After the silverwind the tail attack have a llitle time variation... so i just get hitted the first time when i back from silver to narga... xD well idk if is the time or the sound he make
Nothing spectacular here, general game knowledge you can obtain from fifty failures, but sharing a set system that’s used to find the most optimal strategies is quite beneficial. Whether you play MH, or any game, thinking about what *may* happen or what *will* happen (through trial and error) during fights having a different set of eyes (a different thought process) will always be beneficial, even if it’s just “for greatsword users…”.
Before i watch this i just wanna say thanks man. You truly have grown since the start of your channel ! I remember back in the day when you only had text in your videos because you didn't wanna talk. Proud of you man
Also take note on what a monster does immediately after going into their rage state. Rathians will always fly into the sky and Rathalos will always fly up and shoot a fireball directly in front of it. That fireball definitely got me a lot when I was learning and was a cause of a lot of frustration.
It'd be less concerning if he couldn't pivot almost a straight 180 degrees on the spot to hit you behind him, I think I'm safer hitting them legs then all of a sudden pirouette and BLAM, dead.
It's always nice and interesting to have someone explain to you how your brain works automatisms when you're a confirmed/experienced hunter. Most of the observation work I usually do while fighting "instinctivly" as many hunters call it here, but I guess the mental mechanism is the same in some ways. I should try to use this method for monsters that are giving my "instinct" a hard time :)
I recently noticed as an Aerial user I was colliding midair with monsters like Tetsucabra and Glavenus. I then noticed some more of Glavenus's tells...and I knew I could Adept dodge many attacks. I'm awful at Adept with G. Maccao but am decent with others. I seriously think G. Maccao is the worst monster to use for Training.
You could kinda turn this into like a monster analysis series. I would love to see this for some of the harder monsters like elder dragons, jho, and rajang. Though if your really going to do it I'd like alatreon, amatsu, or chameleos.
As someone playing since MHf2, I never thought of them as mechanic. The monsters are design so well that i forget they are not real. I guess taking notes could be very helpful but I think just playing and using your reflexes to understand movement makes MH fun.
gaijin hunter Your advice resonates very well with me, and MH Reddit hivemind has been a problematic place at times. A lot of people underestimate what it means to be patient and observant during a hunt. They love to tell players to "go hunt them over and over" but not the process of observation. As a Glaive user, this lesson came naturally as you have to constantly circle around watch a monster as you gathered your essences. People are so caught up with mentioning speedruns, best times and fast kills that they no longer have the patience to outwit a monster.
New Hunters should also learn their weapons first before learning monsters. Same thing - go on a hunt amd use all your moves, and observe when you're open. You'd want to punish the monster's opening and not let them punish yours.
i'm a great sword player and when I look for tips everyone just says, 'know the attack pattern', and then I just don't know what to do from there. This helped a lot :))
Rule of thumb for any hunter:Your damage output is secondary to your survival! Noone cares if you did 3/4 of the damage on your own if you're also the one getting triple-carted. Also it's plain inefficiënt. I believe gaijin hunter here calls it getting punished for being too greedy. Resist the urge. Don't be too greedy.
I love this video. My favourite thing when I encounter a new monster for the first time is seeing how it moves and learning its attacks, I love that unknown feeling and sense of discovery! :)
Core concepts of Monster Hunter did not change, so7 years later, this is still the very good advice! I love the chill approach to studying a monster, something I have a hard time taking the time for even though I know it would make my hunts feel better.
Something that also works for me is to use items. Pitfall and/or shock traps can give you some time to attack a monster even if your mission is not to capture it. Flash bombs and Sonic bombs also can give you a bit of breathing room to drink a potion or anything else. Use a Cleanser if you get snowballed, a Nulberry to cure blights, Immunizer to heal the red portion of your health bar faster, Ancient Potions in case you get carted. I know this sounds like common sense but there are many people that don't use items against monsters or use them effectively. Items are there for a reason.
Not exactly an amazing hunter myself, but a bit of a tip. Don't ALWAYS stick to your main weapon. Change things up a bit. I find trying a different weapon after a few hunts with your main can show you new possibilities.
davendixon32323 This For me, it depends on what I'm hunting. There are certain monsters where I need a different weapon to hunt effectively. Hunting with different weapons also taught me how to be proficient with each weapon type.
I remember using only SnS for mh4u. It was alright, but boring. Shook it up with mhgen and realized how much more fun it feels to fight a monster with different weapons
A definite driving force behind learning monster behaviors is when you need to farm it into extinction. Also sometimes its good to repeatedly hunt monsters you dont need anything from because the desire sensor is always watching. and will often screw you out of even things with 60% drop rates lol
This is incredibly sound advice. Im a long time gunner and I use a similar method to improve my hunts. Its very important to know where a monsters blind spots are as you can use them to create openings for attack. I also watch what happens when my attacks hit. For example when the rathian's head was hit it flinched quite often. A monster will flinch more often when your attacks are strong against the part being hit. Watching how the monster reacts to your attacks can tell you if your attacks are being effective or not and can give you insight as to better deal with the monster.
i found this like really useful. I used to go in blazing and "tanking" the hits until i realized i was using my potions way to fast. now i can ration my potions, thanks for the advice and keep up the awesome content.
Knowing monster patterns is a huge part of getting better at hunting. Although Something not to forget is audio and visual cues. Every monster has them, and knowing them can allow you to litteraly predict and react to their actions before they even start attacking. I barely get hit during hunts thanks to this, only exceptions being either multiple monster quests and/or Lvl 140 Guild Quests
I've fought Rathian multiple times in MH4U now and I never even realised she turns 180 towards you until you pointed it out. Thanks for the informative video Gaijin!
Honestly, I learn from my mistakes. "Oh? Royal Ludroth will likely roll at you if you attack its sides? Better free up my next few moments and observe its head." - Its head will turn to the direction it will roll, and its arm will lift as well.
That point about only needing one move is a really important point. Learning gun lance with its super simple move set (as a wide lance at least) really drove this home to me. Taking notice of when I can get off one or both of my shots, or those awesome long recovery attacks where I can go full pokeshotpokeshot etc. Now I need to start applying this to other weapons and stop worrying about getting off my full combos or maximizing the use of my gauges like with SA or LS. Playing turtle gun lance with Guard Up and Guard 5 has probably done more for my understand of this game than any of the other weapons I have tried.
