This pinned message is just for me to edit in notes and stuff I forgot in the guide as I remember them. It'll probably be updated over time: - There is a new build variation that is in my opinion now better than what's listed in the video guide. This build uses Zaffre Nova (the swirly blue skill that's normally used in 6m) but uses tripods 1-1-2 instead of 1-1-1. This makes it do substantially less damage but greatly reduces its cooldown to the point where it's pretty decent damage/cooldown and a lower cooldown skill than Obliteration altogether. This build uses a cooldown gem on Zaffre Nova and you drop the cooldown gem on Crater Strike. Some people are keeping Crater Strike and dropping Uppercut but after some testing I found that dropping Crater Strike felt pretty good balance-wise when it comes to the shock skill bottleneck. Zaffre Nova takes the Galewind rune from Uppercut in this set-up and Uppercut takes blue Quick Recharge. Just like before, C+J is still an option in the same vein with the same skills if you prefer. - The duration of how long the game memorizes your last type of skill used is either extremely long or infinite so long as you're in combat. Why this is important is because it means that you should remember the last 'type' of skill you used before entering Shura Finisher, whether that's Stamina or Shock. Because after you exit Shura Finisher, you should resume cycling with the other type so that you begin building identity again starting from the first skill after you're done punching in your Shura state. An exception to this rule is if you're really tight on time on the damage window and can only afford to squeeze in Flash of Light even if the skill used before Shura Finisher was a Shock skill. - You generate 50% less gauge from enemy mechanics (e.g. Vykas lust bar, Kakul madness bar, Akkan plague bar) while Self Defense Fighting is active. - Once you begin Shura Finisher's flurries, you cannot turn your character unless you do the finishing hook, use space bar, or use your movement click. If you interrupt Shura Finisher and try to start punching again, you will have to begin from the two starting jabs into the pause. - The punches have a huge AOE, so you can use it from surprisingly far away, or at odd angles. - During the two jabs of Shura Finisher you dash forward slightly. This is forced movement. - While Shura benefits more from a 9/7 or 10/6 stone more than any other class in Lost Ark, that shouldn't deter you from playing him even if you can't make one. He's a very solid choice even without it. - Of course, unsurprisingly, both builds of Breaker are very strong in equalized contents. Shura doesn't have a specific gem dependency though it is harmed a little bit more by using set level 1 more than other classes due to Shura Finisher's crit scaling. - Breaker does not currently have a weapon skin that looks like just bare fists. At the time of this edit, most of his weapon skins are kinda bulky. - I only used Protection rune on Flash of Light when paired with Prepared Attack. Prepared Attack doesn't innately have a shield so the shield on the rune let me absorb pretty much most attacks when retaliating with Flash of Light. These days I mainly use Ultra-Close Attack since I've gotten used to the existing content without need for the push immune.
the pinned msg and the video with skill and gems and tripods doesnt add up at all. xD Zeffre nova takes Galewind from Uppercut,but at Tripods setting in video Uppercut doesnt even have galewind xD
@@Nopkllz He says at that timestamp that instead of using C&J you would use Epic Galewind on Uppercut, Leg Bleed on Crater Strike, and a Rare Quick Recharge on Sweep.
@@Nopkllz Sorry, it's a bit inconsistent because the video shows a C+J set-up, which I normally don't use but is more popular in Korea due to having a higher potential for cycling speed. I play triple QR personally so my recommendation was based off of that.
This is the most in-depth guide i've seen so far. I wouldn't see it from someone else than you Saintone. Thankyou very much for all the hard work you'd put in!
Great video Sain, and big props to Lustboy on the editing. These styles of videos are a great insight to the way one should come about to play a class and are very helpful; the sorc counter build video was fantastic especially with her current state. Ps. hope that the next LoreArk also comes out soon
watched this OVER my fave anime show even tho i have no feeling of tryin' this class because it was just that GOOD! Great eye art/beastly editing Lust/Glorious info! Ez to take in and entertaining! Loved the back history u threw in there and references
Awesome video. Exactly what I hoped for. Need to test the Sequence breaking myself to see if I understand it correctly and may have some question about Tripods, but that's only after the release for EU/NA. For now this really seems to show everything important. Btw. I think the strongest Defense skill still goes to Destroyer's Endure Pain. But the Breaker's Shield option to be used during other skills can sure make this into an argument.
At 3:30, you mentioned that Self-Defense Fighting is the 'most powerful defensive' skill in the game. Does this make Breaker, as a whole, a lot beefier than Gunlancer and/or Artillerist? If Breaker is beefier than Artillerist, whilst also retaining much power, I been thinking of main switching my main DPS from Artillerist (am Paladin/support main). The reason I ask for this is because I am an older player with somewhat slow reaction time (can still do around 70% to 80%~ parse of my personal Trixion in most fights) and am decent at best.
I'm not sure about beefier in a pinch. Those classes can soak a lot more in a singular instance compared to Breaker. SDF is the best defense skill in my opinion because of its versatility and frequency rather than how much it can absorb.
Thanks Saint! been waitinf for this for weeks hahaa Just a question about the 2 builds, im main swapping so im looking at going the 6 dmge build becuase i just love the cork screw punch so much. but what is the difference in cool downs that allows for the smoothness of the 5 dmge gem build vs the 6. Sorry for the broad random question,
A base cooldown of 18 seconds for Cheongwol Dance (6m) vs. 12 seconds for Eradicate (5m). Some players already raise concerns regarding shock skills bottlenecking meter generation, especially in 6m set-up, so for these players they sometimes elect to drop a Stamina cooldown gem (Lightning Strike or Meteor Fall) in lieu of having a cooldown gem on Cheongwol Dance.
@rammanjames Not really no. It's faster by 2-3 seconds at best. Eradicate only becomes really worth it when you can do 10+ punch cycles in a single fight since at that point it'll usually earn you another Shura state activation overall, or just better timings on certain fights. The later raids like Thaemine and Echidna tend to be longer though, since ideally 10 activations besides for the opener is around 6 minutes.
