I would have pointed put that the 1-1-1 or 1-1-1-1 patterns won't really apprear like that in a regular game because they have to be reduced down because of mines on edges or corners creating situations where they could appear. So you'll see effective 1-1-1 patterns but not really a pure one for example.
Once i got into minesweeper, i was having trouble and had to make a lot of random decisions. After a long time playing, I discovered these by myself and they truly are a life saver, so I'm glad you can share these with other people as well!
True. When I first play minesweeper I don't even understand how this game work and play it by pure luck. At that time I didn't even have internet to search how to play. After trials and errors I know the logic behind those number, then I notice those patterns. This game is still my time-killer till this day
@@thanhvinhle2893 I play a classic minesweeper app on my phone. The app has no tutorial or anything so I also had to work it out on my own. I don't know anyone else who knows how to play minesweeper. People are always so confused by the game and think it's wild that I know how to actually play it, but the logic really is simple once you learn how to work it out; knowing basic statistics also helps to replace a lot of guessing with actual estimates (which are only so much better, but still better.) I suspect the only reason why people don't understand it is because they never paid attention to it.
1:09 For the 11 or 211 pattern btw, if the cleared square is a 1, you can clear the three squares below it as well. If all three of the cleared squares contain ones, you can clear the three squares below the middle one again.
At 1:06, you can also open the three adjacent boxes in the row below the 1 you uncovered because there will definitely be a mine either to the left or the right of that square.
i played a couple minesweeper games after watching this video, and easily won them! my eyes have been opened to a new type of minesweeper logic and it's so easy now
very nice and informational video! I've picked up most of these from just playing, but it was still nice having them clarified, and I learned some things too!
The most common method I use is about difference When 2 numbers touch on the sides, their difference is the same as the difference between mines in their "superspace" "Superspace" being the 3 cells which other number doesn't touch (marked with capital A, B) A??B AabB A??B a-b = count(A) - count(B) All of the patterns in this video can be explained like this And this works actually for any touching cells, and in any grid shape (triangle, hexagonal)
You forgot to point out that, at 1:09, in the case you have vertically 1-1 (like you have here) or 2-2 and any number on the right in your case (so that you are in a line and not in a corner of a zone), the one above will complete the one below so you can open the 3 cases below your new 1 if it's 1-1 and even add the 2 mines if it's 2-2 (even if you could have already add them by the only fact that you have wall-1-1-2-?). If, with the center one, you then have vertically 1-1-1 or 2-2-2, you can then again open the three cases below. Technically, in the worst case, a wall-1-1 just give you a case, in the best case scenario, 9 (with a vertical 2-2-2). In your case, at 1:09 you can open 3 new cases and if you are lucky, the middle one will be an other 1 giving you three more cases (so a total of seven). I don't know if I explain clearly.
The thing with my own solving of Minesweeper patterns, there's actually really 4 kinds: * Single cell patterns. A cell with a number N, neighbouring exactly N other cells, must flag all the neighbours. Also, a cell with a number N, with exactly N flagged neighbours and a few unflagged ones, those that are not flagged cannot contain mines if the flags are correct. * Two cell (difference) patterns. This video shows some of them. You take two cells having some neighbours shared, and look at the difference. The larger number will have extra mines and those extra mines are NOT in the shared neighbours. For example, the 1-2-1 pattern there (which is a 1-2 and a 2-1), which does show up in games (extra cells are already uncovered, doesn't have to be edge). You look at the only neighbour of the 2 cell that isn't a neighbour of the 1 cell and know that that cell must contain 1 (2-1) mine; that can then get flagged and you can then run a few single cell patterns to disambiguate everything else. * Large patterns (3 or more cells). These are patterns of complex logic, which require you to look at 3 or more cells of the board, or look at the remaining flags counter, in order to infer something about the board position. You can get a flag or an uncover this way (or several). * Ambiguous patterns. A pattern where the information on the board is insufficient to disambiguate a single covered cell. The only possibility is guesswork. I tend to play on a Minesweeper clone that detects these and automatically uncovers a cell to give me info required to progress logically when it happens. I also make my clone automatically solve single cell patterns (it thankfully forces my time to 999 when I ask it to do that). The clone is called MinesPerfect. You can tell it what to do with the patterns (so you can even study and learn only one type of the patterns of those that do have logic). It's Windows-only, hasn't been updated in a while.
