Panurge "Welcome to AGDQ TASBlock 2025 we're going to play some Ocarina of Time. Link moves foward, backwards and foward and boom goes the dynamite you can overwrite reality. But what about a game like Chrono Trigger well you catch the rat and there you go we went back in time."
The TASBot didn't actually program SM64 within A Link to the Past; it programmed a script that lets it stream video using controller inputs, and the video it streamed was the recording of the SM64 any% TAS
Pensive Scarlet this isnt uploaded by the main agdq channel. the reason agdq runs start late in the videos is because they upload raw stream footage pretty much unedited super shortly after its streamed. its kind of crazy how fast they get it up.
It wasn't so much SM64 and Portal as it was prerecorded videos of SM64 and Portal. Still impressive, but there's an important difference. One is streaming audio and video from a connected system, and the other is entirely reprogramming a game on a system that can in no way support it.
The SNES can receive inputs at a far higher rate than once per frame. Frames are just a construct for animating the actions during a video game. Once they take over the game, frames stop being a thing.
Too bad it is pretty much people just throwing their money away. If you do any research on where the money actually go during AGDQ/SGDQ events then you would never want to donate during the event ever again. The speedrunners are literally getting payed for their time. It hurts every time someone donate $100+ then say something like "Glad this is going to a good cause" because sadly it isn't. It is like people donating to PETA expecting them to actually save animal lives when in reality you are literally paying them to kill animals. Too many rich people are not doing their research. I'm not saying don't donate, just not during the event itself where the money get the least use ever for what you are donating for. If you want to pay people to play games then at least be honest with yourself and just donate to their Twitch directly to runners that you actually like.
Human runners are able to entertain us with the same game on every GDQs by fighting RNG, racing, playing blindfolded, joking with silly puns, or any other stuff; TAS already owned randomness and can only show frame-optimized runs. Technically on the previous GDQs we've watched replays already uploaded (and console-verified) on TASVideos. Things would be boring easily, so TASers needed to bring TASbot to the next level, where no human can even mimic.
I was wondering the whole time about the audio from the SuperN64 onwards. I knew there was no way the SNES could playback streamed audio like that with the way the SPC700 is designed, and certainly not while that FMV was playing. Very interesting stuff though. I hope we can see stuff like this with the Genesis and PC Engine, and maybe even the Atari 2600 in the future.
@@origamiscienceguy6658it's because the spc700 only had 64kb or sample ram, and to make things worse even the sound driver and pattern data occupied the sample ram
I feel like this will forever be the most impressive TASblock (Triforce percent was also a beast ofc). It just saddens me how it seems like so many people just misunderstand or don’t understand what’s actually going on in them (especially this one)😂
They got the system to try to have more sprites loaded than there is space in memory for them, overwriting the memory next the the sprite buffer, which allowed them to write a few instructions to memory and then jump to execute those instructions, which are to take the controller input as further code to execute. Same basic principle applies to all the arbitrary code exploits; cause an overflow that lets controller write further code.
The laptop didn't do that much, only working as an input. You could build the controller yourself if you want to, since you have to get a connection to the data in someway, but this would be... tedious..
But the snes/sgb wasnt in fact communicating through internet protocols, right? I understood that all the connections and comunications we're made by the laptop (running a modern processor, ram, os, drivers, etc), and them the laptop was converting the twitch texts and images to pure data and sending them to the console via the gamepad inputs just to be read and rendered in the screen, wasn't that the method?
12 inputs per controller, 4 controllers, so 48 bits per cycle. They did playback at a lower resolution, and if you want to see details on how that's theoretically possible, check out 8088 Domination which is a similar idea, though slightly easier.
There is no way to push so much video data with 48 bits per frame. They hacked the controllers so they can push ~100k button presses per second to the NES consoles, and 500k (if I recall correctly) to the SNES
animowany111 it's not 48 bits per frame, it's 48 bits per CPU Cycle. The PI pushes those through the controller ports as assembly language (because their setups in the respective games sets up direct RAM Access) and just clear the buffers after every cycle. The trick is that the data being streamed is being sampled through an interpreter by the PI, so the Systems are ONLY responsible for pushing their respective A/V channels, actual processing is not done on the systems. At least, that's what makes the most sense to me based on what they said. To clarify, the assembly code is translated into Hex codes by the Pi, so all they do is send addresses through the ports.
Portal...on a SNES... Im speechless. No word in the English language can come remotely close to describing my awe. This is why I chose computer science as my career.