My routine: Step 1, read the damned monster list and quest description. They can leak the statuses it'll use, its element, the generals of the pattern, it's free intel, don't leave it on the table. And it's especially important in Generations cause they give you specific combat tips in addition to a bio. Like how they tell you about the potential to blow up Glavenus' mouth once he heats it up. Step 2: Bring an elementless weapon if you aren't certain of the weakness. If you try bringing an element weapon and it turns out it isn't weak to it (I broke my rule when I brought a Rath weapon versus Mizu, but won't be broken again) you'll really make it unnecessarily hard. Step 3: Look for the moves that give you an opening. Like how Seregios taunts after his double swoop attack, or how Gammoth has lots of end lag on his slam-suck-slam combo. Step 4: Learn the Patterns. Sometimes a monster will always do something particular after something else. The most infamous: Rathalos doing the jumping Fireball after a roar. Others include Glavenus doing the halfway tail spin if he walks slightly past you. Or Astalos doing the tail stab bolt thingy (whatever) after a regular tail swipe. Step 5: Take note of what I call "Frame Zero" moves. The moves that have a hitbox with no real startup animation. The straightforward charges and Rathian aerial flips are prime examples. Should go without saying that you never put yourself in a situation in which you need to react to these, get out of their way ahead of time. Other than that, learning a general moveset isn't too hard, but steps 3-5 outline the three parts of a moveset you should commit to memory.
There is one more thing that is quite important to look out for when you're learning a new monster! I really liked this video but queues that help you differentiate between attacks that look similar do exist after all. What I mean is for instance the sounds the monster makes or little details in animation that you should look out for. Rathian does a different, I believe quite deeper sound before shooting 3 fire balls instead of 1 and even though you kinda learn that without realizing anyway, I thought it would've been important to mention that those little tips from the game exist =) also don't lynch me for not knowing how to spell "queue" °J°
I play a lot like that, too. Whenever I'm facing off against a new monster, I always take at least five minutes of the hunt to observe how it moves and watch for openings.
Knowing your limits, your weapon's limits and capabilities as well as your armor's, and the monster's limits makes for a better hunters that don't faint as often. Once all these have been taken into consideration, you may start practicing with your weapon of choice and make it feel good and natural once you go up to certain mons. Ergo this would be known as trial and error, without the errors.
finished F2, Unite, P3rd, 3U, 4U, Gen in its entirety doing solo for both village and guild and I can say, this video is really spot on to learn and dodge attacks
This even for a veteran is useful, since when you now go out to fight a new monster you know the sort of things you want to look for; speed, aggression, openings.
Omy, thank you so much for this video. This type of advice has made my friends turn the other cheek on this game, giving it a well deserved second chance after initially being unimpressed.
Wassup bro! Greetings from your fellow Hunters in Hawaii! Me and my friends have been watching your channel for a long time, and you're always pushing informative, entertaining, and high quality videos. You do so much for the MH series in the game as well as outside of MH in real life. Capcom should make you an honorary MH spokesperson/Guild Manager or something. If our Hunting Party ever saves some money to fly over to Japan for MH Festa, we'd LOVE TO HUNT with Gaijin Hunter himself, with a cold glass of Kirin beer. Keep up the awesome work!
I've been waiting for this kind of tutos for a while ! Learning the monsters patterns is really complicated when you're a begginer :) Even after more than 500 hours of hunting, I've never tryed to learn this ! Thanx for the video, and happy hunting ! :D #MHFromBelgium
This is crazy this video has saved my rise play through I was really struggling in it and it helped so much. From 8 years ago on a completly different game. >.> It's so hard for me to not be greedy and rush in and just been getting battered and trying to brute force my way through the game.
I personally think blocking and adept evasion help a lot when you try to find out the hitboxes for monster attacks. In MH4U, Deviljho had a new retarded looking breath attack with broken hitboxes. I would take either take massive damage without even being touched by the breath, and sometimes I would be inside of the breath and nothing would happen. Blocking and Adept evasion would be a safe way to learn 'would I get hit at this distance?' I learned most in Tri, although I didn't block a lot until I got end-game equipment, which is when I started lancing. MH3U had me use almost every weapon, because I liked it. As long as MH3U still has working servers, MH4U and MHG are going to get a lot of love from me, no matter how cool the new monsters are.
chakra226able I don't think I've ever actually rolled Agnaktor's swiping laser. Instead of learning to roll it, I just sheathed my weapon whenever I saw my screen shake. Then it was just a matter of getting close to hit it, or to make a dive.
Are you referring to Agnaktor's (and its subspecies) G-rank sweeping laser in 3U? Yeah, it can be rolled through, even without evasion+. Being farther away makes it easier, though it still demands good timing. As for the other sweeping laser, the one where Agnaktor still has half its body submerged (which it uses in all ranks, I believe), you can avoid that by just running right up to Agnaktor. That version cannot hit you at point blank.
DeinoSarcosuchus Doesn't G-rank Agnaktor also sweep its laser from a standing position? Or was that only Glacial Agnaktor? Admittedly, it's been quite a while back since I last played 3U, but I'm quite sure it can do this.
I first came in with MH4U... and one of the big things I noticed about Hit Boxes was: they shift ever so slightly. Essentially go out on an expedition and kill/trap like ten monsters over the course of it. Do a couple hunt-a-thons and just do mission after mission for like four hours... you'll eventually start noticing you are hitting the monsters when you clearly hit air... and they are able to smack you from positions they should not be able to hit you from. I would love to say I've learned how to use the hitbox creep to my advantage... but I really have not. I usually just shut off the game at that point. Maybe one day I'll be able to make use of that glitchy stuff.
I remember getting my knowledge on a monsters attack style from their monsterpedia info in game. When I read up on ian and los, I read that they moved around differently, ians were more likely to stay on the ground more and would be father away from the nests, while los was more likely to use flying to get around and they stuck to the nest.
ur videos r great, they can realy help a lot of ppl. after watching ur weapons tutorials and begginers tips, i just became way better... my first time playing mh, i had just finished playing ds and ds2, so i would try to "roll into t atk" too bad it doesnt work as well as in ds... but after learning how skills work, i went to evasion 3, now its just like ds... gid rekt, gid gud.
Hey Gaijin, great informative vid man. I'd love a series on all the main/popular monsters going through all the animations like this! Keep up the good work dude.
When you see her go to rage mode observe and after a minute if she does not leave paintball her if shes not in rage mode hit her from the rear if you encounter a monster while you have earplugs just use dualswords and hit her with the raging attack of the blade{Strongest Attack} at the head and roll to the side you feel most comfortable in rolling if you want to become a MASTER AND I MEAN MASTER HUNTER DO THE FOLLOWING:Complete the game don,t care what your resources are,use any type of weapon at the hardest monster for ya learn his attacks all of them give the attacks the most suitable name you could think of defeat it but dodge every single move its okay if you leave the zone when the monsters using his most ranged attacks that will most probably hit you and then watch your health go to bed if your near it using up your health by potions is useless in my way of becoming a Master but dont leave two zones far only one, once you have defeated it use all other types of weapons and Master them and if your still not sure if your a Master just do this all over with more monsters if you have done all you may not feel it but your a MASTER HUNTER!!! {Youll become a Master easy if you use weakest weapons of the type if you can dodge attacks your on your way to becoming a 100% Master
Whoops a correction:Dont use the bed even if your near it When your using other weapons use it on the monster you defeated in the 1st round {the time you used the first type of weapon}
I'd say that a companion piece to observing the monster would be observe yourself. Take stock of how long it takes to do certain attacks, sheathe, and consume items. Knowing how long each takes can let you know how big your window of opportunity to heal/attack/sharpen is. Though when in doubt, zone out(retreat from the area to sharpen/heal)
Arausito It's something you can adapt to. Especially the charging animation of hypers is great. You have a bigger window to either evade or attack. Hypers are so much better than Apex imo.
