I really appreciate you going over your qualifications before the review: you spent a significant amount of time training waist-deep in the muck. That's dedication!
The moment I learned about the existence of Turnip28 and its premise, I was hooked. It is sublime, both in concept and execution. Aesthetics, themes, and mechanics are buck-wild. And it provides the player with almost complete creative freedom. It cannot be overstated how flavorful and bold the mechanics are. Your units don't have Accuracy scores, they have Inaccuracy scores, because they're all undernourished, cowardly vagabonds in a delirious state of religious reverie. They're going to be bad shots, even if they weren't using muskets fished from the bottom of a muddy lake. The Cults, especially, play with the core mechanics of the game in a way something like Warhammer cannot (at least anymore). Cults that steal dice from the opponent's pool, leeching off their success. Cults that increase the likelihood of Blunders, adverse reactions that occur when units screw up. Cults that move at a snail's pace, at least until you pull the trigger on a once-per-game speed increase. Cults that spread dangerous terrain across the board, like a weed...or a cancer. Cults that manipulate Panic, and become stronger the more Panic they themselves accrue. Cults that customize their leaders with extreme mutations, but can also eat those same leaders to gain advantage. TODD. Turnip28 is a kitbashers dream. Encouraging one to combine a variety of third party kits, modeling clay, and static grass tufts. All to bring one's vision of vegetable weirdos to life. Few games have been friendlier to the spirit of Your Guys than Turnip28. It's the finest of what I like to call the "Bleakpowder" wargame genre (other examples include Sludge and, to a lesser extent, Silver Bayonet).
I have just gotten into Turnip28 after searching long for a new aesthetic, and Blanchitsu was just the first step to discovering Turnip28 - Now, it is all I can think of. I too have a fondness of the Knights of Shellwood. I loved playing Death Guard in Warhammer and it suited my style of Slow but deliberate style of play a lot, but what got me more way the Idea of them. Slow, but Noble. Taking in the world at a snails pace with your nose up high as you slither your way across the battlefield with great honour, and even greater snails. Every Cult is so fascinating to read about. Even Tod! It is such a joy to discover not just a new system, but a new world, a new community and a new way of approaching the hobby in the grimiest and muddiest way imaginable.
Your reviews are fast becoming my most anticipated TH-cam events. My buddy just bought a box of British riflemen for Silver Bayonet and offered to sell me the surplus. Coincidence? I think not. Edit: you clever fellow! I did in fact download the core rulebook just to see who the guest designer is. Guess I'm stuck in it now...
It's a great mix of his simple core mechanics, and Max's own far more thematic cult rules. We'll get into all that in the mechanics review. Glad to hear you're enjoying the videos, can't wait to see another regiment done up for turnip28!
He ain't lying about the New Zealand mangroves either - the ones over in the states have the advantage of being situated on miles upon miles of lakes, tributaries and rivers to dilute everything. The mangroves here are basically all coastal landbreaks to prevent erosion of the deforested farmland.
I want to play this. I can easily kitbash some chunks of the Necrons and the Nighthaunt kits I got for Warhammer. Hell, Nurgle army parts work PERFECTLY for this- weird, gross pustulants, funky shapes, odd wiggly bits here and there
I too have fallen into the mire of Turnip28. This game just seems to hit a special spot that other games haven't. I believe a great deal of that has to do with the main focus being on the creativity and individual expression of the players.
I've already started making my own faction: The Tin Pitchers. They are masters of siege warfare, thanks to their talent for getting hopelessly lost on campaigns and attacking the closest stronghold they can find.
Fantastic review of this amazing game! I've been waiting for someone like you to cover this hidden gem and you absolutely nailed it! Turnip28 is easily one the most interesting games I have seen in years. As a sculptor and conversion enthusiast, this game ignites my imagination. Looking forward to more coverage of this game and hopefully like you did with Reign in Hell, you can cover some gameplay to help the uninitiated learn how to play this amazing game!
Glad you like them! Covering indie games is a big gamble since they don't get as much engagement as going for GW stuff, so I can definitely understand why big channels don't risk it.
I just discovered your channel, and really love your videos! I've been watching Turnip28 from afar as a modelling movement but didn't realise it had a ruleset. I'll see if I can rustle up some people who'd be interested in giving it a try. I notice you haven't updated in a while, hope things are good.
