How to Actually Play Marksman...
ฝัง
- เผยแพร่เมื่อ 6 เม.ย. 2024
- Is the Squad marksman really that useless? This round makes me re-think it's value in the game. Sure, most of the time it feels a bit unecessary, but in the right hands and the right place, maybe it's not so bad. Hopefully this gameplay video at the very least makes you think, let me know your take.
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A thing that would make it instantly useful is giving it a range finder. Useful for the marksman himself, useful for the unit, giving them a standout teamwork focused ability.
we run STORMS on our M110A1's so its not like putting a rangefinder on a dmr kit would be out of the ordinary
can just have a fireteam, mark enemy and check map
@@KristiansDravnieks can do that, but kinda annoying that you have to have a fireteam dedicated to your role
@@GreenSinic Yes
(5³)th luke
That SL needs to play some arma lol
Fr, I have at least 1 marksman loadout on every arma server I've played. Usually an ar10 or m14 style rifle with an lpvo
Bro is craving that hardcore milsim experience
that SL has been through this same charade over and over he wrote a script.
i played with this SL like a week ago word for word the same things he said to use 10/10 as a SL though
I don't play Squad, but I would love to hear that as a new player, though
Bro sounds someone that has no tolerance for any crap, but will genuinely help you out if you reach out to him
hes the dream squad leader lmao
Honestly marksman is underrated after ICO, pre ICO yeah they kinda were just a crappier rifleman but afterwards marksman can be a great asset, they’re like a machine gunner that relies on accuracy over suppression to keep the enemy from getting your guys.
Yeah, honestly, even missed shots can seriously alter the outcome of a firefight. If you hit near an enemy, they are almost certain to move away from that vantage point. Once I even pushed a whole squad back. Sometimes you just find a great spot on a hill and have that perfect moment where you kill four people and the rest run.
I think it really shines on invasion, especially on the defense.
I know the game isn't only about ''kills'' But I get 20+ kills on Invasion if I get the Marksmen role.
Set up a nice defensive/attacking position where all the enemies normally funnel in to attack and start popping heads off.
A simple buff to the Marksman role would be to give it a default Fireteam Lead spotting feature, with say a marksman icon on the map.
Nothing more cringe then SL giving marksman the FTL role and them never marking anything on the map. Kinda annoying.
@@ddontyy i mean its war, so it kind of is all about kills. They key is where the kills are happening and what they allow the team to do.
If you're on defence i dont think any kill is a wasted kill.
nah it was so much better before ico. Your ability to see is significantly diminished and hampers the role significantly compared to the old role when you had appropriate scope magnifications and the entire screen wasnt a blur.
lmao the squad leader
I played with another RB Squad Lead who read the same script lol, he was the best SL I've ever had though. He got a bunch of random dudes to bound onto a point through an open field in Skorpo and we took the point when none of the other squads could.
I was thinking about getting the game until he opened his mouth. Dude is the main character. Never playing with someone who thinks he’s an actual army commander. I’ve played with people who lead really elite units in milsim games and they never speak like this.
Wait wait I'm just curious, you decided not to buy a game because of one person in a random TH-cam video who plays the game in a way you don't like?
@@slorgs no. This is building on years of enduring these people in ArmA and any other community that allows random people to slap a rank patch on their shoulder and boss people around for a power fantasy. It ruins the game for me. You guys met with success in that game because you were good players, not because he micromanaged everyone. It’s not one guy. It’s a problem with the community of realism games that we allow people like this. Why would I pay money to have someone boss me around when I can get paid for it?
@nickgadsen4029 I think you are missing a point that Squad is a MILI-SIM. Of course, there are different ways to lead your team. But that's the beauty of a video game. If you don't like your squad leader or squad mates, then you are more than welcome to leave and join a new one.
the squad leads talk at the start was just brilliant hahaha
The drawback with the marksman kit is the opportunity cost. You sacrifice a fire support kit (LAT/AR/GL) for it so it has to be as effective as those kits to be worth the pick.
Also RAAS isn't truly random, and I've never been a huge fan of a skill curve that's based on memorization over adaptability, so I don't mind if the commander is preparing the team for the next fight.
