Pathfinder 2e: COMBAT & TACTICS Vol. 3 - ATHLETICS EDITION (PART ONE) !!!

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  • เผยแพร่เมื่อ 13 ก.ย. 2024
  • This week on the Knight Life we introduce a new series to the channel: Combat & Tactics. Each volume of this series will focus on a series of tips, tricks, or tactics to maximize your combat potential in the Pathfinder 2e game. In Vol. 1 we start off with the basics of how to use movement to maximize your offense and defense on the battlefield and start to pull back the curtain on the underlying mechanics of how combats in PF2 work and should be approached!
    Our Combat & Tactics series continues with Volume Three ! In this edition we cover the use of the Athletics skill in combat! Critical to battlefield control and positioning, we cover the first two (of four) uses of the Athletics skill on the battlefield: shove and trip!
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ความคิดเห็น • 127

  • @TheNeoanomally
    @TheNeoanomally 3 ปีที่แล้ว +10

    "Like in a movie" 🙌🙌🙌

  • @cheezeofages
    @cheezeofages 3 ปีที่แล้ว +54

    The math behind Assurance makes Assurance in Athletics fairly consistent against enemies lower level than the party (which is the bulk of things you will fight) so you can just throw it into a third attack and ignore MAP on it if you are confident the enemy is lower level than you and you do the right one. This makes the Bola one of the stronger weapons in the game as it has Ranged Trip, Assurance ignores all penalties, your ability score is irrelevant with assurance, and proficiency doesn't RAW affect the ability to trip with it. Thus as a third action you can just chuck out a ranged trip with assurance to see if it works from a safe distance. If it works, you know their REF is pretty low, so you can keep using Assurance to trip them and everyone knows his REF is low. Plus the Bola is actually not a bad thrown weapon either. The only thing holding the weapon back is the rarity.

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +16

      We are going to cover Assurance in part two! The video ended up being like 50 minutes long; so I split it in half. As you noted Assurance has a range in which it is pretty useful; ended up doing some analysis on it prior to this video and will probably share the finding in a separate video. Your bola idea is a fun one; although you would need to spend an action to draw the bola each round as well correct?

    • @linus4d1
      @linus4d1 3 ปีที่แล้ว

      I was going to mention Assurance as well. I absolutely love Trip. That and Frightened are probably my favorite tactics, and especially if you combine them.

    • @CMBlessing81
      @CMBlessing81 3 ปีที่แล้ว +8

      @@KnightsofLastCall Yes, unless you have Quick Draw.

    • @scottnolan2833
      @scottnolan2833 3 ปีที่แล้ว +1

      BUT, you’d have to spend an action to draw the bola, a second action to throw it and a third action to put your hand back on your two-handed weapon.

    • @cheezeofages
      @cheezeofages 3 ปีที่แล้ว +4

      @@KnightsofLastCall It's not for everyone, but if you are going free-hand style anyway it can be good as you can just have one out and do your thing then just whip it out there. Sometimes you might even lead with it. Quick Draw is helpful for this particular tactic for getting a weapon or shield out afterwards.
      The action efficiency of retrieving one to throw is also kinda debatable as to whether it's really bad or not. If it works that Assurance Trip technically reveals valuable information that can be on tier with a recall knowledge. I mean, you auto-tripped it with a somewhat low number. You just revealed a big weak point. Less so if it fails, as you only confirm it's got a decent REF. But if it doesn't look agile, then it must be of decent level to resist it right?
      A fun spin I used on this once was a wizard that was a bounty hunter, since your ability score doesn't matter for assurance, I favored restraint and REF spells and would use my third action with an in hand bola I tended to have out when moving between rooms. Keeping Athletics decent that Assurance trick had as good as anyone's chance to work and it had the extra benefit of helping with getting around.

  • @introneurotic
    @introneurotic 2 ปีที่แล้ว +12

    I just want you to know, this series on Athletics, Aid, Delay, and Bonuses/Penalties changed the way how I looked at PF2e. I GM a game with my players and after watching this series, I gave my players a PowerPoint presentation on how we were playing PF2e like we were playing 5e. The dynamics of how 2e made combat more interesting and advantageous for players with all of these teamwork level mechanics has made our games WAY more interesting.
    Thank you for doing this series, it was a pleasure to watch.