Lucas Tigy If there were more armor pieces that give you fencing/steady hand with good defense stats, it'd be fine. However... In Gen, we have Akantor R, at least.
EazyRun fencing doesn't work with apex monsters, you needed that drive stone thing to hit it at all or you'd bounce no matter how sharp your weapon was
Lucas Tigy I was talking about hard armored monsters in general, now. Like S.Rath. Not Apex in particular. What I hated about drive wystone is that you still bounced which was totally awkward!
I like to stick close as I observe personally. It's usually the riskiest place to be, but also the one where you can examine the moves the best, especially to see how to dodge each attack. Less useful for learning tells, but being punished for messing up helps reinforce fixing those mistakes I think. Also great for knowing what's greedy and what's safe.
Knew this all already, but still a very informative and well-made video. Reminds me of when I introduced a friend to MH (4 ultimate) and he got stuck on LR zinogre in the guild hall. He was complaining about how it was apparently bullshit, so I joined with no armor and just stood next to it dodging its attacks until he triple carted.
I've been charging in with gairdpoints ever since 4 without any knowledge and usually am punished for it so this will help, thanks and keep making videos!!!!
One of the good things about Monster Hunter World is that we'll be able to do these sorts of investigations in Expedition mode without worrying about a quest timer.
I've played so much that i can say for certain this is accurate. I actually had a phase where i was practicing with the glaive, new at the time. I steadily got so good with it, i incorporated a playstyle with it along with certain skill sets, focused on evasion and constant combos. Knowing and predicting a monsters movements is VERY important, and not just the monster either. I pay attention to my teammates positions and make sure to keep away or backflip out of the way when they are about to do a heavy move. I've been complimented many times on my ability to move fluently about the battlefield, lead and set-up monsters, and target areas to break with different attack styles. Hell, i can even time the mounts so that after it gets up from being knocked down, i'll just knock it over again. This all stems from researching a monsters moves and when and how they'll use them. Know the monster, and you'll develop a strategy. Hardcore rhythm game in a sense.
Funny Story Before MH4U introduced the glaive, i had mained longswords for a longtime. By the time i had mastered and fell in love with glaives, i returned to LS. I had forgotten how to LS miraculously, and spent an hour getting the muscle memory back.
Team synergy is the most important thing when it comes down to efficiency in multiplayer. If you play with certain hunters often, this is where you not only learn how the monster moves, but learn how your comrades move. I have 2 other people i play with often enough that i know exactly what they are going to do, no matter what skills or weapons they use, and i know what my role should be to synergize. You can only get so far with randoms until it starts to scrape at you sanity. Get some buddies and learn their style so you cab develop your own around theirs.
My strategy is simple: cheese the monster using Aerial style, constantly jump on them while using Switch Axe in sword mode, get a few lucky mounts, and avoid jumping on a charging monster. It's cheesy as fuck, but it's effective lol.
my favourite strategy is to ignore the odds and stare down charging monsters shooting them in the face or comboing and hope they stagger instead of hitting me so i can message my hunting partner "dude did you see how ROMAN that was"
I tried learning Adept Charge Blade because I usually see Apex Gaming flawlessly guard monsters and I felt like perfect timing was impossible for me. Until I tried (Hellblade) Glavenus to be my trainer. After getting punished alot I was getting the hang of perfect guarding until I can read all of the Glavenus's attacks and now I'm practically untouchable to Glavenus because I nearly perfect guard all of its attacks. Even though I was focused on Glavenus, it teaches you how to react on quick moves and charged moves that eventually seem natural to guard.
This video actually helped me a lot into fighting monsters that I couldn't beat on freedom unite. Such as rajang -_- But with the new generation in hand I can actually solo rajang without any carts since I know how long his hit box reaches, and how much of an opening his lasers are going to give me. Thinking about it, his rage mode is much easier than normal mode; which is freaking hilarious! Thanks for the advice, I think I'm going to finish freedom unite now.
My strategy is go in with 10 mega, 10 potions, ingredients to make 10 more potions, 10 honey, and all the bombs and taps I can carry and just blow the fuck out of it. Works especially well for Gunlance users because of the wyvern fire or regular lance users because you don't need the small barrel bombs when you shield and press x.
Ragnell Ragnarok it'd be funny if he did this with a lao shan lung. "as u can see at mid distance he walks, at short distance he walks...yup...he walks. now we know"
It actually works best with SnS because if you use the standing x, wait a beat and then sideroll you the blast, and you can set bombs with the weapon drawn, which along with trapmaster/mechanic allows you to use bombs like they're an attack. This is a confirmed well-tested and well-used strategy usually known as "stylish bombing," look it up. It even gets good times. Doesn't work so well on monsters with a whole lot of health (eg jho, the "raid boss" style hunts, and especially 4u's 140s) for the same reason bowguns have difficulty soloing those (ie ammo constraints). Of course part of it is either using traps to lock monsters down or knowing when it's best to lay bombs. There's still skill to it, if you're just going to tank damage and heal you could be using any weapon or strategy and it's all the same. That's just not playing well.
I don't go in quite as analytical, but yes, I do observe the monster and its attacks especially on the first hunt as they often get quite easy after that first introduction. One personal rule that I find quite useful overall: if you ever lose track of the monster, evade to the side, chances are an attack is coming.
back in 3U is when I started to observe and learn patterns, monsters like Nargacuga and Zinogre required me to know their timing and hitboxes in order to have a smooth hunt. I wish I could say that about Brachy, in 3U he was one of the most unpredictable monsters for me, especially with his Super Combo, and that's why I love him, he was my first wall in the game
Was looking for a guide to up my sns play and wow good content here even though its not monster hunter world, its still applicable. World being my first game this really helps ALOT. Hope I see more content. (I didnt even know that certain distances changes the moveset and this is really cool).
Personally when I encounter a monster for the very first time I aim for the tail and only the tail or the behind (until it breaks or if I become familiar with it attack patterns). I think it teaches you how you should position yourself in relation to the monster and gets you used to the timing of your attacks. When you can and can't do things. What part of the body are hit boxes when they move. Then when you've done it enough times you apply it to other parts of the monster. Eventually the monster dies. This normally works for me for most monsters.
This is really great ! I never thought of studying the monsters that closely, never thought about close mid and long range. I was more of a I learn the moves and I evade at the right moment but this is really more efficient especially I guess for high level plays or G rank. You waste less potions too :D Really cool, looking forward to puting those advices in practice !
