@JondarKorric game time is gen time. It adds up and make a massive difference. You realize without bottles he has no power and you either chase powerless or you reload and the survivor makes massive distance. As I said having more bottles is never redundant. Having less is a nerf no matter how you cut it.
Well also this 3% only works when you’re invigorated and you’re not invigorated all game. But MFT just activated when you’re injured and you can easily be injured all game.
Idk how anyone can compare this to made for this, clowns bottles already give you like 10% haste and this is just another 3% on top of that and it only happens for 6 seconds at base and you need to set down the bottle first to active it. Made for this was a permanent 3% movement speed increase whenever you were injured, with the only weakness being that it didn’t work when you were exhausted but with perks like vigil that decrease your exhaustion it basically meant nothing. People would barely even be able to tell if someone was even running made for this, you just had to guess 💀
That's why I never got the comparison ppl were saying. Like I said, it's 3% on top of an already 10% added bonus and it's tied to an addon on a killer with a conditioned power. While made for this universally just gave a constant 20% added distance on every loop just for being injured
@@bazazell exactly, I never liked survivor perks that incentivise staying injured, especially ones that literally help you run away from the killer who should be able to capitalise on an injured survivor it just makes no sense 🤷🏻
While Made For This is still a great perk, it should have been 3% increase for the first like 20 seconds after being injured instead of needing to be in deep wound
That change sounds interesting buts it's still a free perk that's very potent. I kinda like the deep wound change. I run it with off the record and wicked and it destroys killers who try to commit to me from basement
I just realized that they also changed the flavor text of both the addons, which correct me if I’m wrong but this is the first time they have done that
@@bazazellYou aren’t using good perks so that’s the problem. Yes he is good in chase. It’s not about 4v1. If the killer is good in chase you win most of your matches.
I play survivor a lot more than killer tho. But I'm guessing you didn't listen to what I said so I don't know why I try to enlighten players like you who avoid the facts of fundamentals for some reason. Weird
@@camdenmoore5069 yeah because clown was slow and you are fast and you can play around and loop him right? You dont need to pre drop the pallet and go to te next one?that why he need more speed,i get it :D
I guess you can say that Clown waS mAdE fOR thIs hahAHaHa please clap (twerk)
Anything for YOU BAZI!!! *starts clappin all around*
Well since you asked so nicely 😉
gonna do this but with hunteress rework add ons🗿
👏
Lionmaker
I just cant unsee the completely destroyed wrist of clown xD. I mean how does he even do that?
Honestly, they could've changed the bottle addons into whatever they wanted, I'm just stoked I don't have to bring any bottle addons anymore!
I played with the two new invigoration add-ons, and it was so fun to zoom around with the clown
me too I tried this combo, its batterie included in the bottle its a hella fast (thanks dev yall are cooking rn)
only need 1 with the + 2 seconds to invigoration
It's most certainly a clown nerf. Having more bottles is never redundant when youre using around 3 bottles a chase.
So you can get involved in 2 chases without reloading? How is that a nerf, r u dumb?
it doesn't take that long to reload. down them, drop a yellow bottle, reload, pick up.
@JondarKorric game time is gen time. It adds up and make a massive difference. You realize without bottles he has no power and you either chase powerless or you reload and the survivor makes massive distance. As I said having more bottles is never redundant. Having less is a nerf no matter how you cut it.
nice, u just deleted my comment dumbass
@@JondarKorricwhen you're using a killer that has zero map pressure and can't move around the map as well even with the yellow bottles
Each video leaves me entertained and wanting for more! Keep going dude your killing it ❤
20:20 is anyone surprised that he got outplayed by a Steve? Didn't think so
Hip hip hooray.
He ain't clowning around
Devs finally putting together Clown still needs buffs? No way! 😲
cracked upload just in time for lunch, thanks for feeding my mental disease homie
Lol
Well also this 3% only works when you’re invigorated and you’re not invigorated all game. But MFT just activated when you’re injured and you can easily be injured all game.