    • @KnightsofLastCall
      @KnightsofLastCall  2 ปีที่แล้ว +1

      We hope to bring it back soon!
      thanks for the kind words :D

  • @zoulsgaming9455
    @zoulsgaming9455 3 ปีที่แล้ว +27

    On a more serious note, having finished the video i think the huge glaring part of this talk that was missing was all the options to make athletics checks more common, which is one of the main paths of the fighter, brutal shove, combat grab and more really leans into this, where you both gets an attack AND the athletics move, or gets to ignore requirements (such as brutal shove and knockdown i think its called), barb and monk also has things to deal damage when they succeed on a grapple check.
    Personal favourite absurdity of athletics is fighter with combat grab, level 2 feat, if you hit on second attack then you also get them grabbed, so trip on your first action, and combat grab on your second, if both succeeds the target is both prone and restrained, meaning that they cant stand up before escaping, if they dont then they take -2 to attacks and are also flatfooted, and if they want to get out and stand out AT WORST the enemy loses 2 actions, 1 map, and gets smacked with AoO. all this by level 2.
    But i definitely never thought much about before how certain classes are better off using athletics instead of damaging just due to damage differences, makes alot of sense, in the similar way that weapons matters less for rogue because of sneak than for a fighter.
    BONUS: In regards to shield not having shove you should look up "rescuer's press" from lastwall sentry archetype, it gives you shove with all shields and other benefits, i would totally recommend just turning that into a fighter feat as the same level if one wanted to dedicate to it.

    • @nicholasromero238
      @nicholasromero238 2 ปีที่แล้ว +4

      Something that folks also dont consider is that athletics scales higher and faster than attacks, which makes them more accurate. While most casters dont want to be in melee, a druid could hypothetically be there every so often, and casting a save spell and tripping is much more likely to yield more deadly results than a spell or an attack.
      For classes not named fighter or gunslinger, athletics also hits a higher proficiency than is possible for their attacks, which makes it more accurate as a second attack than a second strike, making it nice for precision rangers, swashbucklers and in vestigators who only get the extra dice once a turn typically

    • @lucasaraujo5856
      @lucasaraujo5856 2 ปีที่แล้ว +8

      You can now add shove trait to shield as an augmentation. This is from the grand bazaar.

  • @blueberrydetective7323
    @blueberrydetective7323 3 ปีที่แล้ว +14

    Great work everyone! I hope you don't forget grapple as it's a pretty dope defensive maneuver.

  • @benluther1824
    @benluther1824 7 หลายเดือนก่อน +1

    note on the buckler thing. you could use the free hand to grab trip etc. however you cannot do that and always use the raise shield action. the hand could do one or the other. hence the advantage of the buckler. also being a monk

  • @TarrentheShaded1
    @TarrentheShaded1 2 ปีที่แล้ว +2

    Grapple is pretty good when used on casters. Not only does it make them flat-footed and immobilized, but the DC 5 flat check needed to use manipulate actions can disrupt spells they try to cast. It can also burn their actions if they try to Escape, and most casters are going to have a lower Fort DC, making Grappling even more efficient.

  • @ChibiTails
    @ChibiTails 9 หลายเดือนก่อน +1

    Thanks to the release of Treasure Vaults, shields can now get traits like Shove, Trip, and Disarm! All you have to do is use a shield augmentation instead of a spike/boss, and potency runes applied to it will still buff your trips et al!

  • @gunter43
    @gunter43 3 ปีที่แล้ว +12

    If you're using a weapon with a trait for one of the maneuvers, you can use it even if you don't have a free hand.

  • @davidrinehart7415
    @davidrinehart7415 ปีที่แล้ว

    Hirts Arts! Those are so great...

  • @jbj1130
    @jbj1130 3 ปีที่แล้ว +7

    You might end up covering this, but combining athletic maneuvers between party members (or being a monk with mixed maneuver feat), can be pretty devasting.
    If you have someone trip an opponent and then someone follow up with a grapple, they can't stand up until they break the grapple. And if they attack while prone (or use an attack to Escape) they take a -2 penalty. So if you trip and grapple an enemy without an athletics or acrobatics score, they will need to Escape at a -2, then stand, and then can use their final action to finally attack at MAP2.

    • @cheezeofages
      @cheezeofages 3 ปีที่แล้ว +1

      The penalty to attacking while prone does not apply to things with the Attack trait that lack an attack roll. This was confirmed in a Q&A on How it's Played.

    • @kevinbarnard355
      @kevinbarnard355 2 ปีที่แล้ว

      @@cheezeofages That still forces the question, does using your unarmed attack modifier as a check count as an attack roll? That is exactly what Escape presents us with and Mark's response in that video didn't address that point. It addressed the point that attack penalties don't apply to skill checks.

  • @stevedrexler3999
    @stevedrexler3999 2 ปีที่แล้ว +6

    I'm running a Pathfinder 2e monk who carries a shield in one hand. He uses one action to raise shield for the bonus to AC, another action to close with the enemy using his improved movement rate, and then hits them with the Flurry of Maneuvers feat to both trip them and then grapple them. They need to break the grapple before they can stand up. That wastes two of their three actions (break grapple / stand up). His buddy is a fighter with AoO who hits them when they stand up and he's planning on taking the Stand Still feat to get one when they try to stand. If they try to attack him while prone they take a -2 to the attack. Also he has the Shield Block feat to reduce damage if they hit him since he's usually standing next to them.

