Do not expect it to be anything like a sandbox free play game like GAMMA or Anomaly. It’s an open world non linear with multiple endings. They confirm mod kit support, and it’s on UE5 too.
That's a peak game, btw that black dude is in book's canon, and actually a nice guy, unlike in western media "Gutalin is a huge black man, Red's friend, coordinator of the Militant Angels society. “Reverse Stalker” - buys artifacts and returns them to the Zone." Russians freaked out when authors revealed that there was a guy like this in the original 1970's novel, I loved seeing them make all these memes since they never really liked stalker for it's lore, but rather because it's "full of while men and no foreign nationalities" I hope you'll like it a lot, Zone welcomes everyone brother
@@insfy You praise Atomic Heart and vilify Stalker 2. This is what is happening now among the Russians. You were bombed notably. I’m not saying that everyone, but in the majority. So far, the trend is like this.
@@raisingthejay some people on streams did, they don't represent the audience. The majority just started reposting the joke about the black stalker over and over, with no offense.
It will be moddable. Unlike the original trilogy where people had to write own tools to create mods and even rewrite engine, stalker 2 will have a mod kit and high level of support from devs. They surely know how important mods are for their game.
I like the graphics in this trailer more than in the first trailer and more than in the graphics mods. It may be less detailed in some places, but it is more consistent in general.
Stalker 2 will be like the original trilogy and what GSC always wanted stalker to be even going back to 2001 to 2005 aka the stalker oblivion lost era A story driven first person shooter. Not a sandbox nor a hardware shooter with complex survival elements with a convoluted repair and upgrade system
Yeah I don’t know where you’re getting that from. Who’s saying that is? Still awesome to see the aspects they’ve got in here from things like Anomaly and GAMMA. Also this game will be open world.
@@willbyrn5920 a lot of people who have never played the original game's and only have played free play mods like anomaly and mods based on it like gamma and guess that a lot ( not all of course ) of new people to stalker are like that they expect stalker 2 too be like those mods and consider the original games not worth you're time encourage people people to skip and i never side GSC would take some ideas from things like anomaly
@@willbyrn5920 am i saying you or him are like that ? no but it's gets annoying and i bet you right know when stalker 2 releases a lot of people are going to complain that this not gamma 2.0 or EFP 2.0 when all they have played are those mods and never touched or cared about the 3 og games
@@willbyrn5920 if i come off as rude that's not my inanition just a lot people's view of stalker has a franchise's has been skewed because of these mods nothing with enjoying these mods but there not GSC's vision of stalker that's all have a good day
Yesterday there was a showing of the Stalker 2 version, not for the PC, but for the Corobox. so I'm waiting for the video of the PC version!!!!!!!!!!!!!!!!!!!!!!!!!
I noticed they walked back the picture in picture scopes a bit too. Before the zoom of the scope and the surrounding view were a stark contrast, but now it seems the external view zooms in a lot more along with the scope magnification. Probably a performance issue as picture in picture scopes always hits performance.
GSC already said they are releasing all the code like the old stalker games, so it WILL be MODDED for sure... im praying for co op too!!!.. iv always dreamed of a co op stalker. . its gong to be dope AF
But can you aim grenade launchers? They still haven't revealed that. Oh, well. At least we know there are FLESHPIGS! 🙃 1:52 I really hope they don't get too fancy-pants with the reload animations. That doesn't belong in the S.T.A.L.K.E.R.verse. It fits fine in games like Far Cry 3: Blood Dragon or Turbo Overkill. Also, I hope they don't depict mags being ditched. That's never been and will never be standard procedure. Ditching mags during an emergency reload is fine, because it's an emergency reload (and it's called that for a reason), but tactical reloads are always favorable to emergency reloads. Plus, even if you ditch a mag during an emergency reload, you're expected to scrounge it back up after the battle. Ditch mags willy-nilly IRL and you'll get chewed out by your CO, plus the quartermaster's gonna be quite irate that you're wasting resources. Ditch mags in the Zone, and you'll eventually start chewing yourself out for wasting resources. Well, that's more applicable with mag mods that make mags actual items. I don't know if any of those mods have "emergency reload" animations with mags being ditched. 2:00 A better way to clamp mags together on a rifle with a Stoner-like extended mag well is to have them parallel, both facing up, and slightly staggered so the left one is little bit higher than the right one (presumably, this would be transposed for a left-handed receiver, but we "westpaws" more commonly get used to using rifles with right-handed receivers). You don't want the spare mag to be facing down, and you don't want to have to flip those clamped mags around during a reload. You'd need superhuman dexterity to pull that off under stress, especially if you expect to be able to do it consistently. 