@@CementSaul on first read through the leech lovers, the slugs lament, the temple of swellings are all contendors, I like that it wouldn't take much to make those centre piece cult minis to tune a force to a given cult
This is... Hmmm. I didn't know this game was a thing and it's definitely got style. Looking forward to a proper review of this one, as I am fond of gothic styling. That said, I think I'll hold off until you get through the proper review before I decide to jump into a new game. Between my Five Parsecs from Home campaign, Reign in Hell, Gaslands and Grimdark Future, I have a lot of projects on my workbench still, though Five Parsecs is on Campaign Turn 14 and only has 6 more to go for this crew, so I might have time to drop on something new coming soon.
Yep, turnip's great but I totally understand not hopping on straight away! It's a big modelling and painting investment, going into a good number of models that you likely won't be able to readily use in another system (maybe Silver Bayonet?). Your current lineup of games is rock solid! Glad to hear the parsecs game is so far along.
@@CementSaul I think you could use Turnip28 models in games of Age of Sigmar/Warcry. It just requires the proper narrative. While plenty of folks would immediately think Nurgle, I like the idea of using them for Cities of Sigmar. (Plus, the variety of weapons works much better in Cities - where ranged combat is a option - than with Nurgle or other Chaos forces). My headcanon is that a whole bunch of people throughout the history of the Mortal Realms tried to travel to the edge of Ghyren. Usually under the thinking that Immortality lay in the farthest reaches of the Realm of Life. Adventurous, desperate, or foolhardy commanders rallied companies to make the trip, cutting their way through walls of ever-growing vegetation and suffering the effects of such proximity to Life magic. If they found what they were looking for, no one can say. Only that they returned to the Mortal Realms proper deeply changed, physically and mentally. Most did not return at all. Those that do are...well, they look and act like Turnip28 characters, with all that implies. They aren't corrupted by Chaos, but rather wedded to Life itself. Weighed down by years of marching, but taken by renewed purpose.
In the off chance you see this and have time, I wanted to thank you for introducing me to this and ask a favor. There is a unit I must make. Among them I would like to dedicate to you. I have acquired the remnant hive of a pack of hornets, would you accept this to be your representative's head?
o/ Been a while. I remember when you had just hit 100 subs. Now you are closing in on 1000! I've been SEARCHING for a new game. Desperately. This... looks like exactly what I have been looking for.
Glad to have helped! There's campaign rules incoming, and the game as is is plenty robust. So beyond even the fantastic modelling environment I highly recommend it if you're looking for a new main system.
I really appreciate you going over your qualifications before the review: you spent a significant amount of time training waist-deep in the muck. That's dedication!
"I am very fond of snails. They are one of my favourite animals." Congratulations, Sir, you are now an honorary frenchman!
I heard about Turnip28 only today, and I am absolutely fascinated! My imagination is running wild, and I NEED to know more!Thank you for covering it
The moment I learned about the existence of Turnip28 and its premise, I was hooked. It is sublime, both in concept and execution. Aesthetics, themes, and mechanics are buck-wild. And it provides the player with almost complete creative freedom.
It cannot be overstated how flavorful and bold the mechanics are. Your units don't have Accuracy scores, they have Inaccuracy scores, because they're all undernourished, cowardly vagabonds in a delirious state of religious reverie. They're going to be bad shots, even if they weren't using muskets fished from the bottom of a muddy lake.
The Cults, especially, play with the core mechanics of the game in a way something like Warhammer cannot (at least anymore). Cults that steal dice from the opponent's pool, leeching off their success. Cults that increase the likelihood of Blunders, adverse reactions that occur when units screw up. Cults that move at a snail's pace, at least until you pull the trigger on a once-per-game speed increase. Cults that spread dangerous terrain across the board, like a weed...or a cancer. Cults that manipulate Panic, and become stronger the more Panic they themselves accrue. Cults that customize their leaders with extreme mutations, but can also eat those same leaders to gain advantage. TODD.
Turnip28 is a kitbashers dream. Encouraging one to combine a variety of third party kits, modeling clay, and static grass tufts. All to bring one's vision of vegetable weirdos to life. Few games have been friendlier to the spirit of Your Guys than Turnip28. It's the finest of what I like to call the "Bleakpowder" wargame genre (other examples include Sludge and, to a lesser extent, Silver Bayonet).
