I don't know if anyone tells you this but your titles are fantastic. just enough information to know if I care about the game. and then you sum up the game in the intro so I can leave in the first 10 seconds. that's brave and part of what makes you one of my favorite creators
This game really needs the ability to auto-collect fired arrows by walking over them, it would save players a lot of time and effort picking them up after after battle.
If it's anything like Grimrock, there'll be a ton of puzzles where you have to drop objects on pressure plates and pick them up later when you're done with the puzzle. Auto-pickup would suck for that.
@@themorebeer3072 That's true. They could make it possible to toggle auto-pickup on or off in the options menu so players can disable it when they need to.
Even if I wouldn't call myself a fan of the genre, I for one had fun watching the video and could also see myself have fun with the game. I'm glad that you not only look for cool games to shine light on, you also think of the people who would love them and how they'd play it.
Yet again, love your coverage of indie games. Get some real gems in there. This looks like one I will grab for sure....as someone who spent endless hours in Dungeon Master as a kid.
Make sure you play Legend of Grimrock 1 and 2 if you haven't already. Great games in this same vein, but were one of the first (if not the first) to modernise it for PC and bring it back to popularity.
Yeah Legend of Grimrock 1 and 2 did have normal spellcasting for wizard classes based on using runes kinda like Ultima Underworld except the wizard already has all the 9 runes that you have to figure out which one does which
I love this genre. I’ve played it since Dungeon Master on the Atari ST. I’ve never understood why they always go so heavy on the game-stopping puzzle elements though. I hope this is puzzle-light. Custom rather than pre-gen heroes would be great too.
That was my first experience too- dm on the ST was incredible for those days :) Then we had dm 2, the beholders, captive, knightmare, lands of lore- probably forgetting a few- then they died off for like 20 odd years till grimrock resurected them.
I have to say, I really appreciate the summary of the games early on in the video. It really helps establish whether it's a game I'll be interested in or not, though even the ones that seem the least interesting to me, I've at least watched half of the video.
Dungeon Master, back on the SNES days had it where you could dodge in and out of battle by moving between one block to the next and if you were fast you could even get them from the side as they slowly rotated to follow you.
This looks proper old school like Dungeon Master, Captive or even Bloodwych on the old Commodore Amiga, Atari ST. It needs a side-step/strafe key though as it doesn't seem to have one.
I remember trying to play Grimrock. And bow damamge was based off of your pull STR, while melee dmamage was based off of DEX. So you got a giant troll, and you made him a dexterous weakling so he could crush enemies with his giant club.
My first ever RPG was back in 1985-86 on an Apple iie, and it was Wizardry. I played that for thousands of hours, so games like this remind me a lot of that game, except now I suck at them. But I still love to try anyhow. :)
Still playing EOB and DM from time to time via an emulator. Loved GR/GR2 and a couple of others like it. Wishlisted this one. Thanks for the coverage Splat.
I have finished both legend of grimrock games, absolutely awesome for those who like old style RPG's. I just think that enemy mobs are rather simple but this game still a demo, going to keep an eye on this title. Wishlisted right now! :)
I love games like this...just kinda wish you could pick 5/6 instead of 4. If I'm going into a dungeon I perfer to have as many warm meat shields...er I mean friends as possible.
Yes grimrock had castable spells- it was similar to dungeon master where you spelled a spell out with runes if i remember. I assume you played GR2 as well? Also if you like these games did you play Operencia? It looks amazing and has good characters/story- way better than most dungeon master clones.
@@TennSeven I agree - the grimrocks and operencia are the only games of this type i'd rate very good.. (of the modern era). I couldnt get into the wizardry games and I tried several.
@@bankbarcomo806 Yeah i detest enemy scaling- in ANY game. They need to at least have area caps- where an area has a range and it can scale up to your level or your level on first entry but the mobs cap out in a set range- thus the early areas will always stay low level etc. Like skyrim does. That system works fine- tho i still profer no scaling if they do it right. But constant proper level scaling designed to always give you a challenge of the same level the whole playthrough- wtf is the point in leveling then? Damn scaling monsers sucks- might as well stay level 1 and never pick up any gear- whats the point if it just makes monsters harder?
