I think it's cool enough that they're updating everything to the new rules. I don't need my 10 year old skorne to be tournament legal, but I would like to play them... It just would have been nice to have done the Mk 4 conversion instead of the huge Mk3 update. Mk 3 was the best it had ever been when they pulled it, but they could have converted everything to Mk 4 instead.
Great video! Where I live there isn't a hobby like wargaming, but since I still play the 2nd edition of the IKRPG, I can at least say that many of these rule changes are going to be implemented in my games, most of them seem to be really good in the RPG.
Thanks for the recap. MkIV is both similar and yet very different to previous editions, the whole unit movement is going to change a lot of things, but it's a mechanic that has been used in other games before, so some people know what happens. I'm glad warjacks are powerful again, I'm glad about 3D terrain, I'm glad about almost everything. The only thing I'm not keen on is that they kept 3 states of dying (boxed, disabled destroyed) I would have liked that streamlined to just 2 states, it would have required changing the trigger timings on several abilities, but they were already doing that by removing facing, free strikes and unit movement, so going a bit further would have been nice. But that's like a detail in a very good rewrite of the game.
Im quite happybto keep playing Mk2 WarmaHordes until PP proves by a significant amount thag Mk4 is worth playing. I did the same with GW (sticking with 7th Fantasy and 4.5th 40k). At least some of Mk4 changes sound intriguing though like buffing battlegroups (harkening Mk1 vibes), semi-tailoring spell lists and some measuring clean ups like 1" melee and how blast/sprays work. I never had a problem playing deathclock even with lists that had tons of order of operation intricacies....but that was also part of the fun was getting my own knowledge/experience of my army and decision making more efficient even under a crunch. Ill be keeping my eyes out for Mk4 news, still bot a ton on youtube even almost halfway into 2024 though 😔
I still think Mk2 is the best version of the game. Sure there are some units that I would either buff or nerf to fix some of the balance issues but the game was a lot better back then before all the insane bloat and terrible theme lists. Also Animus powers were still casted much like spells were as the warlocks had short spell lists without the warbeasts. I would change most animus abilities to target units though instead of single models. My biggest problem with MkIV is just the removal of all the old armies to legends and the poor lore writing to make it happen. This is why GW slowly removes units over time so they don't have to nuke the entire setting.
@@Prouncer007 ...until they nuke the entire setting, RIP Fantasy lol. I think most animus were fine, being able to target a unit could get stupid crazy pretty quick for some which is why single model was the effect. I thought they were doing a good job doing slight tweaks and small additions to each faction periodically to keep it from getting stale. The one stop shop model they had where the model/unit came with their rule cards was an additional appeal, though it did kinda pigeon hole them from making updates over the long haul when needed. I think they just went in too hard on sweeping changes, probably mostly thanks to war room making it possible, and the addition of new factions too quickly in the attempt to stay relevant, whether that was a legitimate concern or just fear of not keeping up with the Jones' (cough GW). Great thing is though, regardless of game, if you still have the rules/cards and people to play with we can all still play the version we want to and make house rules for needed tweaks and/or new units. 🙂
There are a few rules in MKIV that I think are a good thing, mainly Dual Attack on Warmachines/Warbeasts. However the unit split just kills it for me. 6/10 to 5 is fine, but 3/5 to 3 just means too mant medium sized bases sat on the shelf doing nothing. The new app sounds nice, but I'm an old school gamer, books, cards are where it is at. Gaming is a way to get away from the ever increasing digital world.
well I would not be shocked if that was the reason. since in mk3 most medium based troops were not played since outside of MoW they nerf them into the dirt at the start of MK3.
MKIV is absolutely a ground-up rethinki of how they're approaching the game, it's ruleset, the business model, and the community. The die hards aren't keeping the game alive, so they've had to shift. This is exactly why GW moved away from Fantasy into Age of Sigmar. They needed a broader audience for it to survive. I think for the most part what they're doing is smart.