Sometimes it can be useful to switch off the music in the settings. It makes observing and memorizing the different soundeffects a monster does a lot easier, for example there's a slightly different soundeffect for both the triple fireball and the double backflip.
Franz Martin but note that this tip is only for learning, don't get used to having no music cuz having music helps with sleepbombing... music stops when monster goes to sleep
I know I'm way too late for this but I bought MHGen because I want to wait for World to coming in pc... And the way I learn a monster, is going solo with Charge Blade and Bushido or Adept. Doing it this way, I can learn what attacks I can dodge easy and what I would need to shield and eat a little damage. Oh. And the R-A+X "opening" its a very good attack for timing its movement: If I can hit it and dodge out, I can do charge lv3 GS or even fill the demon gauge from dual blades. After saying all this... I'm still a newbie who doesn't even remember to bring potions in High Ranks sometimes xD.
Another tip for new, and old hunters in MHG. Did you know a full party is far easier to fight something with than just two of us? Also this entire game is about patience so maybe you know have some while we wait for more people. Because I want this thing dead sooner rather than us being dead. So if I ask you to wait. Please wait.
What I also do is checking the effectiveness of sonic and flashbombs, Pitfall and shock trap durations (hungry/normal/enrage). This way I learned that zinogres charges up from shock traps, that you can't sonic bomb an enraged Agnator/Diablos and trip a nargacuga when it wants to leap / force a enrage (trowback to lucent narga).
I like the idea behind this video, it is really informative. I think though maybe there is room for videos showcasing the aerial, striker and adept styles. They add some different dynamics to hunts, and just change the flow of the game.
Weapons with the ability to block, particularly Lance and Gunlance for obvious reasons, might also be really good for this, especially to test close-range behavior. You have less to worry about, so you can pay more attention to what the monster is doing. At least, that's how I feel about it. Furthermore, you can find out if the monster has any attacks that aren't blockable, which is valuable knowledge for some weapons. It helps you learn to not get blasted by common Plesioth or Agnaktor lasers, or foolishly attempting to block Teostra's Supernova attack when it counts.
Something I do whenever I'm fighting a monster I've never face before (as an example I will be using the Deviants here) I try the hunt myself with some other hunters if it only available online BUT otherwise I try to do it solo. Most of it is trial and error but I use EVERYTHING I've learned from previous monsters to the hunt I'm doing at the times. My first hunt with Dreadking Rathalos was VERY brutal with me getting carts twice (once at the end when they JUST finished him off) but I understood a few new mechanics that differentiated the regular monsters AND the Deviants, but also similarities. It's a case of experimentation and research in the end, so just experiment!
Nice vid :) really thanks. And just want to add my opinion based on my experience : each monster has its own way to deal it and the result will be pretty good and feel pretty easy. Like, for example, dealing Plessy with LBG Pierce/Elemental Pierce can be really easy. Need training ofc, but it won't be much and not frustating. Almost same goes to Seltas Queen with Heavy Bowgun, Khezu with lance for solo (adept is preferrable), najarala with insect glaive (aerial is prefferable) etc. And actually most of them are hinted in the arena quest :) so learning from those quests might be a very good option too. These are if you want to easy win the game. But if you want to have fun with your own way, then just have fun :)
My strategy is a bit different: Get rekt several times until I get used to the monster and do things on instinct.
pretty much. :P
after the silverwind, when fighting normal nargas, i would dodge automatically when it swung its tail around even though i was out of it's range
I do that too, especially for Dark Souls. Get destroyed until your skin learns how the blade of your opponent feels :)
Its my "strategy" too. i know its not very strategic, but i get much better if i just learn the monster by...well fighting it
After the silverwind the tail attack have a llitle time variation... so i just get hitted the first time when i back from silver to narga... xD well idk if is the time or the sound he make
Gaijin Hunter is almost the Bob Ross of Monster Hunter with how he talks about fighting these monsters.
underrated comment
The Joy of Hunting
there is no defeat, just happy little carts
This comment deserves more likes. lol
To defeat your enemy you must know your enemy
looks at picture of Khezu*
(Heavy Breathing)
GamingJar *Furiously dual-weilds two LBGs*
Ferriano Or Two HBGs!
Personally I main switch axe..... because it can extend and perform an element burst....
GamingJar I'm okay with khezu, just the giginox still gives me nightmares from tri
jzillacon yeah tri was my first mh so I knew nothing about status resists and stuff lol
The fact that even 2 games & 2 expansions later this still holds up is fantastic.
Nothing spectacular here, general game knowledge you can obtain from fifty failures, but sharing a set system that’s used to find the most optimal strategies is quite beneficial.
Whether you play MH, or any game, thinking about what *may* happen or what *will* happen (through trial and error) during fights having a different set of eyes (a different thought process) will always be beneficial, even if it’s just “for greatsword users…”.
I love how more than four years later, in a much newer Monster Hunter game on a different system this principle still holds true.
Before i watch this i just wanna say thanks man. You truly have grown since the start of your channel ! I remember back in the day when you only had text in your videos because you didn't wanna talk. Proud of you man
SaiyanAndre even tho he just started youtubing... mh wiki already featured his vid... a sign of pure quality and information...
I'm not sure what you mean sir, but Gajins been youtubing for 2 years now o.o
That is kind of "just started" in youtube-land though.. =P
Yeah that was soo long ago. The nostalgia
Gaijin hunter: monster detective
Monster Hunter Investigations: Gaijin Hunter
Scoping out monsters one hunt at a time
moonlight wraith Detective Adam and the Secret of the Animation
Feb 2017
**Cue theme song**
Also take note on what a monster does immediately after going into their rage state. Rathians will always fly into the sky and Rathalos will always fly up and shoot a fireball directly in front of it. That fireball definitely got me a lot when I was learning and was a cause of a lot of frustration.
I've killed like 200 rath's and that ball still gets me nearly every time.
+Amatsu Haku same, unless you got earplugs then your going into a world of hurt. Especially with dreadking.
It'd be less concerning if he couldn't pivot almost a straight 180 degrees on the spot to hit you behind him, I think I'm safer hitting them legs then all of a sudden pirouette and BLAM, dead.
the worst part about it is that he ROARS first........HG Earplug master race, am I right.
It's always nice and interesting to have someone explain to you how your brain works automatisms when you're a confirmed/experienced hunter. Most of the observation work I usually do while fighting "instinctivly" as many hunters call it here, but I guess the mental mechanism is the same in some ways.
I should try to use this method for monsters that are giving my "instinct" a hard time :)
I managed to learn Rajang recently after forcing myself to observe it for a good 25 min
I recently noticed as an Aerial user I was colliding midair with monsters like Tetsucabra and Glavenus. I then noticed some more of Glavenus's tells...and I knew I could Adept dodge many attacks. I'm awful at Adept with G. Maccao but am decent with others. I seriously think G. Maccao is the worst monster to use for Training.
Yeah, it's way too small & quick.
