Their response to the criticism COMPLETELY kills any excitement I had for the next Elder Scrolls. Shows they really don't care or want to improve at all. Starfield showed it, and their response to the criticism confirmed it. Todd echoes this same sentiment, so it's not just these devs.
@@BobbyCroseBewlerI don't know if you noticed but its more than just ONE guy😂. Literally anyone who was hyped for starfield has bounced. The only ones left are fans who already accepted their garbage and Xbox fanboys. This game was supposed to appeal to all. They set those expectations.
@@BobbyCroseBewler Like the other guy said, the only ones left are Xbox fanatics that defend literally anything Xbox puts out and now that they own Bethesda, anyone that attacks Bethesda is attacking their tribe and go tribalistic ape shit. But you guys forget that Bethesda existed for decades before they were owned by Xbox. They already had a history with most gamers. Saying "'we' lost one guy" is not only delusion in using the word "we", you aren't part of anything, but also delusional in thinking I was the only person they lost. Keep holding your useless allegiance to these billion and trillion dollar companies and living in this bubble of delusion. Same type of people who ran defense for Redfall. LUL pathetic.
@@BobbyCroseBewler people like you are the reason we can't have nice games. I'm glad you like the game but I think you might actually have like a sensory disability.
Never stop exploring the empty little squares on planets that are just jpeg's in space that you can't actually fly down to and once you get to the first planet you never need your ship again for the most part?
We're all thinking this. It's like Sarah telling me how close she feels when the game has established no connection. "Starfield feels so close to you. You two have such a great relationship."
The responses from Bethesda are peak gaslighting delusional marketing BS. If you screwed up just say "Hey, we hear you and we could have done things better. Here's the upcoming updates we'd like to do to address some of this." But instead we are getting "Nuh uh YOU'RE the crazy one!"
Wouldn’t expect anything different from a company owned by Microsoft. They’re speak corporate and all corpos are allergic to saying anything real. If Bethesda did what you suggested, it could impact the stock price and they can’t have that - Starfield is the first console selling game (despite how lackluster it turned out to be) Xbox and MS have had since Halo. To admit a failure here could literally force Nadella’s hand to start chopping heads.
yes you are and im saying it partly as a joke response but really, people have to learn to not to pre-order. There is pretty much no developer i would dare to preorder anything. Maybe very few indie team that made few games i really love
I can’t believe the developers are trying to convince players that we’re not suffering through loading screens, we’re getting to experience the “grav-drive” system they implemented. “That’s not feces on your sandwich, it’s our patented awesome sauce!”
Bethesda has the woke mind virus. It lets them live in a bubble of denial that they cant relate to the most basic of normality when addressing the problems they have created.
This is not just embarrassing and cringe, it's also very unprofessional, it's like a beginner's businessman mistake, you just NEVER antagonize dissatisfied clients even when they're wrong and especially when they're right which is the case here. If you messed up, apologize, offer compensations, fix the problem the best you can and do better the next time, that's business 101, maintaining good faith is the most important thing, if you f*cked up with your customers then spat on them when they complained, you're left with a customer that actively hates your guts, that will never buy again from you and that will never miss an opportunity to spread bad publicity... Bethesda are so arrogant and delusional that they think they can just wash away bad reviews by challenging them, if only they did it well, they're like debating their customers with the worst and the most laughable arguments ever when they should be focused on fixing the mess.
Im honestly suprised more people dont complain about the paradiso vs earth colonists mission mentioned in that one review. The captain of the colonist ship literally say. "Be our representive because we are ready to fight for our new home!" So you go down and speak to the corporate board. They give two options spend your own money to give them a grav drive or sell them into slavery. I chose the slavery option thinking. "Theres no way the colonists will agree to this, lets burn this resort down." I go back to the colonist ship and the captain goes. "Oh wow! Slavery sounds AWESOME!!!" so i just shrugged and brought the the materials to do it. The corporate a-holes wouldnt even shill out materials to give their new slaves homes, i had to do that! Worst written quest EVER.
Lol you have understood nothing from that quest... how do you expect a colony that has been sealed into a ship for years would have reacted to the honcho of Paradiso proposal? Of course they're naive and that's obvious they'd react that way. That's not about their bad writing but your lack of comprehension. 😁
The “moon” quote was repeated by a few reviewers who got review code from Bethesda. I believed then that was their marketing line, and these robotic replies only strengthen my assumption
I know Bioware isn't what it used to be but Mass Effect 1 was released over 15 years ago, and that game did exploration better than Midfield. Even the original mako tank is amazing compared to having no vehicles.