After watching i downloaded and gave it a try, just felt like every fantasy dungon crawler ever. The only in the genre that tried somthing different was the Vaporum series, wish there were more doing somthing other than fantasy
Those rats look a lot like my Gambian pouched rats...about the same size (small cat with 12-18 inch tail). Great work as always, downloading the demo already ;)
Someone already mentioned that Grimrock had the runes for you to mess with (if you didn't find the scroll that told you which runes together would make a spell) it was very shape based as the runes were on a 3x3 grid. I do recall Grimrock being a very agile game with a lot of movement. I'm wanting to think that you could indeed sidestep an enemy attack (like the skeleton spearmen) And I do think I remember juking around the giant crabs to strike from the side. You also had to evade the charging rhino things IIRC. Other than that, I don't fully remember. It's been awhile.
Yes, Eye of the Beholder had the same 'dodge' mechanic - you could even dodge arrows and spells that were not instant (e.g. you could dodge the fireball flying at you, but not the Death spell). Funny thing is, I just rebought EOB series (Forgotten Realms pack) on Steam (my DOS/Windows 98 version was being kind of buggy in Win10) and am playing it again.
2:20 Splatty: "Having a bit of the old finger-wiggling is always..." Me: "That's what she said. HAHAHAHAHA!!" Splatty: "And look she brought her own ear of corn, who doesn't love some corn - throw some butter on that and..." Me: "Now I'm worried this might be one of those 'adult-themed' games." LOL
I'm thinking maybe you can put those bombs on the hole with wood slats over them and then blow them up when an enemy steps on the spot, so they fall down in the hole? Possibly by the wizard if they can cast fire spells of maybe if the arrows that the ranger has, can somehow be lit? The game itself looked like it has potential for sure. As for the lack of variety in enemies, I'm thinking this level is rats and spiders on purpose, as a throwback to old rpg pc games, where you almost always started out doing these kinds of 'clear my cellar of vermin' quests when you were a wee level 1 adventurer, to level you up before you're unleashed into the big bad world. I imagine after clearing this level, things will change up a bit more.
Doesn't look half bad for a game demo. The side step dancing isn't something new; it was a viable tactic in EotB and Grimrock. I assume Dungeon Keeper as well?
19:18 Idk if it counts as an Eye of the Beholder-like, but Aeon of Sands had this dodging mechanic in spades (in fact it's arguably the main combat mechanic and far, far too easy. But I love broken mechanics so...)
This still needs a lot more to beat playing the older EOTB games. That graphics aren't really better and no story, and EOTB has much much more depth that this will ever have. Even Wizardry 8 is better to play now. It's not real time combat but its just great at everything else.
Splattercat: dumps out all the ore for ratguts lol
Classic splat
@@Elijah_Townsend dude that's just some random giy you're replying to...
@IAmFailSafe Also, why take the guts and not the meat? Devs made it extra horrible.
I don't know if anyone tells you this but your titles are fantastic. just enough information to know if I care about the game.
and then you sum up the game in the intro so I can leave in the first 10 seconds. that's brave and part of what makes you one of my favorite creators
Yeah, he does present it all well. Almost anything that's on here I have a look at and usually use the demo links.
I agree completely. One of my favorite thing about Splatty's channel, alongside his commentary and esoteric autobiographical lore drops.
This game really needs the ability to auto-collect fired arrows by walking over them, it would save players a lot of time and effort picking them up after after battle.
Yeah, I agree. Picking up arrrows will get old really quick.
If it's anything like Grimrock, there'll be a ton of puzzles where you have to drop objects on pressure plates and pick them up later when you're done with the puzzle. Auto-pickup would suck for that.
@@themorebeer3072 That's true. They could make it possible to toggle auto-pickup on or off in the options menu so players can disable it when they need to.