@Saintone awesome. Thanks for the reply and the speedy ones at that. I'm going to go the 6 dmge one and see how I go. Been saving 10s for while so time to go all out. I'll be main swapping from destroyer as I am a huge hajime no ippo fan and sadly a Lil mac enjoyer from smash
When you activate the state, start clicking. Let go of your auto attack key after the identity bar reaches ~70-50% is remaining and wait until you see your character do a heavy hook. As soon as you see the animation for the hook start, start clicking again. The speed of the clicking isn't important, just that you click. But if you can go faster, there are some minor benefits speed-wise.
Apparently ditching keen blunt 3 for adrenaline 3 is better if there is no party crit synergy according to inven sources - crit 1760 Adrenaline 3 nets you 1.5% more damage than crit 1800 KB 3.
Great video as always, I'm really excited for the class, but I think the Attack input rate thing is kinda stupid. It doesn't make the class more "skillful" if that's what they are trying to do, it just makes it annoying and I suppose most people will just find a way to play with a macro or something.
Awesome guide as always Saint! Can't wait to explore this class after playing with so many female chars... Bro, his shield is broken! Smilegate really did a good job on this one, it looks like was inspired in one of my favorites characters from King of Fighters, my plan is to do a cosplay skin with him... and maybe I'll swap to my main too.
For hell mode setting do you replace RC with KBW since we rely so much on feast and wine? I assume yes but I figured it's safe to ask. I also feel like I'm more bottlenecked when trying the fast Nova build over Obliteration/Eradicate, it feels like I spend a little more time waiting for stamina skills than I'd spend waiting for them with the other build. Am I playing wrong if that's the case, or is it normal due to the CD gems and shorter cooldown on nova? I love the class, it's the most fun I've had with the game since release.
Yes, also lower Swiftness in general and lower Yearning set. I think the latter is normal because you have more shock frequency and no Crater Strike gem. But it should feel relatively balanced out compared to the other build that has a semi-long shock bottleneck at some point.
Awesome guide. I'm not sure I completely understand the idea behind the sequence breaking, though. Why does interrupting a sequence midway through result in more damage? Or in other words, how does it allow you to do more punches? I've rewatched the segment at 19:30 a few times but I'm not sure I understand the theory behind that. Really excited to play the class but also a bit worried about the mouse button spam required to play it. Hopefully it doesn't strain the hand too much.
You don't have to spam that rigorously to net increased damage. It just results in more overall punches and two finishing hooks. A finishing hook can deal as much as 10x damage of a singular jab. It also seems to occasionally extend Shura state slightly past 6 seconds for whatever reason, which is what sometimes causes the +25% net damage gain. That part still needs research as to why it happens.
How does he feel when compared to destroyer's RH tankiness? Can he trade blows with enemies or does he have to constantly keep avoiding damage like other classes? I know you mentioned the shield but can you really rely on it with frequency when there's a big bad raid boss in front of you?
You won't have that shield on for >50% of the time so you just have to be mindful of when you have to back out. And you can sometimes survive without it with your identity if you have supporter shields anyway since you have push immunity while punching.
@@Saintone Thank you. I'm a DT main so I'm really curious about breaker. Animations are much better and since its a new class it is more in line with the current game. However if there's one thing I love about the destroyer is the sheer "fuck you" attitude towards bosses by being able to tank and deal damage reliably, even while some dangerous mechanics are happening. So I'm now sorta of wondering if breaker will be able to scratch this particular itch and possibly become my new main..
@@kazuesan33 When your Self-Defense Fighting is up, you can definitely feel that way, but part of Shura is times where you're not quite as durable as a Destroyer or a Gunlancer. You make that up with really fast normal attacks and higher mobility.
Great guide!! Looking forward to Breaker release here in NA. But quick question. Someone on your stream asked once if the support dps buff affected breaker's auto attack and you, at the time, didn't know the answer. So I was wondering if you have an answer for that?
Thanks for the response. But ya, it was something like a month, month and half ago, so I was going off memory as to what I thought you said when that person asked that question.
hi saint! ive been looking at breaker and i am not sure if its the class for me. i love the scrapper class and i play both shock and tai scrapper. recently since tai has been better and more comfortable, i have been liking that more and i find that shock is difficult to play due to the awkward timing and ability usage to build your identity. because shura breaker looks a little slow would you compare it to shock scrapper? or do you think that it is more akin to tai since you have so many mobility skills? breaker looks so cool so i am hoping for some insight to this so i can see if i would enjoy playing breaker! Thanks so much!
Shura is like Tai Scrapper in terms of pace but from the front except you have a strong nuke mode every 25-30 seconds. The damage outside of Shura state isn't as good as Tai but the pacing of the skills is still very fast. I think if you want a front attack Tai build this is definitely the choice for you.
not sure if i missed this but does the sura finisher flurry last for as long as it takes for you click your mouse or is it a set time? thankyou for this amazing guide and look forward to breakers release in the west.
I get crit helping shura finishers damage but why does swiftness have low priority when it reduces cd and increases attack speed? Wouldn’t you be able to cycle skills faster and get shura finisher more often?
It helps a little bit with that and Raid Captain efficiency which is why it's still the secondary stat. But it's uses when you're actually in the Shura state are really limited which is the main problem with it's lower scaling.
@@stormrzaszutak9401 Not enough where it makes a significant difference. You have to all-in on crit anyways so your only sources of swiftness are necklace and bracelet. Which you're going to get on necklace anyway. So ultimately it's the 120 potential on bracelet or not which makes pretty much no difference on how much Shura states you're going to get in a fight.
Actually so then I have a question since precise dagger reflects on the advance stat page would you recommend it as an alternative 5x3 selection? Or is the -12% crit after elixir still not worth?
