships in chronicle
More importantly than using it, is making the players think about it and writing the whole thing down. For both their use and the Storyteller's use. Don't know how important it would be to drag out during a session though.
This is just convolulted, confusing and over-complicated. If someone can't even keep up with the characters around him, he/she shouldn't even be playing it, cause they are simply not paying attetion. That map is a gigantic waste of time.
As someone who has GMd for years, I'm quite fond of the relationship map system, even if V5's implementation needed a bit of tweaking for my group. I don't know about you, but every intrigue/noble game I've ever ran or played has had to stop constantly to remind players who or what the many NPCs, side characters and entangling relationships were and I've found that a noteboard that everyone has access to has made the game faster and has helped immersion as we don't need to stop conversations so someone can flip through their written notes for the name of some Elder or harpe that they want to namedrop. Sad to hear the system didn't work out well for you though
Personally I prefer a well organized word document, but its nice seeing somebody try and show this system off.
I wonder how this works in a an anarch city with about 60 to 200 Vampires. Even if i start with just ...say 5 PC. Each one has a sire, 2-3 Contacts. 2-3 Touchstones and after a few sessions they tend to know some of their clan, and a few other connections. I guess i have about 150 NPCs who have some kind of relationship to one of my PCs. That will probably just don´t work well. Maybe with some kind of software.
The relationship map is looking a whole lot fuller now. ^_^
Relationship map, one of the parts of V5 that shows that the game really doesn't now how to play itself.... for a game that in one hand is almost "forcing" players to strimeline the game and play it in ONE way in almost every aspect for "fast play", in the other hand you get this mechanic that slow the game A LOT... V5 the edition of a handful of good ideas and bad implementations everywhere else...
no one is forcing you to use it. remember Golden rule: if you don't like it, change it. I for one like it, because it gives players clearer picture about interpersonal relationships in chronicle
More importantly than using it, is making the players think about it and writing the whole thing down. For both their use and the Storyteller's use. Don't know how important it would be to drag out during a session though.
This is just convolulted, confusing and over-complicated. If someone can't even keep up with the characters around him, he/she shouldn't even be playing it, cause they are simply not paying attetion. That map is a gigantic waste of time.
As someone who has GMd for years, I'm quite fond of the relationship map system, even if V5's implementation needed a bit of tweaking for my group.
I don't know about you, but every intrigue/noble game I've ever ran or played has had to stop constantly to remind players who or what the many NPCs, side characters and entangling relationships were and I've found that a noteboard that everyone has access to has made the game faster and has helped immersion as we don't need to stop conversations so someone can flip through their written notes for the name of some Elder or harpe that they want to namedrop.
Sad to hear the system didn't work out well for you though