2:52 Notice the pointless mag ditching there. What's the point of using that reload technique, where you're grasping both mags, only to ditch one of the mags?! Also, it's an AS Val, so its mags aren't going to be growing on trees. Also too, 9x39 is highly sought-after ammo in the Zone (except in Oblivion Lost 2010 where 7.62x39 kinda sorta takes its place), so ditching a mag that has ANY 9x39 cartridges still in it is just something a savvy zoner wouldn't do. Enough with these mag-ditching reload animations! 3:15 Finally! A left-handed character! I don't even care that it's an enemy. It's just nice to see some variety in that department. I wonder if the player will be able to make their character left-handed or ambidextrous. 3:42 I hope they bring back the ability to "dodge" pseudostomps with perfectly-timed jumps. It actually increases the challenge, because your jumps have to be timed perfectly. ShoC got it right. Clear Sky and CoP got it wrong. Plus, there's no logic to not being able to dodge pseudostomps. It's a vibration, not an airburst. So as long as you're not contacting solid ground, or any solid material attached to the ground (walls, trees, etc.), you should be fine. Otherwise, it encourages cheap tactics like standing way far away and pounding the pseudogiant into the ground with 40-mils. Practical, sure, but not exactly sporting. The true sportsman might prefer to battle one or more pseudogiants toe-to...toe (?!) with a humble sawed-off or no-scope bolt-action rifle. Note: RPG-7 would be a bad choice at that distance. IRL, the rockets wouldn't arm at that range. And speaking of rockets, have they figured out the difference between HEAT and HE-frag yet?! They've still got the 93mm HEAT warhead, but I'd bet you anything it still functions like an HE-frag. 3:57 Too bad the G36 has that awful obsolete combo sight. The scope part's fine, but the backup sight is trash. I hope they give the player more options for G36 optics. The best one is the simplest one: scope w/iron sights on top (typically found on the "Export" model which is the one most likely to end up in a place like the Zone and was actually in Oblivion Lost 2010). 4:16 I perceive the Zone in a way similar to Arnie, the Arena guy at Rostok: "a sportsman's paradise" (spoken in Dan Aykroyd voice even though no one will get the reference).
The very first "gameplay" trailer the first one I saw anyway with the MP5 in the warehouse and the dudes sitting around the campire didn't look real to me. It looked like one of those Unreal Engine concept videos so I wouldn't go by that or expect that level of graphics.
@@NonTactical for soc xpress tuning ultimate for clear sky maybe complete or abr and cop doesn’t really need mods unless you want a simple graphics or gun model mod and maybe the cop version of zrp
Great triailer, lloks by far btter than in leaks and the setting is the peak of Stalker. The only thing i did not like a lot is the hud and weapons sounds, but that is why i played a lor of Anomaly and another mods, hope we can customize it in the options. Anyway, a good new is the mods support, so there will be a lot of years of content for this game.
I can only draw one thing from the trailer, the enemy AI is crap. They come towards you and shoot nothing else where in the old stalker they used covers. The more information I get, the more this game looks like a scam like the day before
What are you whining about? Some of the AI animations and behavior are purely technical points, the developers who created the excellent AI for the first stalker know exactly how to do it for the second
Damn, you really don't know what stalker does to people, aren't you?.. I mean, there's still call of duty, so good luck man, maybe you'll find Zone interesting someday 👍
@@Van_of_the_lake you little dum dum? How old are you? I have thousands of hours in stalker games + gamma/anomaly so stfu. I comparing what i see to old stalkers and i see there only red flags.
Do not expect it to be anything like a sandbox free play game like GAMMA or Anomaly. It’s an open world non linear with multiple endings. They confirm mod kit support, and it’s on UE5 too.
you know people will transform it into an even more crazy game.
Forgot to add, vanillas had story i am sure it will have connections with story and easter eggstoo
As it should be. Leave it to the mod community to make Anomaly 2.
UE5 modkit will be insane!
That's a peak game, btw that black dude is in book's canon, and actually a nice guy, unlike in western media
"Gutalin is a huge black man, Red's friend, coordinator of the Militant Angels society. “Reverse Stalker” - buys artifacts and returns them to the Zone."
Russians freaked out when authors revealed that there was a guy like this in the original 1970's novel, I loved seeing them make all these memes since they never really liked stalker for it's lore, but rather because it's "full of while men and no foreign nationalities"
I hope you'll like it a lot, Zone welcomes everyone brother
We didn't freak out, it's just fun for us. "A black stalker appeared in the zone once" LOL
Появился значит в зоне, черный сталкер. Это фраза из мема про сталкер (Естественно из русской озвучки)
@@insfy You praise Atomic Heart and vilify Stalker 2. This is what is happening now among the Russians. You were bombed notably. I’m not saying that everyone, but in the majority. So far, the trend is like this.
