Beautifully done! Nothing has ever replaced UO in my heart. I started playing it in Beta, and bought the Charter Edition. Now I listen to this while playing RPGs without music, like Avernum. Thank you for your wonderful arrangement.
I actually realised after going back to UO after a 15 years break that despite my nostalgia, I actually did VERY little in UO. I think I spent most of my time mining around Minoc or just talking to people around Moonglow and Britain bank. My fighting was like 90% in dungeon Shame against earth elementals as that is all a warrior could really manage back in the early days. Now and then I would venture into another dungeon and usually get killed in seconds, despite being a grandmaster in all 7 of my main skills.
I claim that there is room for Richard Garriott in the description of the video. Please put his name there. He deserves more spotlight when it comes to Ultima Online! - Otherwise an incredibly good job and we are grateful for that!
I was enjoying pvp in 1999. My guild members often told me I should turn off BGM as it may cause lag, but I refused to do so. (It's joke turning off such beautiful music!) My red character ended up being killed due to lag but I've never regretted my own choice.
Hood version. But it's called Stones, not Stone. It's plural. But still love how you have Stone Henge pictured. Because that is what Stones was actually written about.
3 ปีที่แล้ว
You UO guys ... UO was the beginning of the End of Ultima. I played Ultima VI on the Atari ST, but Ultima V was the first colourful wonderful version of the epoch. Ultima VII and Serpent Isle were beyond belief. Ultima VIII was a bit of an offbeat.
Sounds about right. Garriot said EA isnt all to blame, but right around U7:Serpent Isle is when things started getting cut and released too early. End of Serpent Isle got massively cut, U8 and U9 were hugely unfinished.
The most beautiful and magical game of all times, nice work, greetings from Brazil.
Beautifully done! Nothing has ever replaced UO in my heart. I started playing it in Beta, and bought the Charter Edition. Now I listen to this while playing RPGs without music, like Avernum. Thank you for your wonderful arrangement.
It shivers my spine every time i listen to the songs of this masterpiece game
I actually realised after going back to UO after a 15 years break that despite my nostalgia, I actually did VERY little in UO. I think I spent most of my time mining around Minoc or just talking to people around Moonglow and Britain bank. My fighting was like 90% in dungeon Shame against earth elementals as that is all a warrior could really manage back in the early days. Now and then I would venture into another dungeon and usually get killed in seconds, despite being a grandmaster in all 7 of my main skills.
Wow, this is simply beautiful! Very nice orchestral arrangements! Awesome work, thank you so much!
I claim that there is room for Richard Garriott in the description of the video. Please put his name there. He deserves more spotlight when it comes to Ultima Online! - Otherwise an incredibly good job and we are grateful for that!
There were others that deserve even more credit than him, but still no reason to put their names here. He sold UO to EA.
Gorgeous.
I was enjoying pvp in 1999. My guild members often told me I should turn off BGM as it may cause lag, but I refused to do so. (It's joke turning off such beautiful music!)
My red character ended up being killed due to lag but I've never regretted my own choice.
come play at UO Outlands ; )
Hood version. But it's called Stones, not Stone. It's plural. But still love how you have Stone Henge pictured. Because that is what Stones was actually written about.
You UO guys ... UO was the beginning of the End of Ultima. I played Ultima VI on the Atari ST, but Ultima V was the first colourful wonderful version of the epoch. Ultima VII and Serpent Isle were beyond belief. Ultima VIII was a bit of an offbeat.
Oh look we have a arch boomer in the house.
Sounds about right. Garriot said EA isnt all to blame, but right around U7:Serpent Isle is when things started getting cut and released too early. End of Serpent Isle got massively cut, U8 and U9 were hugely unfinished.