  • @gmphiljuth
    @gmphiljuth 3 ปีที่แล้ว +7

    Dudes, breaking down the action economy tradeoff of trip and shove was so excellent. You guys alluded to it, imo trip and shove particularly rely on creative map design to really shine. Creating situational incentives to increase the risk/reward of those skills makes more memorable moments

  • @selfconfessedcynic
    @selfconfessedcynic 3 ปีที่แล้ว +5

    I think my favourite moments from this video were "mission"/"match" and "okay, so long as you know you're wrong" haha
    @Nick and Bob - never change. XD
    Oh, good idea to do a part 2 where you talk about the other options in depth! Also points if you bring up more of the class abilities / weapon traits that enable these.

  • @randydettmer1159
    @randydettmer1159 3 ปีที่แล้ว +2

    The Knight Life does it again. For someone new to Pathfinder 2e, you guys are a fabulous resource. There are few content creators that break combat down to using minis on a battle map. I love this series and can't wait for more! Keep up the great work. (You are even making my D&D 5e play better!)

  • @liamcage7208
    @liamcage7208 3 ปีที่แล้ว +4

    I like Pathfinder 2e more and more as time goes by. The P2e action economy is genius in game. Coming from D&D learning to take full advantage of the action economy, the variety of ways that it can be done add so much to the game. In D&D you really just stand there and roll dice until someone dies, battlefield maneuvering isn't really a thing there.

  • @cmeast
    @cmeast 3 ปีที่แล้ว +2

    Solid video, looking forward to the next part.
    One thing relevant to the discussion is that most martial classes get access to the critical specialization effect at 5th level and this basically gives you certain athletic actions for 'free'. For example the flail class of weapons will knock an opponent prone on a critical hit. Nick would be happy to know that with crit specialization, getting a critical hit with a shield bash does shove the opponent back 5 feet so the game does allow you to shove enemies with your shield, though only as a result of a critical - there are feats that give this option though.
    For Bob, he might consider switching to a polearm weapon as they allow him to reposition enemies by 5 feet on a crit; allowing him to 'hook' his enemies in, and many of them have feats that allow other athletics actions too.

  • @GabrielMPaixao
    @GabrielMPaixao 2 ปีที่แล้ว +4

    I found this channel because of he other Combat & Tactics and I'm loving it. You guys are doing a great job and you are very charismatic

  • @RekijanGaming
    @RekijanGaming 3 ปีที่แล้ว

    I just love seeing the gears in Bob's head move when he fully understands what the GM is explaining :D

  • @jakubczeczot8500
    @jakubczeczot8500 3 ปีที่แล้ว

    I like how you explain those tactics with examples, everything is so obvious, but somehow I don't remember about it and how if benefits the team.
    You remaind about the options, and make them so easy to understand and remember.
    And it's your "small talk", no stress, just you guys are having fun talking about it and this is the best part!
    You are the greatest!

  • @bokajon
    @bokajon 3 ปีที่แล้ว +1

    Excellent show.

  • @feelingfuzzied9942
    @feelingfuzzied9942 3 ปีที่แล้ว +2

    1- gauntlets have the free hand trait. You can dual wield technically, while using maneuvers just fine.
    2-. Athletic skill useage is really meant to be a utility option, not something you do every single round necessarily. On top of that it's a very tactical decision when used well. Example being, if you outnumber your opponents. If there were 4 of you and 2 enemies. That is 12 actions vs 6. If you spend one if your actions to trip them, it's 11 and 5. You can dismantle a couple powerful foes by simply starving them of actions.
    This is also why movement is important in 2e and not a lot of opponents will have an attack of opportunity to use.
    This is also why so many monsters have powerful 2/3 action abilities.
    Disarm is a bit too hard to use though. I'm ok with not truly disarming on a success. But I'd like it if the success affect carried until the end of your next turn or something. Or the opponent uses an action.
    But you can leverage some things better simply by delaying your turn as well

    • @cheezeofages
      @cheezeofages 3 ปีที่แล้ว

      It's also worth noting you don't need a gauntlet to have an attack that has the free hand property. Everyone has a 1d4 fist attack. The only thing the gauntlet does to it is make it lethal.

