I know! Looking at what they've accomplished in the video gaming industry for over 35 years, it always makes you wonder what the hell happened to them. Seriously, Konami is just a shadow of their former selves these days.
I think this version has better guitars but worse drums than the SNES version. Orchestra hits are still excellent no matter which machine I'm listening to, though!
Gender Neutral Chibi Thing My guess is that the sound driver just didn't allow for sample pitch control. As a result, they had to make tons of samples with different tones for the orchestral hits. This took up a lot of space, so the drums ended up rather bitcrushed. They also had to push back the bass drums, toms and snares in the samples so that the orchestral hits would have room; notice how the samples layer orchestral hits against other bits of percussion. If you ask me, with the final result and everything, it didn't end up being a bad compromise. Everything still has that MD gain, thus giving it that dense, crisp weight (something the SNES doesn't have, sadly), so the drums certainly don't feel weak to me. In fact, I believe that pushing the drums back gave more balance to the soundscape, making the entire soundtrack much stronger, unlike a lot of other Genesis scores where the percussion takes up a little too much room.
This is probably one of the best games to showcase that the two sound chips could give great results. You just had to acknowledge their differences and remix your tracks accordingly. It's sad some companies couldn't afford the remix, which is why we often had worse music on one of the platforms.
@@ButteredToast32 Depends on the sound equipment that they had. Tommy Tallarico stated at a panel that he highly preferred making music on Genesis, but he had the equipment that almost gave him an unfair advantage over others.
Sega Genesis had some really hard hitting music. it was a perfect transition from 8bit nes for us. Snes had a superior sound chip in terms of specs, but Genesis just executes so well with their sound chip. sounds so good, like hi def chip tune. where snes tried to synthasize orchestral sounds, but it just sounded fake. Genesis is clearly electronic and doesn't try to do anything more. and to Sega's benefit, when it came to hard rock themes it was amazing.
@JM Coulon awesome. I'm listening to it now. Never played Time Trax before. Thunder Force 4, Road Rash 3, and Crew Ball are some other hard hitters. FM drums and FM guitar. My all time fav FM drums are in Zaxxon's 2000 for Sega 32X. I'm aware many 32X games use sampling, but i was told by a programmer that Zaxxon is all FM. At 1st I thought the title track had real drums. It's actually some amazing last generation FM, did a 32 bit game justice. I really do love FM, but samples give it an edge, like the drums in Sol Deace "Genesis". My fav example of Genesis/32X using samples are both Skitchin and Afterburner Complete, though Afterburner's samples come from the 32X while Skitchin does it from the Genesis alone with EA's latest sound driver. What's most impressive is the sampled guitar. Gives Genesis an entirely new sound. Genesis sampling alone is more limited compared to Snes and 32X, but low fi gives it character.
SNES/SFC games don't sound fake, clean those ears out, it did orchastrated music properly, something the Genesis could not quite do as FM Synthesis is not a proper thing to use for such music, not even in arcades, which relied on FM Synthesis (aswell as PC88 and 98, and Sharp X68000). The Genesis could get some good music out of it, definitely not in the league of the SNES, but the right sound guy could make the Genesis soundchip still sound groovy. But it comesdown to soundfonts used, GEMS vs Cube Vs whatever drivers Hitoshi Sakimoto used. Pretty much anything that used the GEMS soundfont sounded like someone farting out music, or having metal rub metal, it will grate the ears. The GEMS soundfont was used by a lot of western developers, and the sound in their games mostly suffered for it. Now on the other hand, the Cube soundfont was used more by Japanese developers, and was far superior to the GEMS one. If you play Japanese developed games, you'll notice quite the difference from games produced in Europe, or the US. Now the Sakimoto sound driver, the guy Hitoshi Sakimoto pretty much wrote his own drivers, you'll hear it in games like Verytex, Bad Seed, Midnight Resistance, Atomic Runner Chelnov, Gauntlet 4, and a few other Genesis/Mega Drive games. A few other developers used his sound driver, but I can't think of a game off hand that uses it. This game here, uses the Cube soundfont. Once you hear the opening demo to Plok on SNES, written by Tim Follin, you'll clearly notice the difference in how great the SNES soundchip could sound, that opening theme is unbelieveable.
@@Bloodreign1 Snes handles better the samples, but has the problem of discontinius sound between notes, problem which genesis doesn't feel to have, however in terms of power, SNES's soundchip is better. Genesis in the right hands handles better the dynamic music (Gunstar Heroes is an example of this), and SNES is Awesome with the quality (Plok really stands out here). Both systems soundchip rocks for me.
The sound design of these instruments is marvelous for the YM2612... It's really a phenomenal soundtrack on the Genny, i cannot stress enough how much of a grand sound this is for the system. Konami musicians and programmers ... They knew their stuff. Even today it's still an inspiration.
Yes. As an European I always thought that these Genny Konami soundtracks sounded weird, like unsettling (can't find my words, "anxiety-inducing"). I remember Buster's Hidden Treasure as another game that gave me the chills. Pretty early on overall, but it peaked in the Ghost Ship. But going back to them, this OST is really amazing in every way possible. Easily among the best not ony on the system, but even through gaming history. Of course, to define a good OST, you have to consider how it helps the whole game as a work, and if you know the limitations of the Genesis (and the best a game could be), this OST is a good part of what brings the experience to the next level.
Fix: 27:30 Technodrome - The Final Shell Shok 29:20 Stage Clear 29:25 The Turtles Save the Day 29:37 Ending (Easy mode) 30:01 Ending (Hard mode) 32:07 Pizza Power! 33:33 Continue? 34:01 Game Over 34:07 High Scores
It's very sad. Turtles in time SNES (or TITS as I call it) is massively overhyped. The samples all start and end abrupty and there's no natural flow between them. Poor instrument choices. Loud but also cut off lead guitars that drill your eardrums to bits after mere seconds... Combine with the SNES trend of muffling everything and you've got a mediocre score at best. This one bests it in every aspect. The only thing TITS has going for it are the cheesy SNES sprite scaling effects which add pretty much nothing to the game play. I'll always come back to playing this :)
this is the proof that the megadrive can used good quality sample ^^ for the orch hit and drum sound ^^ the rest is made with the FM sound chip in a good way ^^, it's work exactly like a Neo Geo system ^^ with less memory usage.
@@RedRag684 No the arcade soundtrack clearly benefited from more powerful hardware and was clearer with more channels. However the FM synthesis and orchestral hit and drum samples used on the Genesis are very faithful to the arcade version.
