You may pick this up in the extended play, but you can keep any number of your factions favoured resources not just one. So you can carry over any number of people and Jen can carry any amount of gold.
I play with a fairly aggressive group, and I find the PvP stuff doesn't happen that often. It's usually more efficient to cull cards out of your hand for 1 then attack someone for two, unless they have some building that gives them some bonkers game winning ability.
+TheGreatHamEl with more players, aggression becomes less effecient because you're potentially falling behind people who are left out of the fight. at 2 (like we play), aggression is more greatly rewarded...
***** That might be true. I am not disagreeing that this game isn't a likely fit for you guys. Most of the FU comes from the card effects rather than the razing.
When I saw this on your channel I honestly thought this was going to be an April Fool's joke, seeing how much of a meme this game has been with you, Rahdo. I'm impressed to see that it wasn't.
+Khift Actually, had he posted a run through for Twilight Struggle or TI3, I would've thought April Fool's for sure. But Imperial Settlers has gotten so much praise, I figured it was only a matter of time...
Late to seeing this review in my feed Richard.... I have played this game over 100 times (not an exaggeration as we own everything) and attacking other players (outside of the we didn't start the fire expansion) is NEVER the best choice. The fact that you saw that as the best choice was just shocking. Even playing with people that aren't the Mrs, I have never lost tending my own garden. Swords are ALWAYS more efficiently used razing your own cards as you need less swords for that, combos for razing end up being incredibly powerful when used on cards you don't need. So much so I would argue to NEVER attack your opponents, as you are also giving them 1 Wood and a Free Foundation.
maybe with 3+ players, but we found it was often the clearly superior choice to attack in the zero sum 2p games we tried. and if you're not attacking japan (therefore they don't have to 'waste' resources on defense) you're giving them a HUGE leg up as well...
@@rahdo Richard, I watch your stuff because I too predominantly play 2 player with the Mrs. I will say again, with even the base set, the difference with each faction between optimizing razing your own things vs your opponents is just... no sir. Common buildings are such junk that razing it and giving them that benefit of not having to kill their own building to make a faction building is just not good strategy in the game. As for Japan, I mean you net 1 vp and take out a building? It isn't worth it until MAYBE round 5 and even then it's not optimal when calculating points. The only "mean" part of this game I could ever say sure to is Egypt taking control of a building your opponent needs for their engine!
At about 10:13 you're saying you can spend 2, 4 or 6 workers to get something. That is incorrect. Each trade of 2 is 1 action so to trade in 6 workers would be 3 actions.
Normally, when a video is old, like this one, if it isn't noted in the Klingon Channel and no one mentioned it in the Comments, specially for such a popular game as Imperial Settlers, you really should "question" if what you think was a goof really is and go check the rules and if it doesn't clear you up check on BGG... Rahdo played correctly, you can indeed exchange multiples of 2 to get cards and resources all in the same action, you just have to declare in advance how many times you are doing it and not do it after you see one card, for example. It's on Pag.10 of the Rulebook where it explains this action... it was also asked and replied on bgg here: boardgamegeek.com/thread/1502747/actions-how-often-and-when-can-i-use So, it looks like Rahdo didn't goof up and it was you that is playing this game incorrectly! :)
you could, though i don't think i'd want to, as it means if you're translating all your cards for him throughout the game before he plays them, that gives you a huge advantage. since the game has a fair bit of 'take that' style stealing and whatnot, i think hands really need to stay secret...
+Jesse Haulk yea, I tend to play mean games a lot, for example, Dominant Species is one of my favourites. It seriously didn't occur to me that this one is mean when we played it because we are so used to that type of gameplay and the art and feel of the game was really chilled out. But then again, I couldn't fathom a Boardgame bringing someone to tears until I watched the pandemic legacy video.
I love how, when you finally relent and play an aggressive game, you and Jen immediately assume very aggressive strategies... Is that why you don't play mean games? Too hard to keep the demonic ball of fury that is Rahdo in check? Lol, that would be funny.Hey, some people think of games in different ways. I really like it when you need to worry about other players pressuring you. They're part of the game world, too. Hard games can be frustrating, especially the mean ones, but I, personally, love the way they work out. As long as you don't get too attached, :)Out of curiosity, what about war games?I know this might sound weird, but it feels a lot meaner having someone destroy stuff you build up rather than stuff you are given by the game to war with each other with... I know you would lime the way War of the Ring's mechanics work (maybe a bit ameritrash, though), but you probably wouldn't actually enjoy it.Hope you have fun with the games you love to play, and, especially, with the wife you love and love to play with!