So a link to the past has a glitch so bad that you can reprogram the entire system, and using that they reprogrammed the snes to work like the circutry in a tv, and reprogrammed the controller input cable to work like an hdmi cable, then streamed a bunch of tas and skype
Well, if you take Raspberry Pi or something, then have it output into 4 SNES controller cables, and have that Pi receive/send internet data and draw things on that little screen, by inputting values from those 4 SNES controllers every CPU cycle... In that part, look at those LED's installed in controllers around TASbot - they are blinking like crazy.
Question: Does this mean that if I was playing A Link to the Past on my SNES in 1992, and I somehow hit the perfect buttons at the perfect time...it would've blacked out like this and started showing a speed run of Super Mario 64?
Seeing that TASBot managed to gain total control of SMB3 in 1-1, would it be possible to execute the wrong warp glitch in 1-1 as well, or does the mechanics of the game mean that that glitch is only possible in 7-1? I'm looking forward to the day when SMB3 credits warp runs are done in the same time as SMW credits warp
The fastest SMB3 TAS is less than a single second. It's possible to trigger ACE within the first few frames, because SMB3 will accept input as fast as it's technically able to, which is hundreds of times per frame.
Its a donation incentive/bid war that happens at very GDQ. Whichever choice is donated to more by the end of the Super Metroid run, determines the route the players have to take to finish the game i.e. they either kill the animals by going straight to the ship, or going out of their way to enter a room and release the animals allowing them to escape the exploding planet. It is faster to kill them, but more "humane?" to save them. At ADGQ 2017 this donation war alone raised over $800,000 alone
I don't know if this is the right place to ask this. but I would love to learn more about the the way this was done, and learning about other things tas related. i love seeing tas runs, but it would be cool to also get an explanation to about what is going on. how certain glitches work. that could be really informative. could anyone point me in the right direction?
Your bet bet is to just hit the tasvideos site and check the resources there. Particularly the forum (tasvideos.org/forum/), which has beginner resources. Each submission to TASVideos also has an explanation in it's submission page about what each run does.
For the Mario 64 Stuff, go to pannenkoek. He only needs 1 A button press to beat the game. (~30 for 120 Stars (and he uses ridicolously insane glitches to do so))
Jonas Hulse tasbot is playing the NES and SNES games. It also re-programmed Zelda on the SNES to stream video. And Mario 3 and mega man on the NES to stream audio. It then sent the pre-recorded video and audio to those consoles through the controller ports. The portal and Mario 64 runs were pre-recorded.
Let me explain it a little bit better... TASBot is a name they put behind the tool assisted speedruns that are being shown off, represented by a modified ROB peripheral with a Raspberry Pi to process the inputs. A tool assisted speedrun (TAS) is a series of pre-recorded inputs being played through actual consoles. These series of pre-recorded inputs are called “movies,” since they are played back to be watched.
if you watch til the end they explain that it is video footage that is shown. But to answer your question . No tases do not edit games. They work at the upper limits of the game and what can be broken while doing that game.Theoretically if people would become superhuman then tases could be done in real time.
With an arbitrary code execution letting them set up video streaming via the controller inputs. (All the superN64 stuff was compressed pre-recorded video streamed to the SNES)
Next year TASBot cures cancer using a virtual boy
Panurge "Welcome to AGDQ TASBlock 2025 we're going to play some Ocarina of Time. Link moves foward, backwards and foward and boom goes the dynamite you can overwrite reality. But what about a game like Chrono Trigger well you catch the rat and there you go we went back in time."
I'm pretty sure you need a bottle before OoT can overwrite reality.
petrie911 Or some deku nuts to exchange them for a bottle
*raises awareness of cancer
Panurge no but TASBOT does get Cappy into super dram world 2
The TASBot didn't actually program SM64 within A Link to the Past; it programmed a script that lets it stream video using controller inputs, and the video it streamed was the recording of the SM64 any% TAS
Thanks, I knew my denial was justified
Thanks for clarifying
Presentation starts at 0:00
.........WAIT WHAT!? It starts at the beginning, it's a Christmas miracle come late! O___O
Pensive Scarlet this isnt uploaded by the main agdq channel. the reason agdq runs start late in the videos is because they upload raw stream footage pretty much unedited super shortly after its streamed. its kind of crazy how fast they get it up.
And now introducing a tas in a tas.
alain Thibault Tasception!
*BWAAAAAAAH*
Yeah, I know, that one was pretty obvious...