Why are y’all worried about a 3% invigorated when hillbilly and spirit get an extra 20-25% speed in their power with add-ons.
@@STARLEYMAYHEMI think the reason why is that those killers take more skill to play I guess? I’m not sure
@@bootyclap69k No tf they don’t 💀
@@bootyclap69k If using ears is taking skill or traveling across the map with no downside is taking skill then this game is a joke
@@STARLEYMAYHEM they take more skill than clown dude, take two seconds to think about it
Great content 😮😎
W videos as always bro keep up the great work my g 😎
I am going to try the clown out again. But I was not a fan of him at all. One of my least played killers for sure.
1:56
you give BHVR way too much credit. im sure NO ONE thought about actual distance and speed when making the maps originally.
Idk how anyone can compare this to made for this, clowns bottles already give you like 10% haste and this is just another 3% on top of that and it only happens for 6 seconds at base and you need to set down the bottle first to active it. Made for this was a permanent 3% movement speed increase whenever you were injured, with the only weakness being that it didn’t work when you were exhausted but with perks like vigil that decrease your exhaustion it basically meant nothing. People would barely even be able to tell if someone was even running made for this, you just had to guess 💀
That's why I never got the comparison ppl were saying. Like I said, it's 3% on top of an already 10% added bonus and it's tied to an addon on a killer with a conditioned power. While made for this universally just gave a constant 20% added distance on every loop just for being injured
@@bazazell exactly, I never liked survivor perks that incentivise staying injured, especially ones that literally help you run away from the killer who should be able to capitalise on an injured survivor it just makes no sense 🤷🏻
@@Shuffles_Art exactly. I was fine with Made For This's effects. But I wasn't fine with the activation. Too easy/free for a strong effect
While Made For This is still a great perk, it should have been 3% increase for the first like 20 seconds after being injured instead of needing to be in deep wound
That change sounds interesting buts it's still a free perk that's very potent. I kinda like the deep wound change. I run it with off the record and wicked and it destroys killers who try to commit to me from basement
I just realized that they also changed the flavor text of both the addons, which correct me if I’m wrong but this is the first time they have done that
Dead by invigoration
Bro what’s the best loadout for a p4 clown 😢
Clown finally a decent killer? From weak to mid-tier perhaps?
I still believe he isn't too crazy since his 4v1 game is lacking
@@bazazellYou aren’t using good perks so that’s the problem. Yes he is good in chase. It’s not about 4v1. If the killer is good in chase you win most of your matches.
@@STARLEYMAYHEM in low mmr yeah sure, clown can win most of ur matches, even trapper and freddy would be very OP to survivor
NEW *INSERT CLOWN COUGH* VIDEO 🥳🥳
They buffed clownd and they nerfing Freddy
590 views in 20 minutes.....bro really fell off 😭😭😭
Love your videos btw
nobody gonna talk about how Bazazell is ong fine asf
1st!! btw love ur content
Love you more!
@@bazazell
hold up you're norwegian?
Yep!
The hate on MFT is so funny. I swear that perk gets brought up even though it’s been dead for months. Screw survivor mains anyway
Lmao that's what I'm talking about. Everyone was crazy over that perk and still are to this day. It's fascinating really
when is on survivor is broken but when is on killer-it is totally normal.i guess from only killer player-dont expect anything else right?
I mean in this instance it is conditional and tied to an addon, mft was just get injured and really had no way to be played around.
I play survivor a lot more than killer tho. But I'm guessing you didn't listen to what I said so I don't know why I try to enlighten players like you who avoid the facts of fundamentals for some reason. Weird
@@camdenmoore5069 yeah because clown was slow and you are fast and you can play around and loop him right? You dont need to pre drop the pallet and go to te next one?that why he need more speed,i get it :D
Love your vids but I don’t think the Afro jokes were necessary..
it's literally a hairstyle...
the way you explained the made for this math is so.... not right....
How is it not? 100% vs 115%. Add 3% to that 100%, it's an added 20% bonus compared to 115%
3 is 20% of 15. Simple