I play pretty much the same way. I learn the monster as I fight it. It hasn't let me down yet, even against Elder Dragons.
Yup he’s too « small » to be practical. A Narguacuga would be a much better way to train
You could kinda turn this into like a monster analysis series. I would love to see this for some of the harder monsters like elder dragons, jho, and rajang. Though if your really going to do it I'd like alatreon, amatsu, or chameleos.
As someone playing since MHf2, I never thought of them as mechanic. The monsters are design so well that i forget they are not real. I guess taking notes could be very helpful but I think just playing and using your reflexes to understand movement makes MH fun.
gaijin hunter Your advice resonates very well with me, and MH Reddit hivemind has been a problematic place at times.
A lot of people underestimate what it means to be patient and observant during a hunt. They love to tell players to "go hunt them over and over" but not the process of observation. As a Glaive user, this lesson came naturally as you have to constantly circle around watch a monster as you gathered your essences.
People are so caught up with mentioning speedruns, best times and fast kills that they no longer have the patience to outwit a monster.
Outwit a robot
New Hunters should also learn their weapons first before learning monsters. Same thing - go on a hunt amd use all your moves, and observe when you're open. You'd want to punish the monster's opening and not let them punish yours.
gundamforreal and now you have to incorprate the different moves that come with the different styles and Hunter arts/ support skills (Prowler)
Go arial XD
Thats why there are weapon move lists in the hunter notes :)
brandonwort there is a difference between knowing about a move and knowing the timeing of a move.
Adept Long Sword's got a LOT of openings
I was clickbaited by the guildmarm.
DDDD DDDD LOOOOL!
DDDD DDDD Me too. Guildwaifu
jzillacon That's fine, I'd like to fist her, anyways : ^)
reavernk Not my fist, but she will.
It's called orgasm :P
Her thighs specifically
i'm a great sword player and when I look for tips everyone just says, 'know the attack pattern', and then I just don't know what to do from there. This helped a lot :))
Rule of thumb for any hunter:Your damage output is secondary to your survival! Noone cares if you did 3/4 of the damage on your own if you're also the one getting triple-carted. Also it's plain inefficiënt. I believe gaijin hunter here calls it getting punished for being too greedy. Resist the urge. Don't be too greedy.
I love this video. My favourite thing when I encounter a new monster for the first time is seeing how it moves and learning its attacks, I love that unknown feeling and sense of discovery! :)
I don't even know which game this is, having only played World and Rise, but this may be the single most helpful Monster Hunter video I've ever seen.
This seems to be mhxx or monster hunter generations ultimate. An anniversary title which is essentially the greatest hits collection of old gen.
Core concepts of Monster Hunter did not change, so7 years later, this is still the very good advice! I love the chill approach to studying a monster, something I have a hard time taking the time for even though I know it would make my hunts feel better.
Something that also works for me is to use items.
Pitfall and/or shock traps can give you some time to attack a monster even if your mission is not to capture it. Flash bombs and Sonic bombs also can give you a bit of breathing room to drink a potion or anything else.
Use a Cleanser if you get snowballed, a Nulberry to cure blights, Immunizer to heal the red portion of your health bar faster, Ancient Potions in case you get carted.
I know this sounds like common sense but there are many people that don't use items against monsters or use them effectively. Items are there for a reason.
Your videos made me hype about this game again. Thank you and keep doing this amazing job.
Bummer...
I tend to just start fighting cautiously, figure out the moveset, then get more aggressive
Not exactly an amazing hunter myself, but a bit of a tip. Don't ALWAYS stick to your main weapon. Change things up a bit. I find trying a different weapon after a few hunts with your main can show you new possibilities.
davendixon32323 This
For me, it depends on what I'm hunting. There are certain monsters where I need a different weapon to hunt effectively.
Hunting with different weapons also taught me how to be proficient with each weapon type.
I remember using only SnS for mh4u. It was alright, but boring. Shook it up with mhgen and realized how much more fun it feels to fight a monster with different weapons
A definite driving force behind learning monster behaviors is when you need to farm it into extinction. Also sometimes its good to repeatedly hunt monsters you dont need anything from because the desire sensor is always watching. and will often screw you out of even things with 60% drop rates lol
This is incredibly sound advice. Im a long time gunner and I use a similar method to improve my hunts. Its very important to know where a monsters blind spots are as you can use them to create openings for attack. I also watch what happens when my attacks hit. For example when the rathian's head was hit it flinched quite often. A monster will flinch more often when your attacks are strong against the part being hit. Watching how the monster reacts to your attacks can tell you if your attacks are being effective or not and can give you insight as to better deal with the monster.
very very good tip for average/beginner players ! I showed this to a friend and he went observing a lot !
i found this like really useful. I used to go in blazing and "tanking" the hits until i realized i was using my potions way to fast. now i can ration my potions, thanks for the advice and keep up the awesome content.
What’s great is that even with Monster Hunter World all of these tips to learn the monster and read animations hold true.
this is one of the most fundamental games to git gud in. the monsters never get any easier, you just git gud
mike jakob unless it's plesioth
thats when we combined clorox and bomb casings
Sometimes I feel like I'm the only one who likes Plesioth.. and also like I'm the only one pronouncing it "Pleh-sigh-oth".
EXLocrin exactly how i say it
plesioth is kinda annoying, and he showed me why the shoulder tackle moves are almost considered a joke with how broken the hitbox seems
You always bring new insight into this game with every video! Very appreciated!
Knowing monster patterns is a huge part of getting better at hunting. Although Something not to forget is audio and visual cues.
Every monster has them, and knowing them can allow you to litteraly predict and react to their actions before they even start attacking.
I barely get hit during hunts thanks to this, only exceptions being either multiple monster quests and/or Lvl 140 Guild Quests
I've fought Rathian multiple times in MH4U now and I never even realised she turns 180 towards you until you pointed it out. Thanks for the informative video Gaijin!
Honestly, I learn from my mistakes. "Oh? Royal Ludroth will likely roll at you if you attack its sides? Better free up my next few moments and observe its head." - Its head will turn to the direction it will roll, and its arm will lift as well.
That point about only needing one move is a really important point. Learning gun lance with its super simple move set (as a wide lance at least) really drove this home to me. Taking notice of when I can get off one or both of my shots, or those awesome long recovery attacks where I can go full pokeshotpokeshot etc. Now I need to start applying this to other weapons and stop worrying about getting off my full combos or maximizing the use of my gauges like with SA or LS. Playing turtle gun lance with Guard Up and Guard 5 has probably done more for my understand of this game than any of the other weapons I have tried.
My routine: Step 1, read the damned monster list and quest description. They can leak the statuses it'll use, its element, the generals of the pattern, it's free intel, don't leave it on the table. And it's especially important in Generations cause they give you specific combat tips in addition to a bio. Like how they tell you about the potential to blow up Glavenus' mouth once he heats it up.
