issue with slayer at least punisher, is having to use 5 gauge skills and them all being long animations with most of em not having push immune just need some qol damage is fine. Sure there could be some improvements in the burst window but this is my only gripe atm, Still love playing my 3 slayers 👍
quite literally one of the oldest classes that barely got changed except in utility and these KR players asking a rework for slayer that was 2 or 3 classes ago.
the problem with stikre is that not that many ppl main him to begin with and that there is not a big youtuber or streamer that plays that class as a main so no voice for the class and that what happens then @@BlazinBro786
Gunlancer damage too smoge these days, considering everyone else's stagger/WP keeps getting buffed. Especially for stuff like Thaemine G3 where there's no hard stagger/WP checks.
its all about max burst dps ceiling instead of average dps depending on each gate (different type of dps windows) nothing about synergies (which should be taken into account obviously), uptime, moblity, utility (stagger/destru/counter is super important and change all the list), range, defense, floor. the game is far more interesting.
What i learn from PowderSnow tier list is that the classes are actually pretty close to each other. Tier 0, tier 0.4, tier 0.5, tier 1 and it’s almost every class already. That’s basically just 2 tiers guys, and tier list generally don’t need to be 100% accurate, as long as you nail the strongest and weakest class, then the tier list is OK imo. And look, there is not even a tier 2.
For GS you are not taking facts into account, for all classes we have to stop comparing overall dmg. You have a burst window of 15sec as a GS vs less 10sec on other classes. You lack on burst stagger and also destruction due to animation lock. You also have to play above average players skill cap to do dmg consistently
Night's Edge is great but playing it with team members who have hands and are playing higher ceiling classes (Entropy esp), you'll realize NE is capped. FM is the way to go but the learning curve and potential is higher. Also, FM has better on-demand skills/utility. That being said NE on average is great. Personally, I MVP in pugs on NE but am the middle of the pack in static raids.
issue with slayer at least punisher, is having to use 5 gauge skills and them all being long animations with most of em not having push immune just need some qol damage is fine. Sure there could be some improvements in the burst window but this is my only gripe atm, Still love playing my 3 slayers 👍
Striker needs a rework man fk punisher they are good
Im crying bcs Striker... he is sitting in the corner, alone, crying.
And evolution machinist sleeping on garbage
@@justiceoflight3157 but u got a counter party thats decently good striker is bad both ways thats the difference bro but i feel you
quite literally one of the oldest classes that barely got changed except in utility and these KR players asking a rework for slayer that was 2 or 3 classes ago.
the problem with stikre is that not that many ppl main him to begin with and that there is not a big youtuber or streamer that plays that class as a main so no voice for the class and that what happens then @@BlazinBro786
Gunlancer damage too smoge these days, considering everyone else's stagger/WP keeps getting buffed.
Especially for stuff like Thaemine G3 where there's no hard stagger/WP checks.
You are right Night's Edge its actually insanely good
How slayer need rework ? Then striker and gs are not even classes anymore if thats the case .
They should just give strikers class change ticket, delete a class and pretend that nothing happend.
frl man xD
@@pluyy
@@pluyyMore like give them a wardancer class change ticket
its all about max burst dps ceiling instead of average dps depending on each gate (different type of dps windows)
nothing about synergies (which should be taken into account obviously), uptime, moblity, utility (stagger/destru/counter is super important and change all the list), range, defense, floor.
the game is far more interesting.
Punisher just needs the Z skill to be faster. if reworking is tough... and less number of hits = make the numbers look bigger for fun
What i learn from PowderSnow tier list is that the classes are actually pretty close to each other. Tier 0, tier 0.4, tier 0.5, tier 1 and it’s almost every class already. That’s basically just 2 tiers guys, and tier list generally don’t need to be 100% accurate, as long as you nail the strongest and weakest class, then the tier list is OK imo. And look, there is not even a tier 2.
@@rjacks3284 PowderSnow is probably the best blade in the world and he showed that there really are classes that are close to blade
what is the graph site used ?
Can you link the inven post please?
Gunslinger needs rework this class is dogsh*t. 6 gunslingers friends quit the game last 10 days and I am on the verge of doing it myself as well
I need that logs site, anyone tell me please)
Lone Knight at the bottom? Are u kidding me? He put Blue in front of Red, care to explain?
Blue and red do roughly the same damage, but red is just far harder to pull off successfully.
For GS you are not taking facts into account, for all classes we have to stop comparing overall dmg.
You have a burst window of 15sec as a GS vs less 10sec on other classes.
You lack on burst stagger and also destruction due to animation lock.
You also have to play above average players skill cap to do dmg consistently
Night's Edge is great but playing it with team members who have hands and are playing higher ceiling classes (Entropy esp), you'll realize NE is capped. FM is the way to go but the learning curve and potential is higher.
Also, FM has better on-demand skills/utility. That being said NE on average is great. Personally, I MVP in pugs on NE but am the middle of the pack in static raids.
why zerk is so bad??