I think it's not worth because it's overkill for lesser gain. You already shore up a ton of crit between your accessories and the Entropy set that it's essentially not worth it when compared to the high value Adrenaline has.
Emergency is a skill that can hold up to 2 charges, so even if you don't cast it off cooldown, it will continue to generate another stack. That makes it not urgent to cast if you only have 1 charge.
Hey Saint, great video thank you for that. It even hyped me more for Breaker. One Question I would have regarding the Engraving choice. In the build with 5x3 Adrenaline you overcap on Crit by 3% (with all 100 Qualy and so on I suppose) which gives you a total of 103% crit rate. Are the 3% which are over the 100% also utilized with the class engraving? I'm planning on doing a 5x3 +1 Set up with Level 3 Adrenaline, Level 3 KBW +1 Ether Predator does this makes sense, or do I have "wasted" ressources? I hope the question is understandable ^^
The 3% isn't utilized. If you want, you can settle for lower quality accessories or something like a lower crit necklace to drop 3% to keep things more budget.
Saint, great video! However, you chose the wrong build to make a guide on. I believe you meant to make a Kingfist guide. But in all seriousness, thanks for taking the time to make this! You will always be the real Lost Ark director. Sincerely, (aka)Writerwrites
Hey Saint, I didn't see anything about SawToothBlade being good or bad, any advice on how this effects the class? Great video btw. Just began the process to main swap to breaker, it's everything I wished Scrapper was, but it's better.
@saintone very usefull video my dude. But i'm only a pvp enjoyer (shock scrapper main), so i would def love a shock breaker pvp guide, with point distribution, skillset and combo explanations. Thx for your content my guy!
@@Saintone oh i’m sorry i must of missed that. Would you say that build is in general better than others because of qol and meter gain? Or would you still recommend eradicate for the quickest rotation into identity? Thanks for your help as well.
@@Squall609 It has advantages and disadvantages. Looking back in hindsight, I'd probably move the CDR gem from Crater to Eradicate (something normally no one does) for better cycling. Nova build has lower cooldown when there's always something to hit and Eradicate has better cooldown if the boss frequently becomes unavailable off the map.
Great video sir. However, I do not find myself as excited as I once did after watching this video about playing the class. I typically prefer swiftness characters with consistent/constant damage instead of burst windows. Burst classes tend to feel punishing for me.
I think you can reconsider. Classes like Sorceress, Punisher Slayer, and Full Moon Soul Eater can definitely qualify as burst. So much of their damage is compact into their identity state windows in general, with very little interaction outside of that. Breaker qualifies closer towards a Surge Deathblade, where around half the damage is the identity, and the other half is coming from outside your identity. But unlike Deathblade a few of your hits are large, singular numbers mixed in with plenty of smaller ones which give the feeling of a high impact swiftness playstyle. Something to consider. I play Igniter Sorceress for a long time now and don't feel like they are similar in that regard. If anything, Kingfist Breaker is closer to the burst playstyle you're thinking of.
Punishing Wave does good damage but can't really replace a Shock skill because the identity generation tends to be Shock bottlenecked. It'd hurt your damage in the long run since you wouldn't be able to enter the Shura state as frequently.
What's the best way to use atrophine on sura breaker? before the indentity? maybe after breaking the sequence, start over then atro, ultimate identity again? idk... Am i overthinking it and I should just use atro right before identity¿?
I think you're overthinking it. I map out Atropine to specific moments in the fight. But I try to use it with double Awakening + Eye of the Storm at highest priority. Otherwise any full sequence break with as many of your normal skills works well too. It depends on the encounters and what damage windows are available.
Honestly I wanted to do this but I couldn't get it to work because Logitech GHub doesn't let you rebind the mouse wheel strangely enough. I was also worried it would have conflicts with the in-game zoom-in so I gave up.
@@SaintoneI have a g502 but idk what mouse you have but ghub does have a macro editor and you can set it up so it only activates while holding. I’d assume you can use it the same way only because I use a space spam macro for water escaping in akkan and voldis, maybe you can use that assuming you don’t mind using a macro?
isn't an auto clicker bannable? if you aren't interested in being penalized whats the best method to get all your hits in faster? spam clicking and using the auto attack key on the keyboard?
Mid-Progression 1 build is better if you're able to build the EP stacks. For endgame contents, it should perform better (e.g. prog Thaemine/Echidna). Some people really hate playing with EP though so Mid-Progression 2 build is also listed.
The orange number comes from a special effect from the Transcendence system that releases with Thaemine's raid. When you progress this system far enough on your pants, you trigger a flat amount of damage once every 30 seconds. It's represented by the orange number.
probs too late to get a reply on this but does anyone know whats the difference between cd gem on green uppercut icon skill, yellow counter skill, and blue circly skill. I've been looking on loaoa and it seems like top breakers have different cd gem setups.
Just depends on your preference. Some feel like the shock skills are the bottle-neck so they remove the yellow counter skill one to put it on a shock skill. Some people use the blue circly skill and put it there in that case. Some don't because it's the lowest contributor of the shock skills in terms of damage contributions.
Thank you so much for this guide. LOTS OF TALKING? About my new main? YOU KNOW IT I’ve been waiting for a front brawler(high skill cap but faster and less animation locked than destroyer, ~50% damage in identity so being out of burst still feels good, appropriate destruction, skill required (auto cancels helps here adding push immunity as a skill is also hype), AND YOURE GONNA TELL ME WE USE 2 COUNTERS?! YES PLEASE Edit: Just finished. Incredible guide.