I must agree. It helps that the arcade soundtrack for Turtles in Time is the basis for most of Hyperstone's music, and is one of Konami's best. These Megadrive arrangements are fantastic. The SNES arrangements of this music (for TMNT 4: Turtles in Time) are my favorite soundtrack on that console, too.
@@leonardotakanashi333 may also add Streets of Rage 1 and Thunderforce 4 to that list too. An amazing OST. When programmed right the Mega Drive really did kick out some amazing tunes!
It feels like the composer of this soundtrack had quite the mastery of the Genesis soundchip. It sounds absolutely fantastic, in a lot of ways, even better than the SNES version, which is rare.
I also find that it's better than the SNES. You have to remember that this is an adaptation of the Arcade game. The SNES got the "real" conversion, where the Genny had a more libertarian adaptation, so much so that it got another name. But when it comes to the sound, the additional work that went into the Genesis version over the original arcade version showed. Also, the YM2612 was actually a pretty good chip to emulate arcade machines. It required talent but you could reproduce almost the same sounds as on the Arcade, for games that didn't rely on samples too much. The SNES sound chip is also great to emulate arcade machines. It wasn't made for that, but it was surprisingly good at it. However the memory limitations were insane, and unlike with the Genny, where mastery of the YM2612 could bring you somewhere, on the SNES you only had the option to play muffled low-frequency samples that made whole mix sound like soup, OR (what they did in this game) remove parts of the instrumentation but keep the instruments in high quality. And as a result, the SNES version sounds a bit "dry" and empty. Note how samples are only just as long as needed, where on the Genesis they are long, have decay, etc. The memory limitations of the SNES are made worse by the fact that uploading samples was very slow, so you had to upload all the samples for the music, but also the ones for the sound effects at the beginning of the level, and since the arcade game has a lot of samples, it left less space for the music. The Genesis version use shitty quality samples and owns it, and instead focuses on the quality of the FM instruments and of the composition, which were both already great in the arcade version. This is what, IMHO, makes the whole mix epic, and genius per say. Trying to be more faithful to the Arcade version would actually have made the whole thing inferior, given the system's strengths. But with these choices it's even superior to the SNES.
00:00 Konami Logo 00:04 Opening Theme 00:26 Select Your Turtle! 00:51 Bad News 01:41 Turtle Swing 04:16 Alleycat Blues 06:28 Back in the Sewers 08:36 Sewer Surfin' 10:39 Skull and Crossbones 13:51 Prehistoric Turtlesaurus 16:10 Outside Shredder's Hideout 17:37 Inside Shredder's Hideout 18:53 The Gauntlet 21:20 Technodrome Appears! 21:56 Star Base 24:17 Down the Elevator 25:57 Boss Battle Encountering the Shredder - Final Shell Shock Stage Clear The Turtles Save the Day Ending (Hard Mode) Pizza Power! Continue Game Over High Scores
@@IonicHyperspace 27:30 Technodrome - The Final Shell Shok 29:20 Stage Clear 29:25 The Turtles Save the Day 29:37 Ending (Easy mode) 30:01 Ending (Hard mode) 32:07 Pizza Power! 33:33 Continue? 34:01 Game Over 34:07 High Scores
Remake: ========== 00:00 Konami Logo 00:04 Opening Theme 00:26 Select Your Turtle! 00:51 Bad News 01:41 Turtle Swing 04:16 Alleycat Blues 06:28 Back in the Sewers 08:36 Sewer Surfin' 10:39 Skull and Crossbones 13:51 Prehistoric Turtlesaurus 16:10 Outside Shredder's Hideout 17:37 Inside Shredder's Hideout 18:53 The Gauntlet 21:20 Technodrome Appears! 21:56 Star Base 24:17 Down the Elevator 25:57 Boss Battle 27:30 Technodrome - The Final Shell Shock! 29:20 Stage Clear 29:25 The Turtles Save the Day 29:37 Ending (Easy mode) 30:01 Ending (Hard mode) 32:07 Pizza Power! 33:33 Continue? 34:01 Game Over 34:07 High Scores
Geezus! Forgot how awesome the Genesis could sound. I do believe those "Orchestral Punches" and "Snare drums" were pre-recorded samples. Just goes to show good quality comes with ingenuity.
I'm not for certain either. My guess is even though Konami produced both games, they were developed by different people. Time, budget and talent. Talented coders, people who think outside the box they are the ones who impress.
The answer is available cartridge space. Sunset Riders was released on a small 4Mib cartridge while Hyperstone Heist is twice that size at 8Mib. Samples take up a lot of space and Konami had to cut stuff in order to fit SR on a small cart for cost reasons.
If I recall Sunset Riders was one of their first games so they were probably still getting to grips with the hardware. Having said that, the game Sunset Riders is nothing like the Arcade port anyway.
samdroidva The shoulder tackle itself isn't a great move, but when it lands it sets you up in the right position for the body slam throw which is super useful for taking out a lot of enemies quickly since it functions a lot like a free "crowd-control" move. Most of the time if you press the attack button right after the shoulder tackle lands, you'll grab the enemy. But yeah, a good player also has to throw in well-timed jump kicks and dashing slide kicks too, especially for the 'mousers'. That is enough for me to beat the game on Hard, anyway!
The YM2612 also got decapsulated, so expect perfect emulation from the info the die can give us. The amp filters and such stuff are console specific and really shouldn't be taken into emulation's consideration unless it's specifically an emulator of a specific system. They pulled an odd move with their sound driver in this game, as they usually do, but I'm not sure if Rocket Knight is the same. What I mean is that the PCM/DPCM samples aren't played as most games do play them, instead it uses a weird combo with panning on the 6th channel and sample and instrument swapping (they do that on almost all of their 68k stuff, games on Sharp X68k are an example) where they would use the same instrument register and simply write new attributes to it instead of actually switching the instruments which screws up VGM2MID a lot. (or it could just be that VGM2MID isn't compatible with the Konami sound driver)
It did use them for sound effects, but I must say I quite like the 4op FM drums. I even ported Reincarnated Soul to SMPS since it was quite easy to do.