@@ryanberman5314 But instead, there are are actual mission on the planets, especially the habitats. Crazy A.I. is killing people or some terrorist group is holding a scientist hostage etc. I actually enjoyed those, even though those were just non relevant stuff that can be just ignored really. Mass Effect did it better indeed even with the ugly /empty planets. Finding those medallions or crashed ships with a story attached, added to the lore and immersion.
Yea but it's even worse than that though. The Mako and ground planet ability in ME1 was basically an afterthought just to make the Galaxy "feel" big, like you could actually go to these places. It's a tacked on afterthought to what is basically a character/story/Choices driven RPG. It's so superflous that they removed the mechanic from ME2, ME3 because it just wasn't much fun. Bioware games have never been Character/Story/Choices RPGs. They've always been about the open world exploration and sense of stumbling on places. They pretty much admit this by making the centre of the main quest a faction whose goal it is to explore. They tried to fulfill this open world exploration fantasy, the core of the game, by basically using the same thing ME1 did years ago as an afterthought. Some random generated squares of planet with some random mines/outpost/crashed ship plopped down.
15:00 They say that they wanted to invoke a Nasapunk aesthetic but wild thing is that they not only failed to do that but don't understand the wild diversity of planetary bodies and that you can have them mirid different aspect to them. Thinking every planet thats not earthlike is barren rock is incredibly reductive and fails to acknowledge that planets even relatively barren ones can host a wild variety of different features that could make gameplay or interaction more interesting should you include them in a game. I mean there is literally a planet in our galaxy that rains diamonds they didn't think that planet or the planet that is literally just oceans should be included at all. I mean jesus Bethesda no mans sky is right there borrow what you need from them.
Yes, it baffles me how they managed to have all the problems of No Man’s Sky, but somehow none of the great exploration and planet design aspects. 🤦🏻♂️
Bethesda fanboy: “You have NO right to say my favorite game is bad! You only played for 900 hours? No way. You didn’t play long enough. You need to play 900:00:01 hours to comment!”
@Kxlobyte this is obviously a hyper exaggerated take for satirical purposes, but people literally said shit like this, that you can't comment on the game unless you played a certain number of hours. That much is unfortunately true i assure you, these insane gatekeepers do exist.
@@BobbyCroseBewler Meanwhile my 53 hours either aren't enough or I already played so much of something I didn't end up enjoying that *I'm lying to myself.* lol
I can tell you exactly how this happens. Imagine yourself as a game developer named Dave working at Bethesda. Your boss Bob walks in and says, "Hey Dave I was just in a managers meeting and our director of quality control mentioned that there are a lot of negative reviews on Starfields Steam page. As one of the devs for the game can you hop in their and respond to them? You know show the community that we are paying attention to them? Thanks!" Then he walks off. As Dave you don't have time for this stuff. They have you working 60 hour weeks already and most of the complaints are about things you actually agree with. You don't have time to jump on a forum and put out flames you weren't responsible for! The problem is that your idiot bosses weren't listening during development and now they want you to take on the dirty work of smoothing things over. Who wants to jump into a comment section and blow corporate fluff to carry water for upper executives meddling. So you say screw that and just let chat GPT respond to some of the first complaints you look at on the front page. You show that to Bob so he can tell his bosses that it has been taken care of and the devs are responding to the customers. The end.
Typing? You mean copying and pasting them. The variety of replies we see is typical for Bethesda in these times, 3 or 4 different replies are copied endlessly. Just like Starfields content...
What really blows my mind is like, you can't even fly your ship in space. Like, around planets. I could totally get when you hit atmosphere, a cutscene hiding a loading screen of a landing (make it real time cutscene so it shows the actual planet) and I'd be fine with that. But you can't like, fly AROUND planets, or to planets, through asteroid belts. It's just a multiplayer map for a dogfighting game. That's it. It's just nuts.
Honestly I was thinking about that the other day. It would of been so much better if when you fly closer to planets they get bigger and bigger. When you start entering the atmosphere it basically asks you to select a landing point. Even that is 10X better than what they currently have.
Todd Howard mentioned that nearly 250 developers (or more than 50% of all Bethesda's employees) are still assigned to Starfield after the game's launch, and it is quite sad to see where a portion of their time is being assigned to!
The comments under negative reviews only prove, that they not even understand what the problem is. There is no story, no background and no 'soul' in this game. I just abandoned it mid play, because I could no longer stand it. I did not even write a review... They seem to have lost the last competent story/quest writers during the FO76 time, and now have only incompetent people, lead by Todd Howard, the great 'dumbing games down' master... This is the pinnacle of Bethesdas newfound incompetence in game design. Will they learn? I am sure they won't...