Could you elaborate more on the basic attack input rate & sequence breaking tech? I currently main GT destroyer and for my auto attacks in hypergravity I just hold my left mouse click (auto attack) to attack, but it seems that Shura breaker attacks faster / would complete a sequence of auto attacks + the final hook faster if I am spamming my auto attack key + left click? In regards to one Shura "sequence" and the duration of the Shura stance, is it just a matter of how many "sequences" you can fit in per Shura stance? And at the normal or expected 123.3% + 3.5% would just holding my auto attack key result in only one sequence per Shura cast vs if I spammed the auto attacks I could get more in? Sorry for the jumbled wording I'm a bit fried right now @_@ For the sequence breaking tech, is this starting one sequence, ending it early by letting the animation reset, and starting a new one to get more of the faster middle jabs but sacrificing one hook? Really excited to try breaker out since I love the front attack playstyle! Thanks for the guide! ㅋㅋㅋ
That's right. In the case of Shura, if you just hold down the auto attack mouse click, it's noticeably slower compared to rapid inputs (either with mouse or the basic attack keyboard assignment). If you just hold down the mouse button, you'll never be able to fit in additional punches beyond the standard 57. Sequence breaking is just as you described it. In the middle of your 57 punches you stop early to begin the animation again from the beginning, and it results in more damage done. You let the ending hook happen in both sequences, since it's so powerful!
So does the ending hook occur when you let the animation end? it just automatically inputs it as the final swing and that's where the extra damage from sequence breaking comes in?@@Saintone
@@SaintoneSo stopping the input for auto attack result in the stronger final hit. Does it also mean we are unable to move unless we spacebar? (animation lock for the last punch?)
A Destroyer can correct me if I'm wrong, but cores can only be obtained on hit whereas their Hypergravity identity gauge is obtained on core expenditure.
@Saintone correct. So if you have orbs from previous. You can spend them and gain gauge. But you need to hit something with blue skills in order to generate "said" orbs.
Destoryer does have a single skill which does not need to hit anything to generate orbs, endure pain (generates 3). The issue is that it has a 30s cooldown so even with high level cd generating meter out of thin air will need over a minute and probably closer to a minute and a half.
You could, though I wouldn't recommend it. You can sacrifice some damage and it'd still be a powerful class. Some people may judge you on inspection as well.
This pinned message is just for me to edit in notes and stuff I forgot in the guide as I remember them. It'll probably be updated over time:
- There is a new build variation that is in my opinion now better than what's listed in the video guide. This build uses Zaffre Nova (the swirly blue skill that's normally used in 6m) but uses tripods 1-1-2 instead of 1-1-1. This makes it do substantially less damage but greatly reduces its cooldown to the point where it's pretty decent damage/cooldown and a lower cooldown skill than Obliteration altogether. This build uses a cooldown gem on Zaffre Nova and you drop the cooldown gem on Crater Strike. Some people are keeping Crater Strike and dropping Uppercut but after some testing I found that dropping Crater Strike felt pretty good balance-wise when it comes to the shock skill bottleneck. Zaffre Nova takes the Galewind rune from Uppercut in this set-up and Uppercut takes blue Quick Recharge. Just like before, C+J is still an option in the same vein with the same skills if you prefer.
- The duration of how long the game memorizes your last type of skill used is either extremely long or infinite so long as you're in combat. Why this is important is because it means that you should remember the last 'type' of skill you used before entering Shura Finisher, whether that's Stamina or Shock. Because after you exit Shura Finisher, you should resume cycling with the other type so that you begin building identity again starting from the first skill after you're done punching in your Shura state. An exception to this rule is if you're really tight on time on the damage window and can only afford to squeeze in Flash of Light even if the skill used before Shura Finisher was a Shock skill.
- You generate 50% less gauge from enemy mechanics (e.g. Vykas lust bar, Kakul madness bar, Akkan plague bar) while Self Defense Fighting is active.
- Once you begin Shura Finisher's flurries, you cannot turn your character unless you do the finishing hook, use space bar, or use your movement click. If you interrupt Shura Finisher and try to start punching again, you will have to begin from the two starting jabs into the pause.
- The punches have a huge AOE, so you can use it from surprisingly far away, or at odd angles.
- During the two jabs of Shura Finisher you dash forward slightly. This is forced movement.
- While Shura benefits more from a 9/7 or 10/6 stone more than any other class in Lost Ark, that shouldn't deter you from playing him even if you can't make one. He's a very solid choice even without it.
- Of course, unsurprisingly, both builds of Breaker are very strong in equalized contents. Shura doesn't have a specific gem dependency though it is harmed a little bit more by using set level 1 more than other classes due to Shura Finisher's crit scaling.
- Breaker does not currently have a weapon skin that looks like just bare fists. At the time of this edit, most of his weapon skins are kinda bulky.
- I only used Protection rune on Flash of Light when paired with Prepared Attack. Prepared Attack doesn't innately have a shield so the shield on the rune let me absorb pretty much most attacks when retaliating with Flash of Light. These days I mainly use Ultra-Close Attack since I've gotten used to the existing content without need for the push immune.
THANKS FOR THE IN-DEPTH GUIDE
the pinned msg and the video with skill and gems and tripods doesnt add up at all. xD Zeffre nova takes Galewind from Uppercut,but at Tripods setting in video Uppercut doesnt even have galewind xD
@@Nopkllz He says at that timestamp that instead of using C&J you would use Epic Galewind on Uppercut, Leg Bleed on Crater Strike, and a Rare Quick Recharge on Sweep.
@@Nopkllz Sorry, it's a bit inconsistent because the video shows a C+J set-up, which I normally don't use but is more popular in Korea due to having a higher potential for cycling speed. I play triple QR personally so my recommendation was based off of that.
For Zaffre nova is it lower dps then upper cut in the new build. Do I still keep a damage gem on uppercut?
This is the most in-depth guide i've seen so far. I wouldn't see it from someone else than you Saintone. Thankyou very much for all the hard work you'd put in!
for free
yup for free xdd
Great video Sain, and big props to Lustboy on the editing.
These styles of videos are a great insight to the way one should come about to play a class and are very helpful; the sorc counter build video was fantastic especially with her current state.