@@foxmcclout1503 Oh Bury My Shell would have been amazing! Never liked the instrument choices for that one on the SNES; they used that same brass synth in every song. The arcade lead from Bury My Shell can be heard in “Game Over” on Hyperstone. It’s glorious.
one of the Top 5 OSTs made for the console, easily one of the top 3 from Konami. Goddamn it sounds good! I think one of the composers worked on Snatcher? that's another OST gem
Awesome ;) Konami rocked hard with their Mega Drive soundtracks and, even if I'm not much into Turtles stuff, I still appreciate the silly 'n fast fun with a distinctive mood (the music really "sounds Turtles"). BUT, there's one thing that *has* to be pointed out: the fact that Konami underused the system capabilities with some of their games while on the other hand they mostly used the SNES properly (and even pushed it in many cases) and despite this, Hyperstone Heist for example is more or less as good as Turtles in Times on SNES so imagine had Konami properly used the Mega Drive capabilities for every of their releases for it e.g. Hyperstone Heist for instance could have ran in higher resolution, with more sprites on-screen, etc. whereas the SNES could *not* do such things! All of this is revealing about both systems' capabilities. In short: if Konami and Capcom weren't biased towards Nintendo (since Capcom was also guilty of such behavior), history could have been otherwise (i.e. the Mega Drive would have been even more successful than it already was). It's even more notable with Street Fighter II since this game literally exploded SNES' sales and was released on Mega Drive only a 1 year and several months later AND with a version which kinda insults the Mega Drive capabilities in some ways* while still being overall the best console port of its time so, here too, imagine a Mega Drive port of Street Fighter II that made full use of the system capabilities? This would have clearly put Sega's console ahead of Nintendo's. Sega might have done some mistakes here and there, mostly in terms of management, but they were an incredible company nonetheless, brilliant, innovative and quite generous. And they were continuously on two fronts: arcade and home consumer, so they had a lot to cover but also a lot of competition to face, making their overall achievement all the more impressive. Nintendo on the other hand, although a brilliant company too in some ways, were also questionable in others (such as their practice towards third party developers during the 8-bit days) and their success was partly based on cheap moves, especially the aforementioned Konami/Capcom story. *(colors and sound could have been better as recent hacks proved + the game could have run in higher resolution as well)
Maybe if the MD didn't sell like crap in Japan they would've cared more about the console, maybe there was some arcade rivalry between Capcom/Konami and Sega too. You are delusional if you think Konami didn't put some effort in the MD though. And yeah the MD was somewhat better for action games than the SNES but it's faraway from that alien hardware you Sega fanboys love to promote lol.
Apparently there was a comment on a video stating that the soundtrack for both snes and genesis was based on old jazz renditions, modernized into rock and roll-esque songs
I don't know if its an editing error or you were already aware of it but "Encountering the Shredder" appears to be cut short. The version I got from Project 2612 is 14 seconds. I know its only a jingle but that FM Sweep synth is tantalising its a shame it ended so soon. Love this soundtrack
Much better instrumentation than the SNES, but the percussion is muted and the bass sounds like it's drowning out the melody. Two sides of the same coin, but SNES sounds more focused despite its irrational fear of legato.
The SNES version has that low and muffled sound, like It's playing underwater. The HH version is loud and "punchy", pure Rock N' Roll to your brain. To me, most of the opinions about the SNES having better sound are biased, or by people who don't know what the YM-2612+PSG is capable of.
yeah honestly i like the genesis sound more than even the arcades of the time (because the arcades lack the PSG) and always found it kinda bizarre that alot of snes fans say segas sound is shit - while still looking up to the (very similar sounding) arcade games. although from what i know the genesis model 2 really severely crippled the sound. and that thing was sold alot. and the horrible emulator recordings on youtube surely didnt do the console any favors either. how do people even manage to make their emulator sound so bad?
@@rockmanhunter What does knowing what the chip is capable of have to do with which one sounds better? Also, the fact that I like the SNES version doesn't HAVE to be bias. Simply preference. I'm trying to figure out what this low, muffled sound you're talking about is, because when I listen, it's not there. In my opinion, the bass on the Megadrive/Genesis is far better, but the SNES has better everything else.
Best music was on the Genesis and arcade, but it's a shame that the actual game wasn't done right on the Genesis. It could have been much closer to the arcade in terms of graphics and gameplay if Konami did it right.
Because it was. Konami had some of the best Genesis chiptunes I've ever heard, but they did crap for work when it came to their arcade ports on the Genesis, case in point this and Sunset Riders.
bondosho You are seriously underestimating the genesis, not to mention the Arcade of Turtles in Time shared some similarities with the genesis' soundchip
bondosho The YM2612 was a very capable soundchip, in a lot of ways even more so than the SNES soundchip. And as Marcel Weber mentioned, Turtles in Time used the YM2151, which was a similar soundchip, just with more FM channels.
I like the Genesis/Megadrive version better than the SNES/Super Famicom version. I feel that the soundtrack for this platform is better achieved. I'm not saying Konami's composers do a bad job, but when it comes to ports, it always tends to come out better on one platform than another.
The original Turtles Arcade games used FM chips, so that is why it sounds so good on the Genesis. Konami already knew how to design with that chip in mind.
Ive played this game so much together with SOR 2 and 3. Then one day my mother sold everything. Now it seems that these gems are more expensive than the price my whole set was sold for😭
Love reading the box art explanations of genesis games. If Shredder shrunk NYC where are the turtles on the cover? They explain about Don and Ralph’s moves but not Leo and Mike’s?
My initial favorite soundtrack remains the snes version but the megadrive FM sound has a particular type of grit and character no where to be found. Konami made the soundtrack absolutely special as they did with most of their megadrive releases. Very rich pleasant and punchy.
I have always like the music in this one more then then snes game I played first too me it was much more like the arcade and most of it sounds wider and in stereo and not so compresed like the snes one
What I loved about Konami back then was they were committed to delivering quality original titles on both SEGA's and Nintendo's platforms. I can't recall any straight ports from one to the other, both machines got their own exclusives within their staple franchises. It only sweetened the selection of good games for owners of either or both consoles. EDIT: Well, there was TMNT Tournament Fighters on both of them, I do remember that and that was probably the worst one they produced so it's still a pretty good track record all things considered.
LOL! Unfortunately it was physically impossible since Sega was hard-wired as 2 port console. They should of done it on Sega CD or Sega 32X as a new idea- this could of saved them from losing their grounds.
@@digimaks i remeber some cartidges with 2 extra port for gamepads [ P.S tenis ,micromachoines]. 4players games were posible. even 8 players in case of micromachines[ two people use one gamepad]
Which is really odd, only other time I thought the same thing was with Super SFII Genesis... but that track was complete garbage on the Genesis. Here we have better music than the SNES version, but with weaker drums, I've never seen this problem before.
