Default CRT to off. And have it under video as an option slider. It’s common nowadays to see a set of predefined full screen filters available as options.
Filters like the CRT are mostly something that exists within something like a photo mode if you look at other games, like Ghost of Tsushima or TLOU. Having it as an option and maybe even more filters as that one could be a plus. Or maybe the filters could be incorporated into the game for identifying for example one of the in-game area's or a certain game mechanic or something...
Wow, this is so impressive. The game looks amazing, can't wait to see the rest of the journey for this incredible game, your doing great! Oh and in my opinion, I think the filter at the end of the video looks pretty cool, however it's a little noisy, I see a lot of game developers go way overboard with post processing, most of the time, just a tiny bit will do the trick, but I think you have to think of post processing throughout the context of the entire game. Sure it may be eye catching, however for the player's point of view, they will be seeing this filter throughout the whole play through of the game, so it may get old pretty quickly. I think this kind of post processing is great for small jam games, as they're just really small little concentrated snippets of gameplay, however in the context of a full steam release, keeping the post processing at a minimum may be a more suitable path to take. I think the game looks great the way it is, however the lobby / heaven area may be a bit too much post processing in my opinion. However, take my opinion with a grain of salt, I don't have much experience with 3D games, so this is just my humble opinion. And again, this game is really impressive, keep up the amazing work!
Thank you so much! Makes total sense, I was actually partially inspired to include it because of Loop Hero, which funnily enough started as a game jam so maybe it fits better for them than for me! Regarding the lobby, you seem to not be the only one so I'll definitely make changes to it and cover that in a future devlog :) Thanks for the feedback!
You make great videos on your process, thanks for sharing. The decorations really set the areas apart. If the jellyfish is distinct to that zone however, I think you really need a few segments where you get swarmed by weak enemies from all angles to make it useful. Indirect attacks are fun but frustrating against singular enemies. Overall though things are looking beautiful!
Thank you, that means a lot! And yep, there is one area where the jellyfish is super helpful in this ice level specifically because of what you just mentioned, and the later level also has this :)
I wonder if you're gonna add a map feature where you can toggle a transparent map that updates to what you've explored. Also, I'd default the CRT effect off.
Great devlog, love it! I added a CRT effect by default in my game because I loved the look, but I noticed most people during playtest would go in the options to deactivate it. 😅 Not sure what's the best choice but I ended up deactivating it by default. Keep up the good work!
this is giving me motivation to work on my own projects again! they're not gonna turn out as well as this for a good while, but i hope to get there someday :]
I quite liked the crt but definitely default o off, kind of reminds me of the filters in cuphead that you can unlock from doing challenges like black and white for pacifist and stuff like that as a fun reward
I think that the hub world looks like it is on fire not heaven. It looks like either I am going to take damage here or that it is a place that needs to traverses quickly as it is about to explode. Also I think CRT default to off.
How do you handle art and assets? I know how to program but all my games end up looking bad because I am not an artist. I have no Idea how even you setup your lighting scene in your games to look so good.
Oh wow never made the connection that they had a similar theme until now! Not affiliated in any way, but I really enjoy their devlogs :) My avatar comes from my company, "Radhood", and the avatar is wearing a "Rad Hood" ;)
not a fan of CTR Filter. 8:12
I honestly felt it was a lava level, not a hub, until you changed the day timing. 6:25
Yeah I was wondering why everything was on fire. Felt like elevators going to hell
Fair enough! Will need to make some changes then!
Default CRT to off. And have it under video as an option slider.
It’s common nowadays to see a set of predefined full screen filters available as options.
Filters like the CRT are mostly something that exists within something like a photo mode if you look at other games, like Ghost of Tsushima or TLOU. Having it as an option and maybe even more filters as that one could be a plus. Or maybe the filters could be incorporated into the game for identifying for example one of the in-game area's or a certain game mechanic or something...
Makes sense! Trying to see if I could introduce it into a gameplay portion could also be interesting...
Really like the idea how you decorate level.
Wow, this is so impressive. The game looks amazing, can't wait to see the rest of the journey for this incredible game, your doing great!