+Owlblocks David hehe... no, it's more that if the game puts us in a spot where the demonstrably best course of action is to do the mean thing, then we feel that we should "play our best" even if it means we don't enjoy playing the game. and then we won't play the game again. and your point about war games is not weird it all... i've talked about it at length before. generally, war games are a lot LESS mean than euros with conflict elements built in. still doesn't mean we like them, but for different reasons :)
Out of curiosity, what are those reasons? The theme of war? Certain mechanics that they usually employ? The almost universal dice rolling to settle battles? Do the play or theme just not interest you? Sorry, just somewhat interested in the way that people like or dislike games, and, since my taste in games seems to be almost completely different (one of my favorites is Twilight Imperium 3, lol) I'm just slightly curious. If you're not quite sure that makes sense, too. Often it's hard to describe what makes us enjoy games. You can pinpoint the what, but it's a bit more complicated when you get to the why. Thanks, and have a great day :D
+Owlblocks David it's harder to describe. we don't tend to enjoy games that have a lot of "move/counter move" in them... not because of implicit conflict, but just the structure doesn't appeal. we prefer games where we're building things i guess :)
Omg!! Yay!! I bought this game 2 weeks ago and went to look for a rahdo run through and was so disappointed when there wasn't one! Hooray! Thank you!
Aroun 11:40 He didnt mention, but when you make a deal you immediately gets that resouce, not only in the future production phased.
You may pick this up in the extended play, but you can keep any number of your factions favoured resources not just one. So you can carry over any number of people and Jen can carry any amount of gold.
+Cthulwho? yup, this dumb oversight of mine was mentioned in the show notes and annotations :)
I play with a fairly aggressive group, and I find the PvP stuff doesn't happen that often. It's usually more efficient to cull cards out of your hand for 1 then attack someone for two, unless they have some building that gives them some bonkers game winning ability.
+TheGreatHamEl with more players, aggression becomes less effecient because you're potentially falling behind people who are left out of the fight. at 2 (like we play), aggression is more greatly rewarded...
***** That might be true. I am not disagreeing that this game isn't a likely fit for you guys. Most of the FU comes from the card effects rather than the razing.
+TheGreatHamEl yup agreed
When I saw this on your channel I honestly thought this was going to be an April Fool's joke, seeing how much of a meme this game has been with you, Rahdo. I'm impressed to see that it wasn't.
+Khift Actually, had he posted a run through for Twilight Struggle or TI3, I would've thought April Fool's for sure. But Imperial Settlers has gotten so much praise, I figured it was only a matter of time...
Late to seeing this review in my feed Richard.... I have played this game over 100 times (not an exaggeration as we own everything) and attacking other players (outside of the we didn't start the fire expansion) is NEVER the best choice. The fact that you saw that as the best choice was just shocking. Even playing with people that aren't the Mrs, I have never lost tending my own garden. Swords are ALWAYS more efficiently used razing your own cards as you need less swords for that, combos for razing end up being incredibly powerful when used on cards you don't need. So much so I would argue to NEVER attack your opponents, as you are also giving them 1 Wood and a Free Foundation.
maybe with 3+ players, but we found it was often the clearly superior choice to attack in the zero sum 2p games we tried. and if you're not attacking japan (therefore they don't have to 'waste' resources on defense) you're giving them a HUGE leg up as well...
@@rahdo Richard, I watch your stuff because I too predominantly play 2 player with the Mrs. I will say again, with even the base set, the difference with each faction between optimizing razing your own things vs your opponents is just... no sir. Common buildings are such junk that razing it and giving them that benefit of not having to kill their own building to make a faction building is just not good strategy in the game. As for Japan, I mean you net 1 vp and take out a building? It isn't worth it until MAYBE round 5 and even then it's not optimal when calculating points.
The only "mean" part of this game I could ever say sure to is Egypt taking control of a building your opponent needs for their engine!