I have just gotten into Turnip28 after searching long for a new aesthetic, and Blanchitsu was just the first step to discovering Turnip28 - Now, it is all I can think of.
I too have a fondness of the Knights of Shellwood. I loved playing Death Guard in Warhammer and it suited my style of Slow but deliberate style of play a lot, but what got me more way the Idea of them. Slow, but Noble. Taking in the world at a snails pace with your nose up high as you slither your way across the battlefield with great honour, and even greater snails.
Every Cult is so fascinating to read about. Even Tod!
It is such a joy to discover not just a new system, but a new world, a new community and a new way of approaching the hobby in the grimiest and muddiest way imaginable.
For a setting so rancid, turnip28 is also incredibly fresh! Excited to see what you come up with for your regiment!
Especially Tod.
I think of this game as if Darkwood was made into a board game by Rogue Trader era GW
Your reviews are fast becoming my most anticipated TH-cam events. My buddy just bought a box of British riflemen for Silver Bayonet and offered to sell me the surplus. Coincidence? I think not.
Edit: you clever fellow! I did in fact download the core rulebook just to see who the guest designer is. Guess I'm stuck in it now...
It's a great mix of his simple core mechanics, and Max's own far more thematic cult rules. We'll get into all that in the mechanics review.
Glad to hear you're enjoying the videos, can't wait to see another regiment done up for turnip28!
He ain't lying about the New Zealand mangroves either - the ones over in the states have the advantage of being situated on miles upon miles of lakes, tributaries and rivers to dilute everything. The mangroves here are basically all coastal landbreaks to prevent erosion of the deforested farmland.
Out of curiosity, what is the song/marche sung at the beginning of the video?
I want to play this. I can easily kitbash some chunks of the Necrons and the Nighthaunt kits I got for Warhammer.
Hell, Nurgle army parts work PERFECTLY for this- weird, gross pustulants, funky shapes, odd wiggly bits here and there
I too have fallen into the mire of Turnip28. This game just seems to hit a special spot that other games haven't. I believe a great deal of that has to do with the main focus being on the creativity and individual expression of the players.
It's one of the only games that truly leans into that aspect, yep!
@@CementSaul oh and your Shellwood forces are to die for
@@elfbait3774 Thanks! They're almooost done now
You and your reviews are what wargames needs
Where my childhood love for the Redwall novels and my adult crazy mix
I've already started making my own faction: The Tin Pitchers. They are masters of siege warfare, thanks to their talent for getting hopelessly lost on campaigns and attacking the closest stronghold they can find.
Fantastic review of this amazing game! I've been waiting for someone like you to cover this hidden gem and you absolutely nailed it!
Turnip28 is easily one the most interesting games I have seen in years. As a sculptor and conversion enthusiast, this game ignites my imagination.
Looking forward to more coverage of this game and hopefully like you did with Reign in Hell, you can cover some gameplay to help the uninitiated learn how to play this amazing game!
Thanks a ton! Tutorial and hobby vids are definitely on the to do list.
Dude, keep it up. Your channel is majorly undersubscribed. I’m honored to still squeeze in under the first 1k.
Thanks! That's always lovely to hear.
I'm so excited for your reviews. You keep covering all the cool niche games that I like, and that none of the big channels are talking about!
Glad you like them! Covering indie games is a big gamble since they don't get as much engagement as going for GW stuff, so I can definitely understand why big channels don't risk it.
Saul, what an excellent video. And me, always late to the party. I’ve subscribed.
I just discovered your channel, and really love your videos! I've been watching Turnip28 from afar as a modelling movement but didn't realise it had a ruleset. I'll see if I can rustle up some people who'd be interested in giving it a try.
I notice you haven't updated in a while, hope things are good.
Things are great, actually! Just a bit too busy for video production at the moment.
Great video dude! Nice to see people being enthusiastic about smaller games! I printed the rules and am looking into starting a regiment!
Great to hear! Have you settled on a cult yet?
