I think this game caters to a very specific demographic. I'm a 40 something year old guy, I played World of Warcraft competitively for 5 years. Eventually fell off spending money on a competitive PC. Spent a decade dicking around on console games, then kinda quit all together. Found Clash of Clans, played that hard for a few years, transitioned to Clash Royale a few years later, when it was released. THAT was my jam. I played that game religiously for 8 years, lead a clan, maxed 2 accounts. But eventually got bored, around the time Blizzard made a game that combined elements of old-school Warcraft, WoW, and Clash, and I was hooked. I cheer this game on because it's a culmination of all my years of gaming......I wish it were slightly better managed.
I agree that the cap on the war chest should certainly be increased. Historically, I believe they’ve offered a new mini at 10k points, an emote at 20k, and an epic core at 30k. They could easily increase this to a 60k point war chest that offers rewards every 15k points and includes the addition of a rare core. This would encourage more engagement throughout the season and the addition of a rare core would benefit newer players and-if a core trading system is implemented-would give more developed accounts a resource they could use to upgrade to epic cores. A core trading feature, even one that costs a bit of gold to make the exchange, seems like a must before long. Otherwise, unless the devs have coded the game to stop giving rare cores as daily rewards to accounts that have all minis at rare or better, getting a rare core would be a punishment for such advanced accounts as they’d just be forfeiting their third daily reward. On the pvp end I’d like to see replay shares and an option for friendly battles with guildmates or, better still, a custom match mode that would allow for things like tournaments involving top players. Also, though I don’t see it happening terribly soon, I’d really like to see co-op PvP added eventually.
All of these sound fine, except a few I could do without: - Don't particularly care for a guild chat during a fight, but it would be nice if people asking for help was seen so that I know I should maybe finish the fight and not immediately run to the next. But rather than an ingame notification, a push notification when I am not actually playing right now would be more useful. Yeah, we have a discord for that, but I would imagine not everyone who plays rumble is on discord and other guilds might benefit from that. It would also help if "readying up" for raids/sieges didn't lock you into a menu and instead allowed you to browse the ingame menu until someone is found and you get a short countdown before the match starts. Expanding on that: Maybe add a list that shows who is stuck at which part of the raid and who still has assist "coins" left? Generally would be nice to make helping and being helped as easy as possible for everyone involved. Currently I don't really know who NEEDS my help or who even WANTS it. Even if I have an assist left, I might have the wrong leader stuck on the stage. Making people see what's available could make it easier for them to request the help they need. Bonus points if they could just press a button next to a name to "summon" you. You know, like back in the old WoW days where people used the gathering stones in front of a raid entrance? Maybe that's too much, but I would like to "answer the call", you know. - Don't much care for spectating or custom games. I know people are asking for it and it's fine if Blizz adds those but I would like to opt out of people randomly spectating me if such a feature ever gets introduced. I am not a streamer and I do not aspire to be one. And I most certainly don't need any form of backseat gaming. - PvP. Don't care about it at all. Never played it, never will. They can do whatever they want with it for all I care, but for the love of god: Stop nerfing minis in PvE just because people abuse them in PvP. Feels like I am being punished for something I didn't even do. If some minis are just to busted for PvP, disable them there but leave them alone for PvE...(this also includes the proposed shaman nerf to the tower healing. If it's busted for PvP, adjust it there but leave it alone for PvE. I don't even have the talent, but I would hate to miss out on a cool feature once I eventually get around to try it out just because PvP players abused it.) Also, don't ever force me to do PvP. Period. I am doing the DMF quests when they send me to PvP out of respect for my guildees who need the points, but I don't want to do it. I don't enjoy it, I wouldn't do it otherwise. Stop giving me the PvP quest. Thank you. Also, no amount of rewards are going to change my mind. If I wanted to do PvP, I would play other games. I absolutely do not want to.
Hi. Also add the possibility the game that our guilde mates are playing to see the technics… And also add replays (like the 10 last games) especially on PVE & PVP to see what was wrong or enjoy your good game.
Agree with most of your list. Not sure about the balance changes. Guild chest are fine in that no one is actively working towards the chest, its just a byproduct of your own progression. You would have to make the decision of how important guilds are in the game. You can make more rewards in the guild chest and require a lot more activity, but then casual players wont be in guilds, and then you could make sieges and raids contribute to progress, but then low level players will struggle to find a guild. Other feedback: Let us make dual leader decks for surges as the decks provided are often awful. Let us see all the details for undiscovered minis. I have to go online to see what Ragnaros actually does and cannot see him in game even after playing against it in PvP.
As a WoW player since OG Vanilla, I really the concept, characters, and gameplay of Rumble. However, ActiBlizz has been extremely greedy in the past and I know Warcraft Rumble is going to cost an absorbent amount of money to play. So I've turned away and never went back. Not interested in spending hundreds on more mobile games.