My thoughts exactly. If the objectives were truly random and squad lanes gave a major advantage then I might have a problem with it but players just memorize anyway so who cares
the RTS unit impression was absolutely on point 🤣
"im like an APC except i cant carry people"
Proceeds to carry the squad on his back 💪
people are laughing at the SL at the beginning but I would prefer that so much more than the silent SLs or the losers that lock their squads.
This is how I've been saying marksmen need to play. Well done - marksman can be a desirable alternative to MGs that focus much more on precision and killing that volume of fire and suppression, but it takes a combination of a lot of different skills that most new players aren't equipped with.
Squad lanes is like your S2 section kinda actually providing intelligence instead of just telling you the weather....
Squad intel network simulator when?
Exactly Daniel. Squad lane is acceptable.
Weather? I think you mean Mission Critical Intel, buddy 😎👌
not their fault that SWO isn't there
You really got a good 'Price' catchphrase impression
Thanks I try
1:16 gave me a good laugh slorgs hahahaa
RB Tonka does this speech everytime he is sl 😂
I wanna say Squadlanes ruins the game, but without it the game is about memorizing, and that's not fun either. It should just be implemented into the game. Everyone sees the possible points but no one knows which one it is. Problem solved for everyone
This is already a feature if you click the little information symbol when voting it will show all the possible points that counts for all game modes altho I dont know about insurgency
@@dna_upper1622 yeah but i want exactly that feature to be implemented in the round itself, if you miss to look during voting time you fu..ed up basically
@Grimbolt But at that point in the game it's all about camping the next obj and and stomping your enemies into the dirt personally I like the system the way it is currently forcing the team to be quick and adaptive while fighting
Even before the lanes were showed, I would argue squadlanes was beneficial as it would close the gap between veterans who memorized the points anyways and newer players
5:45 omg the bit about being just a guy you build in the barracks and needing the voice lines absolutely killed me
So, the marksman kit isn't used at the ranges it's designed to be, and realistically the maps might be a bit small, and the objectives change rapidly and are a bit too close for the marksman kits to be real useful. Realistically, marksman can most effectively do recon down valuable flanks and hold it cover friend pushes through that flanking lanes, but that could probably be equally well done by an MG gunner.
😂😂😂 this video has no business being this good! instantly subbed
No DJ slorgs ;-;
How else am I supposed to know to keep it funky, fresh AND real?
I know right... not even the goofy grooves ... I'm disappointed. @TheSunderingSea
I haven’t played this game or seen gameplay since before my back surgery July last year. My computer took a shit and I haven’t been able to play it can’t work to even replace it lmao life’s wild. Glad this popped up in my feed. Miss this game a lot.
So I like to run a squad of three for marksman. Especially on more urban maps. As a small squad it is a lot easier to sneak into a town or into a random building. From there you simply gain intel and as other squads come up your squad leader shares information on the enemy, and the marksman watches their weakpoints on approach. The third guy normally is just a medic/infantry man. He is there to help everyone stay up and to help everyone move from one building to the next incase of gunfight. As long as it is only one squad doing this and they actually communicate and stay towards POIs it can be super useful. The other thing is try not to kill people unless you have to, or it's a big target such as the commander. You are only there for intel, and supportive fire. If you do fire and kill someone or miss, move. You've had plenty of time and should have a second maybe even third position in mind in case of emergency.
The other way I like to use marksman is as a single person. You put him in a squad that is going to be more on the back line. This way the information he shares isn't overwhelming or too irrelevant then the squad leader distributes his information as needed. You hop onto a heli or a transport vehicle and just hop out at a different spot than everybody else. You then try to walk on the edge of combat zones taking shots when it has significant value. And sharing all the information you have.
One other thing to keep in mind is that when you are fighting you may not be great at causing in gam suppression, but you do cause people to have to take cover from another angle. So flank out far to another side from the rest of your squad. Try to hit people who are hiding from them, but aren't from you. They will inevitably corner themselves because they are getting shot from multiple directions, but because you are one guy you have the advantage of being able to continuously move without being caught or killed, especially if you take one or two shots then instantly move.
Just to be clear I play on midded servers most of the time so the squad requirements can be different. On other servers we try to do the same thing, we normally just have the fireteams function as smaller squads. Or we tell them to support another squad that needs help or may need help.
Marksman is secretly one of the most effective infantry when it comes to stopping a push in invasion. Invasions layers like Talli and Al Basrah which have open fields for the attackers to push are just asking for it. Anvil is great too with the high top sides and the objectives being being the middle of the canyon.