  • @nicholasromero238
    @nicholasromero238 2 ปีที่แล้ว +1

    My sister is playing a fighter that shoves as a main strategy. She uses a fauchard to get that reach shove, and the amount of control she exerts is crazy good.
    My players use this to shove foes away from the squishies or push them into harmful effects. While you guys mentioned pits, it also works for things like black tentacles, wildfire, etc.
    Trip and grapple are probably my favorites; both deal flat-footed, and control opponent's movement. Grabble is better for a tanks, and a surprisingly good aggro draw; it either forces the enemy to increase MAP ro get out (burning an action and -5 to attacks; a very powerful way to protect allies) or to just attack the grappler (keeping the damage on the tank and off the squishies). Most of the folks I play with who complain about 2e not having an aggro draw mechanic typically are the ones who don't use these kinds of tactics

    • @KnightsofLastCall
      @KnightsofLastCall  2 ปีที่แล้ว +1

      Right on; we cover a lot more on grapple in the next episode Vol. 4 and go into detail about how "being a tank" in the taunt/aggro sense in PF2 is really best done via Athletics/control actions like Trip and Grapple!

  • @andreasb6487
    @andreasb6487 28 วันที่ผ่านมา

    I am a new player to PF2e. Like first game coming soon. These videos are absolute mint. Thank you. Also.. as a 5e player.. I am excited to play pf… it seems like a more robust, better version of 5e. 🔥 thanks for the videos!!!

    • @KnightsofLastCall
      @KnightsofLastCall  28 วันที่ผ่านมา

      @@andreasb6487 I will caution that SOME rules have been updated in the errata and recent remaster that have occured for pf2 ... In some cases even changing the rule to more closely align with what I was suggesting back then in these videos :)

    • @andreasb6487
      @andreasb6487 27 วันที่ผ่านมา

      @@KnightsofLastCall Understood. I did get the new core and core 2 book. Thanks for the heads up! Appreciate it.

  • @bluerock7243
    @bluerock7243 ปีที่แล้ว

    Great content guys thanks. I'm kind of new to pathfinder 2e and loving it. Currently playinga battle oracle with amnesia and living vessel. Learning lots from you guys thanks.

  • @ericrobinson2611
    @ericrobinson2611 ปีที่แล้ว +1

    Big PF2 player and just discovered your videos. You do a great job with it. Would love to see more of the content.

  • @Ryan-rq6dx
    @Ryan-rq6dx 3 ปีที่แล้ว +2

    You guys are very thorough and i appreciate that.
    I have a battle oracle i like to play who uses trip and demoralize often.

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว

      Thanks; as I edit these videos I’m always like “OOOhhh we could’ve added more”. Honestly I could probably spend a whole hour on just Trip... but the TH-cam algorithm would eat us alive if we did that :(

  • @therealdemen247
    @therealdemen247 ปีที่แล้ว

    The value of trip shove and disarm is a reason I took Telekinetic Maneuver on my Bard that I'm playing for my first (and current) character. With the martials in my party not being well suited to the athletics actions (having a two handed weapon/two weapons etc.), and starting with T. Projectile and mage hand I kinda got behind the idea of a generally telekinetic character. I thought I might pick up the slack there. I've not pulled it off yet, but I am hoping to disarm someone, then use mage hand to pick up their weapon and fly it away from them.

  • @GryphonDes
    @GryphonDes 2 ปีที่แล้ว

    This series makes me stupidly HAPPY - and reminds me why I adored PF for so long :p

  • @Meryle25
    @Meryle25 ปีที่แล้ว

    I have a warpriest/wrestler kobold that uses her bite as her holy weapons and I LOVE using these athletic moves!! With her bite being an agile weapon, having the enemy constantly flatfooted makes triple attacking very viable! Wrestlers have feats that let you use things like grab and trip while also attacking for damage, using three of these in one turn basically disables a enemy.

  • @Eccelsed
    @Eccelsed 3 ปีที่แล้ว +2

    Such a pleasure to listen to your podcast during work, hope you guys keep going and gain many more followers.

  • @notadrummer03
    @notadrummer03 3 ปีที่แล้ว +2

    20:35 Scorpion: "Get over here"

  • @johnsullivan9254
    @johnsullivan9254 2 ปีที่แล้ว

    Just starting my first pathfinder campaign and absolutely LOVING and appreciating this series for tips and tricks

  • @BenA718
    @BenA718 3 ปีที่แล้ว +3

    OOO, is that a dire badger?! Great coverage, waiting for Part 2 for the Assurance discussion, and I HOPE also talk about holding your turn in order to maximize Assurance! :D (Edit 2: love the mini-kiting example here, always a good tactic if you have the room. KITING: IT'S NOT JUST FOR WIZARDS! lol)

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +2

      Technically a CELESTIAL Dire Badger :D

    • @Jercode1
      @Jercode1 3 ปีที่แล้ว

      What’s the dwarf mini with the hammer? The mini name

  • @neocalder1228
    @neocalder1228 2 ปีที่แล้ว +1

    really high production value!

