I Overhauled Martial Arts In Cyberpunk Red (Homebrew)

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  • เผยแพร่เมื่อ 25 ก.ค. 2024
  • drive.google.com/file/d/1HlFP...
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    TIMESTAMPS:
    0:00 Intro
    0:43 My Love For Martial Arts
    3:24 Summary and Disclaimer
    4:53 How To Use This Supplement
    5:53 The Concepts (New Rules)
    11:56 Martial Arts Actions (New Mechanics)
    20:44 Karate and Brazilian Jiu Jitsu (Examples)
    35:20 Lifepath and Hustle Chart (New Options)
    38:00 Outro
  • เกม

ความคิดเห็น • 66

  • @Woodclaw
    @Woodclaw 8 หลายเดือนก่อน +21

    Maybe I missed something, but I believe a good chunk of the New Mechanics section could be handwaved by saying that "you can use Martial Arts instead of Brawling to attack, grab and choke, with the following modifications".

    • @kellyjaeger5941
      @kellyjaeger5941 8 หลายเดือนก่อน +4

      I actually *don't* like that rule change personally. I think if you want your body to be a weapon, you should be forced to pay for it.
      At character creation, a solo with GMBL and a Sigma Frame + 24 points spent between Brawl, Evasion, and a Martial Art is basically a walking killing machine. I don't think it needs a buff in that way at least.

  • @TildeQ
    @TildeQ 8 หลายเดือนก่อน +9

    Adding your MA skill to damage is insane. Super Solos will go wild with this.

  • @GenericOctopus
    @GenericOctopus 8 หลายเดือนก่อน +5

    It might be better to tweak this homebrew into a "Martial Artist" Role rather than an overhaul to the Martial Arts skill. Potentially overpowered stuff like BJJ gets siloed off, all the lifestyle/hustle stuff fits a Role more cleanly, and you could key the special abilities/actions off the Role rank much like the Netrunner uses Interface. Basically replace the MA skill from RED core with a Role that uses your supplement.
    Otherwise I worry that Martial Arts as a skill becomes too useful to neglect, there are a lot of strong tools here. Also, as written it seems like MA completely obsoletes Brawling in a way that other x2 skills don't really do to other x1 skills. If you went with MA as a Role, you could have your MA Ranks modify your Brawling skill, similar to Techs and Nomads modifying their skills.

  • @Cap10drdlk
    @Cap10drdlk 2 หลายเดือนก่อน

    Thank you for the class build and breakdown

  • @kylefischer3013
    @kylefischer3013 8 หลายเดือนก่อน +1

    Great work! One change I am going to make when I implement this in my own group will be to the cyberware adding damage portion. I think there’s a reason that we don’t see damage modifiers often in the CRB. Instead, perhaps each cyber limb will add 1 to your body stat for the purposes of calculating how many dice to throw for martial arts damage. For example, my med tech has a body tan, but because he has two cyberarms He would be throwing four D6 for damage.

  • @SplendidFellow
    @SplendidFellow หลายเดือนก่อน

    I love playing this in .25 speed and it sounds like you're totally wasted and talking about martial arts, it's pretty hilarious.
    Good stuff, by the way. I will definitely use this.

  • @vash8628
    @vash8628 8 หลายเดือนก่อน +2

    Oh man I’m so excited for when this fully comes out! A lot of this stuff sounds super strong, but I feel it’s justified with martial arts being a x2 skill. Awesome work!

    • @lordzaboem
      @lordzaboem 8 หลายเดือนก่อน

      Hmm, I think I will playtest this.
      At character creation, that's at most a +6 to the damage roll due to skill limits. That's significant, but it only gets a Bod 8 human up to 3D6+6 which is the same as a 4D6 very heavy pistol in which one of the dice rolls at max. Again, this will need playtesting, but this seems reasonable to me.
      The huge benefits are more subtle, like not needing to invest anything in the Brawling Skill now.

  • @inediblemangoes7797
    @inediblemangoes7797 5 หลายเดือนก่อน

    This has some really cool skills! I'll def add them to my own game

  • @olindblo
    @olindblo 8 หลายเดือนก่อน

    Preem stuff. Been waiting for this ever since you hinted it was in the works.

  • @F2t0ny
    @F2t0ny 8 หลายเดือนก่อน

    Thank you!

