I agree with everything, Mike. And I also agree with the fact that despite of having a lot to add and fix, there's still hope for the game if they do these changes right. I don't think u mentioned, but the minting price for heroes needs to change as well. I don't know the price in dollar, but spending the equivalent of almost 5 bucks (or more) to mint a RARE NFT, and 15 to 20 for old LEGENDARY is way too much for the conversion. In other P2A games I played I used to pay less than a dollar to mint heroes. Sometimes cents. If your game is dying and u desperately need new players, the price of entry needs to be lower. Much lower. And yeah, I specially agree with the ENDLESS comments. It needs a total make over. And even if you're not planning to change it, the prizes need to be better. If u want to obligate me to excessive click a boring gaming mode for 30 minutes straight at least give me a excellent reason to do it. Also agree with the insane level of grinding that the game demands. Everything is impossible to max in here. Gear, levels and enlightenment levels. Look at how many bases u need to properly max a legendary hero. It's crazy. But if u really think about it, most of the things that drive us crazy in this game are easily fixable: minting prices, excessive clicking, absurd levels of grinding, how resources are rare (specially gold). That's why I'll stick around to see if they do it.
Well said :) I feel like the first priority has to be making the game fun to play... and I think the 11K daily users are probably a revolving door of players having fun for 3-4 weeks until they run out of things to do. The bones of the game are good and have a lot of potential 🤞
Oh, another vital point for the game's recovery: if they manage to bring new players after making the changes the new folks will need guilds. And because of the terrible NFT guilds idea players can't create guild inside the game. That also needs to change asap, because we have a ton of inactive players holding dead guilds inside the game, while new and old active players are unable to create new guilds of their own.
It is frustrating to see it not live up to potential. I am not even sure that the whales are earning at this point... tokens coming into the game for leader boards and rewards seem pretty sub par, and they are making endgame moves for a player base that doesn't exist. My best guess is the 11K of daily users is a revolving door. I would be curious how many of those players have played for 6 months or more?
I agree with everything, Mike. And I also agree with the fact that despite of having a lot to add and fix, there's still hope for the game if they do these changes right. I don't think u mentioned, but the minting price for heroes needs to change as well. I don't know the price in dollar, but spending the equivalent of almost 5 bucks (or more) to mint a RARE NFT, and 15 to 20 for old LEGENDARY is way too much for the conversion. In other P2A games I played I used to pay less than a dollar to mint heroes. Sometimes cents. If your game is dying and u desperately need new players, the price of entry needs to be lower. Much lower. And yeah, I specially agree with the ENDLESS comments. It needs a total make over. And even if you're not planning to change it, the prizes need to be better. If u want to obligate me to excessive click a boring gaming mode for 30 minutes straight at least give me a excellent reason to do it. Also agree with the insane level of grinding that the game demands. Everything is impossible to max in here. Gear, levels and enlightenment levels. Look at how many bases u need to properly max a legendary hero. It's crazy. But if u really think about it, most of the things that drive us crazy in this game are easily fixable: minting prices, excessive clicking, absurd levels of grinding, how resources are rare (specially gold). That's why I'll stick around to see if they do it.
Well said :) I feel like the first priority has to be making the game fun to play... and I think the 11K daily users are probably a revolving door of players having fun for 3-4 weeks until they run out of things to do. The bones of the game are good and have a lot of potential 🤞
Oh, another vital point for the game's recovery: if they manage to bring new players after making the changes the new folks will need guilds. And because of the terrible NFT guilds idea players can't create guild inside the game. That also needs to change asap, because we have a ton of inactive players holding dead guilds inside the game, while new and old active players are unable to create new guilds of their own.
That is a good point
GOG is marketed as play 2 earn. Outside of whales .. no one is earning. The game is mid, support sucks. RIP GOG
It is frustrating to see it not live up to potential. I am not even sure that the whales are earning at this point... tokens coming into the game for leader boards and rewards seem pretty sub par, and they are making endgame moves for a player base that doesn't exist. My best guess is the 11K of daily users is a revolving door. I would be curious how many of those players have played for 6 months or more?