@@themorebeer3072 that's trivial, if the item is shot you auto-pick it up, if it's placed by hand you don't. that's exactly how grimrock does it
@@themorebeer3072 Legend of Grimrock has auto pickup.
Even if I wouldn't call myself a fan of the genre, I for one had fun watching the video and could also see myself have fun with the game. I'm glad that you not only look for cool games to shine light on, you also think of the people who would love them and how they'd play it.
Barrel full of rat guts: *Mork Borg-ing intensifies*
Yet again, love your coverage of indie games. Get some real gems in there. This looks like one I will grab for sure....as someone who spent endless hours in Dungeon Master as a kid.
Dungeon Master demo at Software Etc on an Amiga... The memories! And Eye of the Beholder! OMG!
Make sure you play Legend of Grimrock 1 and 2 if you haven't already. Great games in this same vein, but were one of the first (if not the first) to modernise it for PC and bring it back to popularity.
@@OfARisenFall Yep, I tried them both. Great games.
Yeah Legend of Grimrock 1 and 2 did have normal spellcasting for wizard classes based on using runes kinda like Ultima Underworld except the wizard already has all the 9 runes that you have to figure out which one does which
I love this genre. I’ve played it since Dungeon Master on the Atari ST. I’ve never understood why they always go so heavy on the game-stopping puzzle elements though. I hope this is puzzle-light. Custom rather than pre-gen heroes would be great too.
That was my first experience too- dm on the ST was incredible for those days :) Then we had dm 2, the beholders, captive, knightmare, lands of lore- probably forgetting a few- then they died off for like 20 odd years till grimrock resurected them.
@@elevown i loved Captive! 😁
@@hootsmun Me too- you could play it for ever :)
@@elevown Oh yes! Lands of Lore was so gorgeous after DM 1 and 2 ! 😍 Ah ah, a long time ago ^^
I have to say, I really appreciate the summary of the games early on in the video. It really helps establish whether it's a game I'll be interested in or not, though even the ones that seem the least interesting to me, I've at least watched half of the video.
Dungeon Master, back on the SNES days had it where you could dodge in and out of battle by moving between one block to the next and if you were fast you could even get them from the side as they slowly rotated to follow you.
I remember those games. One of my favorites was Dungeon Master 2: The Legend of Skullkeep. Immediately reminded me of that game looking at this video.
I just found this channel and LOVE it. All these great unknown games!
This looks proper old school like Dungeon Master, Captive or even Bloodwych on the old Commodore Amiga, Atari ST.
It needs a side-step/strafe key though as it doesn't seem to have one.
Always got lost in bloodwych. Not sure I've ever completed it 😂
In my mind Dungeon Master looks exactly the same graphics lol
You had me at "Legend of Grimrock"
I remember trying to play Grimrock. And bow damamge was based off of your pull STR, while melee dmamage was based off of DEX. So you got a giant troll, and you made him a dexterous weakling so he could crush enemies with his giant club.
My first ever RPG was back in 1985-86 on an Apple iie, and it was Wizardry. I played that for thousands of hours, so games like this remind me a lot of that game, except now I suck at them. But I still love to try anyhow. :)
Gets rid of box full of smithing equipment, fills it full of rat guts.
Ahh, a man of culture i see.
I love these games! They're pure nostalgia!
You opened a door and then turned your back on it... I just don't even have any words for this.
Still playing EOB and DM from time to time via an emulator. Loved GR/GR2 and a couple of others like it. Wishlisted this one. Thanks for the coverage Splat.
I have finished both legend of grimrock games, absolutely awesome for those who like old style RPG's. I just think that enemy mobs are rather simple but this game still a demo, going to keep an eye on this title. Wishlisted right now! :)
I love games like this...just kinda wish you could pick 5/6 instead of 4. If I'm going into a dungeon I perfer to have as many warm meat shields...er I mean friends as possible.
I used to always play Might & Magic games. I love these type of games.
Yes, is Shadowkeep.
And there was a modern remake released a few years back.
Yes grimrock had castable spells- it was similar to dungeon master where you spelled a spell out with runes if i remember. I assume you played GR2 as well?