  • @Mohumasta
    @Mohumasta 8 หลายเดือนก่อน

    Yay, super excited to see Krav Maga! Excited to see what you come up with. I was home brewing Krav for my Israeli Fixer 😎

  • @geoffdewitt6845
    @geoffdewitt6845 8 หลายเดือนก่อน

    This is great!

  • @MrMuddyWheels
    @MrMuddyWheels 8 หลายเดือนก่อน +1

    It would be cool to add HEMA into this for European sword fighting stuff

  • @edwardbacchetta9092
    @edwardbacchetta9092 8 หลายเดือนก่อน

    Awesome vid. I’m imagining a cyberpunk pro wrestler and maybe having to do more modifications to these rules to make it make sense. Role would be rockerboy for sure to get that charisma impact.

  • @Pablo-kl8bk
    @Pablo-kl8bk 2 หลายเดือนก่อน

    Someone mentioned HEMA here... It would be really cool if you could come up with rules to integrate melee weapon based MA forms, like Kendo, Kali, Kalari... Maybe by adding bonuses to to-hit rolls or damage bonuses based on MA skill. Don't know how much of a game breaker these rules would prove.

  • @plooply
    @plooply 8 หลายเดือนก่อน +2

    Yet again JonJon drops another nova vid! this looks like sooo much fun! i look forward to the release I want to try it as a character also let my player go crazy with it as well. cant wait for it to come out!

  • @DannyFist
    @DannyFist 8 หลายเดือนก่อน

    Need Panzer Kunst from Battle Angel Alita. Basically a robot-specific martial art. Would be fun to limit a specific set of MA skills to those with 2 cyber arms.

  • @verstellemi
    @verstellemi 8 หลายเดือนก่อน +4

    Have you considered making Martial Arts a Role instead of a skill? You already added in the Life Path for it, as if it was a role. Why not go the full way? You could split it up like Med Tech where you can split it into different paths, and each path is one of the martial arts.

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +2

      I did consider it but all the other roles are integral parts of the cyberpunk world. Martial artists are not. It wouldn’t feel right to me

  • @lazarusdmx1
    @lazarusdmx1 8 หลายเดือนก่อน

    For the portions near the road, that will have direct access to the outside via the lift-I’d bet you’ll want some sort of pit at the lift area with a sump and possibly some sort of dehumidification. I guess the lift hatch/roof might have a decent seal or gasket as well. This interior might be a good candidate for an industrial / marine coating as well. As others have said already, vapor barrier should go on outside of concrete-so poly draped on the walls of the Cavity before you pour might be good. And from other commenters sorting a sacrificial anode or three also sounds good. I say do as much as you can, particularly on the batcave garage portion, belt and suspenders and all that.

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน

      How many loads of concrete do you think we’ll need? I’m thinking three pours should be good for the first phase. We’re working on getting dehumidification because the soil is extra wet in the work area. Much more than normal. We didn’t account for that in the original Critical Path, but it shouldn’t offer too much of a problem for the overall timeline.

    • @lazarusdmx1
      @lazarusdmx1 8 หลายเดือนก่อน

      this is hilarious. my apologies, somehow I thought I was commenting on another video, and was on mobile so obviously got some wires crossed, but your reply fits perfectly!@@JonJonTheWise

  • @TopKexx
    @TopKexx 2 หลายเดือนก่อน

    Very cool! but very OP as well
    My two cents: The idea for the counters is nice, but it breaks the action economy. For the same reason the designers say to not increase ROF. Making attacks and throws without using your own actions, and during the enemy's turns is just crazy strong. Unlike D&D there is no reaction in CPR - so potentially you could spent the whole round smacking Gonks. (and mooks could have training in MA too, so they'd be doing the same... slowing down the game heaps if your players are going melee).
    You keep saying how BJJ is huge, and I agree! But the Guillotine is too strong, "killing" anyone in 2 rounds is kind of crazy. I'd suggest just increasing the damage of your Choke (Either BODYx2 or BODY+MA)
    A lot of the "Special Moves" in the different Martial Arts have a set DV, I'd say consider having each Character have their own DV, reflecting that it's harder to escape from a throw from a novice martial artist, than from THE master with 10 points on the skill. Their "Base" DV could be 10+MA (or 8+MA Giving a range of DV9 to DV18). -> Then you can have some "Specialized" MA give bonuses, for example Judo and BJJ would have a +2 to their Grapple DV. Just an idea.
    As for the Hustle... your Martial Arts is exactly the same as a Rockerboy or an Exec, making it one of the best in the game. Considering that it's also much easier to rank up your Martial Arts than your role this seems too strong. (Just as a comparison: The Nomad and Tech are the Worst and are followed by the Solo and Medtech. Maybe use the same rates as a Lawman (or a Netrunner, if you want to make a bit extra Scratch)
    Love what you're doing here, hopefully this helps make it a bit better (or at least give some ideas) 💪