Step 2: Bring an elementless weapon if you aren't certain of the weakness. If you try bringing an element weapon and it turns out it isn't weak to it (I broke my rule when I brought a Rath weapon versus Mizu, but won't be broken again) you'll really make it unnecessarily hard.
Step 3: Look for the moves that give you an opening. Like how Seregios taunts after his double swoop attack, or how Gammoth has lots of end lag on his slam-suck-slam combo.
Step 4: Learn the Patterns. Sometimes a monster will always do something particular after something else. The most infamous: Rathalos doing the jumping Fireball after a roar. Others include Glavenus doing the halfway tail spin if he walks slightly past you. Or Astalos doing the tail stab bolt thingy (whatever) after a regular tail swipe.
Step 5: Take note of what I call "Frame Zero" moves. The moves that have a hitbox with no real startup animation. The straightforward charges and Rathian aerial flips are prime examples. Should go without saying that you never put yourself in a situation in which you need to react to these, get out of their way ahead of time.
Other than that, learning a general moveset isn't too hard, but steps 3-5 outline the three parts of a moveset you should commit to memory.
There is one more thing that is quite important to look out for when you're learning a new monster! I really liked this video but queues that help you differentiate between attacks that look similar do exist after all. What I mean is for instance the sounds the monster makes or little details in animation that you should look out for. Rathian does a different, I believe quite deeper sound before shooting 3 fire balls instead of 1 and even though you kinda learn that without realizing anyway, I thought it would've been important to mention that those little tips from the game exist =)
also don't lynch me for not knowing how to spell "queue" °J°
*cue
just in case anyone still needs to know how to spell it
The best monster hunter tip / tutorial hands down.
12:52 ~ Who else saw the Gypceros behind the Rathian?
it actually proceeded to not let me carve - LOL
Atomic_Thomas I did
This was the most useful video Gaijin Hunter! I've learnt a few extra lessons from this! Thank you!
Jokes aside its videos like this that makes Gaijin Hunter a absolute legend in the MH community.
I play a lot like that, too. Whenever I'm facing off against a new monster, I always take at least five minutes of the hunt to observe how it moves and watch for openings.
Cantaperme is so good at this. His timing and positioning is just amazing! Nice vid BTW!
Knowing your limits, your weapon's limits and capabilities as well as your armor's, and the monster's limits makes for a better hunters that don't faint as often.
Once all these have been taken into consideration, you may start practicing with your weapon of choice and make it feel good and natural once you go up to certain mons. Ergo this would be known as trial and error, without the errors.
finished F2, Unite, P3rd, 3U, 4U, Gen in its entirety doing solo for both village and guild and I can say, this video is really spot on to learn and dodge attacks
I think another important thing that goes hand in hand with this is knowing when you can safely pop a potion against a monster
I usually use a Gunlance, so I can just block everything to learn their moves and poke them while doing so. owo lol
This even for a veteran is useful, since when you now go out to fight a new monster you know the sort of things you want to look for; speed, aggression, openings.
Omy, thank you so much for this video. This type of advice has made my friends turn the other cheek on this game, giving it a well deserved second chance after initially being unimpressed.
Once again you've made this world a better place. Thanks!
Wassup bro! Greetings from your fellow Hunters in Hawaii! Me and my friends have been watching your channel for a long time, and you're always pushing informative, entertaining, and high quality videos. You do so much for the MH series in the game as well as outside of MH in real life. Capcom should make you an honorary MH spokesperson/Guild Manager or something. If our Hunting Party ever saves some money to fly over to Japan for MH Festa, we'd LOVE TO HUNT with Gaijin Hunter himself, with a cold glass of Kirin beer. Keep up the awesome work!
Please make more videos like this, I'd love to see more analysis of the other monsters.
Super valuable info even in iceborne. Timeless advice
Man, I've played over 1000 hours of monster hunter, I don't need to know this!
*proceeds to watch video anyway*
I've been waiting for this kind of tutos for a while !
Learning the monsters patterns is really complicated when you're a begginer :)
Even after more than 500 hours of hunting, I've never tryed to learn this !
Thanx for the video, and happy hunting ! :D
#MHFromBelgium
This is crazy this video has saved my rise play through I was really struggling in it and it helped so much. From 8 years ago on a completly different game. >.> It's so hard for me to not be greedy and rush in and just been getting battered and trying to brute force my way through the game.
Another awesome video!
You're helping so many players with your videos!
You are great!
I personally think blocking and adept evasion help a lot when you try to find out the hitboxes for monster attacks.
In MH4U, Deviljho had a new retarded looking breath attack with broken hitboxes.
I would take either take massive damage without even being touched by the breath, and sometimes I would be inside of the breath and nothing would happen.
Blocking and Adept evasion would be a safe way to learn 'would I get hit at this distance?'
I learned most in Tri, although I didn't block a lot until I got end-game equipment, which is when I started lancing.
MH3U had me use almost every weapon, because I liked it.
As long as MH3U still has working servers, MH4U and MHG are going to get a lot of love from me, no matter how cool the new monsters are.
chakra226able I don't think I've ever actually rolled Agnaktor's swiping laser.
Instead of learning to roll it, I just sheathed my weapon whenever I saw my screen shake.
Then it was just a matter of getting close to hit it, or to make a dive.
Are you referring to Agnaktor's (and its subspecies) G-rank sweeping laser in 3U? Yeah, it can be rolled through, even without evasion+. Being farther away makes it easier, though it still demands good timing. As for the other sweeping laser, the one where Agnaktor still has half its body submerged (which it uses in all ranks, I believe), you can avoid that by just running right up to Agnaktor. That version cannot hit you at point blank.
Laggalot101 I meant Agnaktor back in Tri.
And in both games it has only one swiping laser you can predict if you notice the screenshake.
DeinoSarcosuchus Doesn't G-rank Agnaktor also sweep its laser from a standing position? Or was that only Glacial Agnaktor? Admittedly, it's been quite a while back since I last played 3U, but I'm quite sure it can do this.
I first came in with MH4U... and one of the big things I noticed about Hit Boxes was: they shift ever so slightly.
Essentially go out on an expedition and kill/trap like ten monsters over the course of it. Do a couple hunt-a-thons and just do mission after mission for like four hours... you'll eventually start noticing you are hitting the monsters when you clearly hit air... and they are able to smack you from positions they should not be able to hit you from.
I would love to say I've learned how to use the hitbox creep to my advantage... but I really have not. I usually just shut off the game at that point. Maybe one day I'll be able to make use of that glitchy stuff.
I remember getting my knowledge on a monsters attack style from their monsterpedia info in game. When I read up on ian and los, I read that they moved around differently, ians were more likely to stay on the ground more and would be father away from the nests, while los was more likely to use flying to get around and they stuck to the nest.
ur videos r great, they can realy help a lot of ppl.
after watching ur weapons tutorials and begginers tips, i just became way better...
my first time playing mh, i had just finished playing ds and ds2, so i would try to "roll into t atk" too bad it doesnt work as well as in ds...
but after learning how skills work, i went to evasion 3, now its just like ds...
gid rekt, gid gud.