    • @KnightsofLastCall
      @KnightsofLastCall  2 ปีที่แล้ว

      Thanks! We try our hardest to get good audio and video so that it’s actually nice to watch and listen to :D

  • @megavore97
    @megavore97 3 ปีที่แล้ว

    Definitely agree that thinking of athletics maneuvers as setup plays for your team mates goes a long way towards increasing one’s opinion of them.
    I’m playing a goblin shark instinct barbarian who makes it a habit to grapple and trip enemies, especially nerdy spellcasters. Higher level barbarian feats like Furious Bully & Furious Grab make it easier as well.

  • @davidwilliams4837
    @davidwilliams4837 2 ปีที่แล้ว +1

    GREAT video! Thank you.

  • @Erynus
    @Erynus 2 ปีที่แล้ว

    If i recall correctly the critical specialization of the shield boss is essentialy a shove.

  • @brianpolen2167
    @brianpolen2167 3 ปีที่แล้ว

    Bob wanting to grapple with the hammer makes me think of Ajax in Troy movie fight where he wrapped up hector

  • @robertcarter9535
    @robertcarter9535 ปีที่แล้ว

    A two handed medieval Warhammer… Essentially a great maul. Add a hammer on one side and a hook on the other… Imagine a carpenters hammer except big enough to hold two handedly and attack with… There’s no reason Bob the barbarian cannot use a great maul To hook on to somebody and pull them… It’s actually what’s a weapon was meant to do… Horseman would come by you would use the hook to snag onto them and pull them out of the saddle… This is exactly exactly what the weapon was meant to do… So yeah let’s Bob Pull
    With it that’s part of its design

  • @CMBlessing81
    @CMBlessing81 3 ปีที่แล้ว +2

    Athletics has been amazing, especially with assurance. It's easy to keep up with and even exceed your weapon proficiency (if you're not a fighter). Opponents who were a couple of levels lower (past 5th, if your Strength and Athletics are high enough) can be auto-tripped with assurance, even as a third action because MAP doesn't apply to assurance.
    The character I'm doing this most with is a ranger who has Disrupt prey. Combine this with a Fighter, and a Rogue with Opportune Backstab, and that's enemy getting up from prone sets off a chain reaction of attacks of opportunity against a flat-footed opponent. Better yet, the stand up action can be disrupted, causing the enemy to have to waste another action. Did I mention that for a lot of this campaign my ranger was using a war flail (which trips on a critical hit as its specialization ability)? It has since been replaced with other one handed weapons.
    Another awesome combo we discovered was shoving an enemy so that they were in position to flank the fighter ...who then used Quick Reversal. Better still, it was our Druid who performed the shove by using Hydraulic Push.
    There athletics combo I'm most proud of so far though was Assurance Athletics + Quick Jump = 5 feet vertical, Wall Jump plus Assurance Athletics = another 5 feet vertical (putting me next to the Air Walking enemy caster), followed by a successful Grapple. This drags the enemy caster down into reach of everyone because her spell can't support another 8 bulk, and makes her Flat-Footed.
    There are wonderful things you can do if you've got some imagination and work as a team.

    • @aventuraenlafogata649
      @aventuraenlafogata649 3 ปีที่แล้ว

      Just a reminder that Assurance does not add your ability modifier. It's just 10+proficiency, without any other modifiers.

    • @CMBlessing81
      @CMBlessing81 2 ปีที่แล้ว +1

      @@aventuraenlafogata649 I'm very aware. Thank you.

    • @gabrielhesson6767
      @gabrielhesson6767 2 ปีที่แล้ว +1

      @Javier Morales: Interesting that you didn't feel the need to remind anyone else about this...except a poster that appears to be female.

    • @CMBlessing81
      @CMBlessing81 2 ปีที่แล้ว

      @@gabrielhesson6767 I mentioned Strength when talking about using Assurance. That was a mistake on my part. I assume that's probably what he was referring to.

  • @notearz76
    @notearz76 3 ปีที่แล้ว

    Like the breakdown. Need more of them. Keep it up gents!

  • @londonmatthews9565
    @londonmatthews9565 2 ปีที่แล้ว

    Awesome examples. Super helpful to be able to take to my players as they learn the system

  • @Skaxarrat
    @Skaxarrat ปีที่แล้ว

    Today I'm going to start my first PF2e game with a Ripple Stance monk (+1 to trip). At level 2, I'm going to pick Stunning First (If one Flurry of blows attack hits, Fortitude save or stunned 1). At level 4, Stand Still.
    Tripping the enemy removes 1 action, failing a Fortitude save takes another action, and if I crit when they move, disrupts the current moving action.