  • @Platefly
    @Platefly 8 หลายเดือนก่อน

    babe wake up! JJTW just post!

  • @thecybersmily4794
    @thecybersmily4794 8 หลายเดือนก่อน

    "Bare naked choke", isn't that a band from the 90s? hehe. Nice work.

  • @tannim2227
    @tannim2227 8 หลายเดือนก่อน +4

    I don't get the emphasis on Jiu Jitsu. Jiu Jitsu works for competitive sports and maybe 1v1 fights. It is also ridiculously easy to avoid in a real fight if your opponent is competent and not looking to engage the practitioner.
    It's downright detrimental in dealing with multiple opponents.
    UFC Jiu Jitsu or "Gracie Jiu Jitsu" adds strikes but it isn't traditional Jiu Jitsu and that makes it a better combat martial art for a real fight.
    Traditional BJJ gyms don't deal with strikes at all and only emphasize the grappling, joint locks, and constant pressure in clinches.

  • @SONYUSR
    @SONYUSR 4 หลายเดือนก่อน

    cool stuff, feel like with the omega frame getting dropped, body 16+ should have 5d6 dmg instead of 4d6

  • @grey3247
    @grey3247 8 หลายเดือนก่อน +1

    Suggestion / idea
    Lucha libre / Pro wrestling
    Basically a COOL powered fighting style that uses skills like performance, interrogation and others (maybe even charismatic impact for rockerboys?)
    Uses a lot of the skills of martial arts but is perhaps less powerful in combat than other more straightforward forms of combat given its focus on showmanship (though who's to say in the dark future Pro wrestling isn't faked anymore)
    But it's great at wowing a crowd and making an impression
    Style over substance while having the style be the substance
    Slightly memeish idea but I still wouldn't want to to fistfight the mecha undertaker
    Maybe even adding heel/face ideas or things like the Great Kabuki's poison mist from Japanese pro wrestling
    With a side note encouraging players to rename the maneuvers to fit their character

    • @grey3247
      @grey3247 8 หลายเดือนก่อน

      Have more ideas lol, got me thinking way too much
      An idea could be a Pro wrestling move finisher, when you are in control of martial arts grapple, on your turn at the cost of both martial arts action, end the grapple with a finisher
      The target gets to contest the grapple on your turn, if you fail the grapple ends, but if you're successful, you do a suplex, or a piledriver or something like that, dealing a lot of damage but ending the grapple in the process regardless if you succeed or not
      Plus rolling performance / cha impact, doesn't add to the damage but if there's anyone nearby it dictates how stylish it was

  • @juanmanuelmobilio6799
    @juanmanuelmobilio6799 8 หลายเดือนก่อน

    You’re the man, choomba. Goated content.

  • @ekorren
    @ekorren 8 หลายเดือนก่อน

    Really nice work. I haven't finished the full video yet, but I had a few thoughts while watching. If you're not looking for feedback, you can ignore it.
    * Throw: It could be interesting if you have the throwing distance measured by your (BODY / 2, rounded up) instead of a flat 4m.
    * Bone-Breaking Submission is a lot of fun. Maybe the DV can be modified by your BODY as well, such as (6 + BODY). Maybe there should be an "aimed" variant where you can inflict Crushed Windpipe too, but perhaps with a lower DV to resist to make up for it not being a rolled attack.
    * I don't think Counter-Attack should be automatically successful because of how powerful it is (4 feels a bit low to me as well for a free attack - maybe 6). There should probably be a note as well to clarify that you cannot use Counter against a Counter-Attack (to avoid a situation where you make too many attacks on the same turn).