Hey Gaijin, great informative vid man. I'd love a series on all the main/popular monsters going through all the animations like this! Keep up the good work dude.
I think the greatsword is the best weapon for learning the tells of a monster. Also, omg "lawnmower." So accurate.
Great video. This really highlighted how many things I was overlooking and neglecting. Thanks Gaijin Hunter!
guildmarm best waifu
When you see her go to rage mode observe and after a minute if she does not leave paintball her if shes not in rage
mode hit her from the rear if you encounter a monster while you have earplugs just use dualswords and hit her
with the raging attack of the blade{Strongest Attack} at the head and roll to the side you feel most comfortable in
rolling if you want to become a MASTER AND I MEAN MASTER HUNTER DO THE FOLLOWING:Complete the game
don,t care what your resources are,use any type of weapon at the hardest monster for ya learn his attacks all of them give the attacks the most suitable name you could think of defeat it but dodge every single move its okay if
you leave the zone when the monsters using his most ranged attacks that will most probably hit you and then watch your health go to bed if your near it using up your health by potions is useless in my way of becoming a Master but dont leave two zones far only one, once you have defeated it use all other types of weapons and Master them and if your still not sure if your a Master just do this all over with more monsters if you have done all you may not feel it but your a MASTER HUNTER!!! {Youll become a Master easy if you use weakest weapons of the type if you can dodge attacks your on your way to becoming a 100% Master
Whoops a correction:Dont use the bed even if your near it
When your using other weapons use it on the monster you defeated in the 1st round
{the time you used the first type of weapon}
I'd say that a companion piece to observing the monster would be observe yourself. Take stock of how long it takes to do certain attacks, sheathe, and consume items. Knowing how long each takes can let you know how big your window of opportunity to heal/attack/sharpen is. Though when in doubt, zone out(retreat from the area to sharpen/heal)
Funny thing about Hyper Monsters: they dont only deal maasive damage but their hyper attack come out faster and slower which can mess up your timing
Arausito It's something you can adapt to. Especially the charging animation of hypers is great. You have a bigger window to either evade or attack. Hypers are so much better than Apex imo.
EazyRun anything that doesn't require a mandatory extra item to prevent you from bouncing is better than apex
Lucas Tigy If there were more armor pieces that give you fencing/steady hand with good defense stats, it'd be fine.
However... In Gen, we have Akantor R, at least.
EazyRun fencing doesn't work with apex monsters, you needed that drive stone thing to hit it at all or you'd bounce no matter how sharp your weapon was
Lucas Tigy I was talking about hard armored monsters in general, now. Like S.Rath. Not Apex in particular.
What I hated about drive wystone is that you still bounced which was totally awkward!
I like to stick close as I observe personally. It's usually the riskiest place to be, but also the one where you can examine the moves the best, especially to see how to dodge each attack. Less useful for learning tells, but being punished for messing up helps reinforce fixing those mistakes I think. Also great for knowing what's greedy and what's safe.
Knew this all already, but still a very informative and well-made video. Reminds me of when I introduced a friend to MH (4 ultimate) and he got stuck on LR zinogre in the guild hall. He was complaining about how it was apparently bullshit, so I joined with no armor and just stood next to it dodging its attacks until he triple carted.
I've been charging in with gairdpoints ever since 4 without any knowledge and usually am punished for it so this will help, thanks and keep making videos!!!!
This guide aged like a fine 🍷
Rathian is my favorite monstie. I spent so much time in 3U learning her moves. this is such a great tip.
One of the good things about Monster Hunter World is that we'll be able to do these sorts of investigations in Expedition mode without worrying about a quest timer.
I've played so much that i can say for certain this is accurate. I actually had a phase where i was practicing with the glaive, new at the time. I steadily got so good with it, i incorporated a playstyle with it along with certain skill sets, focused on evasion and constant combos.
Knowing and predicting a monsters movements is VERY important, and not just the monster either. I pay attention to my teammates positions and make sure to keep away or backflip out of the way when they are about to do a heavy move.
I've been complimented many times on my ability to move fluently about the battlefield, lead and set-up monsters, and target areas to break with different attack styles. Hell, i can even time the mounts so that after it gets up from being knocked down, i'll just knock it over again.
This all stems from researching a monsters moves and when and how they'll use them. Know the monster, and you'll develop a strategy. Hardcore rhythm game in a sense.
Funny Story
Before MH4U introduced the glaive, i had mained longswords for a longtime.
By the time i had mastered and fell in love with glaives, i returned to LS. I had forgotten how to LS miraculously, and spent an hour getting the muscle memory back.
Team synergy is the most important thing when it comes down to efficiency in multiplayer.
If you play with certain hunters often, this is where you not only learn how the monster moves, but learn how your comrades move.
I have 2 other people i play with often enough that i know exactly what they are going to do, no matter what skills or weapons they use, and i know what my role should be to synergize.
You can only get so far with randoms until it starts to scrape at you sanity. Get some buddies and learn their style so you cab develop your own around theirs.
Always nice to see you upload
Damn, thought I could claim first. How do you do dis?!
Drew Willcox i don't know wasn't my objective, I find it retarded
^^ That's a speedy Dank Engine
+Drew Willcox all these dreams, cant catch dank memes
My strategy is simple: cheese the monster using Aerial style, constantly jump on them while using Switch Axe in sword mode, get a few lucky mounts, and avoid jumping on a charging monster. It's cheesy as fuck, but it's effective lol.
Rakeem Samulski
Kerem B ?
my favourite strategy is to ignore the odds and stare down charging monsters shooting them in the face or comboing and hope they stagger instead of hitting me so i can message my hunting partner "dude did you see how ROMAN that was"
vitriolicAmaranth SPARTAAAA
I tried learning Adept Charge Blade because I usually see Apex Gaming flawlessly guard monsters and I felt like perfect timing was impossible for me. Until I tried (Hellblade) Glavenus to be my trainer. After getting punished alot I was getting the hang of perfect guarding until I can read all of the Glavenus's attacks and now I'm practically untouchable to Glavenus because I nearly perfect guard all of its attacks. Even though I was focused on Glavenus, it teaches you how to react on quick moves and charged moves that eventually seem natural to guard.
This video actually helped me a lot into fighting monsters that I couldn't beat on freedom unite. Such as rajang -_-
But with the new generation in hand I can actually solo rajang without any carts since I know how long his hit box reaches, and how much of an opening his lasers are going to give me. Thinking about it, his rage mode is much easier than normal mode; which is freaking hilarious!
Thanks for the advice, I think I'm going to finish freedom unite now.
You call it a lawnmower, I call it a pacer test. Btw, excellent video, I hadn't thought to do this before, I'm going to go study Alatreon and Akantor.