I think this game caters to a very specific demographic. I'm a 40 something year old guy, I played World of Warcraft competitively for 5 years. Eventually fell off spending money on a competitive PC. Spent a decade dicking around on console games, then kinda quit all together. Found Clash of Clans, played that hard for a few years, transitioned to Clash Royale a few years later, when it was released. THAT was my jam. I played that game religiously for 8 years, lead a clan, maxed 2 accounts. But eventually got bored, around the time Blizzard made a game that combined elements of old-school Warcraft, WoW, and Clash, and I was hooked. I cheer this game on because it's a culmination of all my years of gaming......I wish it were slightly better managed.
I agree that the cap on the war chest should certainly be increased. Historically, I believe they’ve offered a new mini at 10k points, an emote at 20k, and an epic core at 30k. They could easily increase this to a 60k point war chest that offers rewards every 15k points and includes the addition of a rare core. This would encourage more engagement throughout the season and the addition of a rare core would benefit newer players and-if a core trading system is implemented-would give more developed accounts a resource they could use to upgrade to epic cores.
A core trading feature, even one that costs a bit of gold to make the exchange, seems like a must before long. Otherwise, unless the devs have coded the game to stop giving rare cores as daily rewards to accounts that have all minis at rare or better, getting a rare core would be a punishment for such advanced accounts as they’d just be forfeiting their third daily reward.
On the pvp end I’d like to see replay shares and an option for friendly battles with guildmates or, better still, a custom match mode that would allow for things like tournaments involving top players. Also, though I don’t see it happening terribly soon, I’d really like to see co-op PvP added eventually.
Awesome compilation! I didn't know that the community had such great ideas for the game.
Loads of great ideas from so many people who want the game to be the best that it can be! I hope the devs are working on some of these suggestions 🤞
All of these sound fine, except a few I could do without:
- Don't particularly care for a guild chat during a fight, but it would be nice if people asking for help was seen so that I know I should maybe finish the fight and not immediately run to the next. But rather than an ingame notification, a push notification when I am not actually playing right now would be more useful. Yeah, we have a discord for that, but I would imagine not everyone who plays rumble is on discord and other guilds might benefit from that. It would also help if "readying up" for raids/sieges didn't lock you into a menu and instead allowed you to browse the ingame menu until someone is found and you get a short countdown before the match starts.
Expanding on that: Maybe add a list that shows who is stuck at which part of the raid and who still has assist "coins" left? Generally would be nice to make helping and being helped as easy as possible for everyone involved. Currently I don't really know who NEEDS my help or who even WANTS it. Even if I have an assist left, I might have the wrong leader stuck on the stage. Making people see what's available could make it easier for them to request the help they need. Bonus points if they could just press a button next to a name to "summon" you. You know, like back in the old WoW days where people used the gathering stones in front of a raid entrance? Maybe that's too much, but I would like to "answer the call", you know.
- Don't much care for spectating or custom games. I know people are asking for it and it's fine if Blizz adds those but I would like to opt out of people randomly spectating me if such a feature ever gets introduced. I am not a streamer and I do not aspire to be one. And I most certainly don't need any form of backseat gaming.
- PvP. Don't care about it at all. Never played it, never will. They can do whatever they want with it for all I care, but for the love of god: Stop nerfing minis in PvE just because people abuse them in PvP. Feels like I am being punished for something I didn't even do. If some minis are just to busted for PvP, disable them there but leave them alone for PvE...(this also includes the proposed shaman nerf to the tower healing. If it's busted for PvP, adjust it there but leave it alone for PvE. I don't even have the talent, but I would hate to miss out on a cool feature once I eventually get around to try it out just because PvP players abused it.)
Also, don't ever force me to do PvP. Period. I am doing the DMF quests when they send me to PvP out of respect for my guildees who need the points, but I don't want to do it. I don't enjoy it, I wouldn't do it otherwise. Stop giving me the PvP quest. Thank you. Also, no amount of rewards are going to change my mind. If I wanted to do PvP, I would play other games. I absolutely do not want to.
Hi.
Also add the possibility the game that our guilde mates are playing to see the technics…
And also add replays (like the 10 last games) especially on PVE & PVP to see what was wrong or enjoy your good game.
Agree with most of your list. Not sure about the balance changes.
Guild chest are fine in that no one is actively working towards the chest, its just a byproduct of your own progression. You would have to make the decision of how important guilds are in the game. You can make more rewards in the guild chest and require a lot more activity, but then casual players wont be in guilds, and then you could make sieges and raids contribute to progress, but then low level players will struggle to find a guild.
Other feedback:
Let us make dual leader decks for surges as the decks provided are often awful.
Let us see all the details for undiscovered minis. I have to go online to see what Ragnaros actually does and cannot see him in game even after playing against it in PvP.
Marvel Snap popped out when they released a PC version of the game. I think releasing it ion PC would be a banger
Completely agree! 🤞🤞🤞
As a WoW player since OG Vanilla, I really the concept, characters, and gameplay of Rumble.
However, ActiBlizz has been extremely greedy in the past and I know Warcraft Rumble is going to cost an absorbent amount of money to play. So I've turned away and never went back. Not interested in spending hundreds on more mobile games.
Well, Arclight booster costs 20 bucks and Battle Pass called Azeroth blessing costs 5 bucks per month. That's all you need to spend.