That’s what our team researched back in the junior high’s national science fair (5, 6 yrs ago), we summarized these basic patterns first, then use them and some mathematics to calculate what’s the best way to choose which block to click. (I also start playing this bc of this research)
Также хочу рассказать о случае 2-1-2. Он очень схож с 1-2-1, только в нём мины находятся под «1» и через клетку от этого (то есть справа-снизу от правой двойки и справа-слева от левой двойки). С последними 3 случаями я, кажется, не сталкивался, либо не обращал внимание. Это полезно. Спасибо
I usually play minesweeper to kill time, when situation doesn't allow me to play other games. I got this video in my recommended some how and I have just realized I have learned 2/3 of these patterns on my own 😆
Another method you forgot to add which I always find to be consistent, The 1212 or 2121 technique. Put 1 bomb in front of the ones then done Also works with 212
I learned some new patterns thanks to this, thanks! Didn't know a couple of these but thought I knew them all so I always just had to guess a couple times on a hard board lol
Very smart tip: if you have a 1 with a cell that is not open its 100% a bomb. This tip is super effective against coners. What i call coners: 1 1 1 1 ⬛⬛ 1.⬛⬛ ( the middle one is the thing you see why i call them coners) You can see that ones are only here. Because of the top left one, you can easily flag the bomb on the middle one shown here and safely clear the area. (If lucky might get this same thing again, clearing even more.)
What... T_T Are you serious? Do you think people who play Minesweeper are so dumb that they are needed to be explained what "1" near one hidden square means?
i subconsciouly started to notice this patterns when playing, and i say subconsciously 'cause i notice with certain patterns my brain immediately goes "it's this cell"
Great guide, I enjoyed when I figured out these myself. These are probably the basic tricks I would tell people myself. Though; In the 1,1 pattern, explaining that you can click on the entire third column would be better(the box where the third 1 is and the box above and below). Doing it for just the box below on a straight of 1s like that is slightly misleading. Also, only including the tricks for straights means you missed out on others. Like _ _ _ I 0 1 ? I 1 2 ? I ? ? Click The only one I could really think of easily. Basically just two 1,1 that overlap.
You won't find those patterns in that form, but they present themselves when you use reduction (Explained in my referenced guide video). Where mines will make the numbers an 'effective 1' to create those patterns
I learned how to play MS cos the modern (Windows 8.1+) version now has a tut, lol. It's surprisingly addictive, and I wanna learn moar. I already figured out most of these patterns on my own. I also got an Achievement related to the 1-2-1 pattern in the latest version of MS, which's what encouraged me to look up patterns.
I have a question. The last two seems like tunnels where there are walls on both sides, which is not a normal minesweeper would offer. Or you mean there are mine walls already flagged? but it's a lot more complicated in that case.
You're right, those situations don't show up in that exact form in your regular games - but they effectively do with reduction. For example, the 1 1 1 1, you can get things such as this scenario: ⬜⬜⬜⬜🚩 1⃣1⃣1⃣3⃣🚩 Where the 3 already has 2 of its mines flagged, so the logic only needs to account for 1, effectively making it 1 1 1 1. I have a section on reduction in my ultimate beginners guide if you're interested
I think that in games like minesweeper, the situations, when you have to guess, where the mine is, should be ommited from the game patterns. Such a logical game should be "coindicence free", like chess is.
These are only straight line patterns. On large boards, I regularly come across a corner pattern where a 1 is tucked inside the corner. 1 1 x 1 b ? x ? ? Where x can be any other number.
Hi! Is it possible to learn and solve even the hard difficulty of minesweeper (I play the google version of the game btw as of now) even without memorizing patterns? Thank you. I'm now getting and appreciating the idea of the game but I get confused when there's just a straight line of numbers. My strategy is to clear the other areas near it (if there is) to help with the logic but when it's just a straight line, I get it wrong often. I'm wondering if memorization will come to play here. But I'm having much fun when I'm figuring it out on the go. I'm not sure if knowing the core concept of the game is enough to win in the hardest of difficulty.
The core concept of the game is deducting the logic that the numbers give you - which is where patterns come from, they're just logic that appears commonly. Theres still plenty of things that you can solve that don't necessarily fall under a 'pattern'. Being able to figure things out is much more important than memorisation and can definitely win you hard games. Just bear in mind that unless you are playing no guess, hard mode does not always solve without RNG (40%~ winrate when played optimally)
As others pointed out, 1-1-1 and 1-1-1-1 are simply not patterns, as it must be certain that the squares to uncover must be between between non-bomb squares. That in practice, will almost never happen.