The SuperN64 needs " *©Tj "Henry" Yoshi* " written in the corner.
Khronos_ Y E S
N O
"an a press is an a press, you cant say its only a half!"
Does no one realize that SM64 *AND* Portal were on the *SUPER NINTENDO*.
well not really
legendary why?
yeah, there was not a console switch, that was reprogramming zelda to do all those other things....really cool I think :D
It wasn't so much SM64 and Portal as it was prerecorded videos of SM64 and Portal. Still impressive, but there's an important difference. One is streaming audio and video from a connected system, and the other is entirely reprogramming a game on a system that can in no way support it.
The hard part in streaming audio and video is about changing palettes and audio channels. the job they've done is really impressing
translating a wii controller into Xbox inputs, even though a wii controller can function in Linux. solid
So you got a video to work inside a SNES with only controller input. Then you managed to get a live video chat call to work, complete with audio. Wow
The controller is inputting the data into ram
If only they could do that with every console (in HD) instead of using dumps from capture cards...
The SNES can receive inputs at a far higher rate than once per frame. Frames are just a construct for animating the actions during a video game. Once they take over the game, frames stop being a thing.
Actually. They execute some arbitrary execution glitch that lets them use the controller as a form of input for machine code.
+Vrabb'o'animate Actually. They remove the controller checking code to send raw data through the ports.
I have to say. I did hear $2,500 donation at 24:24, and Dude, really appreciate that.
bbloodjh shit man, totally missed it
Nujum Key Same :(
I think people would have had more of a reaction if he said it as "two-thousand five-hundred".
Too bad it is pretty much people just throwing their money away. If you do any research on where the money actually go during AGDQ/SGDQ events then you would never want to donate during the event ever again. The speedrunners are literally getting payed for their time. It hurts every time someone donate $100+ then say something like "Glad this is going to a good cause" because sadly it isn't. It is like people donating to PETA expecting them to actually save animal lives when in reality you are literally paying them to kill animals. Too many rich people are not doing their research. I'm not saying don't donate, just not during the event itself where the money get the least use ever for what you are donating for. If you want to pay people to play games then at least be honest with yourself and just donate to their Twitch directly to runners that you actually like.
Got any proof for that? Because donations made via the SGDQ interface via PayPal definitely went directly to MSF's Paypal donations@newyork.msf.org
Galaga 1:41
Gradius 3:31
Smb3 18:11
Mega Man 20:27
TLOZ A Link To The Past 23:22
Super Mario 64 27:18
Portal 32:36
Sk'Hype 42:11
Twich Plays Color A Dinosaur 53:22
BUT FIRST WE NEED TO TALK ABOUT PANNENKOEK MEMES
Blueberry101 VIDEOS ON NES ARE VIDEOS, YOU CANT SAY THEY ARE ONLY A HALF
Blueberry101 wat zijn pannenkoek memes
Nikitosnekit :D WELL NIKI "TOS" NEKIT HEAR ME OUT
Blueberry101 oh my god i laughed so hard lmao XD
PARAREL UNIVERSES
AGDQ 2017 TASbot block: The journey of a man trying to find the Stream Room.
Lack of clapping at 24:27 thanks Narf for such a generous donation. Thx for that contribution!
There’s two ways to play a game:
1. The way the developers intended it to be played,
2. The way it’s supposed to be played.
;)
3. By speedrunning it.
4. By using TAS to cpletely break the game.
@@batouttahell24 5. Playing the game inside about twelve other layers of different games (at least five of which need to be Minecraft).
May not have been as entertaining as previous TASBlocks but the flow was really good.
they need new blood
just running out of improved content to even show off at GDQ from tasbot
I mean... They loaded up SM64 on an SNES, then proceeded to beat it in roughly 4 minutes.. I thought it was pretty entertaining >.
Human runners are able to entertain us with the same game on every GDQs by fighting RNG, racing, playing blindfolded, joking with silly puns, or any other stuff; TAS already owned randomness and can only show frame-optimized runs. Technically on the previous GDQs we've watched replays already uploaded (and console-verified) on TASVideos. Things would be boring easily, so TASers needed to bring TASbot to the next level, where no human can even mimic.
DwainiumB Last years Brain Age is a hard bar to pass.
Oof, the Portal commentary was a little awkward. Think it could've been so much better with some preparation!
what they did was amazing but i didn't find it as entertaining as previous gdq tasbot slots
I was wondering the whole time about the audio from the SuperN64 onwards. I knew there was no way the SNES could playback streamed audio like that with the way the SPC700 is designed, and certainly not while that FMV was playing. Very interesting stuff though.