I played with that same SL not long ago, easily was the greatest squad round ive ever played.
what's the server called?
@@iwolima4081 Royal battalion
@@Maginalis.mp3 Thanks man, been trying to find some servers to play in
Squad palyers: marksman is trash, all it has is a scope, there is no ammo, no nades, no nothing.
Also squad palyers: Scoped rifleman is the best class, who needs nades anyway, the scope is so useful, supression? i just kill the enemy, I only wish it had a bipod.
6:07 i just had the human captain from warcraft 3 lines playing in my head whenever you got directed somewhere... For Lordaeron!
That’s squad lead is what I strive to be haha
the markmen role in PR vs SQUAD is really different from each other but PR give their marksmen more stuff like Signal Tripmines for Defense
Signal trapmine would be so good for squad although could encourage even more solo marksmen far away from squad
that SLs speech was impeccable lolllll
aah a chad SL
Good to see one after the ico purge
Marksman are the squads support. They take out big threads and assists where the rest of the squad struggles. Most seem to confuse this role with a lone wolf sniper. I love being a marksman. Was it a long time in the Arma 3 realism unit I played.
that squad leader is goated! I wish all SLs communicated like that
your voice reminds me of Ahoy and it makes it so much more fun when you bust out some witty comment. There were a lot of those btw, great video, you're gonna go far for sure if you keep this up :D
That's very kind thank you guy
Very well played sir!
being micromanaged by a squadlead ruins the game so easily. an SLs job is to relay missions from command and provide logistic resources, the squad's job is to analyze their individual scenario to plan how to accomplish the provided mission.
the most direct guidance that i always want to provide is that a huge majority of the time, concealment is much better than cover.
and also stop building habs on different floors than ground level. the radio can go on the top floor or basement or whatever, the hab needs to be able to escaped from instantly... but that one is just yelling at other squad leads - not giving infantry directions.
btw youre totally correct about squadlanes, same with the mortar calculators
0:31 is crazy 💀
You know despite being a hardass i can completely understand why the SL does the whole scipt at the start (not sure if he did a mic check prior). The number of times i had SLs not give a damn and we get completely steamroled due to lack of coordination is frustrating especially when you wanna win. By doing this, people who arent intrested just leave the squad and leaves people who actually wanna play for the team and giving the warning that if you f around youll get kicked is something i encourage other SLs to practice since a random medic not doing their job can lose you a game. BTW the way you play marksman is exactly as i expect a marksman to play as. I usually give them FTL and to go ahead of the team to watch for any potential enemies in the area and to mark shit since i dont expect them to get many kills but to provide overwatch and callouts for the team.
if i get marksman i usually sneak behind enemy lines and give intel to my sl , looking for fobs and the mortars can deal with the rest
Watched it for the sniping, stayed for your glamorous humour. You surely deserved a subscribe from me dear sir.
oh man the NPS answers got me lol
On certain maps marksmen can be OP if played right, in Narva I played a round as a marksman on the tall building besides train depot. 29 kills, marking enemies and locking down the point. Very useful IMO in a situation like that
I think a lot of people don't understand the main problem. The problem is that it provides no extra value that some other kit can provide. The magnification isn't that much better than a regular scope and you are going to have a difficult time killing unless you're bipoded. People say that the scope helps with recon, but if you want to do recon take a kit with binos... they're literally better at gathering information...
Another huge reason that people don't consider is that the marksman is a fire support role, which you only get to have 3 of in your squad. A marksman means you can't bring double AT and a grenadier or AT, grenadier and a MG - compromising to allow for the marksman slot. I would say sniper kits are more viable but in general marksman kit doesn't add anything to your squad and due to the weapons you're forced to play far back, unable to quickly rotate if needed.
6:35 you need some Jason Statham quotes!
6:13 You out here trying to sound like an NPC makes it funnier🤣🤣🤣🤣
“Copy that, command” was perfect
"God I'm being so useful, I can't believe it."
That's the best feeling a support player in any type of game can get, especially when their role isn't doing the objective
You remind me of old jackfrags and it makes me feel young again lol
Marksman is great for FTL imo, it's great for marking out enemy positions and passing that info on to the rest of the squad
Does Squad allow you to play as a Pilot? In the trailer I saw helicopter combat and I assume there is close air support.