@@CementSaul on first read through the leech lovers, the slugs lament, the temple of swellings are all contendors, I like that it wouldn't take much to make those centre piece cult minis to tune a force to a given cult
@@frankquinn2602 Good choices! I've had games with all of them and they all feel very distinct. The centerpiece models are a great project too
Discovered this game this spring and really love ❤️ the look and feel the game. Looking forward for more vids and info.
Thanks! The mechanics video is going to be interesting to make, since the campaign is looking very neat so far.
This viedeo is just great, the humor, the music, the video editing for the artwork is just on point.
Much appreciated!
The whole Turnip 28 thing is totally off it's head...I love it!!! :)
It's truly one of a kind!
@@CementSaul It has certainly started me painting again :)
I've had a few Forbidden Psalm games and loved them. This is next on my list. Building a warband soon.
This is... Hmmm. I didn't know this game was a thing and it's definitely got style. Looking forward to a proper review of this one, as I am fond of gothic styling. That said, I think I'll hold off until you get through the proper review before I decide to jump into a new game. Between my Five Parsecs from Home campaign, Reign in Hell, Gaslands and Grimdark Future, I have a lot of projects on my workbench still, though Five Parsecs is on Campaign Turn 14 and only has 6 more to go for this crew, so I might have time to drop on something new coming soon.
it slaps
Yep, turnip's great but I totally understand not hopping on straight away! It's a big modelling and painting investment, going into a good number of models that you likely won't be able to readily use in another system (maybe Silver Bayonet?).
Your current lineup of games is rock solid! Glad to hear the parsecs game is so far along.
@@CementSaul I think you could use Turnip28 models in games of Age of Sigmar/Warcry. It just requires the proper narrative.
While plenty of folks would immediately think Nurgle, I like the idea of using them for Cities of Sigmar. (Plus, the variety of weapons works much better in Cities - where ranged combat is a option - than with Nurgle or other Chaos forces).
My headcanon is that a whole bunch of people throughout the history of the Mortal Realms tried to travel to the edge of Ghyren. Usually under the thinking that Immortality lay in the farthest reaches of the Realm of Life. Adventurous, desperate, or foolhardy commanders rallied companies to make the trip, cutting their way through walls of ever-growing vegetation and suffering the effects of such proximity to Life magic.
If they found what they were looking for, no one can say. Only that they returned to the Mortal Realms proper deeply changed, physically and mentally. Most did not return at all. Those that do are...well, they look and act like Turnip28 characters, with all that implies. They aren't corrupted by Chaos, but rather wedded to Life itself. Weighed down by years of marching, but taken by renewed purpose.
In the off chance you see this and have time, I wanted to thank you for introducing me to this and ask a favor. There is a unit I must make. Among them I would like to dedicate to you. I have acquired the remnant hive of a pack of hornets, would you accept this to be your representative's head?
Go for it, would make for a hell of a visual!
o/ Been a while. I remember when you had just hit 100 subs. Now you are closing in on 1000!
I've been SEARCHING for a new game. Desperately.
This... looks like exactly what I have been looking for.
Glad to have helped! There's campaign rules incoming, and the game as is is plenty robust. So beyond even the fantastic modelling environment I highly recommend it if you're looking for a new main system.
On behalf of mollusks everywhere we exalt you
I feel like it'd be a good game to add to total war
The framework's already there with Napoleon Total War, too.
This is so inspiring! Thanks, I really love the creative aspect.
You are very welcome! T28 really does push you to be creative.
Love your channel friend gained a subscriber.
Thank you amigo this is the 2nd time I've heard of this strange game. Seems really interesting.
Guess it's time to create Turniped Hussars
💜
This is awesome! Where did you get the 3d printed heads and bodies
Glad I found your channel.
Yes! This game resonates with biologists
So theoretically.... I could make a Austrian mosquito/ant army?
If you can figure out a look for them, and a way to model it, then yup!
very cool man! love that setting
aint the guest designer one page anon?
Yep! Turnip28 at it's core behaves a lot like OPR. We'll get a lot more into that in the mechanics review!
Snails. They're pretty wild.
Intro music?
never mind
josh reinolds made another short story!
So I heard! I haven't read it yet though, but I am very excited to.
Great video!!
Glad you enjoyed it
O for awersom
love this video ! ps im subb
🙌🐌💚
this game is pure brainrot.