I love how punchy the SNES soundtrack is. But man the percussion and bass on hyperstone heists ost shoots it over the fucking moon. Top tier shit here.
Every single time I hear that Konami sound effect I think of this game. Pizza Power!! I'm one of the few who favor this game way more than Turtles In Time. I used to think TMNT IV was the best but something about this is so much better.
The instrumentation is excellent ! Maybe better than the SNES version... But personnaly, I always prefer sega genesis music ( exept for SUPER street fighter 2 or DOOM32X of course... But those arrangements sucks realy hard ...).
Retrogamer Feminist Imagine if MUSHA Aleste also had such an awesome drumtrack like this game. Then it would've been the best Megadrive soundtrack EVER!
Death1121 of course ! Musha has a loud cheap techno soudfront... That's why people make so much remixes of this soundtrack. I made a Sega Genesis Remix on my Chanel and I'm making a SNES version with Megaman X 2 soundfront and an HD version. But I can't use my streaming software program anymore....
@@rob0nemusic369 Please no for the love of God don't. If you're going to make snes remixes, make your own fucking samples, and don't use that pile of shit mega man
www.patreon.com/dustinodellofficial
back when konami was regarded as legends now they are jokes
I know! Looking at what they've accomplished in the video gaming industry for over 35 years, it always makes you wonder what the hell happened to them. Seriously, Konami is just a shadow of their former selves these days.
Fucking Castlevania pachinkos with stupid fanservice.
@@craigjuan5744 sold out to money political bullshit. things made from passion is always better than corporate bullshit just looking for a profit.
Awwwwe someones mad that they didnt get their PT Silent Hills
Hang on what happened to the konami that we know and loved
Konami absolutely nailed this score. Doesn't matter what platform you hear it from.
If you think I'd get tired of hearing this soundtrack with different hardware, you'd be wrong.
I think this version has better guitars but worse drums than the SNES version. Orchestra hits are still excellent no matter which machine I'm listening to, though!
***** It's really odd that the Genesis has worse drums than the SNES for this track, normally it's the reverse problem.
Gender Neutral Chibi Thing My guess is that the sound driver just didn't allow for sample pitch control. As a result, they had to make tons of samples with different tones for the orchestral hits. This took up a lot of space, so the drums ended up rather bitcrushed. They also had to push back the bass drums, toms and snares in the samples so that the orchestral hits would have room; notice how the samples layer orchestral hits against other bits of percussion.
If you ask me, with the final result and everything, it didn't end up being a bad compromise. Everything still has that MD gain, thus giving it that dense, crisp weight (something the SNES doesn't have, sadly), so the drums certainly don't feel weak to me. In fact, I believe that pushing the drums back gave more balance to the soundscape, making the entire soundtrack much stronger, unlike a lot of other Genesis scores where the percussion takes up a little too much room.
This is probably one of the best games to showcase that the two sound chips could give great results. You just had to acknowledge their differences and remix your tracks accordingly.
It's sad some companies couldn't afford the remix, which is why we often had worse music on one of the platforms.
I really love it when they don't butcher the genesis' sound chip :)
+Sarahsaurus Rawr So many people give it a hard time, but it was harder to work with :c when it's done right, it sounds amazing ^_^
@@ButteredToast32 Depends on the sound equipment that they had. Tommy Tallarico stated at a panel that he highly preferred making music on Genesis, but he had the equipment that almost gave him an unfair advantage over others.
Yeah, it doesn't sound all butchered like Super Street Fighter II on the Genesis.
Sega Genesis had some really hard hitting music. it was a perfect transition from 8bit nes for us. Snes had a superior sound chip in terms of specs, but Genesis just executes so well with their sound chip. sounds so good, like hi def chip tune. where snes tried to synthasize orchestral sounds, but it just sounded fake. Genesis is clearly electronic and doesn't try to do anything more. and to Sega's benefit, when it came to hard rock themes it was amazing.
Don't forget it also uses samples for Orch Hit and Drums. Really helps give it life over Genesis games that use only FM for drums.
@JM Coulon awesome. I'm listening to it now. Never played Time Trax before.
Thunder Force 4, Road Rash 3, and Crew Ball are some other hard hitters. FM drums and FM guitar.
My all time fav FM drums are in Zaxxon's 2000 for Sega 32X.
I'm aware many 32X games use sampling, but i was told by a programmer that Zaxxon is all FM.
At 1st I thought the title track had real drums. It's actually some amazing last generation FM, did a 32 bit game justice.
I really do love FM, but samples give it an edge, like the drums in Sol Deace "Genesis".
My fav example of Genesis/32X using samples are both Skitchin and Afterburner Complete, though Afterburner's samples come from the 32X while Skitchin does it from the Genesis alone with EA's latest sound driver. What's most impressive is the sampled guitar. Gives Genesis an entirely new sound.
Genesis sampling alone is more limited compared to Snes and 32X, but low fi gives it character.
So all dkc games osts sound fake to you? Lol
SNES/SFC games don't sound fake, clean those ears out, it did orchastrated music properly, something the Genesis could not quite do as FM Synthesis is not a proper thing to use for such music, not even in arcades, which relied on FM Synthesis (aswell as PC88 and 98, and Sharp X68000). The Genesis could get some good music out of it, definitely not in the league of the SNES, but the right sound guy could make the Genesis soundchip still sound groovy. But it comesdown to soundfonts used, GEMS vs Cube Vs whatever drivers Hitoshi Sakimoto used. Pretty much anything that used the GEMS soundfont sounded like someone farting out music, or having metal rub metal, it will grate the ears. The GEMS soundfont was used by a lot of western developers, and the sound in their games mostly suffered for it. Now on the other hand, the Cube soundfont was used more by Japanese developers, and was far superior to the GEMS one. If you play Japanese developed games, you'll notice quite the difference from games produced in Europe, or the US. Now the Sakimoto sound driver, the guy Hitoshi Sakimoto pretty much wrote his own drivers, you'll hear it in games like Verytex, Bad Seed, Midnight Resistance, Atomic Runner Chelnov, Gauntlet 4, and a few other Genesis/Mega Drive games. A few other developers used his sound driver, but I can't think of a game off hand that uses it.
This game here, uses the Cube soundfont. Once you hear the opening demo to Plok on SNES, written by Tim Follin, you'll clearly notice the difference in how great the SNES soundchip could sound, that opening theme is unbelieveable.
@@Bloodreign1 Snes handles better the samples, but has the problem of discontinius sound between notes, problem which genesis doesn't feel to have, however in terms of power, SNES's soundchip is better.