When I'm squad leader I dont mind having a marksman in the squad as long as he's supporting the squad at whatever task we're doing (defending point, attacking a FOB etc etc) the overwatch one can provide is quite literally unmatched. I usually throw them a fireteam lead and ask them to scout as well.
You really sounded like Jason Statham here lol 06:19
If i didnt know any better you sounded a bit like Jason Statham when doing those generic voices from cod at around 6 mins xD
They need to make the reticles on binos accurate for using the WERM method for ranging
6:31 i don’t remember my cod having that voice line 😂
I haven't played squad in a long time, but back in the day it was that the squad leader didn't know how to use the marksman and just put them in bad positions. I've had great games as marksman just by being at flanks and spotting or in the most fun cases staying back and delaying the enemy. The marksman is pretty useless, if you don't utilize the range advantage, but you need competent sl for that.
Marksman usually is my FTL leader for my gun group which covers my assault group. They have good spotting abilities and can snipe other snipers for my MG.
But if they stray without a good explanation they get the boot, go play cawahdoody, hehe.
“God I’m being so USEFUL I can’t BELIEVE it”! 😂😂
Jeezy Pete... squad lead takes himself seriously....
The brief: 😴😴😴
Slorgs is actually doing it
Oh fuck dude, you're killin me on this one. I'm ugly cry laughing at "I'm so lonely"
SL made me feel like I was attending a mandatory safety briefing
There's been plenty of games where I went the whole time as a rifleman without ever having to use my ammo bag.
So, the lack of grenades is the big downside of marksman to me.
Still, it doesn't actually provide any actual utility that can't be done by other kits.
It definitely needs a buff. Some sort of recon oriented utility item, and also give them the ability to mark targets without fireteam lead.
I have had a few good games as marksman, but usually it's kind of bad. But when it's working its a lot of fun.
I was a sniper and Charlie FTL, and I was able to keep Bravo alive throughout the whole game by having all of Charlie support their pushes by setting up on peaks that provide a clear view of where they're pushing. We successfully provided fire superiority when they get pinned down and it was one of the most fulfilling games I've had of squad.
Charlie took down 3 helicopters that game with no AT and we lost only 10 tickets collectively for an 1hr30m game.
We still lost
I used to love to play in a team, makes me think of my MoH:AA games and original clanbase.
What is the good teamplay percentage for this game like?
Teamplay is highly dependent on the squad lead people just fuck around if your squad lead is silent or incompetent. good ones are much more fun to play with but are few and far between as most players don't think playing squad lead is that fun.
I absolutely beg to differ: Sure, a rifle with an optic is going to be pretty flexible at engaging anything within 100m, but most of the Marksman guns combine the spotting magnification of the binoculars with the ability to straight up shoot anything you see without having to swap between spotting and trying to snipe tiny pixels.
The only guns that don't fit this are the Mosin for the INS Sniper kit, and the SVD for Marksman IMF. Outside of that, I've seen some Marksman as SL rack up over 20+ kills over a match.
Something I've noticed is that it's not so much that the marksman kit is innately terrible, but that it draws in people with innately terrible tendencies. I think a decent balance for it would be swapping the first Automatic Rifleman slot over to the Fire support. Then you have a choice as a squad if you want double (or even triple, with the MG) dakka, or 1 AR, 1 GL, and 1 or 2 LAT's.
I know a lot of people fear marksmans would run off even more, staying further away given the fact they now have their own ammo bag, but it's not as though their ammo demands are that great that they don't do it already, and this can simply be curbed by squad leaders already saying "Hey if I see you off in Narnia you're getting kicked."
Slorgs getting double digit kills in a game of Squad? You know that's gettin made into a video.
"The best defense is a round in the skull of the most dangerous enemy from 400 meters away."
-Mr Marksman
I love your CoD voice lmao 😂
based SL tonka
Wait…
If there’s a dedicated Marksman kit, shouldn’t there also be a dedicated Spotter kit as well?
Or am I reading too much into this?
It's actually good role but depends from map to map. Grassy maps like Yevho, Gorodok, etc are not very good for marksman but if we talk about maps like Mutaha then marksman can be deadly.