This isn’t coming from the Development team, this is from the Marketing team. The marketing people probably don’t even play the game, they’re hired on to exclusively manage public relations and brand image.
@RadecStahl lol not being gullible and I agree with you. The game looks pretty but it is halfassed and lazy and complete downgrade and retrogression from previous titles. There is no way they spent 8 years on this game and it does feel rushed. Edit: guess you didn't notice I was being sarcastic when I put "DLC" in quotes. lol
There are a great many things the devs could have said to these critiques and still maintained some semblance of humility and respect... none of these were it.
I know for me, when it came to “there’s no vehicles” I hadn’t been concerned because every previous Bethesda game had been designed without them. I didn’t think they were hiding them or anything, I figured on foot exploration would feel like it always had. Because that’s how their games were always designed. Like sure there were horses in oblivion and Skyrim, but they weren’t necessities. But when it ended up being very spaced out, repeat procgen locations, I was floored. I put about 60 hours in, and I couldn’t believe that I had experienced almost everything in the game. I’m not happy that this game was a disappointment, and I really don’t like when people are all like “I told you so” because reveling in other’s sadness is kinda gross to me. I went into it expecting it to be a bit shallow compared to baldurs gate 3 (which I hadn’t realized I’d been waiting for 14 years for something to scratch my dragon age origins itch) but I was surprised at how much they just didn’t care about this game.
I don't think it is that they don't care about the game Starfield, rather their game engine just can't handle a game of this scale and make it not empty. Their game engine could not even handle making the entire continent of Tamriel in Elder Scrolls in one game even with loading screens. Add to that the cost of development of a game this scale is massive if you want it to not be empty. Look at Star Citizen, it has well over 600 billion dollars into it and it's still in beta. If Starfield was not empty it wouldn't be released until 2030. My biggest problem with the game is that it is woke garbage, although the boring part is pretty bad too. They said they didn't make Starfield before because they didn't have the technology, well they still do not have the technology.
Its so strange. The disconnect between what Bethesda believes Starfield is and what Starfield actually is, is mind boggling. You would think Starfield has some BG3 levels of interaction and reactivity if you trusted these responses.
That was the first time I heard the 500 word essay on "cheating is bad" story. I laughed so hard I was in stitches. Congrats, that is one of the most absurdly funny things I've heard in a while.
Nah, Starfield was an ambitious game developed by a studio without the tech to properly make that game fun, along with a lot of development decisions that added to that lack of fun (which likely stemmed from technical limitations). All of Todd's decisions on this one were absolutely wrong, and I find it really hard to believe that he or anyone at Bethesda played this game and were like, "This is the next Skyrim for us, we'll be remastering this one for the next five console generations too." Hell, IIRC last year there were reports that the ship flying bits weren't fun and they were struggling to make them fun...and over a year later they still suck balls. If Bethesda either seriously updates Creation Engine or switches over to a new engine, then they can get back to being industry leaders in building open games. But Starfield was just embarrassing on so many fronts. Technical, writing, gameplay, etc. All just hard misses for most people. The baffling part is that they actually had a prime example in what to do in No Man's Sky. Build a smaller version of that, with a bunch of hand crafted planets and a lot of the NMS features but with Bethesda writing (always lacking IMO but people seem to like it, so - shrug -), worldbuilding, etc and this easily would have bee a GOTY nominee.
I think Bethesda's OUTDATED AS FUCK quest design must be mentioned as a massive negative to the game as well. And especially must be mentioned before we talk about them ever becoming industry leaders again. Compare Baldur's Gate and Cyberpunk (2.0)'s quests to Starfield and tell me which are more varied and memorable
I don't think todd ever truly understood why people loved his games. At least for me the draw of their games was character building and how my character interacted with the world and the quests, reactivity in short. To me it seems like Todd thinks we all just like simply existing in the world they create. Like I want to play Morrowind to walk around, no I play morrowind to make a goofy ah character and run around doing quests and screwing over faction and learning about the world. since skyrim Its like they want to make a sandbox with toys in it for the player to react with in different ways but what they build instead is just a box with no sand and no toys and you're also looking at the box through a window in a different room.
The moment I heard "1000 procedurally generated planets", I instantly knew the game was doomed. No game needs that many planets! I seriously don't understand how bethesda thought this was going to be a good idea. They should have focused on 3-4 planets like Mass Effect and then allow mods to create new areas if fans want more
I think the biggest thing that started the snowball effect on this game was in atmosphere ship exploration. Instead we got a loading screen. Just that side of adventure and manual exploration and manual docking would of nailed that side of adventure and the game didn't give that to us.
I've thought this joke, too: "Hey, there responses sound like the game!" I'm not saying I actually think they wrote it that way, but regardless I wasn't much captivated by the writing.