I hope we can see stuff like this with the Genesis and PC Engine, and maybe even the Atari 2600 in the future.
Remember when the NESs were hacked?
Why couldn't it? I imagine the sound is just one neverending sample being played back on one channel. The sample can be updated in real-time.
@@origamiscienceguy6658it's because the spc700 only had 64kb or sample ram, and to make things worse even the sound driver and pattern data occupied the sample ram
@@ssg-eggunner But that 64kb can be written to in realtime. The sound can be updated as it is played, so the data isn't an issue.
@@origamiscienceguy6658 for real? is there any tradeoff to performance for doing that btw?
Okay, but that's a _live feed_
Holy shit
TASBot showcases are always like magic tricks.
what the fuuuuuuuuuuckkkk
shottysteve, is there a tasbot for me to get to global???
no
shottysteve well shit
shottysteve save or kill the animals?
kill em.
+1 for the Zombocom voice during Mega Man total control
i just discovered TASBot recently and holy shit it is blowing my mind! i wish i vould even begin to understand how they do this stuff
I feel like this will forever be the most impressive TASblock (Triforce percent was also a beast ofc).
It just saddens me how it seems like so many people just misunderstand or don’t understand what’s actually going on in them (especially this one)😂
trivia: the gradius volcano is a manifestation from Agdq 2014 rage sent back in time to gradius creation.
I wonder what the actual nintendo engineers think about that intense hacking!
No hacking, just controller inputs.
@Lassi Kinnunen Well, on the original Famicom, it was part of the cartridge pins. NOA got snippy and put them into the expansion port.
they should have done a better job explaining that they were playing Mario 64 and Portal on a friggin' SNES
yeah i didn't like the couch. Its like, stop making cringy jokles about how you don't know whats happening, when you know exactly whats happening.
Mike Wang but it isn't a real snes, it's the snes classic, which as they explained is run in linux
SNES classic released months after this was done
@@somethingweirds3375 That was just for Galaga. The three games used for A/V were original hardware.
28:15 He just did a precise BLJ to Vanish. Pannen would be offended.
actually its just a meme they aren't serious
17:57 is the start of Super Mario 3
someone care to explain what happened in there? :o
They got the system to try to have more sprites loaded than there is space in memory for them, overwriting the memory next the the sprite buffer, which allowed them to write a few instructions to memory and then jump to execute those instructions, which are to take the controller input as further code to execute.
Same basic principle applies to all the arbitrary code exploits; cause an overflow that lets controller write further code.
An snes is an snes. You cant say its only an n64
Best TASBot block in whole of GDQ.
Next step i want to see you making snes connecting to the web trought the gamepads for input and maybe audio for output!
They actually used Pokemon Red once to read and use Twitch Chat as input...
I saw, but the snes and supergb wasnt connected to the internet, there was a laptop between
The laptop didn't do that much, only working as an input.
You could build the controller yourself if you want to, since you have to get a connection to the data in someway, but this would be... tedious..
But the snes/sgb wasnt in fact communicating through internet protocols, right?
I understood that all the connections and comunications we're made by the laptop (running a modern processor, ram, os, drivers, etc), and them the laptop was converting the twitch texts and images to pure data and sending them to the console via the gamepad inputs just to be read and rendered in the screen, wasn't that the method?
It would be easier to write a program that can interpret data itself.
And what do you refer to by saying pure data?
52:30 WE COLORING, GRAB THE CRAYONS
I am trying to understand.
SNES = 16 bits
Each SNES controller has 12 inputs (4 d-pad, ABXY, LR, Select, Start)
4 SNES controllers x 12 "bits" (inputs) = 48 bits
16 bits + 48 bits = 64 bits = N64 graphics?
They said they reprogrammed the console and the controllers to input tens of thousands of inputs per frame
It's just a video.
12 inputs per controller, 4 controllers, so 48 bits per cycle. They did playback at a lower resolution, and if you want to see details on how that's theoretically possible, check out 8088 Domination which is a similar idea, though slightly easier.
There is no way to push so much video data with 48 bits per frame. They hacked the controllers so they can push ~100k button presses per second to the NES consoles, and 500k (if I recall correctly) to the SNES
animowany111 it's not 48 bits per frame, it's 48 bits per CPU Cycle. The PI pushes those through the controller ports as assembly language (because their setups in the respective games sets up direct RAM Access) and just clear the buffers after every cycle. The trick is that the data being streamed is being sampled through an interpreter by the PI, so the Systems are ONLY responsible for pushing their respective A/V channels, actual processing is not done on the systems.
