Bridging the Gap Between UX Principles and Game Design

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  • เผยแพร่เมื่อ 12 ต.ค. 2020
  • In this 2018 GDC session, Epic Games' Jim Brown discusses the intersection between game design and UX, and outlines some unexpected ways that the two disciplines can work together to improve the overall gameplay experience.
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ความคิดเห็น • 17

  • @GameDesignThinking
    @GameDesignThinking 3 ปีที่แล้ว +37

    I really liked how Jim Brown talks about systems as something to serve the player, not the designer. Great talk!

  • @kcabra115
    @kcabra115 3 ปีที่แล้ว +15

    That insight into how Gestalt applies to encounter design was great!!

  • @Vorstave999
    @Vorstave999 11 หลายเดือนก่อน +3

    Great talk, I agree with the vast majority of the points made.
    I must admit I don't like the "Magic Bullet" solution in the System Design example though. I personally feel we have a duty as designers to highlight the optimal strategy, making it the most fun and intuitive one to play.
    Magic Bullets create a counter-incentive to learning the best strategy which will likely lead players down a path of creating a habit of non-optimal play. If they ever need to play optimally (e.g. in PvP or on a higher difficulty) they will have to experience the pain of unlearning their old habit and picking up a new one.
    I would recommend reducing the power gained by the active reload mechanic and/or offering weapons that have a wider active reload threshold that is easier for new players. Additionally I'd encourage newer players to use these more lenient weapons.
    Hope this makes sense!

  • @PixelArchitect
    @PixelArchitect 3 ปีที่แล้ว +4

    Really great talk! The insight regarding the meaning of basic shapes is really interesting. Hope to be able to apply this info.

  • @renanmagagnin6041
    @renanmagagnin6041 3 ปีที่แล้ว +1

    Wow, I loved this! Thank you!

  • @dickydmcd
    @dickydmcd 3 ปีที่แล้ว

    Great talk explaining application of some UX fundamentals. My question remains whether, as a senior UXer in digital product design, I really need to learn unreal/unity to crossover to game's. UXers I've met started as designers and swear by this

    • @milanstevic8424
      @milanstevic8424 2 ปีที่แล้ว +3

      You don't need to learn any particular toolkit, but you absolutely need to be able to parse commercial games in a neutral, observant way.
      Knowing how games are built, can help immensely though, but it is not something you're required to do right off the bat (of course, if you're not the one who's supposed to build them).
      It is especially refreshing if you don't come from within the games industry, to stay true to your own intuition or tactics in how you approach the usability logic and/or particular use cases. If there is some cognitive or ergonomic specialty you've grown fond of along the way, try to research it further in video game context, don't just submit to any existing practices. The world of games is yet to grow and find its true potential.
      For many designers and developers, game development in a capitalist environment is an expensive process that is mostly iterative and somewhat random, so there is no obvious recipe to follow. Logically, there is a lot of mimicry involved, especially after some product's critical success. Interfacing in gaming is typically much less consciously researched than anything else, except by very well funded companies.

  • @Max_G4
    @Max_G4 3 ปีที่แล้ว +11

    9:30 "If you come at the Designer with all of those UX Terms, they will look at you just like that guy looks at the bear"
    And then there's (aspiring) Designers who know all of those Gestalt laws pretty well. (And thought they were common knowledge in Game Design)

  • @buddyRJ
    @buddyRJ 3 ปีที่แล้ว +2

    Good stuff! ♥️♥️♥️

  • @hasantekin7823
    @hasantekin7823 ปีที่แล้ว

    It’d be really nice if you have showed videos instead of screenshots.

  • @gearduran3210
    @gearduran3210 ปีที่แล้ว

    It's a "Magazine" Not "Clip" LOL. Solid info tho☺

  • @skougi
    @skougi 3 ปีที่แล้ว +1

    Excellent presentation!! Games are just regular applications with wide open fields and 3D models instead of windows and buttons! UX isn't always about making things easier on users either. Games seem to do this inverted UX better than apps (by and large) mostly so the gameplay isn't boring :)

  • @voltcorp
    @voltcorp 3 ปีที่แล้ว +3

    what kind of education do designers have over there for "gestalt" and "cognitive load" to be "overbearing lingo" smh

  • @mAeX135
    @mAeX135 ปีที่แล้ว +1

    If the designer does not know what gestalt is he IS the problem 🤦

  • @friendlyfripptit2228
    @friendlyfripptit2228 ปีที่แล้ว

    many points were great, but the part with the damage cog and the magic bullets was just disheartening. Happily confess you lie to the player? that's just bad design

    • @onwukatochukwu3406
      @onwukatochukwu3406 9 หลายเดือนก่อน

      It's great design that accounts for all players. I