@@insfyNo people actually did freak out lmao
@@raisingthejay some people on streams did, they don't represent the audience. The majority just started reposting the joke about the black stalker over and over, with no offense.
Bro, GSC channel has 4k quality. The difference is significant
Gonna check it out!
The most wanted Game on xbox in 2024🎮☢️❤️
excited brother
My friend, thank you very much for supporting the Ukrainian game Stalker. We look forward to the release of this beautiful game!
It will be moddable. Unlike the original trilogy where people had to write own tools to create mods and even rewrite engine, stalker 2 will have a mod kit and high level of support from devs. They surely know how important mods are for their game.
I like the graphics in this trailer more than in the first trailer and more than in the graphics mods. It may be less detailed in some places, but it is more consistent in general.
Agreed
Stalker 2 will be like the original trilogy and what GSC always wanted stalker to be even going back to 2001 to 2005 aka the stalker oblivion lost era
A story driven first person shooter.
Not a sandbox nor a hardware shooter with complex survival elements with a convoluted repair and upgrade system
Yeah I don’t know where you’re getting that from. Who’s saying that is?
Still awesome to see the aspects they’ve got in here from things like Anomaly and GAMMA.
Also this game will be open world.
@@willbyrn5920 a lot of people who have never played the original game's and only have played free play mods like anomaly and mods based on it like gamma
and guess that a lot ( not all of course ) of new people to stalker are like that
they expect stalker 2 too be like those mods and consider the original games not worth you're time encourage people people to skip
and i never side GSC would take some ideas from things like anomaly
@@willbyrn5920 am i saying you or him are like that ?
no
but it's gets annoying and i bet you right know when stalker 2 releases a lot of people are going to complain that this not gamma 2.0 or EFP 2.0 when all they have played are those mods and never touched or cared about the 3 og games
@@samargrewal929 I always see people say this but never anyone say that stalker 2 is gonna be like mod packs.
@@willbyrn5920 if i come off as rude that's not my inanition
just a lot people's view of stalker has a franchise's has been skewed because of these mods
nothing with enjoying these mods but there not GSC's vision of stalker that's all
have a good day
Yesterday there was a showing of the Stalker 2 version, not for the PC, but for the Corobox. so I'm waiting for the video of the PC version!!!!!!!!!!!!!!!!!!!!!!!!!
You can find video recording of how the Stalker team was recording different types of sounds that real guns make.
this game will take me back to my childhood days
Why isn't Oink Oink Fleshy Piggy as iconic as Yoshi?! Why isn't Oink Oink Fleshy Piggy in Super Smashing Fighters?!
2:38 It's interesting--IBIS guys tested that VSS rifle (trophy) and it's smokes like hell. + It's slow subsonic. But overall is usable.
2:40 no coop or multiplayer will be in the game, they are focusing purely on single player.
(Maybe when Ray of Hope releases, if ever)
I noticed they walked back the picture in picture scopes a bit too. Before the zoom of the scope and the surrounding view were a stark contrast, but now it seems the external view zooms in a lot more along with the scope magnification. Probably a performance issue as picture in picture scopes always hits performance.
GSC already said they are releasing all the code like the old stalker games, so it WILL be MODDED for sure... im praying for co op too!!!.. iv always dreamed of a co op stalker. . its gong to be dope AF
For me Stalker is not about graphics but about atmo\world. I don't need photoreal in a "dead" 3d world.
But can you aim grenade launchers? They still haven't revealed that. Oh, well. At least we know there are FLESHPIGS! 🙃
1:52 I really hope they don't get too fancy-pants with the reload animations. That doesn't belong in the S.T.A.L.K.E.R.verse. It fits fine in games like Far Cry 3: Blood Dragon or Turbo Overkill. Also, I hope they don't depict mags being ditched. That's never been and will never be standard procedure. Ditching mags during an emergency reload is fine, because it's an emergency reload (and it's called that for a reason), but tactical reloads are always favorable to emergency reloads. Plus, even if you ditch a mag during an emergency reload, you're expected to scrounge it back up after the battle. Ditch mags willy-nilly IRL and you'll get chewed out by your CO, plus the quartermaster's gonna be quite irate that you're wasting resources. Ditch mags in the Zone, and you'll eventually start chewing yourself out for wasting resources. Well, that's more applicable with mag mods that make mags actual items. I don't know if any of those mods have "emergency reload" animations with mags being ditched.