@@kaibe5241 I think PP are flailing. They released Warcaster not too long ago, and that seems more or less dead. Their Boardgames also seem to be flash in the pans. They are throwing out products in a bid to stay relevant, without reflecting on what made Warmachine such a success when it was first released 20 years ago. GW killed off WFB due to poor sales, which were due to their high prices for 10 models, and 8th edition being a bad game. Needing units of 40+ in order to be worth while. GW dropped the ball, luckily others have picked it up, Mantic and Oathmark come to mind.
im still a new player (starting at the end of mk3) and i like the changes too. but im sad my grymkin got dropped from the market before i could finish collecting them :( missing models that i just couldnt get before they were gone aside, for example im now sitting on one unit of piggybacks, which is 5 models - but the unit size is 3 now so i cant even bring 2 units if i wanted to...
I think it’s interesting that you like all the changes but don’t like warcaster, which imho is far superior than MK3. As all the changes you like basically come from warcaster. I think both games are going to be great. Can’t wait for MKIV!!!
I don't think I ever said I dislike warcaster. In fact I was extremely excited for warcaster and purchased one each of the starter Army boxes. I've built almost all of the models and painted some of them. And at one point I had all the rules memorized and ready to go. And then quickly realized that the game was never going to get off the ground because of the marketing and rollout strategy that Privateer Press had decided to go with. The fact that the game only existed through Kickstarter and very few if any retail stores were ever going to stock or support the game at all. I still own everything for it, I just don't see any reason to get into a competitive tabletop Miniatures war game that has little to no support outside of my basement. I'm hoping MkIV is essentially going to be a successful relaunch of everything that I loved about Warcaster. And hopefully this time it will stick and the community will thrive. But my faith in that actually happening has been severely impacted by the last few years of Privateer Press business decisions.
They lost my friends and me with mk4. There is a lot of truth in what you say about playing a different game. It feels like they just took the (well) known name from warmachine and plastered it over a warcaster 2.0 game. They even make completely new models with completely new rules for Mk4. And the biggest ripoff is the splitting of the army roster in legacy and prime.
No, i think the way they introduced mk4 Was the final nail in the coffin. 200 dollar/Euro is to much for an entryfee. They are going to lose a lot more Player when mk4 comes officially out. The second Hand marked is unusually full here in germany right now.
Very weird. It may be the case that it's designed for beginners, but I still don't think it's going to get much play even for them. The game wont be very well balanced in this mode, and could actually give you a false impression of how it is to be played or is commonly played. Sort of like playing mangled metal. It's a good way to learn how a battlegroup functions, but for some caster/locks it just doesn't work.
You go, I go is the most dated way of designing a table top game. They had the chance to innovate where GW doesn't and they didn't. These new rules are DOA imo.
Alternate activation and other turn systems has been around since before I started playing miniature games 30 years ago. IG,YG allows for a different kind of game than AA (or other systems). Some are advantages. Some are disadvantages. But you are confusing innovation with fashion if you think there is a "technological progression" on how turn systems are designed.
And disagree with your take on theme forces. The ruling previously sucked. Have you the impression that you could go without themes, but you’d be punished for it. This is a much better system. It’s not an option anymore. You build to an army’s restriction or not at all.
I feel like we agree here. Not sure what I said that you disagree with, since I feel like this is what I said. Perhaps I misspoke or am misremembering.
Definitely not trying to be that guy. Just trying to share my thoughts on the changes. Certainly not trying to reach anyone MKIV. That should be left up to someone who has already played a dozen or so beta games.
Agreed. I can see you like to talk about things, that's fine, but If you don't know what your talking about, don't make a video on it. Or play a game and do some research first? You could even edit your videos so you don't have to clear your throat in the middle.
I see you like to act as critic. Cool. To be clear, I've played warmahordes since 2005, so over 15 years of experience. I do edit my video, quite extensively in fact as I am a professional photographer and videographer. I simply don't think a cough is the worst thing in the world, and feel that adding too many cuts and edits removes the tone I'm looking for in these videos. As always, thanks for watching :)
This edition looks a lot of fun. It sucks that half my models are not Tournament legal. But worth it for a fresh game.
I think it's cool enough that they're updating everything to the new rules. I don't need my 10 year old skorne to be tournament legal, but I would like to play them...
It just would have been nice to have done the Mk 4 conversion instead of the huge Mk3 update.
Mk 3 was the best it had ever been when they pulled it, but they could have converted everything to Mk 4 instead.
Great video!
Where I live there isn't a hobby like wargaming, but since I still play the 2nd edition of the IKRPG, I can at least say that many of these rule changes are going to be implemented in my games, most of them seem to be really good in the RPG.