At least, that's what makes the most sense to me based on what they said.
To clarify, the assembly code is translated into Hex codes by the Pi, so all they do is send addresses through the ports.
They should tas a bullet hell game
sexywednesday Right??
Gradius is boring af.. Mushuhime-sama, bitches!
sexywednesday they did it in SGDQ2015
They did ikaruga
Touhou! Touhou! Touhou!
They actually made TASos. That's insane.
Was there just a tas, in a tas?
mysticboy247 - Nightcore Addict The TAS was connected with other TASes to run a TAS, then they ran another TAS.
Portal...on a SNES...
Im speechless. No word in the English language can come remotely close to describing my awe. This is why I chose computer science as my career.
But first we need to talk about parallel universes
Next year, tasbot plays gta v on the nes
2018: TASBot plays Elder Scrolls on Atari 2600
Plays ark at max settings on a game and watch
Nlack Biggers plays scrap mechanic on a piece of dirt.
2021: plays the legend of zelda breath of the wild on the "kick the can" can
2022: plays super Mario Odyssey on an apple II
The fact that they have a SNES with SM64, SKype, TasOs, and PORTAL makes me happy
20:00 What was that about? Why were they so concerned about turning off the TV?
bc then the sound player screen would’ve shown up
And I thought TASbot 2016 was impressive...
GalladeGuy Oh hey, someone from GBAtemp.
Amazing like usual
That skype call got me. Had to tab and se
Holy shit, this is some next level bugs o.o
next time tasbot jumps in front of a shuttle and cures cancer
So a link to the past has a glitch so bad that you can reprogram the entire system, and using that they reprogrammed the snes to work like the circutry in a tv, and reprogrammed the controller input cable to work like an hdmi cable, then streamed a bunch of tas and skype
It's funny. Bisqwit originally started TASvideos.org. I've known Bisqwit before I even watched GDQ.
Neeeeeerds, amazing, i dont even know where to begin to understand wtf is actually happening,
Nice Finale!
I'm pretty fucking upset that the TAS OS clock never changes from 6:18.
music at the end is awesome "dos" someone know what the name of it is?
HOW THE FUCK DOES IT GET AN INTERNET CONNECTION ON A SNES NES AND ANOTHER NES?!?!?!
Well, if you take Raspberry Pi or something, then have it output into 4 SNES controller cables, and have that Pi receive/send internet data and draw things on that little screen, by inputting values from those 4 SNES controllers every CPU cycle... In that part, look at those LED's installed in controllers around TASbot - they are blinking like crazy.
Tl;dr the internet its done by a computer and the computer sends it through the controllers to the console
I'd love to write a script that takes in a string and spits out input to make the Gradius ship draw it
Question: Does this mean that if I was playing A Link to the Past on my SNES in 1992, and I somehow hit the perfect buttons at the perfect time...it would've blacked out like this and started showing a speed run of Super Mario 64?
Wonder how they got the 16 controllers to feed the AV information correctly.
@ 12:15 TASbot stopped shooting the orange drop enemies ... what's up?
What in the fuck... this is so fucking meta.
I swear, next year they're going to get a Game Boy classic to play a PS4 livestream app in color.
I see Sound Voltex in the arcade!!! NICE!
19:20 ♫ Barb is a piece of shit, Barb's a muthafuckin' piece of shiiiiiit ♫
Just a bit of a Carlsagan42 reference there.
32:04 just as soon as it was finished.
(Also the controllers look very nice)
this is.....my mind is blown right now
Seeing that TASBot managed to gain total control of SMB3 in 1-1, would it be possible to execute the wrong warp glitch in 1-1 as well, or does the mechanics of the game mean that that glitch is only possible in 7-1? I'm looking forward to the day when SMB3 credits warp runs are done in the same time as SMW credits warp
The fastest SMB3 TAS is less than a single second. It's possible to trigger ACE within the first few frames, because SMB3 will accept input as fast as it's technically able to, which is hundreds of times per frame.
45:58 WAIT WHAT!? JUBEAT AND SOUND VOLTEX AT THE OTHER SIDE OF THE CAM!?!?!?!?
26:46 Wait....what the fuck?! Glitch from Legend of Zelda: A Link to the Past that takes you into Mario 64? o.O
Wait what is fuzzyness doing in AGDQ?? He should do this but with melee.