I just bought this game today! Thanks for the run through ;)
At about 10:13 you're saying you can spend 2, 4 or 6 workers to get something. That is incorrect. Each trade of 2 is 1 action so to trade in 6 workers would be 3 actions.
Normally, when a video is old, like this one, if it isn't noted in the Klingon Channel and no one mentioned it in the Comments, specially for such a popular game as Imperial Settlers, you really should "question" if what you think was a goof really is and go check the rules and if it doesn't clear you up check on BGG...
Rahdo played correctly, you can indeed exchange multiples of 2 to get cards and resources all in the same action, you just have to declare in advance how many times you are doing it and not do it after you see one card, for example.
It's on Pag.10 of the Rulebook where it explains this action... it was also asked and replied on bgg here:
boardgamegeek.com/thread/1502747/actions-how-often-and-when-can-i-use
So, it looks like Rahdo didn't goof up and it was you that is playing this game incorrectly! :)
Oh wow, I just ordered this last night!
Can you play this with open cards? My brother can't read English and this game has no Finnish version.
you could, though i don't think i'd want to, as it means if you're translating all your cards for him throughout the game before he plays them, that gives you a huge advantage. since the game has a fair bit of 'take that' style stealing and whatnot, i think hands really need to stay secret...
new format for card games? i am not used to seeing both hands, haha
+David Luchetti ive been filming this way for small footprint games for a couple oyears now :)
funny that i never noticed until today!
+David Luchetti i'd say it's about maybe 1 in 4 (or 5?) videos that i film this way, so it's not surprising if you've missed other ones :)
Wow, surprised you haven't played this one until recently.
+Straddllw It's quite mean. Ignacy didn't recommend they play it because of how mean it was.
+Jesse Haulk yea, I tend to play mean games a lot, for example, Dominant Species is one of my favourites. It seriously didn't occur to me that this one is mean when we played it because we are so used to that type of gameplay and the art and feel of the game was really chilled out. But then again, I couldn't fathom a Boardgame bringing someone to tears until I watched the pandemic legacy video.
I love how, when you finally relent and play an aggressive game, you and Jen immediately assume very aggressive strategies... Is that why you don't play mean games? Too hard to keep the demonic ball of fury that is Rahdo in check? Lol, that would be funny.Hey, some people think of games in different ways. I really like it when you need to worry about other players pressuring you. They're part of the game world, too. Hard games can be frustrating, especially the mean ones, but I, personally, love the way they work out. As long as you don't get too attached, :)Out of curiosity, what about war games?I know this might sound weird, but it feels a lot meaner having someone destroy stuff you build up rather than stuff you are given by the game to war with each other with... I know you would lime the way War of the Ring's mechanics work (maybe a bit ameritrash, though), but you probably wouldn't actually enjoy it.Hope you have fun with the games you love to play, and, especially, with the wife you love and love to play with!
+Owlblocks David hehe... no, it's more that if the game puts us in a spot where the demonstrably best course of action is to do the mean thing, then we feel that we should "play our best" even if it means we don't enjoy playing the game. and then we won't play the game again.
and your point about war games is not weird it all... i've talked about it at length before. generally, war games are a lot LESS mean than euros with conflict elements built in. still doesn't mean we like them, but for different reasons :)
Out of curiosity, what are those reasons? The theme of war? Certain mechanics that they usually employ? The almost universal dice rolling to settle battles? Do the play or theme just not interest you? Sorry, just somewhat interested in the way that people like or dislike games, and, since my taste in games seems to be almost completely different (one of my favorites is Twilight Imperium 3, lol) I'm just slightly curious. If you're not quite sure that makes sense, too. Often it's hard to describe what makes us enjoy games. You can pinpoint the what, but it's a bit more complicated when you get to the why. Thanks, and have a great day :D
+Owlblocks David it's harder to describe. we don't tend to enjoy games that have a lot of "move/counter move" in them... not because of implicit conflict, but just the structure doesn't appeal. we prefer games where we're building things i guess :)
why not a reveiw with the expansions
+Danny Ost because i don't even want the base game :)
how good is this solo?
ive heard it's good but i've never tried
Oh ok. Thanks :)
The mic hitting the table was driving me nuts. Had to bail.