If RAAS was truly random (Hawks RAAS Randomizer mod is awesome for that), Squadlanes wouldn't work, and you wouldn't know where the caps go at all. But since there is a finite amount of RAAS layers and a finite amount of lanes for those layers (which in 7.2, OWI gave you access within the game to see the possibilities of the layer), you can memorize the rotation within a week of playing. I see Squadlanes as an information tool to get problematic or uncooperative SLs to at least play the objective and not superfob, or just straight up remove a radio that's 800m off cap.
I'm the kind of guy who regularly gets 100+ kills in Hell Let Loose with a nice scoped rifle. Whether it be camping the enemy artillery or simply doing area denial on Current Objective, I'm always getting those beautiful kills. I'm not crazy on my sticks (console player), I just find the rattiest spots and abuse the ever loving hell out of them.
I'd love to give Marksman a try in Squad, but it does feel like there's an even deeper bias against it than in other games.
I mostly use Marksman as a scout by marking enemy positions and only taking shots with a high probability of kill.
You guys were the best squad.
It’s not that the marksman is a bad kit, it’s that a) is only useful for certain styles of SLing and b) it attracts bad, newbie, selfish players who don’t understand how squad works or that they are have to try very hard to be useful to 49 other people.
When I run squads, I basically NEVER want a marksman because I basically ALWAYS want an auto rifleman, grenadier and LAT, which takes the 3 support roles, because I’m always front lining off a rally and some MRAPs/techies. And if I’m not doing that, I’m logi running or superfobbing, so I’d rather everyone just take a rifleman to keep kits for the rest of the team
Im getting deja vu from the thumbnail
As Jocko said: "If I have to micromanage people in combat I am a bad leader in the first place" and this SL is the prime example of that
my favorite kit in the game as a newbie. if you have a decent squad leader who will tell you where you should be in order to help others and you cooperate your position with other squad members, its actually pretty decent kit that might be useful
this guy is the voice actor for captain price
how do i find people like that SL from the truck?
How does the voting ruin squad lanes?
Can you do a graphics setting guide? I have a 3060 and tired of getting 50-60 frames :(
I run a 3060 in 4K….its more about your CPU with this game…. I don’t go lower than about 65-70 fps in busy engagements… i7 13700k is ideal for this game
As a Marksman main I'm happy.
quality vid m8
how do you see people on map by their roles?
I feel like marksman should not be effected by suppressing fire as much since most snipers go through training to not move or flinch, idk maybe just an idea
14:23 nahhh that shot
Hoping they add some unigue piece of kit that might make the marksman worth having/using. for now it remains fodder with all the suppression mechanics they added paired with the eye relief being really bad.
been hoping for a marksman buff for years playing this game!!!
I want to play with this SL unironically, I don't SL because if I do I end up behaving like a disappointed helicopter parent who always runs into objects because their map is always open
Maybe the marksman should get a suppressor for his gun so he can hide the muzzle flash
Marksman should be used in a manner similar to the automatic rifleman, except instead of engaging area targets they engage point targets.
Marksman is one of the best if you know how to hide and range find
I feel like marksman is much better in desert based non urban maps, otherwise they're trees and grass everywhere and it'll be much harder for you to 1 find a spot to fire from 2 locate your targets
on what server did you played?
How was the fish?
W Squad leader.
I think that any marksman is most useful for holding back the hostile forces at medium range, it kinda pisses me off that in Squad you are sometimes bound to an infantry kit with no ability or chance to get a scope on your rifle - let's take it from another angle, like in DayZ for example I think that is a tad bit of an overkill that with middle mouse you are able (or your character to be exact) to squint and thus zoom a bit on everything surrounding you all the while you can loot optics, binoculars, range finders - I find it a bit of a cheating mechanics, meanwhile in squad I would really really really appreciate if one could customize their kit and have at least 2 times magnification scopes on their rifles, for I am pretty sure that even in real life, any optics make a huge difference as one can pretty easily "scope out" the surroundings and depending on the distance decide whether the upcoming firefight is more suitable for close or distant range - meanwhile equipping your binoculars is kind of time consuming imho - just to narrow it down, I think that in any game where a combat or fighting range is within 100 meters, a scope + the abbility to aim down just regulars sights is a make or brake for such encounters as in everything, adaptability and multi-use is a big advantage.
Also kudos to the SL in this game, he is one of the top examples of what it feels like when just one man has the back of all the others and has a great communication, for communication is just oh so important.