Ps. hope that the next LoreArk also comes out soon
Editor deserves a raise
Editor finished this just in time before his month long vacation to Japan starting tomorrow!
watched this OVER my fave anime show even tho i have no feeling of tryin' this class because it was just that GOOD! Great eye art/beastly editing Lust/Glorious info! Ez to take in and entertaining! Loved the back history u threw in there and references
Really Well Made Video
You're always the best at giving the most in-depth guide on a class. I wish we could have it for all classes!
thank you and Lustboy for taking the time
This class is it man, so good so fun so satisfying, thanks for the guide Saint
YES! Thank you for this Saintone
Awesome video. Exactly what I hoped for.
Need to test the Sequence breaking myself to see if I understand it correctly and may have some question about Tripods, but that's only after the release for EU/NA. For now this really seems to show everything important.
Btw. I think the strongest Defense skill still goes to Destroyer's Endure Pain.
But the Breaker's Shield option to be used during other skills can sure make this into an argument.
This is a masterpiece of a guide! Thank you so much Saint.
i need a guide like this for the other engraving :O
i go to the Fist-Build, but the Vid was still interesitng :O
I really appreciate the uniqueness of the melee attacks being the primary source of damage, I am Wardancer Main. I will make one on NA.
the best guide I've seen!!! Thank you very much
Great guide can't wait to play the class very hyped
can't wait to make mine when it release in the west! thanks for the guide!
Awesome stuff thanks Saint!
At 3:30, you mentioned that Self-Defense Fighting is the 'most powerful defensive' skill in the game. Does this make Breaker, as a whole, a lot beefier than Gunlancer and/or Artillerist? If Breaker is beefier than Artillerist, whilst also retaining much power, I been thinking of main switching my main DPS from Artillerist (am Paladin/support main). The reason I ask for this is because I am an older player with somewhat slow reaction time (can still do around 70% to 80%~ parse of my personal Trixion in most fights) and am decent at best.
I'm not sure about beefier in a pinch. Those classes can soak a lot more in a singular instance compared to Breaker. SDF is the best defense skill in my opinion because of its versatility and frequency rather than how much it can absorb.
Thank you very much for the guide.
Thanks Saint! been waitinf for this for weeks hahaa
Just a question about the 2 builds, im main swapping so im looking at going the 6 dmge build becuase i just love the cork screw punch so much. but what is the difference in cool downs that allows for the smoothness of the 5 dmge gem build vs the 6. Sorry for the broad random question,
A base cooldown of 18 seconds for Cheongwol Dance (6m) vs. 12 seconds for Eradicate (5m). Some players already raise concerns regarding shock skills bottlenecking meter generation, especially in 6m set-up, so for these players they sometimes elect to drop a Stamina cooldown gem (Lightning Strike or Meteor Fall) in lieu of having a cooldown gem on Cheongwol Dance.
@Saintone hmmmmm. This makes it so hard to pick haha. Cause I just love that corkscrew blow quite a bit.
Is it much slower to get into form?
@rammanjames Not really no. It's faster by 2-3 seconds at best. Eradicate only becomes really worth it when you can do 10+ punch cycles in a single fight since at that point it'll usually earn you another Shura state activation overall, or just better timings on certain fights. The later raids like Thaemine and Echidna tend to be longer though, since ideally 10 activations besides for the opener is around 6 minutes.
@Saintone awesome. Thanks for the reply and the speedy ones at that.
I'm going to go the 6 dmge one and see how I go. Been saving 10s for while so time to go all out.
I'll be main swapping from destroyer as I am a huge hajime no ippo fan and sadly a Lil mac enjoyer from smash
Such an amazing guide. Convinced me to make a breaker in march. Would ever consider doing a guide on AT scouter aswell l? Would love to see that!
Lets goooo, been waiting for it
i'm still confused about Asura state flurry. So i have to rapidly right-click but not to hold right-click?
When you activate the state, start clicking. Let go of your auto attack key after the identity bar reaches ~70-50% is remaining and wait until you see your character do a heavy hook. As soon as you see the animation for the hook start, start clicking again. The speed of the clicking isn't important, just that you click. But if you can go faster, there are some minor benefits speed-wise.
Apparently ditching keen blunt 3 for adrenaline 3 is better if there is no party crit synergy according to inven sources - crit 1760 Adrenaline 3 nets you 1.5% more damage than crit 1800 KB 3.
That is listed as Mid-Progression Build.
Great video as always, I'm really excited for the class, but I think the Attack input rate thing is kinda stupid. It doesn't make the class more "skillful" if that's what they are trying to do, it just makes it annoying and I suppose most people will just find a way to play with a macro or something.
to be clear, which parts of Z have push immune?
- Z activation
- the punches before rapid punches
- rapid punches
- finisher
is it all of those?
The Z activation as well as the rapid punches and finisher.
So that’s what u were doing for the past month- good stuff
Thanks for the guide...very informative 👌
Awesome guide as always Saint!
Can't wait to explore this class after playing with so many female chars... Bro, his shield is broken!
Smilegate really did a good job on this one, it looks like was inspired in one of my favorites characters from King of Fighters, my plan is to do a cosplay skin with him... and maybe I'll swap to my main too.
For hell mode setting do you replace RC with KBW since we rely so much on feast and wine? I assume yes but I figured it's safe to ask. I also feel like I'm more bottlenecked when trying the fast Nova build over Obliteration/Eradicate, it feels like I spend a little more time waiting for stamina skills than I'd spend waiting for them with the other build. Am I playing wrong if that's the case, or is it normal due to the CD gems and shorter cooldown on nova? I love the class, it's the most fun I've had with the game since release.
Yes, also lower Swiftness in general and lower Yearning set.
I think the latter is normal because you have more shock frequency and no Crater Strike gem. But it should feel relatively balanced out compared to the other build that has a semi-long shock bottleneck at some point.