Genesis in the right hands handles better the dynamic music (Gunstar Heroes is an example of this), and SNES is Awesome with the quality (Plok really stands out here).
Both systems soundchip rocks for me.
16:10 Outside Shredder's Hideout = best turtles track in any turtles game. This is the one track that is exclusive to this game, hell yeah.
Where is Back in the Sewers originally from?
Hot take, but I don't necessarily disagree with you, and I'm of the opinion that The Manhattan Project on the NES is the best NES OST ever.
Right!? It's like one of those Down n Out moments, then all of a sudden you get jacked up and become "Nitro-Exclusive" so-to-speak!
The sound design of these instruments is marvelous for the YM2612... It's really a phenomenal soundtrack on the Genny, i cannot stress enough how much of a grand sound this is for the system. Konami musicians and programmers ... They knew their stuff. Even today it's still an inspiration.
Yes. As an European I always thought that these Genny Konami soundtracks sounded weird, like unsettling (can't find my words, "anxiety-inducing"). I remember Buster's Hidden Treasure as another game that gave me the chills. Pretty early on overall, but it peaked in the Ghost Ship.
But going back to them, this OST is really amazing in every way possible. Easily among the best not ony on the system, but even through gaming history. Of course, to define a good OST, you have to consider how it helps the whole game as a work, and if you know the limitations of the Genesis (and the best a game could be), this OST is a good part of what brings the experience to the next level.
This wrecks the SNES sound track
I was thinking that earlier, but they are easily cousins.
Nahh it's equal like a city cousin you don't see from often but still vibe with!
@@damiencrossley7497 Damn, nailed it.
Fix:
27:30 Technodrome - The Final Shell Shok
29:20 Stage Clear
29:25 The Turtles Save the Day
29:37 Ending (Easy mode)
30:01 Ending (Hard mode)
32:07 Pizza Power!
33:33 Continue?
34:01 Game Over
34:07 High Scores
Thanks
I think I prefer this version of the Soundtrack to the SNES.
Ah, a man of culture.
Unpopular opinion: hyperstone heist had better music than turtles in time
It's very sad. Turtles in time SNES (or TITS as I call it) is massively overhyped. The samples all start and end abrupty and there's no natural flow between them. Poor instrument choices. Loud but also cut off lead guitars that drill your eardrums to bits after mere seconds... Combine with the SNES trend of muffling everything and you've got a mediocre score at best. This one bests it in every aspect. The only thing TITS has going for it are the cheesy SNES sprite scaling effects which add pretty much nothing to the game play. I'll always come back to playing this :)
@@Oerg866 i love the acronym ;)
you have sampling sounds ?
You should get your ears checked 😂
SNES vs Genesis soundchip... there's no competition.
@@chrusader5134 why need to be checked? everyone have their own preference, no one teach you that ?
this is the proof that the megadrive can used good quality sample ^^ for the orch hit and drum sound ^^ the rest is made with the FM sound chip in a good way ^^, it's work exactly like a Neo Geo system ^^ with less memory usage.
Yeah, I do like how early Neo Geo games have soundtracks that make more use of FM synth with samples mixed in - Magician Lord is a great example!
I agree.
Yep. The arcade did the same thing. FM and Samples. Except the arcade used more samples and at a higher quality.
Yep. This takes it in a whole new level with double PCM too.
The music in this is actually more similar to the arcade than the SNES version.
Yes but the Snes version is far more superior IMO
@@jean-claude5965 link snes ost
Honestly sounds better than the arcades ost lol
I'm sure that the arcade also uses a FM synthesis soundchip
@@RedRag684 No the arcade soundtrack clearly benefited from more powerful hardware and was clearer with more channels. However the FM synthesis and orchestral hit and drum samples used on the Genesis are very faithful to the arcade version.
One of the best Genesis soundtracks? I think yes ;) and let's not forget how killer that bass tone is.
Agreed! But also Sonic 2 OST
I must agree. It helps that the arcade soundtrack for Turtles in Time is the basis for most of Hyperstone's music, and is one of Konami's best. These Megadrive arrangements are fantastic.
The SNES arrangements of this music (for TMNT 4: Turtles in Time) are my favorite soundtrack on that console, too.
@@pistolen87 Sonic 3 and Streets of Rage 2 also
@@leonardotakanashi333 may also add Streets of Rage 1 and Thunderforce 4 to that list too. An amazing OST. When programmed right the Mega Drive really did kick out some amazing tunes!
@@jamesbarker5535 absolutely! The problem with many Mega Drive Soundtracks was that developers didn't know how to use FM and PCM channels.
It feels like the composer of this soundtrack had quite the mastery of the Genesis soundchip. It sounds absolutely fantastic, in a lot of ways, even better than the SNES version, which is rare.
SNES music much better!
I also find that it's better than the SNES. You have to remember that this is an adaptation of the Arcade game. The SNES got the "real" conversion, where the Genny had a more libertarian adaptation, so much so that it got another name.
But when it comes to the sound, the additional work that went into the Genesis version over the original arcade version showed. Also, the YM2612 was actually a pretty good chip to emulate arcade machines. It required talent but you could reproduce almost the same sounds as on the Arcade, for games that didn't rely on samples too much.
The SNES sound chip is also great to emulate arcade machines. It wasn't made for that, but it was surprisingly good at it. However the memory limitations were insane, and unlike with the Genny, where mastery of the YM2612 could bring you somewhere, on the SNES you only had the option to play muffled low-frequency samples that made whole mix sound like soup, OR (what they did in this game) remove parts of the instrumentation but keep the instruments in high quality. And as a result, the SNES version sounds a bit "dry" and empty. Note how samples are only just as long as needed, where on the Genesis they are long, have decay, etc.
The memory limitations of the SNES are made worse by the fact that uploading samples was very slow, so you had to upload all the samples for the music, but also the ones for the sound effects at the beginning of the level, and since the arcade game has a lot of samples, it left less space for the music.
The Genesis version use shitty quality samples and owns it, and instead focuses on the quality of the FM instruments and of the composition, which were both already great in the arcade version. This is what, IMHO, makes the whole mix epic, and genius per say. Trying to be more faithful to the Arcade version would actually have made the whole thing inferior, given the system's strengths. But with these choices it's even superior to the SNES.
@@BarbarionArtist nope
@@BarbarionArtist Wrong.
Snes version is far superior
6:29 pumped my mood so high back then, good old nineties... could have looped it in the sound test forever.
