This is just what I've been looking for to get my head around the process. Needed some extra context in the form of a reddit post but this video really helped 👍
Silly question, but why did you make another "low" poly version with the added swift loops to take into ZBrush instead of the original one you made without those loops. Thanks for the great video!
When you bake the normal maps with SP do you notice any important difference with the anti antialiasing preset? Like between SubSampling x2 and x8? Some times it really feels like a placebo effect to me. Appreciate the helpful tutorial ! And happy new year !
I have the same feeling that's why I never use it, plus it takes more time to bake the maps, not to mention almost every time I use subsampling, Painter crash
This is just what I've been looking for to get my head around the process. Needed some extra context in the form of a reddit post but this video really helped 👍
Glad it helped you :)
Finally was waiting for this tutorial. Thank you.
You’re welcome 😊
Huge thanks for showing this
Really helped in understanding the process
Glad it helped you!;)
Silly question, but why did you make another "low" poly version with the added swift loops to take into ZBrush instead of the original one you made without those loops. Thanks for the great video!
thanks
:)
When you bake the normal maps with SP do you notice any important difference with the anti antialiasing preset? Like between SubSampling x2 and x8?
Some times it really feels like a placebo effect to me.
Appreciate the helpful tutorial ! And happy new year !
I have the same feeling that's why I never use it, plus it takes more time to bake the maps, not to mention almost every time I use subsampling, Painter crash
And Happy New Year to you too, keep safe! :)
Why would you export as obj over fbx for Substance Painter?
For any particular reason, I can do it using fbx files too
i tried to follow the tutorial , but when baking at substance painter nothing happen in the normal maps , idk why it's happen
Did u unwrap the low poly model?
@Nina Shaw - GameArt aah it's already solved , i forgot put the uv inside the box 😂 , btw thanks for fast reply 👍
Glad to hear that,if it didn't bake it has to be an uv problem ;)
@@ninashaw-gameart btw when i render the texture , why on my maps, half of it is light, and the other half is darker?
words are nice.