If you have memorised these patterns, you will never be motivated to play this game, because you can just click on the patterns and complete the game without the excitement of possibly stepping on a mine.
Well I mean, he's making this for speedrunners (specifically beginners) who want to get a fast time and not taking 5 minutes to work out all the mines :| but I respect your opinion.
Minesweeper patterns would be a lot easier to identify if the game automatically deducts the marked mines from numbers. It sucks that no games seem to implement that. P.S. another useful pattern would be 1s in a T shape.
If they did use that mechanic, it would be easy to cheese the system by guessing and seeing if the numbers changed. The game would automatically tell you if a flag was valid or not.
There's a couple more that I would add as well. For instance, X X X 5 X X Each X is a mine. Whenever a 5 is in a corner of undiscovered spaces, it's only touching 5 of the spaces. So, they must all be mines. Also, l 2 l X X Both X's must be mines as well for the same reason as the 5 scenario. It's only touching 2 undiscovered tiles. So, they must both be mines. Hope this helps!
i have a tip of my own, if you right click on a node, it will put a tiny red flag on it, marking it as a definitive bomb spot. that way you don't have to remember where the 99 bombs are located by memory
Honesty I struggled with a lot of these, which is why I looked up this video but after you explained 1 or 2 of them, the rest became so obvious
Thanks for making such a helpful video
What about 4-2-3?
@@mcmerry2846 idk if I know that one
@@samgomez9942 there are many weird patterns in hard Level
It's 3am and I don't play that much minesweeper
Metoo
That’s my exact situation rn
Literally me rn
It’s 3:09 am and I play it sometimes at work
I don't play minesweeper at all
The most basic pattern: A 1 bordering a single block
not a pattern
@@user-qp1ut5sr3s bro i dont think he was very serious
those things save me
@@user-qp1ut5sr3s "i am very smart lookatme"
@@Arkain89 thanks
I would have pointed put that the 1-1-1 or 1-1-1-1 patterns won't really apprear like that in a regular game because they have to be reduced down because of mines on edges or corners creating situations where they could appear. So you'll see effective 1-1-1 patterns but not really a pure one for example.
I got a 1-1-1-1-1-1 on easy mode
So just delete the edge 1s and do the 1 1 1 1 pattern
Once i got into minesweeper, i was having trouble and had to make a lot of random decisions. After a long time playing, I discovered these by myself and they truly are a life saver, so I'm glad you can share these with other people as well!
True. When I first play minesweeper I don't even understand how this game work and play it by pure luck. At that time I didn't even have internet to search how to play. After trials and errors I know the logic behind those number, then I notice those patterns. This game is still my time-killer till this day
@@thanhvinhle2893 I play a classic minesweeper app on my phone. The app has no tutorial or anything so I also had to work it out on my own. I don't know anyone else who knows how to play minesweeper. People are always so confused by the game and think it's wild that I know how to actually play it, but the logic really is simple once you learn how to work it out; knowing basic statistics also helps to replace a lot of guessing with actual estimates (which are only so much better, but still better.) I suspect the only reason why people don't understand it is because they never paid attention to it.
Corner in minesweeper : *exist
Me : "It's free real estate!"
idk why a Minesweeper guide was suggested to me, but I'm all for it.
1:09 For the 11 or 211 pattern btw,
if the cleared square is a 1, you can clear the three squares below it as well.
If all three of the cleared squares contain ones, you can clear the three squares below the middle one again.
At 1:06, you can also open the three adjacent boxes in the row below the 1 you uncovered because there will definitely be a mine either to the left or the right of that square.
i played a couple minesweeper games after watching this video, and easily won them! my eyes have been opened to a new type of minesweeper logic and it's so easy now
Very helpful! I found your channel on twitch the other day and you’ve helped me a lot as a beginner
very nice and informational video! I've picked up most of these from just playing, but it was still nice having them clarified, and I learned some things too!
shout-out to 121s fr, best pattern by far
thank you for teaching me how to become incredible good minesweeper player. i swept those mines like they were flies.