My strategy is go in with 10 mega, 10 potions, ingredients to make 10 more potions, 10 honey, and all the bombs and taps I can carry and just blow the fuck out of it. Works especially well for Gunlance users because of the wyvern fire or regular lance users because you don't need the small barrel bombs when you shield and press x.
Have fun on elder dragons
Ragnell Ragnarok it'd be funny if he did this with a lao shan lung. "as u can see at mid distance he walks, at short distance he walks...yup...he walks. now we know"
worns especially well with every weapon. u dont wanna hit the bomb directly :| the hitbox is huge
It actually works best with SnS because if you use the standing x, wait a beat and then sideroll you the blast, and you can set bombs with the weapon drawn, which along with trapmaster/mechanic allows you to use bombs like they're an attack. This is a confirmed well-tested and well-used strategy usually known as "stylish bombing," look it up. It even gets good times. Doesn't work so well on monsters with a whole lot of health (eg jho, the "raid boss" style hunts, and especially 4u's 140s) for the same reason bowguns have difficulty soloing those (ie ammo constraints).
Of course part of it is either using traps to lock monsters down or knowing when it's best to lay bombs. There's still skill to it, if you're just going to tank damage and heal you could be using any weapon or strategy and it's all the same. That's just not playing well.
I am just getting into this game and these videos are a godsend.
I don't go in quite as analytical, but yes, I do observe the monster and its attacks especially on the first hunt as they often get quite easy after that first introduction.
One personal rule that I find quite useful overall: if you ever lose track of the monster, evade to the side, chances are an attack is coming.
back in 3U is when I started to observe and learn patterns, monsters like Nargacuga and Zinogre required me to know their timing and hitboxes in order to have a smooth hunt.
I wish I could say that about Brachy, in 3U he was one of the most unpredictable monsters for me, especially with his Super Combo, and that's why I love him, he was my first wall in the game
Was looking for a guide to up my sns play and wow good content here even though its not monster hunter world, its still applicable. World being my first game this really helps ALOT. Hope I see more content. (I didnt even know that certain distances changes the moveset and this is really cool).
Personally when I encounter a monster for the very first time I aim for the tail and only the tail or the behind (until it breaks or if I become familiar with it attack patterns). I think it teaches you how you should position yourself in relation to the monster and gets you used to the timing of your attacks. When you can and can't do things. What part of the body are hit boxes when they move. Then when you've done it enough times you apply it to other parts of the monster. Eventually the monster dies. This normally works for me for most monsters.
This is really great ! I never thought of studying the monsters that closely, never thought about close mid and long range. I was more of a I learn the moves and I evade at the right moment but this is really more efficient especially I guess for high level plays or G rank. You waste less potions too :D Really cool, looking forward to puting those advices in practice !
I've learned that there's certain roars or other sound ques that happen, then you can even tell what attack they perform just by sound alone
Now this is something that is vital to newcomers.
Sometimes it can be useful to switch off the music in the settings. It makes observing and memorizing the different soundeffects a monster does a lot easier, for example there's a slightly different soundeffect for both the triple fireball and the double backflip.
Franz Martin but note that this tip is only for learning, don't get used to having no music cuz having music helps with sleepbombing...
music stops when monster goes to sleep
Kaine Shadory Yeah you're right
and without music its like fighting khezu... booooring
xSpyroTheDragon Remember, you're not fighting, you're just running around and observing their behavior. That's boring as shit anyways.
I know I'm way too late for this but I bought MHGen because I want to wait for World to coming in pc...
And the way I learn a monster, is going solo with Charge Blade and Bushido or Adept.
Doing it this way, I can learn what attacks I can dodge easy and what I would need to shield and eat a little damage.
Oh. And the R-A+X "opening" its a very good attack for timing its movement: If I can hit it and dodge out, I can do charge lv3 GS or even fill the demon gauge from dual blades.
After saying all this... I'm still a newbie who doesn't even remember to bring potions in High Ranks sometimes xD.
tip- when charge lancing remember ur sharpness wears out 3x as fast, use razor sharp or a lance with long white like alats if u like charging a lot
Another tip for new, and old hunters in MHG. Did you know a full party is far easier to fight something with than just two of us? Also this entire game is about patience so maybe you know have some while we wait for more people. Because I want this thing dead sooner rather than us being dead. So if I ask you to wait. Please wait.
What I also do is checking the effectiveness of sonic and flashbombs, Pitfall and shock trap durations (hungry/normal/enrage). This way I learned that zinogres charges up from shock traps, that you can't sonic bomb an enraged Agnator/Diablos and trip a nargacuga when it wants to leap / force a enrage (trowback to lucent narga).
I like the idea behind this video, it is really informative. I think though maybe there is room for videos showcasing the aerial, striker and adept styles. They add some different dynamics to hunts, and just change the flow of the game.
Super useful to me as a new player, dont want to ruin world for me so seeing the older games in action is perfect!
Weapons with the ability to block, particularly Lance and Gunlance for obvious reasons, might also be really good for this, especially to test close-range behavior. You have less to worry about, so you can pay more attention to what the monster is doing. At least, that's how I feel about it. Furthermore, you can find out if the monster has any attacks that aren't blockable, which is valuable knowledge for some weapons. It helps you learn to not get blasted by common Plesioth or Agnaktor lasers, or foolishly attempting to block Teostra's Supernova attack when it counts.
Rename title: how to git gud
Also not for casual
Gabriel Espiritu you so right
I sense a lot of Elitism
+Raven “Jigoku no Ojí” Corvinus more of a joke if anything, but yeah, get gud.
This is VERY useful for new adept style hunters.
that was amazing and would love to see some more in depth vids on this subject.
Something I do whenever I'm fighting a monster I've never face before (as an example I will be using the Deviants here) I try the hunt myself with some other hunters if it only available online BUT otherwise I try to do it solo. Most of it is trial and error but I use EVERYTHING I've learned from previous monsters to the hunt I'm doing at the times.
My first hunt with Dreadking Rathalos was VERY brutal with me getting carts twice (once at the end when they JUST finished him off) but I understood a few new mechanics that differentiated the regular monsters AND the Deviants, but also similarities. It's a case of experimentation and research in the end, so just experiment!
nice explanation. this kinds of observation work is nice to know how to attack, evade and position yourself in a fight. also nice thumbnail.
Nice vid :) really thanks.
And just want to add my opinion based on my experience : each monster has its own way to deal it and the result will be pretty good and feel pretty easy. Like, for example, dealing Plessy with LBG Pierce/Elemental Pierce can be really easy. Need training ofc, but it won't be much and not frustating. Almost same goes to Seltas Queen with Heavy Bowgun, Khezu with lance for solo (adept is preferrable), najarala with insect glaive (aerial is prefferable) etc. And actually most of them are hinted in the arena quest :) so learning from those quests might be a very good option too. These are if you want to easy win the game. But if you want to have fun with your own way, then just have fun :)