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Thanks bro. Its working
Good video but if this doesn´t work for you, try to set the mesh type of your sprite to "Full Rec" instead of "Tight" - this made it work for me
Thanks, This comment more helpful than video
Thank you so much, this was the missing piece of the puzzle for me.
THANK YOU!!!
This video plus a comment down below about the full rect and tight really helped, :D
Thank U for Video
Good video, just wanted to say that you can optimize your code using only one get component :) if (TryGetComponent(out Image image)) { image.alphaHitTestMinimumThreshold = 0.001f; } else { //Error }
Thanks bro. Its working
Good video but if this doesn´t work for you, try to set the mesh type of your sprite to "Full Rec" instead of "Tight" - this made it work for me
Thanks, This comment more helpful than video
Thank you so much, this was the missing piece of the puzzle for me.
THANK YOU!!!
This video plus a comment down below about the full rect and tight really helped, :D
Thank U for Video
Good video, just wanted to say that you can optimize your code using only one get component :)
if (TryGetComponent(out Image image)) {
image.alphaHitTestMinimumThreshold = 0.001f;
}
else {
//Error
}