  • @Kudagraz
    @Kudagraz 2 ปีที่แล้ว

    first content ive seen that really highlights these kind of combat strats. brilliant. please make more. and if you know of any other creators who focus on combat in 2E lmk!

  • @staceyross1355
    @staceyross1355 2 ปีที่แล้ว +1

    At 4:20 you say that you can't use a buckler to use attack actions, but I'm pretty sure that you can (at least, I haven't found anything in the rules that says you can't). You just can't raise the shield if you have a weapon or anything heavy in it.

    • @KnightsofLastCall
      @KnightsofLastCall  2 ปีที่แล้ว

      You are correct - I think my PF1 bias was shining through there where you couldn't use a buckler to make Shield Slams or such

  • @aliasmask
    @aliasmask 3 ปีที่แล้ว

    My house rule for disarm. A 2nd success to disarm is a critical success while item is not firmly grasped. Shields can be loosened but not disarmed. Instead of disarming it negates the AC bonus and ability to shield block if it were to be disarmed until target can regain control of shield.

  • @honestbenny
    @honestbenny ปีที่แล้ว

    18:29 or you can just have Knockdown Fighter with Reach weapon, damage + trip them with attack and then they have to get up (action), move (action) and provoke your AoO. Or if enemy has reach too you can run, trip and step back (15 feet total distance), so enemy has to get up (action) and run to you (action), though here you need to be sure you other party will do attacks as you didn't do damage but wasted 2 actions. Reach is actually a very optimal thing to have if you plan to be Tripper/Shover of the team. Especially if someone can Enlarge you and you can Knockdown from 15-20 feet away and provoke AoOs even from reach enemies. Till level 4 you can just run Guisarme with 10 feet + Trip and at level 4 get Knockdown.

  • @lorenzovaletti4951
    @lorenzovaletti4951 3 ปีที่แล้ว

    Great interesting stuff as usual! :)

  • @SuperEagle112
    @SuperEagle112 ปีที่แล้ว

    I for sure want to make a dwarven brawler that is a monk. His dojo is the tavern. I just put in a mouthguard and get ready to arm bar, dudes, and pound their face in on the ground.

  • @juliotrindade3398
    @juliotrindade3398 2 ปีที่แล้ว +1

    0:23 Nice shirt .

  • @reyvagabond3344
    @reyvagabond3344 3 ปีที่แล้ว +4

    I want to know how assurance works with the last action and CR of a creature your level.

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +2

      I just did this analysis the other day: sneak preview. If the Monster Level = PC Level then Assurance will work on a creature’s LOW save BETWEEN levels 3 and 10

  • @CobaltContrast
    @CobaltContrast 3 ปีที่แล้ว +2

    I'm surprised you didn't suggest disarm or cover it. 🤔

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +3

      It’s coming in Part 2 (along with Grapple!)

  • @MySqueezingArm
    @MySqueezingArm 2 ปีที่แล้ว

    20:30
    Bob needs to get a shifting rune. Get his maul to turn into a shepard's hook/scythe and yoke 'em in.

  • @honestbenny
    @honestbenny ปีที่แล้ว

    Any Guides how to optimally build for example Fighter or Rogue etc.?

  • @zoulsgaming9455
    @zoulsgaming9455 3 ปีที่แล้ว +1

    So early i got to roll initiative for once, shame its a nat 1 and i go last.

  • @discoverybg31
    @discoverybg31 2 ปีที่แล้ว +1

    The other, other thing is when they are prone, they are flat footed. If one of your characters is a rogue (particularly a ranged rogue), that sneak attack damage can really add up.

    • @KnightsofLastCall
      @KnightsofLastCall  2 ปีที่แล้ว

      Yup! Penalty to AC AND you can sneak attack them! AND when they stand up it triggers certain Reactions!!!
      it's a brutal manuever :D

  • @LukeLavablade
    @LukeLavablade 3 ปีที่แล้ว

    We had a boss fight against a Hezrou (+3 levels above us) last session, and I woke up in the middle of the night afterwards screaming "TRIP!" (hyperbole of course but it gives an idea of how I felt)
    I had kept hitting it with my cold iron rapier because of its weakness to cold iron, but I actually had such a low chance to hit that it wasn't working very well. I would have been better off dropping my shield and tripping the Hezrou so that it had to use its action to stand BECAUSE it had critically failed its save against slow so it would have to use its entire turn to stand up if I had done it that way, and it reflex DC was probably lower than its AC. But hey, hindsight is 20/20.

  • @kevingross4141
    @kevingross4141 2 ปีที่แล้ว +1

    Hell yes! Trip the fuq out of them!