Oh and in my opinion, I think the filter at the end of the video looks pretty cool, however it's a little noisy, I see a lot of game developers go way overboard with post processing, most of the time, just a tiny bit will do the trick, but I think you have to think of post processing throughout the context of the entire game. Sure it may be eye catching, however for the player's point of view, they will be seeing this filter throughout the whole play through of the game, so it may get old pretty quickly.
I think this kind of post processing is great for small jam games, as they're just really small little concentrated snippets of gameplay, however in the context of a full steam release, keeping the post processing at a minimum may be a more suitable path to take.
I think the game looks great the way it is, however the lobby / heaven area may be a bit too much post processing in my opinion. However, take my opinion with a grain of salt, I don't have much experience with 3D games, so this is just my humble opinion.
And again, this game is really impressive, keep up the amazing work!
Thank you so much!
Makes total sense, I was actually partially inspired to include it because of Loop Hero, which funnily enough started as a game jam so maybe it fits better for them than for me!
Regarding the lobby, you seem to not be the only one so I'll definitely make changes to it and cover that in a future devlog :) Thanks for the feedback!
You make great videos on your process, thanks for sharing. The decorations really set the areas apart.
If the jellyfish is distinct to that zone however, I think you really need a few segments where you get swarmed by weak enemies from all angles to make it useful. Indirect attacks are fun but frustrating against singular enemies.
Overall though things are looking beautiful!
Thank you, that means a lot! And yep, there is one area where the jellyfish is super helpful in this ice level specifically because of what you just mentioned, and the later level also has this :)
>The visual style is very good!
I wonder if you're gonna add a map feature where you can toggle a transparent map that updates to what you've explored.
Also, I'd default the CRT effect off.
That sounds like it could be a cool way of aiding exploration if it's necessary, will decide after a bit more playtesting!
I love watching your videos, you are a very knowlegable dev.
Thank you, means a lot :)
Great devlog, love it! I added a CRT effect by default in my game because I loved the look, but I noticed most people during playtest would go in the options to deactivate it. 😅 Not sure what's the best choice but I ended up deactivating it by default. Keep up the good work!
Seems sick looking forward to seeing more. Do you have any recommendations for getting the squish on the sprites like you are?
I am a new game developper and this is inspiring
this is giving me motivation to work on my own projects again! they're not gonna turn out as well as this for a good while, but i hope to get there someday :]
Eyyy that's awesome! Go for it, it's all about practice and the time you put into it :)
Thanks for interesting devlog mate!
Glad you enjoyed it :)
That looks like a cool game!!
Love your videos
Thank you so much, means a lot :)
I quite liked the crt but definitely default o off, kind of reminds me of the filters in cuphead that you can unlock from doing challenges like black and white for pacifist and stuff like that as a fun reward
Oooh that could be an interesting avenue to explore!
I think that the hub world looks like it is on fire not heaven. It looks like either I am going to take damage here or that it is a place that needs to traverses quickly as it is about to explode. Also I think CRT default to off.
Fair enough! Will need to make some adjustments to that area then!
How do you handle art and assets? I know how to program but all my games end up looking bad because I am not an artist.
I have no Idea how even you setup your lighting scene in your games to look so good.
5:51 is there mew under the truck? 😮
Im team story, but your arguemnts make a lot of sense ;p
To each their own ;)
Would you be interested in an interview? I have recently just done one with the Dev of Rooftops and alleys!
0:30 in i had flashbacks of the N game, anyone else? 😂
Hahaha funny connection!
Hi, what software do you use to make the top down layout sketch ?
I thought it was lava, not clouds x)
Seems like you're not the only one haha
Are you affiliated with @Challacade in any way, or do you coincidentally have the same avatar 😜?
Oh wow never made the connection that they had a similar theme until now! Not affiliated in any way, but I really enjoy their devlogs :)
My avatar comes from my company, "Radhood", and the avatar is wearing a "Rad Hood" ;)
CRT looks like it's from a completely different game.. Strong recommendation to delete it forever 🎉
Fair enough!