WARNING: Customizable Player Models got fixed in the latest version !! and it's dependency modrinth.com/mod/pehkui/version/3.8.2+1.14.4-1.20.6 Also this mod for key binding! modrinth.com/mod/rebind-all-the-keys/versions Updates! Currently working on every class! We also discovered insane new info which will make future movesets much better!
try changing the title to "How I Turned Minecraft MMORPG Wynncraft into a Movie, because people who don't know what Wynncraft is deserve to see this as well
AHHHHH This is so coool! If this is what you implemented for parts of the colossus fight like riding up the arm-wall then that's fascinating, and either way this is a really cool idea and program I didn't know this existed at all! It'll be super awesome to see more of these I love the idea of making wynncraft more alive and animated especially with all the cool potential moves that could get their own models, this is really exciting. Thanks for sharing the code for this, good luck on doing more of this i think it's really really neat!
thank you for the support ! and about the colossus yeh ahah it was moreso a Levi reference of attack on titan cause warrior in wynncraft (judging from spell particle trails like whirlwind and bash) looks like it spins a lot. btw I'll show y'all the potential of this animated spells system once I release assassin ;]
A while ago, I prompted Zeer on if players would also receive animations for their spells to which he responded that vfx would be improved in the future. It's a bit ambiguous as to what he means by that though so I will have to ask him again. If he's confirming what I think it is then we MAY be able to see things like this in the game. Mobs got their overhaul, so I think players should get that same treatment.
That'd be freaking awesome lmao I wonder how the wynncraft magicians will be able too pull it off I actually have some ideas to make this server-side but I can't quite be sure as I ofc don't really know how it works in the end ahah
^^ I'll make a full tutorial in the future. Tho if I were you I would not edit these files on blockbench as everything breaks when you directly import cpm files
Oh yeah absolutely it can get cooked With the relatively accessible add-ons/extensions I find importing Blockbench -> CPM flawless but CPM -> Blockbench reroutes group folders These videos are super cool btw- as much as my artist toxic trait makes me believe I could do it, there is not an editing bone in my body
Thanks man! I'll release the other classes as soon as possible Except Shaman will take a bit more cause I need someone to test the moveset for me cause I don't have a high level shaman class currently
Can't trigger the animation The key part is that both the key for the spell and the emote are the same. Someone needs to develop a mod that detects spell combinations while holding a weapon and once the spell is cast it clicks the key for the animation automatically. I'm still not used to macros too ahah
@iClipWasTaken Well the crouching animation is bugged, it's complicated let's say, once I open the discord, I'll post bug fixes and updates there soo.. Yesn't
Hey, really cool video! I tried it myself, and everything worked well until I had to set the keybinds in the menu of the mod. When I try to assign something like 'Uppercut' to 'Quick Access 1,' nothing happens, and the hotkey doesn't show up like it does in your video. Do you have any idea what could be causing this?
check the pinned comment. the newest version is bugged. download the one provvided in the link and everything should be fine. If it's not hit me up on discord i'll help ya out
can this be done with just the spell keybinds from wynntils? also, will you only be able to use one set of animations at a time or can they be swapped without restarting the game?
@@incoherentbabbler4636 good questions Animations are bind to the model To change animations set you need to change to a model that has different animations. You can do it in game in the "Open Skin Editor" Tab in the main menu About spell keybinds, Can't trigger the animation without macros (currently) The key part is that both the key for the spell and the emote are the same. Someone needs to develop a mod that detects spell combinations while holding a weapon and once the spell is cast it clicks the key for the animation automatically. I'm still not used to macros too ahah
From what I could see towards the end of the video, this might be possible with just Wynntils. Wynntils mod binds z, x, c, and v to the four spells, so it would likely be possible to just bind them to the model mod's action buttons at the same time. I'm looking forward to future showcases, this seems really interesting!
@@TwilightStudioAnimations found it in the Overhaul modpack. thanks (it was Controlling for the search and RebindAllTheKeys for the multibind keys if anyone needs it)
WARNING: Customizable Player Models got fixed in the latest version !!
and it's dependency
modrinth.com/mod/pehkui/version/3.8.2+1.14.4-1.20.6
Also this mod for key binding!
modrinth.com/mod/rebind-all-the-keys/versions
Updates! Currently working on every class! We also discovered insane new info which will make future movesets much better!
holy shit this is literal wynncraft history being made, can't wait for acrobat!!
I have a special surprise for you acrobats ahah hope yall like it
@@TwilightStudioAnimations ee
try changing the title to "How I Turned Minecraft MMORPG Wynncraft into a Movie, because people who don't know what Wynncraft is deserve to see this as well
“The cinematic RPG experience in Minecraft”
@@random56574 that is also good
You are right ahah thanks!
AHHHHH This is so coool! If this is what you implemented for parts of the colossus fight like riding up the arm-wall then that's fascinating, and either way this is a really cool idea and program I didn't know this existed at all! It'll be super awesome to see more of these I love the idea of making wynncraft more alive and animated especially with all the cool potential moves that could get their own models, this is really exciting. Thanks for sharing the code for this, good luck on doing more of this i think it's really really neat!
thank you for the support ! and about the colossus yeh ahah it was moreso a Levi reference of attack on titan cause warrior in wynncraft (judging from spell particle trails like whirlwind and bash) looks like it spins a lot. btw I'll show y'all the potential of this animated spells system once I release assassin ;]
its really nice seeing someone sharing things they learn so others can learn as well
I will make a tutorial in the future on how to make spell animations yourself. stay tuned !
this is just insanity!!! holy moly
You might wanna check out acrobat ;)
A while ago, I prompted Zeer on if players would also receive animations for their spells to which he responded that vfx would be improved in the future. It's a bit ambiguous as to what he means by that though so I will have to ask him again. If he's confirming what I think it is then we MAY be able to see things like this in the game.