@@Saintone Thanks a bunch 🫡
It was one of the few things that i wondered how hard you would be punished if you cycled the "wrong" skill in the rotation 🤔
Not really punished. It might just slow down how long it takes for you to fill your identity by a few skills, which isn't a big problem.
Appreciate for ur and editor work
Awesome guide.
I'm not sure I completely understand the idea behind the sequence breaking, though. Why does interrupting a sequence midway through result in more damage? Or in other words, how does it allow you to do more punches? I've rewatched the segment at 19:30 a few times but I'm not sure I understand the theory behind that.
Really excited to play the class but also a bit worried about the mouse button spam required to play it. Hopefully it doesn't strain the hand too much.
You don't have to spam that rigorously to net increased damage.
It just results in more overall punches and two finishing hooks. A finishing hook can deal as much as 10x damage of a singular jab.
It also seems to occasionally extend Shura state slightly past 6 seconds for whatever reason, which is what sometimes causes the +25% net damage gain. That part still needs research as to why it happens.
I see. Thanks!
16:10 @Saintone what do you mean by x2 stacks?
damn, i'm definitely making a King Fist Breaker but this spec also colors me interested. might make 2 chars after all. Great guide!
Every thing you might do an updated guide for t4 in the future?
How does he feel when compared to destroyer's RH tankiness? Can he trade blows with enemies or does he have to constantly keep avoiding damage like other classes? I know you mentioned the shield but can you really rely on it with frequency when there's a big bad raid boss in front of you?
You won't have that shield on for >50% of the time so you just have to be mindful of when you have to back out. And you can sometimes survive without it with your identity if you have supporter shields anyway since you have push immunity while punching.
@@Saintone Thank you. I'm a DT main so I'm really curious about breaker.
Animations are much better and since its a new class it is more in line with the current game. However if there's one thing I love about the destroyer is the sheer "fuck you" attitude towards bosses by being able to tank and deal damage reliably, even while some dangerous mechanics are happening. So I'm now sorta of wondering if breaker will be able to scratch this particular itch and possibly become my new main..
@@kazuesan33 When your Self-Defense Fighting is up, you can definitely feel that way, but part of Shura is times where you're not quite as durable as a Destroyer or a Gunlancer. You make that up with really fast normal attacks and higher mobility.
Great guide!! Looking forward to Breaker release here in NA. But quick question. Someone on your stream asked once if the support dps buff affected breaker's auto attack and you, at the time, didn't know the answer. So I was wondering if you have an answer for that?
Oh that's odd. I don't think I would've ever answered that question like that. Of course the supporter buff increases Shura Finisher!
Thanks for the response. But ya, it was something like a month, month and half ago, so I was going off memory as to what I thought you said when that person asked that question.
hi saint! ive been looking at breaker and i am not sure if its the class for me. i love the scrapper class and i play both shock and tai scrapper. recently since tai has been better and more comfortable, i have been liking that more and i find that shock is difficult to play due to the awkward timing and ability usage to build your identity. because shura breaker looks a little slow would you compare it to shock scrapper? or do you think that it is more akin to tai since you have so many mobility skills? breaker looks so cool so i am hoping for some insight to this so i can see if i would enjoy playing breaker! Thanks so much!
Shura is like Tai Scrapper in terms of pace but from the front except you have a strong nuke mode every 25-30 seconds. The damage outside of Shura state isn't as good as Tai but the pacing of the skills is still very fast. I think if you want a front attack Tai build this is definitely the choice for you.
ok! thanks so much saint! im excited for the breaker release :D@@Saintone
not sure if i missed this but does the sura finisher flurry last for as long as it takes for you click your mouse or is it a set time? thankyou for this amazing guide and look forward to breakers release in the west.
If you just hold the button down it's about the full 6 seconds. If you rapid input you'll finish noticeably before it ends.
I get crit helping shura finishers damage but why does swiftness have low priority when it reduces cd and increases attack speed? Wouldn’t you be able to cycle skills faster and get shura finisher more often?
It helps a little bit with that and Raid Captain efficiency which is why it's still the secondary stat. But it's uses when you're actually in the Shura state are really limited which is the main problem with it's lower scaling.
But wouldn’t higher swiftness mean going into z burst more often leading to more damage?
@@stormrzaszutak9401 Not enough where it makes a significant difference. You have to all-in on crit anyways so your only sources of swiftness are necklace and bracelet. Which you're going to get on necklace anyway. So ultimately it's the 120 potential on bracelet or not which makes pretty much no difference on how much Shura states you're going to get in a fight.
Actually so then I have a question since precise dagger reflects on the advance stat page would you recommend it as an alternative 5x3 selection? Or is the -12% crit after elixir still not worth?
I think it's not worth because it's overkill for lesser gain. You already shore up a ton of crit between your accessories and the Entropy set that it's essentially not worth it when compared to the high value Adrenaline has.
Hey I’m a bit confuse on the skill priority/rotation part of your video what do you mean by 2 stack of emergency. Is that a sura skill buff?
Emergency is a skill that can hold up to 2 charges, so even if you don't cast it off cooldown, it will continue to generate another stack. That makes it not urgent to cast if you only have 1 charge.
Thanks for showing which type of gear we should use very informative lol
Speaking fast :O
Thanks a lot for this video
Tried to not make the video too long!
Hey Saint, great video thank you for that. It even hyped me more for Breaker.
One Question I would have regarding the Engraving choice.
In the build with 5x3 Adrenaline you overcap on Crit by 3% (with all 100 Qualy and so on I suppose) which gives you a total of 103% crit rate.
Are the 3% which are over the 100% also utilized with the class engraving?
I'm planning on doing a 5x3 +1 Set up with Level 3 Adrenaline, Level 3 KBW +1 Ether Predator does this makes sense, or do I have "wasted" ressources?