00:00 Konami Logo
00:04 Opening Theme
00:26 Select Your Turtle!
00:51 Bad News
01:41 Turtle Swing
04:16 Alleycat Blues
06:28 Back in the Sewers
08:36 Sewer Surfin'
10:39 Skull and Crossbones
13:51 Prehistoric Turtlesaurus
16:10 Outside Shredder's Hideout
17:37 Inside Shredder's Hideout
18:53 The Gauntlet
21:20 Technodrome Appears!
21:56 Star Base
24:17 Down the Elevator
25:57 Boss Battle
Encountering the Shredder - Final Shell Shock
Stage Clear
The Turtles Save the Day
Ending (Hard Mode)
Pizza Power!
Continue
Game Over
High Scores
What about the rest of the time stamps?
@@IonicHyperspace
27:30 Technodrome - The Final Shell Shok
29:20 Stage Clear
29:25 The Turtles Save the Day
29:37 Ending (Easy mode)
30:01 Ending (Hard mode)
32:07 Pizza Power!
33:33 Continue?
34:01 Game Over
34:07 High Scores
Goddamn, the text on the 'back' of the box here is _intensely_ 90s.
The Turtles were intensely 90s.
+Generic Internetter Which is a tad ironic, considering that they rose to fame in a cartoon that is intensely 80s.
This new generation has absolute NO IDEA what it's like. I feel pity for them.
I know what you mean
Guess what im from this generation i played this like 6 years ago and loved it! Specialy the soundtrack!!
I remember playing with when I was 13 in the backroom of my dads apartment, about 4 years ago, good memories!!
The new generation don't care about 16 bit retro games they just wank over the overhyped modern crap
@@markpugh6808 i would give an arm and a leg to play this game with my younger brother again
SSooooaaaww !!! Heee-yaaa !!! Pizza-Pie ...... My toeee, My toeee, ooooohhh Shell Shocked !!! CoooWaaabangaaaa !!!
Run- ABC ....!!
My favorite is the Gauntlet.
Remake:
==========
00:00 Konami Logo
00:04 Opening Theme
00:26 Select Your Turtle!
00:51 Bad News
01:41 Turtle Swing
04:16 Alleycat Blues
06:28 Back in the Sewers
08:36 Sewer Surfin'
10:39 Skull and Crossbones
13:51 Prehistoric Turtlesaurus
16:10 Outside Shredder's Hideout
17:37 Inside Shredder's Hideout
18:53 The Gauntlet
21:20 Technodrome Appears!
21:56 Star Base
24:17 Down the Elevator
25:57 Boss Battle
27:30 Technodrome - The Final Shell Shock!
29:20 Stage Clear
29:25 The Turtles Save the Day
29:37 Ending (Easy mode)
30:01 Ending (Hard mode)
32:07 Pizza Power!
33:33 Continue?
34:01 Game Over
34:07 High Scores
Geezus! Forgot how awesome the Genesis could sound. I do believe those "Orchestral Punches" and "Snare drums" were pre-recorded samples. Just goes to show good quality comes with ingenuity.
I'm not for certain either. My guess is even though Konami produced both games, they were developed by different people. Time, budget and talent. Talented coders, people who think outside the box they are the ones who impress.
The answer is available cartridge space. Sunset Riders was released on a small 4Mib cartridge while Hyperstone Heist is twice that size at 8Mib. Samples take up a lot of space and Konami had to cut stuff in order to fit SR on a small cart for cost reasons.
If I recall Sunset Riders was one of their first games so they were probably still getting to grips with the hardware. Having said that, the game Sunset Riders is nothing like the Arcade port anyway.
OMG the player select screen is absolutely more spectacular in the Genesis version. Quite a difference in sound, really.
Самый обалденный саундтрек в Черепахах на Сеге! 😏🤘🔥
*dash* *shoulder tackle* *slam foot soldier around* *repeat*
lol, no way! You didn't experiment with the hundreds of combos and tactics. I'm sure you never got through this game with shoulder tackles.
samdroidva The shoulder tackle itself isn't a great move, but when it lands it sets you up in the right position for the body slam throw which is super useful for taking out a lot of enemies quickly since it functions a lot like a free "crowd-control" move. Most of the time if you press the attack button right after the shoulder tackle lands, you'll grab the enemy. But yeah, a good player also has to throw in well-timed jump kicks and dashing slide kicks too, especially for the 'mousers'. That is enough for me to beat the game on Hard, anyway!
So glad they kept upgrading attacks in every new iteration.
I always did the slide constantly
Even tho the Snes version of the soundtrack is great, this one makes it look like shit, this SLAPS hard.
The YM2612 also got decapsulated, so expect perfect emulation from the info the die can give us. The amp filters and such stuff are console specific and really shouldn't be taken into emulation's consideration unless it's specifically an emulator of a specific system.
They pulled an odd move with their sound driver in this game, as they usually do, but I'm not sure if Rocket Knight is the same. What I mean is that the PCM/DPCM samples aren't played as most games do play them, instead it uses a weird combo with panning on the 6th channel and sample and instrument swapping (they do that on almost all of their 68k stuff, games on Sharp X68k are an example) where they would use the same instrument register and simply write new attributes to it instead of actually switching the instruments which screws up VGM2MID a lot. (or it could just be that VGM2MID isn't compatible with the Konami sound driver)
xan1242 Well at least they used samples, in Castlevania Bloodlines they didn't even try using them.
It did use them for sound effects, but I must say I quite like the 4op FM drums. I even ported Reincarnated Soul to SMPS since it was quite easy to do.
Seeing Hyperstone Heist being included in the just announced Cowabunga Collection brought me right here to this awesome soundtrack.
In the cowabunga collection no glitches only skill and adjust the difficulty
When Konami was about sumthin. When u heard that jingle at the beginning u knew it was a hit.
Man Skull and Crossbones is freaking amazing
Yes, the whole ost sounds close to the arcade, but Skull, Sewer Surfin’ and Game Over really sound arcade-perfect. It’s scary! 👏
@@jaymum23I always wondered how amazing Bury My Shell at Wounded Knee would sound like. Shame it didn't make it to this game
@@foxmcclout1503 Oh Bury My Shell would have been amazing! Never liked the instrument choices for that one on the SNES; they used that same brass synth in every song. The arcade lead from Bury My Shell can be heard in “Game Over” on Hyperstone. It’s glorious.
The soundtrack sounds amazing with the bass.