how are you the god of killing flies they always move right before i hit them
@@capertillar4634 because I watched this video🤩
The most common method I use is about difference
When 2 numbers touch on the sides, their difference is the same as the difference between mines in their "superspace"
"Superspace" being the 3 cells which other number doesn't touch (marked with capital A, B)
A??B
AabB
A??B
a-b = count(A) - count(B)
All of the patterns in this video can be explained like this
And this works actually for any touching cells, and in any grid shape (triangle, hexagonal)
You forgot to point out that, at 1:09, in the case you have vertically 1-1 (like you have here) or 2-2 and any number on the right in your case (so that you are in a line and not in a corner of a zone), the one above will complete the one below so you can open the 3 cases below your new 1 if it's 1-1 and even add the 2 mines if it's 2-2 (even if you could have already add them by the only fact that you have wall-1-1-2-?). If, with the center one, you then have vertically 1-1-1 or 2-2-2, you can then again open the three cases below. Technically, in the worst case, a wall-1-1 just give you a case, in the best case scenario, 9 (with a vertical 2-2-2). In your case, at 1:09 you can open 3 new cases and if you are lucky, the middle one will be an other 1 giving you three more cases (so a total of seven).
I don't know if I explain clearly.
The thing with my own solving of Minesweeper patterns, there's actually really 4 kinds:
* Single cell patterns. A cell with a number N, neighbouring exactly N other cells, must flag all the neighbours. Also, a cell with a number N, with exactly N flagged neighbours and a few unflagged ones, those that are not flagged cannot contain mines if the flags are correct.
* Two cell (difference) patterns. This video shows some of them. You take two cells having some neighbours shared, and look at the difference. The larger number will have extra mines and those extra mines are NOT in the shared neighbours. For example, the 1-2-1 pattern there (which is a 1-2 and a 2-1), which does show up in games (extra cells are already uncovered, doesn't have to be edge). You look at the only neighbour of the 2 cell that isn't a neighbour of the 1 cell and know that that cell must contain 1 (2-1) mine; that can then get flagged and you can then run a few single cell patterns to disambiguate everything else.
* Large patterns (3 or more cells). These are patterns of complex logic, which require you to look at 3 or more cells of the board, or look at the remaining flags counter, in order to infer something about the board position. You can get a flag or an uncover this way (or several).
* Ambiguous patterns. A pattern where the information on the board is insufficient to disambiguate a single covered cell. The only possibility is guesswork. I tend to play on a Minesweeper clone that detects these and automatically uncovers a cell to give me info required to progress logically when it happens. I also make my clone automatically solve single cell patterns (it thankfully forces my time to 999 when I ask it to do that).
The clone is called MinesPerfect. You can tell it what to do with the patterns (so you can even study and learn only one type of the patterns of those that do have logic). It's Windows-only, hasn't been updated in a while.
Makes sense for me
thanks Valve, and I thought I'd never have to play Minesweeper again
Subbed just because of how smooth you voice is
That’s what our team researched back in the junior high’s national science fair (5, 6 yrs ago), we summarized these basic patterns first, then use them and some mathematics to calculate what’s the best way to choose which block to click.
(I also start playing this bc of this research)
Также хочу рассказать о случае 2-1-2. Он очень схож с 1-2-1, только в нём мины находятся под «1» и через клетку от этого (то есть справа-снизу от правой двойки и справа-слева от левой двойки).
С последними 3 случаями я, кажется, не сталкивался, либо не обращал внимание. Это полезно. Спасибо
I usually play minesweeper to kill time, when situation doesn't allow me to play other games. I got this video in my recommended some how and I have just realized I have learned 2/3 of these patterns on my own 😆
Another method you forgot to add which I always find to be consistent,
The 1212 or 2121 technique.
Put 1 bomb in front of the ones then done
Also works with 212
121(2) and (2)121 are both essentially 121s
212 does work though! Just not so common
I learned some new patterns thanks to this, thanks! Didn't know a couple of these but thought I knew them all so I always just had to guess a couple times on a hard board lol
Love the starset background at the beginning of the video hehe
Very smart tip: if you have a 1 with a cell that is not open its 100% a bomb. This tip is super effective against coners.
What i call coners:
1 1 1
1 ⬛⬛
1.⬛⬛
( the middle one is the thing you see why i call them coners) You can see that ones are only here. Because of the top left one, you can easily flag the bomb on the middle one shown here and safely clear the area. (If lucky might get this same thing again, clearing even more.)
works with 2 as well if you have another corner or just a mine in general
This is pretty obvious dawg..
I love your ASCII art demo. I am going to have to look into that.
i love the corner 1 trick
What... T_T Are you serious? Do you think people who play Minesweeper are so dumb that they are needed to be explained what "1" near one hidden square means?
i subconsciouly started to notice this patterns when playing, and i say subconsciously 'cause i notice with certain patterns my brain immediately goes "it's this cell"
i have a test tomorrow what am i doing here
Same
I don’t even play Minesweeper, what am I doing here!