I hope the question is understandable ^^
The 3% isn't utilized. If you want, you can settle for lower quality accessories or something like a lower crit necklace to drop 3% to keep things more budget.
Was the set to use discussed? Where can I find in the video?
Saint, great video! However, you chose the wrong build to make a guide on. I believe you meant to make a Kingfist guide. But in all seriousness, thanks for taking the time to make this! You will always be the real Lost Ark director. Sincerely, (aka)Writerwrites
LETS GOOOOO DIRECTOR SAINT.
amazing video, thankyou
Hey Saint, I didn't see anything about SawToothBlade being good or bad, any advice on how this effects the class?
Great video btw. Just began the process to main swap to breaker, it's everything I wished Scrapper was, but it's better.
Thanks for the guide Saint, at 18:22 does ping play a huge role in the basic attack input rate? Im playing from SEA so I have around 170 ping.
Ping may affect this a bit, but it's bearable. At 170ms you should be fine.
@saintone very usefull video my dude. But i'm only a pvp enjoyer (shock scrapper main), so i would def love a shock breaker pvp guide, with point distribution, skillset and combo explanations.
Thx for your content my guy!
19:21 how can you do it with sequence ?
Been hearing that a lot of people are taking Cheongwol Dance and going 1-1-2 for meter gain. Is this more optimal than going for eradicate 3-2-2?
1-1-2 Nova is a build a build that I made a couple of weeks ago and has been pinned for a while!
@@Saintone oh i’m sorry i must of missed that. Would you say that build is in general better than others because of qol and meter gain? Or would you still recommend eradicate for the quickest rotation into identity? Thanks for your help as well.
@@Squall609 It has advantages and disadvantages. Looking back in hindsight, I'd probably move the CDR gem from Crater to Eradicate (something normally no one does) for better cycling. Nova build has lower cooldown when there's always something to hit and Eradicate has better cooldown if the boss frequently becomes unavailable off the map.
@@Saintone Thanks so much for the info. i’ll just switch between depending on the fight then.
Great video sir. However, I do not find myself as excited as I once did after watching this video about playing the class. I typically prefer swiftness characters with consistent/constant damage instead of burst windows. Burst classes tend to feel punishing for me.
I think you can reconsider.
Classes like Sorceress, Punisher Slayer, and Full Moon Soul Eater can definitely qualify as burst. So much of their damage is compact into their identity state windows in general, with very little interaction outside of that.
Breaker qualifies closer towards a Surge Deathblade, where around half the damage is the identity, and the other half is coming from outside your identity. But unlike Deathblade a few of your hits are large, singular numbers mixed in with plenty of smaller ones which give the feeling of a high impact swiftness playstyle.
Something to consider. I play Igniter Sorceress for a long time now and don't feel like they are similar in that regard. If anything, Kingfist Breaker is closer to the burst playstyle you're thinking of.
@@Saintone Thank you for taking the time to respond.
What are your thoughts on Punishing Wave instead of Nova/Obliteration?
Punishing Wave does good damage but can't really replace a Shock skill because the identity generation tends to be Shock bottlenecked. It'd hurt your damage in the long run since you wouldn't be able to enter the Shura state as frequently.
What's the best way to use atrophine on sura breaker? before the indentity? maybe after breaking the sequence, start over then atro, ultimate identity again? idk... Am i overthinking it and I should just use atro right before identity¿?
I think you're overthinking it. I map out Atropine to specific moments in the fight. But I try to use it with double Awakening + Eye of the Storm at highest priority. Otherwise any full sequence break with as many of your normal skills works well too. It depends on the encounters and what damage windows are available.
@@Saintone awesome thanks :)
Well that does it, as much as i hate front attack classes the Shura build looks way more fun than the spec one.
Good Video, i come back for Breaker to LA. Hope it gives me joy :)
I hope so too! It's a very fun class.
would it be tos to build mouse wheel to right click? that seems like the easy way to do the 4.5 second string
Honestly I wanted to do this but I couldn't get it to work because Logitech GHub doesn't let you rebind the mouse wheel strangely enough.
I was also worried it would have conflicts with the in-game zoom-in so I gave up.
@@SaintoneI have a g502 but idk what mouse you have but ghub does have a macro editor and you can set it up so it only activates while holding. I’d assume you can use it the same way only because I use a space spam macro for water escaping in akkan and voldis, maybe you can use that assuming you don’t mind using a macro?
great video ty
isn't an auto clicker bannable? if you aren't interested in being penalized whats the best method to get all your hits in faster? spam clicking and using the auto attack key on the keyboard?
You don't really have to click that fast. As long as you click at all.
Ty for the guide..
one question which build is better
mid-Progression 1 or 2 it depend on what
Mid-Progression 1 build is better if you're able to build the EP stacks. For endgame contents, it should perform better (e.g. prog Thaemine/Echidna). Some people really hate playing with EP though so Mid-Progression 2 build is also listed.
Does asura breaker benefit from lvl 55 and 60 breakpoints (increase Z punching dmg?) like barrage or demon sh?
Yep!
I like how you move your character to match your voice. Nobody does this anymore....
This is a really great guide but i dont really understand the numbers at the Tripod Acquisition Priority. Could someone please help me out there?
What are orange crits? I saw in the vidoe the classic yellow crit but also somethimes orangs crits. Whats about tha?
The orange number comes from a special effect from the Transcendence system that releases with Thaemine's raid. When you progress this system far enough on your pants, you trigger a flat amount of damage once every 30 seconds. It's represented by the orange number.
personally which skill u like more, Obliteration or Nova?
Obliteration felt a little more comfortable to use since it's so fast but Nova has less downtime for better cycling so I've been using Nova.
I'm using Nova too but I don't have gems in that skill and I have it with 112 tripods, do I need to put some gems on it?@@Saintone
@@angeloreyes8564 Recommended to use a cooldown gem with this set-up. No specific level.
i have all gems lvl10, i still using 112? or 111 better with high lvl gems?@@Saintone
Thank you bro
Does crit from circulate increase dmg or is it null like precise?
all sources of crit chance that are shown in your details work.