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +1

      Thank you for your feedback buddy!
      1. I want to avoid additional calculations as much as possible. My goal is to keep combat swift
      2. Same as 1, I want to avoid calculations
      3. I’m currently trying out automatic success counters in testing. So far it’s leaning towards being too powerful. But I’ll get there eventually

  • @hogwatch1976
    @hogwatch1976 8 หลายเดือนก่อน +2

    Have you thought about a Cyborg specific MA similar to Panzerfist from 2020?

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +2

      I have not choom. I went for the more traditional well-known ones (other than Gun Fu)

  • @hoxton_hummingbird
    @hoxton_hummingbird 8 หลายเดือนก่อน +1

    Yesssss! Really cool idea!

  • @teejmo8296
    @teejmo8296 8 หลายเดือนก่อน

    Very cool. I've been eyeballing the Martial Arts rules since I read them and I'd love to go over what you have worked out. So how do I get it?

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +1

      The document will be released for free once I’m done with testing and layout

    • @teejmo8296
      @teejmo8296 8 หลายเดือนก่อน

      @@JonJonTheWise can’t wait. Thanks so much for all your efforts.

  • @DareToWonder
    @DareToWonder 8 หลายเดือนก่อน

    Wait, there is an israel in time of the red?

  • @lordzaboem
    @lordzaboem 8 หลายเดือนก่อน

    It looks prem so far, Master Gamemaster. The new Lifepath chart and new Hustle are my favorite parts. Me and my playtesting players will take a closer look at it all tonight.
    First character I want to make: a little old lady who pratices Bazilian Jujitsu and a little Drunken Style. Kung-ku. Her role would be anythinfg, maybeq aguxer. Her Body atar is below a average, so she doesn't hit hard. Her best skill Stealth. Every turn, she attempts render a target unconscious.

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน +1

      Badass grandma!

  • @josephpurdy8390
    @josephpurdy8390 8 หลายเดือนก่อน

    You would think athletics, and stealth skills are paramount for martial artists. This allows for you to get close moving around objects, and terrain. A quick get away if your being overwhelmed.
    You may also want to target foes in the middle of crowd of people to disable them. You can perform these actions quick, and without weapons. You can proclaim that the victim is having a medical episode, which you knowingly caused. However, others nearby may not have been paying close enough attention to know this.
    Marital arts gives opportunity to commit violence unexpectedly, and recover without the need to conceal weapons.

    • @nilsingvar7319
      @nilsingvar7319 8 หลายเดือนก่อน

      Stealth = Free headshots so they combine crazy good.

  • @kapmando
    @kapmando 7 หลายเดือนก่อน

    Can someone link the google drive document that dropped recently?

    • @JonJonTheWise
      @JonJonTheWise  7 หลายเดือนก่อน

      drive.google.com/file/d/1HlFPR_wDrIsnf3iIWhTXS-i1VKhibhl8/view?usp=drivesdk
      Here you go choom

  • @Platefly
    @Platefly 8 หลายเดือนก่อน

    You can use Wing Chun? Sicckkkkk time to be Ip Man lol

  • @inediblemangoes7797
    @inediblemangoes7797 5 หลายเดือนก่อน

    How long did it take for you to make all this? It's super comprehensive

    • @JonJonTheWise
      @JonJonTheWise  5 หลายเดือนก่อน

      Thank you, it took me about 2 months working on and off when I had time off

  • @msouthard8144
    @msouthard8144 8 หลายเดือนก่อน

    So where can we download this supplement?

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน

      I’m still testing and working on layout but I’ll be sure to let everyone know

  • @VilkatisJanis
    @VilkatisJanis 8 หลายเดือนก่อน

    What i find confusing, is that i dont think i can find most basic of all martial arts.. boxing, anywhere... Am i missing something?

    • @VilkatisJanis
      @VilkatisJanis 8 หลายเดือนก่อน

      Found boxing in homebrew Pdf. Now i am happy.

  • @meesterskullbaby
    @meesterskullbaby 8 หลายเดือนก่อน

    Preem content choom

  • @DareToWonder
    @DareToWonder 8 หลายเดือนก่อน

    so you can tap out Adam Smasher?