@@finnle5817same Lol
How did you do???
i play 1 game of minesweeper and youtube recommend me this, helpful and scary at the same time
i play 24 x 30 with 668 mines, these patterns dont apply to my game
I’m gunna try it
Great guide, I enjoyed when I figured out these myself. These are probably the basic tricks I would tell people myself.
Though;
In the 1,1 pattern, explaining that you can click on the entire third column would be better(the box where the third 1 is and the box above and below). Doing it for just the box below on a straight of 1s like that is slightly misleading.
Also, only including the tricks for straights means you missed out on others. Like
_ _ _
I 0 1 ?
I 1 2 ?
I ? ? Click
The only one I could really think of easily. Basically just two 1,1 that overlap.
Why does this channel have only 208 subs?! Subscribed
1 is always good. 1 is always friend.
who is here because of Dota 2 crownfall event?
Me but I still can't get past level 2...
와 진짜 완전 간단하게 심플 하게 이해가 쏙쏙!
Very useful bro.. Hope you have a nice day
Just happy I was able to work most of em out before you explained it
I played with flags for 20 years and I stopped playing with flags this week, hoping to get faster with my times and better at seeing patterns.
Interesting! Thanks for the advice, this will surely speedup my gameplay
good explanation
maybe use better highlighting next time though.
I had a hard time seeing the thin red highlights
still liking it
So... why would we use the 1 1 1, or 1 1 1 1 pattern if there's no game where the walls are like that?
You won't find those patterns in that form, but they present themselves when you use reduction (Explained in my referenced guide video). Where mines will make the numbers an 'effective 1' to create those patterns
this was uploaded on my birthday
Thank you for the tutorial.
You should have mentioned the 1 1 pillar
Эх, хотелось бы подобное видео, но про четырёхмерный вариант)
Hi, I already know these patterns but for those who don't It's helpful. Thanks 🙂
Thank you, helped me get a badge in a roblox game!
I learned how to play MS cos the modern (Windows 8.1+) version now has a tut, lol. It's surprisingly addictive, and I wanna learn moar.
I already figured out most of these patterns on my own. I also got an Achievement related to the 1-2-1 pattern in the latest version of MS, which's what encouraged me to look up patterns.
I have always looked at corners and expand from there until it gets to where I have to guess or the corners carry me through
Thank you for this helpful video!
I knew the 3 on a straight, the 1-2-1, and the 2-1 patterns thanks to Aliensrock. The rest I had to watch the video for.
Because of dota 2 I learn this sht
i hate this minigame so much id rather play sodoku or watch nikocados sex tape
@@knkaitlog The latter is sus af. Why would you do that to yourself?! 😦
bro sounds like a half-life 1 scientist, no hate bro i love your video ❤
*me, already learning this by my self but just gonna check to be sure
respect for helping us
I have a question. The last two seems like tunnels where there are walls on both sides, which is not a normal minesweeper would offer.
Or you mean there are mine walls already flagged? but it's a lot more complicated in that case.
You're right, those situations don't show up in that exact form in your regular games - but they effectively do with reduction. For example, the 1 1 1 1, you can get things such as this scenario:
⬜⬜⬜⬜🚩
1⃣1⃣1⃣3⃣🚩
Where the 3 already has 2 of its mines flagged, so the logic only needs to account for 1, effectively making it 1 1 1 1. I have a section on reduction in my ultimate beginners guide if you're interested
I think that in games like minesweeper, the situations, when you have to guess, where the mine is, should be ommited from the game patterns. Such a logical game should be "coindicence free", like chess is.
'No guess' minesweeper does exist as a solution to that. But figuring out the best guesses (other than 50/50s) can be a cool level of depth as well
Hmm, that's a great idea. The coding for that wouldn't be too difficult.
These are only straight line patterns. On large boards, I regularly come across a corner pattern where a 1 is tucked inside the corner.
1 1 x
1 b ?
x ? ?
Where x can be any other number.
The 1 2 1 and 1 2 2 1 have given me many problems, thanks
Cool, now I'll beat my highscore
bro, that's all i need , im struggling with the extreme mode -_-
tysm
Hi! Is it possible to learn and solve even the hard difficulty of minesweeper (I play the google version of the game btw as of now) even without memorizing patterns? Thank you. I'm now getting and appreciating the idea of the game but I get confused when there's just a straight line of numbers. My strategy is to clear the other areas near it (if there is) to help with the logic but when it's just a straight line, I get it wrong often. I'm wondering if memorization will come to play here. But I'm having much fun when I'm figuring it out on the go. I'm not sure if knowing the core concept of the game is enough to win in the hardest of difficulty.