  • @zaelitude
    @zaelitude 3 ปีที่แล้ว

    It is a bit of a feat tax if you aren't playing with the Free Archetype Variant Rule, but the combination of the Bastion and Duelist Dedications will allow shield builds that can Shove, Trip, Disarm, and Grapple effectively. From Bastion you get Disarming Block giving you the ability to Disarm enemies with your Shield as a Free Action if you Shield Block their attack, you also get Reactive Shield for free and pick up Quick Shield Block; the combination of which allows you two reactions, one of which must be used to Shield Block, and the ability to Raise a Shield as a reaction, so that when an attack comes in you can both Raise a Shield and Shield Block without spending an action on your turn to Raise a Shield. Once your action economy is freed up, you add Duelist and you get Quick Draw for free, allowing you to draw your weapon and Strike with a single action. You can add in Duelist's Challenge and Student of the Dueling Arts from Duelist to meet the requirements of the Dedication and add some utility.
    The flavor is cool too, imagine a character that moves into combat with only their shield out, Trips or Shoves one enemy, and Raises a Shield. Two enemies move in to attack, with their shield raised, the character Shield Blocks two attacks and gets to try to Disarm for both attacks. Next round the character Shoves or Trips one enemy and then draws their weapon to Strike the other down and then Steps/Strides out. The remaining enemy chases and the character still gets to Raise a Shield, Shield Block, and Disarm an attack with their Reactions.

  • @20catsRPG
    @20catsRPG 9 หลายเดือนก่อน

    Alright, question: can you shove a tripped enemy?

  • @marcofranco3417
    @marcofranco3417 ปีที่แล้ว

    Gj

  • @saprone8885
    @saprone8885 ปีที่แล้ว

    I am pretty new to this game, but I feel like actions like trip, shove and grapple are very powerful especially against single targets. Correct me if I am wrong, but isn't it pretty easy to trivialise boss encounters with these moves. Especially if the caster also uses hideous laughter and/or animated broom dust attack. I made my first build it is a lvl 3 fighter. The aim is to first trip the target with my guisarme. Then I use brutish shove. Last action will probably be a strike. On the enemy turn he first has to stand up triggering an attack of opportunity. Because my weapon has reach and I shoved him, he now needs to waste another action to move to me. The enemy only has one action left to attack, while I attacked him three times. All of which had the flat flooded condition applied to the target.

    • @KnightsofLastCall
      @KnightsofLastCall  ปีที่แล้ว +1

      So the issue you are going to run into with your attack routine is MAP (multiple attack penalty).
      A "boss" type foe who is a few levels higher than you will have an AC such that you may need a 12 or 13 to hit.
      Your first action: To Trip will have a reasonable chance of success.
      However, Trip action has the ATTACK trait, meaning your MAP increases to -5.
      Thus your follow-up action of Brutish Shove with be at -5 to hit... so you now need something like a 17+ or 18+ on the d20 to hit... making it pretty unlikely.
      Regardless your MAP is now -10 after making two ATTACK actions. Therefore your final third action, to Strike, now needs a natural 20 just to be able to hit.
      That being said: these actions are powerful, especially trip (and to a certain extent grapple). But in MOST cases it's really about setting up your teammates, rather than yourself. The Multiple Attack Penalty makes it very hard to set YOURSELF up.

    • @saprone8885
      @saprone8885 ปีที่แล้ว +1

      @@KnightsofLastCall I ran my first PF2 session today and the Trip action was not as good as I expected. It was usually more beneficial to hit enemies with Strike attacks. The feat Sudden Charge exeeded my expectations and came up pretty often. Movement speed in this game is amazing and flanking is great. I also became a big fan of reach weapons. Brutish Shove was not as good as I expected, because getting into flanking position was usually the best move. I had no problems hitting most enemies with two attacks.

    • @KnightsofLastCall
      @KnightsofLastCall  ปีที่แล้ว +1

      @@saprone8885 My whole patreon discord is impressed at how rapidly you picked up insight into the workings of PF2 :D

  • @Unikatze
    @Unikatze 3 ปีที่แล้ว

    In the shove scenario. Wouldn't it be better to have the first person tripping him?
    Then everyone coming in later would get that bonus to hit (and to Crit), and the enemy would still have to spend that action if he wanted to get back up.

  • @TheBoneBrew
    @TheBoneBrew 2 ปีที่แล้ว

    Hammers are classically known and used to hook and parry or bind up weapons. Hooking with a hammer or axe is possible so shouldn't be that hard an argument to make at certain tables.

  • @SheenaTigerspielt
    @SheenaTigerspielt 3 ปีที่แล้ว

    Shoving with a shield... I could see that as a feat. Reason is, if you are holding the shield in front of yourself you likely want to keep it there... which limits the reach as you need the front side for it. So... if you shove and step, that could work. That of course is not overly good if you want to create distance and not get them into a worse spot or away from other characters.