Mobs got their overhaul, so I think players should get that same treatment.
That'd be freaking awesome lmao
I wonder how the wynncraft magicians will be able too pull it off
I actually have some ideas to make this server-side but I can't quite be sure as I ofc don't really know how it works in the end ahah
That's absolute fire, although I *must* point out that this text in the blue Minecraft font and that outline is very difficult to read.
@@Gogetaa Ah I see, thanks for the feedback !
For those more comfortable in Blockbench (because CPM UI makes me upset) you can connect the two and use blockbench animations instead
^^ I'll make a full tutorial in the future.
Tho if I were you I would not edit these files on blockbench as everything breaks when you directly import cpm files
Oh yeah absolutely it can get cooked
With the relatively accessible add-ons/extensions I find importing Blockbench -> CPM flawless but CPM -> Blockbench reroutes group folders
These videos are super cool btw- as much as my artist toxic trait makes me believe I could do it, there is not an editing bone in my body
These videos also make me want to add CPM to my mod pack to have a chance at running into your animations
@pqche8161 yeah today I was in a party with animated players and it was awesome
There was more life to wynncraft
Fire video keep up the great work you guys :D
Thanks :] !
That's so cool! I can't wait to see what you'll make for the other classes!
I love the use of the Super Mario Galaxy music btw
Thanks man! I'll release the other classes as soon as possible
Except Shaman will take a bit more cause I need someone to test the moveset for me cause I don't have a high level shaman class currently
This is actually fire, keep cooking Im so excited for this 🔥🔥🔥🔥🔥🔥
Ayy thanks :] !
YOO! wait this looks awesome. can't wait to see more.
@@iluvslime6124 currently uploading acrobat ;)
this is going into "Watch Later" holy crap this is insane!
ahah thanks! Almost finished assassin, and it's the best so far
wtf this is insane
that's awesome :D
The quality of this video :woah:
W
but what if you don't use macro's?
Can't trigger the animation
The key part is that both the key for the spell and the emote are the same.
Someone needs to develop a mod that detects spell combinations while holding a weapon and once the spell is cast it clicks the key for the animation automatically.
I'm still not used to macros too ahah
Someone make a reverse macro mod for wynncraft plz
Wow u r amazing
@@JamesFemino c:
this is unbelievably cool!
is there any way to use this without the crouching animation?
@iClipWasTaken
Well the crouching animation is bugged, it's complicated let's say, once I open the discord, I'll post bug fixes and updates there soo..
Yesn't
@@TwilightStudioAnimations ah thats alright, really cool stuff tho i'll keep my eye out for any future stuff you guys are doing
Hey, really cool video! I tried it myself, and everything worked well until I had to set the keybinds in the menu of the mod. When I try to assign something like 'Uppercut' to 'Quick Access 1,' nothing happens, and the hotkey doesn't show up like it does in your video. Do you have any idea what could be causing this?
check the pinned comment. the newest version is bugged. download the one provvided in the link and everything should be fine.
If it's not hit me up on discord i'll help ya out
The skins aligning is so rough
is there a way to do that automaticly?
or any skin that is already setup so i can download?
if there was a way to do the skin aligning automatically I would have given you that xd that part is painful af, gl tho ;p
can this be done with just the spell keybinds from wynntils? also, will you only be able to use one set of animations at a time or can they be swapped without restarting the game?
@@incoherentbabbler4636 good questions
Animations are bind to the model
To change animations set you need to change to a model that has different animations.
You can do it in game in the "Open Skin Editor" Tab in the main menu
About spell keybinds,
Can't trigger the animation without macros (currently)
The key part is that both the key for the spell and the emote are the same.
Someone needs to develop a mod that detects spell combinations while holding a weapon and once the spell is cast it clicks the key for the animation automatically.
I'm still not used to macros too ahah
From what I could see towards the end of the video, this might be possible with just Wynntils. Wynntils mod binds z, x, c, and v to the four spells, so it would likely be possible to just bind them to the model mod's action buttons at the same time. I'm looking forward to future showcases, this seems really interesting!
@@incoherentbabbler4636 You can, but wynntils is slow compared to Wynn spell caster
what is the mod for searching in the keybinds and the mod that allows to bind multiple things on the same key without both of them not working?
I was using the Wynncraft Majestic Overhaul modpack by Olinus10. It has that mod in it, I don't know the name tho ahah
@@TwilightStudioAnimations found it in the Overhaul modpack. thanks (it was Controlling for the search and RebindAllTheKeys for the multibind keys if anyone needs it)
@@gery7000 oh I didn't see this reply, btw I updated the installation guide in the newest video to include that mod as well ! thx for the report
How did you get your character to have a cross hair in third person like that?
@@eliw-j9376 shouldersurf mod
@@TwilightStudioAnimations tysm! It reminds me of Elden ring
@@TwilightStudioAnimations how do you configure it? It’s very hard to use on lightbender
What weapon is that
Very good question