2:00 A better way to clamp mags together on a rifle with a Stoner-like extended mag well is to have them parallel, both facing up, and slightly staggered so the left one is little bit higher than the right one (presumably, this would be transposed for a left-handed receiver, but we "westpaws" more commonly get used to using rifles with right-handed receivers). You don't want the spare mag to be facing down, and you don't want to have to flip those clamped mags around during a reload. You'd need superhuman dexterity to pull that off under stress, especially if you expect to be able to do it consistently.
2:52 Notice the pointless mag ditching there. What's the point of using that reload technique, where you're grasping both mags, only to ditch one of the mags?! Also, it's an AS Val, so its mags aren't going to be growing on trees. Also too, 9x39 is highly sought-after ammo in the Zone (except in Oblivion Lost 2010 where 7.62x39 kinda sorta takes its place), so ditching a mag that has ANY 9x39 cartridges still in it is just something a savvy zoner wouldn't do. Enough with these mag-ditching reload animations!
3:15 Finally! A left-handed character! I don't even care that it's an enemy. It's just nice to see some variety in that department. I wonder if the player will be able to make their character left-handed or ambidextrous.
3:42 I hope they bring back the ability to "dodge" pseudostomps with perfectly-timed jumps. It actually increases the challenge, because your jumps have to be timed perfectly. ShoC got it right. Clear Sky and CoP got it wrong. Plus, there's no logic to not being able to dodge pseudostomps. It's a vibration, not an airburst. So as long as you're not contacting solid ground, or any solid material attached to the ground (walls, trees, etc.), you should be fine. Otherwise, it encourages cheap tactics like standing way far away and pounding the pseudogiant into the ground with 40-mils. Practical, sure, but not exactly sporting. The true sportsman might prefer to battle one or more pseudogiants toe-to...toe (?!) with a humble sawed-off or no-scope bolt-action rifle.
Note: RPG-7 would be a bad choice at that distance. IRL, the rockets wouldn't arm at that range. And speaking of rockets, have they figured out the difference between HEAT and HE-frag yet?! They've still got the 93mm HEAT warhead, but I'd bet you anything it still functions like an HE-frag.
3:57 Too bad the G36 has that awful obsolete combo sight. The scope part's fine, but the backup sight is trash. I hope they give the player more options for G36 optics. The best one is the simplest one: scope w/iron sights on top (typically found on the "Export" model which is the one most likely to end up in a place like the Zone and was actually in Oblivion Lost 2010).
4:16 I perceive the Zone in a way similar to Arnie, the Arena guy at Rostok: "a sportsman's paradise" (spoken in Dan Aykroyd voice even though no one will get the reference).
Hi i like that webcam effect you use, what is it please?
Hey! I have an Instalink 360.
The very first "gameplay" trailer the first one I saw anyway with the MP5 in the warehouse and the dudes sitting around the campire didn't look real to me. It looked like one of those Unreal Engine concept videos so I wouldn't go by that or expect that level of graphics.
Plz plz play the original games ❤
I just got em all on Steam.
@@NonTacticalthey are great especially with some vanilla plus mods
@@M-GROG Any you recommend?
@@NonTactical for soc xpress tuning ultimate for clear sky maybe complete or abr and cop doesn’t really need mods unless you want a simple graphics or gun model mod and maybe the cop version of zrp
@@M-GROG Nice. Thank you!
Good👍
Great triailer, lloks by far btter than in leaks and the setting is the peak of Stalker. The only thing i did not like a lot is the hud and weapons sounds, but that is why i played a lor of Anomaly and another mods, hope we can customize it in the options.
Anyway, a good new is the mods support, so there will be a lot of years of content for this game.
Dude these are actual recorded gun sounds. If you don't like real sounds there is something wrong with you lol
Lighting is a bit of a problem. Please be good, please be a good game, please be a good game!
I can only draw one thing from the trailer, the enemy AI is crap. They come towards you and shoot nothing else where in the old stalker they used covers. The more information I get, the more this game looks like a scam like the day before
What are you whining about? Some of the AI animations and behavior are purely technical points, the developers who created the excellent AI for the first stalker know exactly how to do it for the second
Damn, you really don't know what stalker does to people, aren't you?..
I mean, there's still call of duty, so good luck man, maybe you'll find Zone interesting someday 👍
@@Van_of_the_lake you little dum dum? How old are you? I have thousands of hours in stalker games + gamma/anomaly so stfu. I comparing what i see to old stalkers and i see there only red flags.
Actually, they told that ai was significantly decreased to get juicy trailer
It’s for trailer purposes