    • @quark12000
      @quark12000 3 ปีที่แล้ว

      It is a feat. A fighter feat called Aggressive Block.

    • @SheenaTigerspielt
      @SheenaTigerspielt 3 ปีที่แล้ว

      @@quark12000 *goes looking* Ah yes... one can not know them all ^^ But this is a reaction, I was more thinking about an active feat, costing an Action. This one I imagine a bit like, the weapon of the opponent lands on the shield you are swinging into the direction and the sudden impact throws the person off guard, tumbling backwards and stuff. The one I imagined would be more that you are holding the shield in front of you and hurl yourself at the opponent and taking their spot.

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 2 ปีที่แล้ว

      The shield can shove... As a crit, using a shield with an attachment to make it a weapon, their critical effect is a shove. But i get you ppl having a feat for it would be neat.

  • @lorenzovaletti4951
    @lorenzovaletti4951 3 ปีที่แล้ว

    Disarm is the only one I find a bit too hard to pull off. It would be okay if getting the enemy's weapon would mean the end of the fight, but that's almost never the case

  • @MakeYouFeelBetterNow
    @MakeYouFeelBetterNow 3 หลายเดือนก่อน

    At 12:00. That's not a good strategy because often the monster doesn't have a good 3rd action. If the monster moves, that's a good 3rd action. Meanwhile the party has burned their 2nd and 3rd actions hitting and getting out. It's (often) a better idea to go first, get your first two attacks. There's good potential it will be dead. Even the shove is not that important, you lose your first attack and the monster is burning it's 3rd action (a -10 attack) to move. It's not a good trade.
    I liked the ideas about trip, it's not used much in PF2 I find. I guess it depends on how many PCs have Reactive Strike/AoO.

  • @matthewblanchard9805
    @matthewblanchard9805 3 ปีที่แล้ว +1

    Have you switched cameras, changed lighting, or framed everything differently for this episode because it looks different

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว

      Hahah good eye; yeah we had moved the lights around for this episode because we had been using them to film something else and put them back in their not usual spot :D Don't worry they will be back to normal for future videos :D

  • @jasoncarlson6354
    @jasoncarlson6354 3 ปีที่แล้ว

    What if you have assurance in athletics does that not solve using athletics as a final action?

  • @benjaminodonnell258
    @benjaminodonnell258 ปีที่แล้ว

    Am I alone in thinking that shields should have the shove trait?

  • @CobaltContrast
    @CobaltContrast 3 ปีที่แล้ว +1

    Why's it gotta be bite the bullet? Someone has to be the linebacker. Some one has to set up the spike. Some one has the fient for the assist. I love it when nerds struggle to use team terms.

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +1

      Sports ball isn’t my forte - but being support is! In almost every RPG or MMO or anything really I prefer to be the support character; I think the so called Damage Dealer/DPS/DPR/glass cannons are boring :D

  • @orangepeelbeef
    @orangepeelbeef ปีที่แล้ว

    Just drop your weapon/shield with your free action, and then grapple/trip/etc th-cam.com/video/74QxEXDvBGc/w-d-xo.html

  • @rasleyforde2363
    @rasleyforde2363 3 ปีที่แล้ว

    I would really like to be a Patreon, but the Dollar got a bit expensive here in my country, and I'm in college :(

  • @rhysmckee2608
    @rhysmckee2608 ปีที่แล้ว

    bown below

  • @Minandreas213
    @Minandreas213 3 ปีที่แล้ว

    IMO Pathfinder is a little too balanced for its own good sometimes. Stuff like the not being able to shove with a shield. Or not being able to use acrobatics to trip. Hell, the idea that you need a free hand to trip someone at all is just silly. It taking an action to go from one hand to two hands on some equipment...
    The game is already balanced such that your group needs to be playing characters that view the battlefield like a chess match to make solid use of a lot of this stuff. There were some great examples presented in this video of making use of these actions, but you have to be playing characters with the coordination of a damn SWAT team. Why they felt the need to make the mechanics of these things so clunky and illogical in requirements and function as well just feels like overkill to me. The more I play/run P2 the more I feel like the fun is tightly wrapped in a straight jacket and Paizo is terrified of letting it get loose.

  • @TheLibGamer
    @TheLibGamer 3 ปีที่แล้ว +2

    Get back to the actual play... :)

    • @KnightsofLastCall
      @KnightsofLastCall  3 ปีที่แล้ว +9

      I’ve got one episode being edited as we speak; and we are filming another one this Wednesday. These huge multi-hour AP videos with 6+ cameras just eats up so much hard drive space and just time... it’s no wonder that people usually just livestream it... which is our goal eventually!