Love this soundtrack. Such atmosphere, good memories
16:16 always cracked me and my friend up when we were kids playing this. 25 years later still have no idea wtf that sound effect is supposed to be.
Sort of kabuki guys "yooooooooo", maybe.
Yep, it is the Kabuki scream
one of the Top 5 OSTs made for the console, easily one of the top 3 from Konami. Goddamn it sounds good! I think one of the composers worked on Snatcher? that's another OST gem
so freaking catchy. i wish they played stuff like this on the radio.
"retro games radio" is an app on android that plays all sorts of classics with different stations (sid station, sega channel etc.)
I can already hear the crashing metal. Mulholland Drive all over again.
@@seanpaul93 does it still exist
@@chinossynthesizer705 yeah just checked there, still gets updates
Awesome ;) Konami rocked hard with their Mega Drive soundtracks and, even if I'm not much into Turtles stuff, I still appreciate the silly 'n fast fun with a distinctive mood (the music really "sounds Turtles").
BUT, there's one thing that *has* to be pointed out: the fact that Konami underused the system capabilities with some of their games while on the other hand they mostly used the SNES properly (and even pushed it in many cases) and despite this, Hyperstone Heist for example is more or less as good as Turtles in Times on SNES so imagine had Konami properly used the Mega Drive capabilities for every of their releases for it e.g. Hyperstone Heist for instance could have ran in higher resolution, with more sprites on-screen, etc. whereas the SNES could *not* do such things!
All of this is revealing about both systems' capabilities. In short: if Konami and Capcom weren't biased towards Nintendo (since Capcom was also guilty of such behavior), history could have been otherwise (i.e. the Mega Drive would have been even more successful than it already was).
It's even more notable with Street Fighter II since this game literally exploded SNES' sales and was released on Mega Drive only a 1 year and several months later AND with a version which kinda insults the Mega Drive capabilities in some ways* while still being overall the best console port of its time so, here too, imagine a Mega Drive port of Street Fighter II that made full use of the system capabilities? This would have clearly put Sega's console ahead of Nintendo's.
Sega might have done some mistakes here and there, mostly in terms of management, but they were an incredible company nonetheless, brilliant, innovative and quite generous. And they were continuously on two fronts: arcade and home consumer, so they had a lot to cover but also a lot of competition to face, making their overall achievement all the more impressive. Nintendo on the other hand, although a brilliant company too in some ways, were also questionable in others (such as their practice towards third party developers during the 8-bit days) and their success was partly based on cheap moves, especially the aforementioned Konami/Capcom story.
*(colors and sound could have been better as recent hacks proved + the game could have run in higher resolution as well)
Maybe if the MD didn't sell like crap in Japan they would've cared more about the console, maybe there was some arcade rivalry between Capcom/Konami and Sega too. You are delusional if you think Konami didn't put some effort in the MD though.
And yeah the MD was somewhat better for action games than the SNES but it's faraway from that alien hardware you Sega fanboys love to promote lol.
What hacks are you referring to? Would love to try these
Shao Kahn Color hacks like those by Pyron.
Apparently there was a comment on a video stating that the soundtrack for both snes and genesis was based on old jazz renditions, modernized into rock and roll-esque songs
Oh man! The boxart for the genesis counterpart looks so superior to the pal one!
that's the first thing i noticed too -,- I got shorthanded here -.-
Usuallythe Japanese artwork slaughters both, an example is Strider for the Genesis. Awful US boxart, awesome Japanese boxart.
Additional time stamps:
27:30
29:19
29:24
30:00
32:06
33:32
34:00
34:07
this is so underrated
I don't know if its an editing error or you were already aware of it but "Encountering the Shredder" appears to be cut short.
The version I got from Project 2612 is 14 seconds. I know its only a jingle but that FM Sweep synth is tantalising its a shame it ended so soon. Love this soundtrack
One of the RARE times that the Genesis version had the superior audio.
dustinodell.bandcamp.com/album/smallwave Check out my new EP, all sales support this channel & more real hardware recordings in the future!
Someone had fun making music. I love it!!!!!!!!!!!!!!!!!!!!
this sounds so much better than the snes version imo
Get your ears checked out
@@chrusader5134 did I make you salty? 😏
@@chrusader5134 He's right tho, why are you mad ?
Me gustaría conocer al compositor de estas obras y darle un gran abrazo! Son inmensas!
Much better instrumentation than the SNES, but the percussion is muted and the bass sounds like it's drowning out the melody. Two sides of the same coin, but SNES sounds more focused despite its irrational fear of legato.
This is the first game I ever finished in my life. I love it
Anyone think Tee Lopes music inspired from this?
Wow good memories music still on my ears from 90s me and my big brother playing all the night ayayay still own my cartgridge happy for that
Hyperstone Heist>Turtles In Time.
This soundtrack sounds so much fuller on the Mega Drive.
absolutely. i dont get how some people still deny that. the soundtrack is clearly better on genesis! do they listen with 2$ earplugs or something?
The SNES version has that low and muffled sound, like It's playing underwater. The HH version is loud and "punchy", pure Rock N' Roll to your brain.
To me, most of the opinions about the SNES having better sound are biased, or by people who don't know what the YM-2612+PSG is capable of.
yeah honestly i like the genesis sound more than even the arcades of the time (because the arcades lack the PSG) and always found it kinda bizarre that alot of snes fans say segas sound is shit - while still looking up to the (very similar sounding) arcade games. although from what i know the genesis model 2 really severely crippled the sound. and that thing was sold alot. and the horrible emulator recordings on youtube surely didnt do the console any favors either. how do people even manage to make their emulator sound so bad?
@@rockmanhunter What does knowing what the chip is capable of have to do with which one sounds better? Also, the fact that I like the SNES version doesn't HAVE to be bias. Simply preference. I'm trying to figure out what this low, muffled sound you're talking about is, because when I listen, it's not there.
In my opinion, the bass on the Megadrive/Genesis is far better, but the SNES has better everything else.
Best music was on the Genesis and arcade, but it's a shame that the actual game wasn't done right on the Genesis. It could have been much closer to the arcade in terms of graphics and gameplay if Konami did it right.
Yeah, the music is great but the game itself felt like a rushed cashgrab.
Because it was. Konami had some of the best Genesis chiptunes I've ever heard, but they did crap for work when it came to their arcade ports on the Genesis, case in point this and Sunset Riders.
