Ultimate General: American Revolution | Trust Benedict Arnold | Early Access | Part 21

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • Get Ultimate General: American Revolution Here - store.steampowered.com/app/19...
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    American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire. Take on the role of the British or American Colonists, and fight for territorial control over North America. A gripping real-time campaign awaits you on a detailed 3d map where you can build your army and navy, construct military infrastructure, and fully command your armies on a regimental level. If you want even more action you can fully zoom-in and fight massive battles on a battalion level.
    Fight in real-time on the global map with regiments and naval squadrons. Move your General to gain the tactical control of the situation in a minimal way. The presence of the General makes it possible to control the troops or ships directly on map, actively use maneuvers, cut supply routes, utilize different types of terrain and flank with cavalry. The battles can be fought with more detail and full tactical control by zooming-in further on the map.
    If you choose to fight battles with full tactical control, the regiments become divided into smaller battalions allowing you the command of hundreds of units in real-time, creating a dazzling and realistic combat experience of the historical period. Troops are positioned in a landscape according to the placement they had on the map at the given time. Some will engage the enemy immediately, others can be re-positioned in deployment zones, while those which were further away may join later as reinforcements.
    Realistic reconnaissance is simulated, making messages the basis of military intelligence and battle maneuvering. Messages can be delayed or be intercepted by the enemy, resulting in your orders not reaching your troops in time or rendering communication with your distant territories impossible.
    Army management
    You have full control over your army's composition. Available recruits are determined based on your success in battle and the loyalty of the population. Use these recruits to create divisions, brigades, and regiments. Keep your soldiers alive and they will learn to fight better, turning them from green rookies into crack veterans. Take too many casualties and you might not have enough recruits to reinforce your units and win the next battle. Lose too many battles and the population's loyalty and army morale will drop and the war will be lost.
    Supply is essential
    Three base supply items are needed for each unit: weapons, ammunition and food. Weapons and ammunition are provided by weapon factories. Weapons are received when a new unit is created and later these weapons can be replaced by better ones, according to availability. Ammunition consists of gunpowder, bullets and balls which are spent in battle and must be replenished for maintaining your army in a minimum fighting condition. It is also necessary to constantly supply your army with food, otherwise non-combat losses will grow and the morale of the soldiers will drop. The army can forage a territory for food but, in this case, the welfare of the region and the loyalty of population will deteriorate.
    Food & other Resources
    Food is produced in agricultural facilities. The more food a region produces, the larger the army it can feed. To increase food production, it is necessary to raise the agricultural level of the region. Surplus food will be stored in warehouses or sent to other regions. Mineral resources are needed to produce weapons, ammunition, and ships. Each region has different resources that can be mined. To increase production, it is necessary to develop the level of mineral resource extraction in a region.
    Ammunition & weapon production
    To produce weapons and ammunition, you must develop the military industry. The game has a simplified system, in which you need to build factories and shipyards. The factories are used for the production of small arms, guns, ammunition, and supply wagons. With the shipyards you build warships and supply ships.
    #wargame #strategy #ultimategeneralcivilwar
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ความคิดเห็น • 12

  • @craigdeaton6371
    @craigdeaton6371 18 ชั่วโมงที่ผ่านมา

    Speed-running the American Revolution!

  • @Nemisary
    @Nemisary 2 วันที่ผ่านมา +2

    Bounty, the quicker signer upper

  • @noahpolvi
    @noahpolvi 2 วันที่ผ่านมา

    🎉🎉

  • @KillerSniper55
    @KillerSniper55 2 วันที่ผ่านมา

    You know, I keep waiting until he figures out that you can also change the weapons of the artillery crews but it never happens. Also he has yet to figure out that Fusiliers are regulars and he could have had them by this point.

  • @sasha642
    @sasha642 2 วันที่ผ่านมา

    Falmouth is beeing attacked I believe

  • @bryant7201
    @bryant7201 2 วันที่ผ่านมา

    Oh my god, it's true! Elevation does exist!

  • @DeenTheMachine78
    @DeenTheMachine78 2 วันที่ผ่านมา

    Pause right here to read the whole thing, it is very important -49:12-
    THIS IS WHAT I HAVE BEEN TELLING YOU GUYS ABOUT BUILDING THE US NAVY TO BE THE BEST NEW NATION/NAVY IN THE WORLD!!!

  • @Zyme86
    @Zyme86 2 วันที่ผ่านมา +3

    There is a problem i have with the way the game handles reinforcements when not on limited. No matter how well you do, until after yorktown. The game wants to yank things back to historical timeline and deploys troops behind you to retake lost ground or to ensure you cant take cities USA didnt IRL. Like i captured all of canada, got it loyal to US, comp dropped 5000 troops behind my army and recaptured everything. I pushed them out of NYC, an extra 8 k lands and pushed my 6k army back out and out of NY as far as Albany. I switched things to AI limited and hard campaign and having less money and troops def makes things harder but the comp doesn’t keep getting donated massive reinforcements every time i march out of a territory just so the game can correct my ahistorical progress

    • @christianhennebold8274
      @christianhennebold8274 2 วันที่ผ่านมา +1

      if thats the case, then the devs definetly have to change something for gamers that are getting "better" outcomes than in history

    • @scottrandell4281
      @scottrandell4281 2 วันที่ผ่านมา +2

      Agree, it can get frustrating having the AI just constantly land 6000-8000 troops somewhere and take back a lot of your cities/forts. I'm wondering when it comes to Canada to just ignore it and hold the colonies only. Let Britain have Canada, just defeat the large batches of troops as they come in, but then pull back to the northern colonies. You'll lose out on money, but does it really matter if you're not stretched so thin? It gets frustrating taking the same cities/forts over and over. I've learned that some forts just need large amounts of troops left in them as you do not want to have to retake them again and again. Lost too many men retaking same forts. But you will be limited in your offensive campaigns by leaving so many troops guarding cities/forts.

    • @Zyme86
      @Zyme86 2 วันที่ผ่านมา

      @@christianhennebold8274 that is the limited option I mentioned. If you read the tooltip on campaign settup, it specifically says it will change how reinforcements are delivered to allow for more deviation from history. In practice what ive found is not having that on causes the reinforcement pattern i mentioned no matter how well i do.