Also if you like these games did you play Operencia? It looks amazing and has good characters/story- way better than most dungeon master clones.
It would be better to play Wizardry 8 honestly. None of those games are exactly better.
@@TheCrusaderBin Nah, the Grimrock games are way better than Wizardry 8, and they look much better as well.
@@TennSeven I agree - the grimrocks and operencia are the only games of this type i'd rate very good.. (of the modern era). I couldnt get into the wizardry games and I tried several.
@@elevown I loved the Wizardry series except for one major issue--enemy scaling. I want to be able to grind out challenges I find too difficult.
@@bankbarcomo806 Yeah i detest enemy scaling- in ANY game. They need to at least have area caps- where an area has a range and it can scale up to your level or your level on first entry but the mobs cap out in a set range- thus the early areas will always stay low level etc. Like skyrim does. That system works fine- tho i still profer no scaling if they do it right.
But constant proper level scaling designed to always give you a challenge of the same level the whole playthrough- wtf is the point in leveling then? Damn scaling monsers sucks- might as well stay level 1 and never pick up any gear- whats the point if it just makes monsters harder?
Old school RPG :)
Stonekeep, Wizardry, Might and Magic etc 😀😀
Slingblade reference was gold. XD
I think my steam wishlist has tripled since I started watching you have a sub splat.
After watching i downloaded and gave it a try, just felt like every fantasy dungon crawler ever. The only in the genre that tried somthing different was the Vaporum series, wish there were more doing somthing other than fantasy
Yo! Shadowkeep was dope! Such an interesting game for the GBA.
Spiders on the ceiling is just cruel.
I love it/hate it.
Throws away the metal ore, possibly gold from the color of it, and keeps the rat guts.
Face.
Palm.
Those rats look a lot like my Gambian pouched rats...about the same size (small cat with 12-18 inch tail). Great work as always, downloading the demo already ;)
awesome sling blade impression splat!
i love dungeon crawling a lot and this loook nice.
nice clip !!
Alright. This game looks promising. Missing loot variety, enemy diversity. Yeah will download it and see.
man this looks like a blast from the past :)
They should follow the outward method to backpacks so you drop your inventory as a bag in order to get maximum efficiency and damage
Someone already mentioned that Grimrock had the runes for you to mess with (if you didn't find the scroll that told you which runes together would make a spell) it was very shape based as the runes were on a 3x3 grid. I do recall Grimrock being a very agile game with a lot of movement. I'm wanting to think that you could indeed sidestep an enemy attack (like the skeleton spearmen) And I do think I remember juking around the giant crabs to strike from the side. You also had to evade the charging rhino things IIRC. Other than that, I don't fully remember. It's been awhile.
Yes, Eye of the Beholder had the same 'dodge' mechanic - you could even dodge arrows and spells that were not instant (e.g. you could dodge the fireball flying at you, but not the Death spell). Funny thing is, I just rebought EOB series (Forgotten Realms pack) on Steam (my DOS/Windows 98 version was being kind of buggy in Win10) and am playing it again.
2:20 Splatty: "Having a bit of the old finger-wiggling is always..." Me: "That's what she said. HAHAHAHAHA!!" Splatty: "And look she brought her own ear of corn, who doesn't love some corn - throw some butter on that and..." Me: "Now I'm worried this might be one of those 'adult-themed' games." LOL
shadowgate? Loved that game. The stairs with the way to move those levers on it. That you might of played that makes me wonder about your age.
i played a lot of Warriors of the eternal Sun growing up and this reminds me of that. looking forward to it
I remember your Grimrock playthrough, especially the voyogre. It was great.
Keep up the great work dude! I wish health and happiness for you.