Thanks!
Thanks for the recap. MkIV is both similar and yet very different to previous editions, the whole unit movement is going to change a lot of things, but it's a mechanic that has been used in other games before, so some people know what happens.
I'm glad warjacks are powerful again, I'm glad about 3D terrain, I'm glad about almost everything.
The only thing I'm not keen on is that they kept 3 states of dying (boxed, disabled destroyed) I would have liked that streamlined to just 2 states, it would have required changing the trigger timings on several abilities, but they were already doing that by removing facing, free strikes and unit movement, so going a bit further would have been nice.
But that's like a detail in a very good rewrite of the game.
3-5 models as a standard for unit sizes. Love the video - super excited for MKIV!
although my winter guard infantry when from 1 unit to 2 i still mis seeing lots of soldirs on the field
Im quite happybto keep playing Mk2 WarmaHordes until PP proves by a significant amount thag Mk4 is worth playing. I did the same with GW (sticking with 7th Fantasy and 4.5th 40k).
At least some of Mk4 changes sound intriguing though like buffing battlegroups (harkening Mk1 vibes), semi-tailoring spell lists and some measuring clean ups like 1" melee and how blast/sprays work. I never had a problem playing deathclock even with lists that had tons of order of operation intricacies....but that was also part of the fun was getting my own knowledge/experience of my army and decision making more efficient even under a crunch. Ill be keeping my eyes out for Mk4 news, still bot a ton on youtube even almost halfway into 2024 though 😔
I still think Mk2 is the best version of the game. Sure there are some units that I would either buff or nerf to fix some of the balance issues but the game was a lot better back then before all the insane bloat and terrible theme lists.
Also Animus powers were still casted much like spells were as the warlocks had short spell lists without the warbeasts. I would change most animus abilities to target units though instead of single models.
My biggest problem with MkIV is just the removal of all the old armies to legends and the poor lore writing to make it happen. This is why GW slowly removes units over time so they don't have to nuke the entire setting.
@@Prouncer007 ...until they nuke the entire setting, RIP Fantasy lol.
I think most animus were fine, being able to target a unit could get stupid crazy pretty quick for some which is why single model was the effect. I thought they were doing a good job doing slight tweaks and small additions to each faction periodically to keep it from getting stale.
The one stop shop model they had where the model/unit came with their rule cards was an additional appeal, though it did kinda pigeon hole them from making updates over the long haul when needed.
I think they just went in too hard on sweeping changes, probably mostly thanks to war room making it possible, and the addition of new factions too quickly in the attempt to stay relevant, whether that was a legitimate concern or just fear of not keeping up with the Jones' (cough GW).
Great thing is though, regardless of game, if you still have the rules/cards and people to play with we can all still play the version we want to and make house rules for needed tweaks and/or new units. 🙂
The unit movement is basically the Star Wars Legion unit movement rule not a Warhammer one
It's older than that even, AT-43 and confrontation age of ragnarok used a very similar movement mechanic.
Question: Beast 09 tresher, since there is no facing, is tresher now a 360° attack?
There are a few rules in MKIV that I think are a good thing, mainly Dual Attack on Warmachines/Warbeasts.
However the unit split just kills it for me. 6/10 to 5 is fine, but 3/5 to 3 just means too mant medium sized bases sat on the shelf doing nothing.
The new app sounds nice, but I'm an old school gamer, books, cards are where it is at. Gaming is a way to get away from the ever increasing digital world.
well I would not be shocked if that was the reason. since in mk3 most medium based troops were not played since outside of MoW they nerf them into the dirt at the start of MK3.
MKIV is absolutely a ground-up rethinki of how they're approaching the game, it's ruleset, the business model, and the community. The die hards aren't keeping the game alive, so they've had to shift. This is exactly why GW moved away from Fantasy into Age of Sigmar. They needed a broader audience for it to survive.
I think for the most part what they're doing is smart.
@@kaibe5241 I think PP are flailing. They released Warcaster not too long ago, and that seems more or less dead. Their Boardgames also seem to be flash in the pans. They are throwing out products in a bid to stay relevant, without reflecting on what made Warmachine such a success when it was first released 20 years ago.