I have no clue how Konami got the Genesis to sound like this.
bondosho You are seriously underestimating the genesis, not to mention the Arcade of Turtles in Time shared some similarities with the genesis' soundchip
bondosho The YM2612 was a very capable soundchip, in a lot of ways even more so than the SNES soundchip. And as Marcel Weber mentioned, Turtles in Time used the YM2151, which was a similar soundchip, just with more FM channels.
34:08- Enter your initials: A-S-S
Kid Me: heheheh...
😂😂😂LOL
I like the Genesis/Megadrive version better than the SNES/Super Famicom version. I feel that the soundtrack for this platform is better achieved. I'm not saying Konami's composers do a bad job, but when it comes to ports, it always tends to come out better on one platform than another.
I had no idea these songs were embedded in my brain until coming across this. Thank you! Appreciate the genuine sourcing too.
The original Turtles Arcade games used FM chips, so that is why it sounds so good on the Genesis. Konami already knew how to design with that chip in mind.
That has to be THE MOST badass Select screen to any Turtles game 0:26
True, and for me Now Shredder's Revenge Rivals with it.
Ive played this game so much together with SOR 2 and 3. Then one day my mother sold everything. Now it seems that these gems are more expensive than the price my whole set was sold for😭
Gotta love those cheesy orchestra hits !
как же я обожаю ОСТ'ы из этой игры.
Ага
not only a top quality soundtrack, but I love the over the top description on the back of the box here too lol
legendary game, and for me it is also a childhood game
I grew up in a Nintendo household, and I have to say that I'm sorry: if you think the "Turtles In Time" OST is better than this, your ears are idiots.
A truly great game and soundtrack.
Love reading the box art explanations of genesis games. If Shredder shrunk NYC where are the turtles on the cover? They explain about Don and Ralph’s moves but not Leo and Mike’s?
This music is better than the SNES
+jay mack Konami's Megadrive/Genesis music was absolutely amazing back in the day :) Listen to the music from Sparkster to see what I mean :)
Agree! Also Contra Hard Corps, Contra III's soundtrack is quite bland in comparison!
I disagree the music on the Genesis/Megadrive sounds way better than on the SNES, the instruments and sound more dynamic than on the SNES version.
Genesis does what Nintendon't
LOL
My initial favorite soundtrack remains the snes version but the megadrive FM sound has a particular type of grit and character no where to be found. Konami made the soundtrack absolutely special as they did with most of their megadrive releases. Very rich pleasant and punchy.
It's so funky and bluesy with great melodies. I can imagine this with lyrics and real people singing.
24:10 drums are sick on that part
I have always like the music in this one more then then snes game I played first too me it was much more like the arcade and most of it sounds wider and in stereo and not so compresed like the snes one
What I loved about Konami back then was they were committed to delivering quality original titles on both SEGA's and Nintendo's platforms. I can't recall any straight ports from one to the other, both machines got their own exclusives within their staple franchises. It only sweetened the selection of good games for owners of either or both consoles.
EDIT: Well, there was TMNT Tournament Fighters on both of them, I do remember that and that was probably the worst one they produced so it's still a pretty good track record all things considered.
second best turtle game for me.
Alleycat Blues and back to the sewers sound AWESOME!!!!
1:41 sounds iconic on arcade, SNES, and Genesis alike
16:10 easily my favorite stage
the game was great and awesome they could have added 4 players to this
LOL! Unfortunately it was physically impossible since Sega was hard-wired as 2 port console.
They should of done it on Sega CD or Sega 32X as a new idea- this could of saved them from losing their grounds.
@@digimaks i remeber some cartidges with 2 extra port for gamepads [ P.S tenis ,micromachoines]. 4players games were posible. even 8 players in case of micromachines[ two people use one gamepad]
YM2612 🥳🤘
Some of this stuff is so good sounds as good as any great electronic music today. Crazy good.
18:53 Holy crap
I just watch a speedrun of this game and I forgot how awesome the music was from this game. "Outside Shredder's Hideout" is my fav.
facebook: facebook.com/dustin.odell.3
check out my new EP! dustinodell.bandcamp.com/album/smallwave
These orchestra hit soundbites are the stuff of legend!
Sounds closer to the arcade version than the snes but drums aren't as loud as snes or arcade.
Which is really odd, only other time I thought the same thing was with Super SFII Genesis... but that track was complete garbage on the Genesis. Here we have better music than the SNES version, but with weaker drums, I've never seen this problem before.
Best version of the OSt, the most energetic feeling
nice hint - if you will play "alleycat blues" in 0.5 speed - its realy will be hot blues!
on top
I love how punchy the SNES soundtrack is. But man the percussion and bass on hyperstone heists ost shoots it over the fucking moon. Top tier shit here.
It brings back so many memories. I always like that game cover.
best sega game ever ;D just kidding but for sure in category of best games,amazing soundtracks
oh god, shredder's hideout
thats my jam!
really wish the game had more original music like this
This was one of the few Genesis/Megadrive games that Konami didn't mess up the sound for.
idk why some people say these drums are bitcrushed. THIS IS DUALPCM HEAVEN, EQUAL TO FURNACE EVEN!
I love this music!
Sunset Riders on the genesis should have sounded more like this game
They used the same sound driver, so there's no excuse, really
Every single time I hear that Konami sound effect I think of this game. Pizza Power!! I'm one of the few who favor this game way more than Turtles In Time. I used to think TMNT IV was the best but something about this is so much better.
My first console tmnt game for the Sega Genesis!!!!
Long time i was serached this tracks, thanks a lot man!
The instrumentation is excellent ! Maybe better than the SNES version... But personnaly, I always prefer sega genesis music ( exept for SUPER street fighter 2 or DOOM32X of course... But those arrangements sucks realy hard ...).
Retrogamer Feminist Imagine if MUSHA Aleste also had such an awesome drumtrack like this game. Then it would've been the best Megadrive soundtrack EVER!
Death1121 of course ! Musha has a loud cheap techno soudfront... That's why people make so much remixes of this soundtrack. I made a Sega Genesis Remix on my Chanel and I'm making a SNES version with Megaman X 2 soundfront and an HD version. But I can't use my streaming software program anymore....
@@rob0nemusic369 Please no for the love of God don't. If you're going to make snes remixes, make your own fucking samples, and don't use that pile of shit mega man
@@Sh-hg8kf Of course, the MMX soundfont isn't realy good, but I just wanted to know how could this sounds with MMX soundfont
shredders revenge is the best
And then they remade the game....and didn't bring along the music, even in updated form.
That remake was a travesty.
17:41 the bass line here is just insane!