Why is there no "how to be a sister fister" section?
Demonetization.
probs too late to get a reply on this but does anyone know whats the difference between cd gem on green uppercut icon skill, yellow counter skill, and blue circly skill. I've been looking on loaoa and it seems like top breakers have different cd gem setups.
Just depends on your preference.
Some feel like the shock skills are the bottle-neck so they remove the yellow counter skill one to put it on a shock skill. Some people use the blue circly skill and put it there in that case. Some don't because it's the lowest contributor of the shock skills in terms of damage contributions.
is there a specific gear set that i should be using?
Entropy!
@@Saintone thank you mr one punch man
what armor set should i use for the build ??
Entropy.
Thank you
Hello Saint, What's the name of your skin that you are using?
Thank you so much for this guide.
LOTS OF TALKING? About my new main? YOU KNOW IT
I’ve been waiting for a front brawler(high skill cap but faster and less animation locked than destroyer, ~50% damage in identity so being out of burst still feels good, appropriate destruction, skill required (auto cancels helps here adding push immunity as a skill is also hype), AND YOURE GONNA TELL ME WE USE 2 COUNTERS?!
YES PLEASE
Edit: Just finished. Incredible guide.
veeeery good editing, probably best for lost ark content and of course the info and explanations are on par. thank you !
Best skins for Breaker? Thanks for the great video :)
Haha I'm still working this out myself. Currently rocking the Little Mac look for old Punch Out fans.
Does enlightenment on bracelet work on sura breaker?
It does not! Your skills don't generate identity, your engraving does.
@@Saintone oh thanks for the info
Is there a suggestion for click macro
Unfortunately, I don't use one, but I don't think you'll have to ask far to find one, especially after the class comes out.
Could you elaborate more on the basic attack input rate & sequence breaking tech?
I currently main GT destroyer and for my auto attacks in hypergravity I just hold my left mouse click (auto attack) to attack, but it seems that Shura breaker attacks faster / would complete a sequence of auto attacks + the final hook faster if I am spamming my auto attack key + left click? In regards to one Shura "sequence" and the duration of the Shura stance, is it just a matter of how many "sequences" you can fit in per Shura stance?
And at the normal or expected 123.3% + 3.5% would just holding my auto attack key result in only one sequence per Shura cast vs if I spammed the auto attacks I could get more in? Sorry for the jumbled wording I'm a bit fried right now @_@
For the sequence breaking tech, is this starting one sequence, ending it early by letting the animation reset, and starting a new one to get more of the faster middle jabs but sacrificing one hook? Really excited to try breaker out since I love the front attack playstyle! Thanks for the guide! ㅋㅋㅋ
That's right. In the case of Shura, if you just hold down the auto attack mouse click, it's noticeably slower compared to rapid inputs (either with mouse or the basic attack keyboard assignment). If you just hold down the mouse button, you'll never be able to fit in additional punches beyond the standard 57.
Sequence breaking is just as you described it. In the middle of your 57 punches you stop early to begin the animation again from the beginning, and it results in more damage done. You let the ending hook happen in both sequences, since it's so powerful!
So does the ending hook occur when you let the animation end? it just automatically inputs it as the final swing and that's where the extra damage from sequence breaking comes in?@@Saintone
@@fluquor Once you stop inputting the basic attack key, your character will try to finish the current sequence with the hook.
@@SaintoneSo stopping the input for auto attack result in the stronger final hit.
Does it also mean we are unable to move unless we spacebar? (animation lock for the last punch?)
Noted! Last question, about how fast do I actually need to click to get my sequence down to the 4.5 seconds? Thanks so much for your help!@@Saintone
Pretty sure GT destroyer also builds gauge by punching the air
It only builds if you have the orbs to use on gravity skills. But you can't generate those orbs from the air
A Destroyer can correct me if I'm wrong, but cores can only be obtained on hit whereas their Hypergravity identity gauge is obtained on core expenditure.
@Saintone correct. So if you have orbs from previous. You can spend them and gain gauge. But you need to hit something with blue skills in order to generate "said" orbs.
Destoryer does have a single skill which does not need to hit anything to generate orbs, endure pain (generates 3). The issue is that it has a 30s cooldown so even with high level cd generating meter out of thin air will need over a minute and probably closer to a minute and a half.
@mr.fearstricker6764 as a main destroyer I can tell you this is incorrect. Endure pain must hit an enemy in order to generate 3 orbs
How to make a sequence break? I don't get it
Does breaker have any window with gage gain reduction like Destro or GL
Yep! During Self Defense Fighting.
how can i get asura's path? i only have brawl stance :/
Hey, i only see sura breakzr is king fist si bad?
Kingfist is still very strong. For many people who try Breaker, Kingfist will actually be the stronger of the two builds.
Do you know when is the release?
Sometime in March.
5x3+1 ep = raid captain is better then kbw always?
Mike Tyson Punchout skin super dope
Nice video saint , making it as an alt with 6 lvl 10 gems , ready to rock and roll :)
19:30 @Saintone how do I do sequense breaking? is there a button to send a finisher or I simply need to unhold the autoattack? Please help Saddies
Is a macro for fast AA legal in LOST ARK?
I won't tell the cops on you.
can i got CD and 1 adren instead of using KBW?
You could, though I wouldn't recommend it. You can sacrifice some damage and it'd still be a powerful class. Some people may judge you on inspection as well.
Please do king fist next
I can't, I don't know enough about Kingfist to do that.
Can you do Crit Rate over 100% in lost ark?
Crit rate over 100% doesn't do anything, it just becomes wasted stat.
why no hellmode coverage this time :(
I didn't know what to say. It's very good. But outside of a few exceptions usually most good on-farm classes tend to also be good in Hell.
ty