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน

      Adam Smasher never taps

  • @FreibierDas
    @FreibierDas 8 หลายเดือนก่อน

    - Have you ever thought about using the Contortionist skill instead of Resist Torture/Drugs as an alternative? Especially for escaping grapple/choke/Bone breaking submission. Since its a DEX skill it would fit in more when it comes to slipping out...instead of a WILL skill that is simply a "Resistance"
    - The hustle tabe is overpowered in this state from my view: Since you stepped away from making Martial arts a role I would put the earnings from MA Hustle a way lower then the lowest role ability is able to make. You put it on line with teh top tier Exec and Rockerboy: 50% chance of 500 @Rank 5-7. Thats insane. It should be on Nomad, Tech, Medtech - lvl but with -100ed on every column.
    My argument is: Everyone can learn MA in addition (to a role), so the "market" is full of wannabe's and the pay is low (did someone say theres a dojo at every street corner?). And Roles are less common (I finished training, I learned a profession!) then guys who can just punch stuff. But if you're really good, THEN you can earn more money with MA Hustle then with your normal role ability. (Meaning your MA Skill outmatches your Role lvl by far; applying the formula from above you would be able to make the same money with MA 5 then a Nomad role 4 only with a lucky roll)
    Also roles are more expensive to level up then x2 skill MA. This would cause imbalance.
    - I love seeing all the different MA possibilities. The rule of using MA as an alternative in Grapple checks is so elegant and logical, I will use it from the getgo right now
    - I love that you put in a flavor to every MA-Tech ... BJJ & Militech... great!
    - GunFu.... fuck yeah
    I'm really curious to see the final doc.
    Run safe choom

  • @BalatroDeCronix
    @BalatroDeCronix 8 หลายเดือนก่อน

    Setup upgade?

    • @JonJonTheWise
      @JonJonTheWise  8 หลายเดือนก่อน

      Same setup choom, new angle 😎

  • @dustyeg
    @dustyeg 4 หลายเดือนก่อน

    I WAS LITERALLY THINKING OF MAKING FIST FIGHT CONFRONTATIONS THANKS

    • @dustyeg
      @dustyeg 4 หลายเดือนก่อน

      Well for 2020 not sure if this would work

  • @walterreichert-me9my
    @walterreichert-me9my 8 หลายเดือนก่อน

    As far as dv goes, 22 -MA level

  • @jacobyullman5005
    @jacobyullman5005 6 หลายเดือนก่อน

    I do like there being more "special moves" based on what Martial Art you're using, but I think the idea of letting you use your Martial Arts skill to Grapple and Choke, as well as adding a flat damage modifier based on your skill level is a little too much.
    Generally flat damage modifiers aren't a thing in Red, aside from Solo abilities which is a key reason for taking Solo. Martial Arts and Brawling already have a benefit over weapons, as they're the only way to get a 4d6 attack with RoF 2.
    Giving Martial Arts the ability to Grapple and Choke takes away from the Brawling skill, making it basically redundant. Martial Arts already give additional abilities and also ignore half of an enemy's SP. If anything, I'd make it that certain specific Martial Arts gain an ability that lets them Grapple and Choke using their MA skill.
    I'm personally not a fan of skills that make other skills completely obsolete, so having a clear distinction between Brawling and Martial Arts is important. Brawling needs to have things it can do which Martial Arts cannot. This is part of why I'm not a big fan of the relationship between Paramedic and First Aid, because Paramedic is pretty much just First Aid but better.
    To me Brawling represents more of a loose form of "Street" hand-to-hand, with no real unifying structure or techniques. Martial Arts on the other hand is more concrete, well defined techniques and tactics learned through training more than basic experience. That's also why I think if you want to play true MMA style combatant, it makes sense to invest in BOTH Brawling and Martial Arts.

  • @pablojuega2089
    @pablojuega2089 8 หลายเดือนก่อน

    This game is so absolutely incomplete, broken and poorly made that many people it's adding rules and trying to make it better that i will keep playing cyberpunk 2020.
    Thank you John for your effort trying to complete and fix this game.

  • @Pablo-kl8bk
    @Pablo-kl8bk 2 หลายเดือนก่อน

    Someone mentioned HEMA here... It would be really cool if you could come up with rules to integrate melee weapon based MA forms, like Kendo, Kali, Kalari... Maybe by adding bonuses to to-hit rolls or damage bonuses based on MA skill. Don't know how much of a game breaker these rules would prove.