JP Serrano what?
he did do a melee block
JP Serrano he was on couch for Linkus7's WW HD run
best twitch plays yet
but can it run crysis
tormenthora only if they install wine
Megaman tasblock is not correct.
Its not dr Wily, its dr Wawee.
vit vitcher *Atz nut ur Wely, atz zr waluige
That's all impressive and stuff, but why do it on the classic systems and not the original ones? Not capable of it?
So what's this whole save the animals/kill the animals thing? Super Metroid correct
Its a donation incentive/bid war that happens at very GDQ. Whichever choice is donated to more by the end of the Super Metroid run, determines the route the players have to take to finish the game i.e. they either kill the animals by going straight to the ship, or going out of their way to enter a room and release the animals allowing them to escape the exploding planet. It is faster to kill them, but more "humane?" to save them. At ADGQ 2017 this donation war alone raised over $800,000 alone
What's the closing song? It's cool!
ok but this is really impressive
Was the code for SM64 injected into link to the past? Thats what it looks like.
It’s a video using controller inputs
27:20
if Sega CD made the N64
Now I want to see Mario kart 8 deluxe on the super Nintendo
Vic Viper needs to get off those steroids.
the poll glitch is caused by the ceiling.
28:18 did... did he just BLJ ON A *SUPER NINTENDO* O_o...
THATS ILLEGAL🤣
I don't know if this is the right place to ask this. but I would love to learn more about the the way this was done, and learning about other things tas related.
i love seeing tas runs, but it would be cool to also get an explanation to about what is going on. how certain glitches work. that could be really informative.
could anyone point me in the right direction?
Your bet bet is to just hit the tasvideos site and check the resources there. Particularly the forum (tasvideos.org/forum/), which has beginner resources. Each submission to TASVideos also has an explanation in it's submission page about what each run does.
Thanks!
For the Mario 64 Stuff, go to pannenkoek. He only needs 1 A button press to beat the game. (~30 for 120 Stars (and he uses ridicolously insane glitches to do so))
Rednidedni oh my god, I checked him out. that stuff is right up my alley
Pannen also is really good at explaining things and is also always working to improve his TAS.
So how do we make those controllers?
Incredible!
I'm new to the speedrunning community, but is tasbot playing the games we are watching? Or is it like recorded? I'm confused on how they're so good!
Also what's a tool assisted run
Jonas Hulse tasbot is playing the NES and SNES games. It also re-programmed Zelda on the SNES to stream video. And Mario 3 and mega man on the NES to stream audio. It then sent the pre-recorded video and audio to those consoles through the controller ports. The portal and Mario 64 runs were pre-recorded.
Let me explain it a little bit better...
TASBot is a name they put behind the tool assisted speedruns that are being shown off, represented by a modified ROB peripheral with a Raspberry Pi to process the inputs.
A tool assisted speedrun (TAS) is a series of pre-recorded inputs being played through actual consoles. These series of pre-recorded inputs are called “movies,” since they are played back to be watched.
Tekno Anonymous ok thanks
PARALLEL UNIVERSE!!!!!
eat it joes
What city does this all happen in?
how did that mario 3 thing work?
20, 30 years down the road it would be so cool if gdq were running neurofeedback-based games
24:49 Wow, dude went to shake hands and got totally denied lol
Take a shot of whiskey every time he says "um"
None of these games were edited at all? I find it hard to believe that
if you watch til the end they explain that it is video footage that is shown. But to answer your question . No tases do not edit games. They work at the upper limits of the game and what can be broken while doing that game.Theoretically if people would become superhuman then tases could be done in real time.
But first we have to play a video of a TASBOT
I don't get it. What's up with save or kill the animals?
Peter aliuwdvbkasugda It's for the Super Metroid race, where you're given the choice to save or kill the animals (the latter saves time)
The Bitfs pole triggers me at this point.
40:25 ho let the bots out!!! Beep, beep beep bep beep..
Best comment XD
wait how did the zelda one end?
With an arbitrary code execution letting them set up video streaming via the controller inputs. (All the superN64 stuff was compressed pre-recorded video streamed to the SNES)
But it's a super nintendo, though...
27:06
Exactly what the fuck just happened here?.. Did they really fuck with code enough, via inputs, to run Mario 64 on a LttP SNES cart?..
egas or something it was a video.
27:26
BRUUUUUUH
YO MAN THIS NIGGA BE PLAYIN MARIO 64 ON A DAMN SUPER NINTENDO