GW killed off WFB due to poor sales, which were due to their high prices for 10 models, and 8th edition being a bad game. Needing units of 40+ in order to be worth while. GW dropped the ball, luckily others have picked it up, Mantic and Oathmark come to mind.
im still a new player (starting at the end of mk3) and i like the changes too. but im sad my grymkin got dropped from the market before i could finish collecting them :(
missing models that i just couldnt get before they were gone aside, for example im now sitting on one unit of piggybacks, which is 5 models - but the unit size is 3 now so i cant even bring 2 units if i wanted to...
So they switch the game for a 40k like wich sucks, well ill stick to mk2 and mk3
Hey I like it & I've been around sense mk2
I think it’s interesting that you like all the changes but don’t like warcaster, which imho is far superior than MK3. As all the changes you like basically come from warcaster.
I think both games are going to be great. Can’t wait for MKIV!!!
I don't think I ever said I dislike warcaster. In fact I was extremely excited for warcaster and purchased one each of the starter Army boxes. I've built almost all of the models and painted some of them. And at one point I had all the rules memorized and ready to go.
And then quickly realized that the game was never going to get off the ground because of the marketing and rollout strategy that Privateer Press had decided to go with. The fact that the game only existed through Kickstarter and very few if any retail stores were ever going to stock or support the game at all. I still own everything for it, I just don't see any reason to get into a competitive tabletop Miniatures war game that has little to no support outside of my basement.
I'm hoping MkIV is essentially going to be a successful relaunch of everything that I loved about Warcaster. And hopefully this time it will stick and the community will thrive. But my faith in that actually happening has been severely impacted by the last few years of Privateer Press business decisions.
They lost my friends and me with mk4.
There is a lot of truth in what you say about playing a different game.
It feels like they just took the (well) known name from warmachine and plastered it over a warcaster 2.0 game. They even make completely new models with completely new rules for Mk4. And the biggest ripoff is the splitting of the army roster in legacy and prime.
This is how I feel. Agreed!
Things needed change, it will bring people. Probably more people than the people that are leaving. You can't say the game was In a healthy state.
No, i think the way they introduced mk4 Was the final nail in the coffin.
200 dollar/Euro is to much for an entryfee.
They are going to lose a lot more Player when mk4 comes officially out.
The second Hand marked is unusually full here in germany right now.
Na. Execution mode is designed for beginners and to focus solely on objectives.
But it’s still weird.
Very weird. It may be the case that it's designed for beginners, but I still don't think it's going to get much play even for them. The game wont be very well balanced in this mode, and could actually give you a false impression of how it is to be played or is commonly played. Sort of like playing mangled metal. It's a good way to learn how a battlegroup functions, but for some caster/locks it just doesn't work.
You go, I go is the most dated way of designing a table top game. They had the chance to innovate where GW doesn't and they didn't. These new rules are DOA imo.
No way. So many who left the game are keen to come back now. Including myself.
Alternate activation and other turn systems has been around since before I started playing miniature games 30 years ago. IG,YG allows for a different kind of game than AA (or other systems). Some are advantages. Some are disadvantages. But you are confusing innovation with fashion if you think there is a "technological progression" on how turn systems are designed.
And disagree with your take on theme forces. The ruling previously sucked. Have you the impression that you could go without themes, but you’d be punished for it.
This is a much better system. It’s not an option anymore. You build to an army’s restriction or not at all.
I feel like we agree here. Not sure what I said that you disagree with, since I feel like this is what I said. Perhaps I misspoke or am misremembering.
If you're gonna be the "Guy who explains" please at least read all the material before you start recording.
Definitely not trying to be that guy. Just trying to share my thoughts on the changes. Certainly not trying to reach anyone MKIV. That should be left up to someone who has already played a dozen or so beta games.
Agreed. I can see you like to talk about things, that's fine, but If you don't know what your talking about, don't make a video on it. Or play a game and do some research first? You could even edit your videos so you don't have to clear your throat in the middle.
I see you like to act as critic. Cool.
To be clear, I've played warmahordes since 2005, so over 15 years of experience.
I do edit my video, quite extensively in fact as I am a professional photographer and videographer. I simply don't think a cough is the worst thing in the world, and feel that adding too many cuts and edits removes the tone I'm looking for in these videos.
As always, thanks for watching :)
@@HowToRollDice appreciating you answer to the person above but he is most probably a troll so ignore them :) Good video all in all.