The core concept of the game is deducting the logic that the numbers give you - which is where patterns come from, they're just logic that appears commonly. Theres still plenty of things that you can solve that don't necessarily fall under a 'pattern'. Being able to figure things out is much more important than memorisation and can definitely win you hard games. Just bear in mind that unless you are playing no guess, hard mode does not always solve without RNG (40%~ winrate when played optimally)
I mean most of these only apply when there is nothing further on the board
I honestly just learned these on my own after playing hundreds of games wheni was bored while watching youtube. so i didnt have to memorize anything
it will help my with custom boards (30x24 165bombs) cool video thank for help
My interest would be the quad chains of 2's surrounded by 1's. Those are also deterministic lol
The only one that I wasn’t subconsciously aware of was the 1-1-1-1. But that’s mostly because I always play on a 99-99 field whit 2000 bombs.
You have to be careful with that one. The caveat he mentions in the video is important.
Minesweeper is a fairly fun game... until you switch from the linear algebra part to the probability part.
You're in danger when you unlock number 8
what if there is a lot of 2s in a row
STARSET BACKGROUND WOOO
As others pointed out, 1-1-1 and 1-1-1-1 are simply not patterns, as it must be certain that the squares to uncover must be between between non-bomb squares. That in practice, will almost never happen.
thanks so much 😊
There is one more 1-3-1 "3" in edge of them, so there 3's edge must be mine. (In hard mode i found it😢) Still cant solve hard mode
I play this gamr so much and i knoe all of this but i am gonna watch it xd
You helped me a little
What I find to be weird is that right clicking on the iPhone makes the screen turn blue
0:20
3 is not really a pattern as the '3' have exactly three unsolved neighbors
There is also a pattern. In row 1-2-2-2-2-1 there will be a solution: mine-empty-mine-mine-empty-mine
Great video
The minsesweeping theory time
If you have memorised these patterns, you will never be motivated to play this game, because you can just click on the patterns and complete the game without the excitement of possibly stepping on a mine.
Well I mean, he's making this for speedrunners (specifically beginners) who want to get a fast time and not taking 5 minutes to work out all the mines :| but I respect your opinion.
There are also plenty of situations where these don't apply.
thanks dard
@@SummerW2345 he
how bout 323 pattern?
Im surprised an exhaustive computer solved pattern list isnt available.
Thank you very much!
Works this also at K-Mines?
Wow amazing.
Me: learned and I understood the pattern guide
Me actually playing: first move 💣 💀
I used this technique and hacked into Nasa. Thanks
I wish I found this like 20 years ago
what's your user in minesweeper online?
Xilef - minesweeper.online/player/1105798
Minesweeper patterns would be a lot easier to identify if the game automatically deducts the marked mines from numbers. It sucks that no games seem to implement that.
P.S. another useful pattern would be 1s in a T shape.
If they did use that mechanic, it would be easy to cheese the system by guessing and seeing if the numbers changed. The game would automatically tell you if a flag was valid or not.
@@picardcook7569 Exactly, i didnt understand his point
amazing video
I found all these myself when i kept Playing for hours
It’s 2 in the morning…
WHY AM I HERE?!
Those mines ain’t gonna sweep themselves
Amo buscaminas, es mi obsesión actual
There's a couple more that I would add as well. For instance,
X X X
5 X
X
Each X is a mine. Whenever a 5 is in a corner of undiscovered spaces, it's only touching 5 of the spaces. So, they must all be mines. Also,
l 2
l X X
Both X's must be mines as well for the same reason as the 5 scenario. It's only touching 2 undiscovered tiles. So, they must both be mines.
Hope this helps!
That's common sense though
i have a tip of my own, if you right click on a node, it will put a tiny red flag on it, marking it as a definitive bomb spot. that way you don't have to remember where the 99 bombs are located by memory
@@Arkain89 😲😲😲
I was stuck in a part of an expert level game, so I came to see this video, it was a 1-1-1-1, then I followed his tip, I regretted it ;(
this 1-1-1-1 pattern requires walls on both sides
@@Knurf yes but i'm dumb so it went wrong
You forgot, in 121, block below 2 must be okay ✅️.
The one I was struggling is 212 help me pls on that
? 2 1 2 ?
x v x v x