V-Road Ep. 13 - New Player Experience

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • Welcome to V-Road!
    We are Community Collective TCG, and today we bring you Episode 13 of V-Road, our Cardfight!! Vanguard Podcast.
    Today we discuss our discussing our thoughts on New Player Experience in Cardfight!! Vanguard!
    Check us out on Twitter! x.com/ComColleTCG
    Music by CreatorMix.com

ความคิดเห็น • 1

  • @johnnywu8708
    @johnnywu8708 19 วันที่ผ่านมา

    I feel like Vanguard's new player experience isn't too good primarily because of the recent start decks. The fact they don't have any effects makes it so that new players cannot actually learn the game, despite them being entry level product. Like you guys mentioned, players can just pretend that the effects don't exist if they are teaching a complete newcomer to card games. There are two things I like about them though. The first thing is the accessories, and the second thing is that all the start decks have their support pretty much mirrored between each deck. Each deck's boss card searches p ride, each deck has a respective RRR G3 from DZ set 1, a backrow interceptor, a top 5 searcher for said G3 RG, and so on. I like that. It makes things easy to remember and makes each start deck as close as possible in terms of power level between each other. However, that's about all the compliments I can give it.
    If I were to change them, I would've included effect triggers and effect PGs. They've been reprinted a bunch of times already, and they're about the least exciting purchase a player can make, so you might as well just put them in the deck. The second thing is to include each deck's respective RRR supporting G3 RG that plays a big role in the deck. This gives new players a good idea of what the deck wants to do and makes it so they're at least not replacing every single card in the deck. Lastly, just make up some really basic effects for the remaining cards that are meant to be replaced. It doesn't have to be good, but a deck full of vanillas is not the way.