Eye of the Beholder vibes from this game
*made this comment before EotB was mentioned at around 10:00 :P
I'm thinking maybe you can put those bombs on the hole with wood slats over them and then blow them up when an enemy steps on the spot, so they fall down in the hole? Possibly by the wizard if they can cast fire spells of maybe if the arrows that the ranger has, can somehow be lit? The game itself looked like it has potential for sure. As for the lack of variety in enemies, I'm thinking this level is rats and spiders on purpose, as a throwback to old rpg pc games, where you almost always started out doing these kinds of 'clear my cellar of vermin' quests when you were a wee level 1 adventurer, to level you up before you're unleashed into the big bad world. I imagine after clearing this level, things will change up a bit more.
Haha, some timely Sling Blade references right there.
I seem to recall dodging attacks in 1995's Dungeon Master II
Doesn't look half bad for a game demo. The side step dancing isn't something new; it was a viable tactic in EotB and Grimrock. I assume Dungeon Keeper as well?
Wishlisted and bought Grimrock 1 and 2
grimrock made you draw runes to cast spells. It was an interesting concept, but more of an irritation than anything in practice.
Ore or Ratguts, tough choice.
love the lazytown reference xD
even tho i'm in the middle of a party when i see a new video, i clicked, as simple as that 😬
Not any resemblence as "Skullkeep" from Dungeon Master series at all :)
Seems decent, though!
Hey splattercat Im just curious why you don't do anymore series
Gotta play this.
Are you supposed to put the ore in the ratholes in order to 'plug them' ?
Like this game, very interesting.
10:30 you were mentioning other tunage but all I heard in my mind was Prodigy.
Cool Vid. Splatt ... this game looks like it might need a bit more work ... but it does look very good so far ... thanx for the heads up.
19:18 Idk if it counts as an Eye of the Beholder-like, but Aeon of Sands had this dodging mechanic in spades (in fact it's arguably the main combat mechanic and far, far too easy. But I love broken mechanics so...)
I was thinking of when you mentioned the song for smack my b***h up from The Prodigy lol XD
I can't find anything else on this game on YT what happend to it?
Heh ... I wasted quite a few hours on the Grimrocks ... this looks good ... looking forward to it ...
This is a interesting game.
Hey man is there a way you can do more then 30 mins on some of these?
If it's like Eye of the Beholder games its like true real time & you can strafe and move backwards and fully dodge attacks
Some bangers on this steam fest
No 1440p resolution option in demo!? I’m out sadly.
This video is heavy..different from your previous why it buffers
Movement etc is exactly same as in Stonekeep
Shadow Gate
*Smack That Rat Up* @10:12 sounds more like a Prodigy song to me. (Smack My Bitch Up)
Daymmm this is a crocodile not a rat xD
DM Skullkeep + Stonekeep = Skullstone?
Heck yeah
I am getting real Lands of Lore vibes off this game.
I'd replay Lands of Lore 20 times before playing this. Throne of Chaos is just on another plane of reality quality-wise.
I wonder if corn is really as tasty, as USaricans are crazy about it. 🤔
looks a bit like Wizardry or Eye of the Beholder
I don't if you're joking about the rap 🤣
today in world of indie games is missing😁 i like standard start😁
a rat guts gathering simulator
This still needs a lot more to beat playing the older EOTB games. That graphics aren't really better and no story, and EOTB has much much more depth that this will ever have. Even Wizardry 8 is better to play now. It's not real time combat but its just great at everything else.
Combat in these type of games should be turn-based. Step-sidding dancing is boring and too effective.
when Smack That Rat release?
🖤
this made me just download legend of grimrock 2 again LOL
Does your album have "R.O.U.S paradise?" If not I'm not buying it.
Poor man's Wizardry game it seems.
lol @slingblade reference
9:26 "First-person grid-based dungeon-crawling RPGs" = "Dungeon Master-likes." A shorter genre assignment for you.
We know what you mean.
i soo miss games liek grimrock
Love watching, but the ability to just totally gloss over things and either complain for 30 minutes about it or finally find it is impressive.
👍
Little too literally grimrock for my tastes
Really? You leave the Ore behind and keep gutts? Ever heard of market value?
Dude, I stopped when you kept the rat meat and left the ores on the ground. wtf
2:32 MF DOOM