It wasn't just AFTER launch either. I've been a big Space Sim fan for a while. Long before Starfield's launch, I kept asking how Bethesda was going to get performance out of the Creation Engine, that even Star Citizen doesn't have. No one...NO ONE TO DATE, has ever made a game, where you can go from the micro of being on a street in a city, to flying around a country, to orbiting a world, to traveling between Solar Systems, and made it ALL, big to small, engaging and fun. Hell, I don't think anyone's made a STATE or PROVINCE to that level yet. As soon as I heard "hundreds of planets" I knew Starfield was going to be another Bethesda Bungle. I don't think Bethesda even knows how irrelevant numbers are to a game anymore. No one CARES about the detail, or the size, or the number of somethings....people had fun with Vampire Survivors, Elden Ring, and Dishonored I and II....none of those games had to crow about a statistic or number.
Remember, Todd said it himself. There are things like all the load screen he thinks fans don't care about, but he and the company are finding out the fans do care and don't like load screens every two seconds.
He also thinks we don't care about 30 fps. "Who cares about high framerate when you could have it look prettier instead?" Yeah, well, the place where the framerate tanks the worst is also the ugliest place: New Atlantis.
They didn’t abandon what they’re known for, but curated it into quests that are conveniently placed right in front of you. Once all the content is done, there’s no moment of “let me walk over here and see what I find” . I can still find new things on Skyrim today.
Just FYI. They aren't just starting to do this now. I got a similar dev response to my review not long after the game came out. I think they are just trying to convince people reading these reviews that things aren't that bad. When they are.
Sure. I very much doubt the aim is to influence the reviewer rather than to influence the audience to still buy the game. Does it work? I mean, I don't know, but I would personally be turned off by this kind of corpo speak.
It's crazy that star citizen, elite dangerous, and no man's sky have all figured out how to have interesting visitable locations (maybe less so with elite dangerous) and they did that with zero load screens. They can still feel vast and empty, however there's still things to *do*.
About the “astronauts weren’t bored when going to the moon bit”, and the fact that emptiness is realistic, I immediately thought of the Gabe Newell quote on the new half life documentary that released. “in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun” While I believe there are degrees to realism that are fine, using realism as in empty planets is just a mistake. Using the phrase “planets are supposed to be empty” as an excuse for bad game design is just sad. I hope they learn from this. Starfield could have been soo much better…
Exactly! There's many, many aspects in which realism CAN be very fun, depending on genre. You know what I never thought? "Man, this game doesn't include me having to poop once a day. How unrealistic!", "Wow, this RPG doesn't include me having to figure out the tax code and fill the right forms every month or spend the rest of the playthrough in jail. What a drag.", "Oh sure this game's great but I really wish I had to spend 8 real world hours in front of a back screen to rest!" And I sure as hell NEVER thought "Oh boy space sure is cool but I sure wish it was nothing but barren wasteland like it is irl!" Never even crossed my mind, actually. Which apparently is news to Bethesda... somehow!
I was kinda stoked to find random survivors of crashes around the galaxy and figure out how to get them to join my crew rosters. (As seen in the gameplay trailers) Hundreds of hours later, I have still never encountered such a situation. Although I have run into “survivors” who are simply dying slowly awaiting my arrival with simple requests for something close by at hand to be given to them before they kick the bucket. Since they die anyways, I never give them what they ask for.
The Bethesda of Skyrim, Oblivion, Fallout 3 & 4 is gone. It was killed off by the corporate vampires of Zenimax and the authoritarian focus of Todd Howard on HIS vision for Starfield. All of the creator who made all of those great Bethesda game have left and they work at other places. The post-creative Bethsda has so far chalked up Fallout 76, Redfall and now Starfield. Bethesda needs a big change, with a big influx of new talent, and that will have to start with Todd stepping aside. The truly baffling part is that Bethesda had procedurally generated No Man's Sky to use as a template and somehow managed to not copy any of the things that make it great. I remember people jokingly calling Starfield "No Man's Skyrim" as the expectation for the game was building. Something you could call "No Man's Skyrim" would have been factors better than what Starfield actually turned out to be: 75% of a game rushed to completion, with what is in place being poorly thought out.
It took some time but people turned on Starfield. The honeymoon phase is over, no more Bethesda glasses, Starfield is huge disappointment. I can't even see the upcoming mod-tools will be able to save it. It ain't Skyrim, it ain't Fallout. Elder Scrolls 6 is going to be another disappointment, Bethesda needs to layoff/remove all of the world building and story people that currently work there. Morrowind has amazing story, Oblivion has amazing story, Skyrim has great story, Fallout 3 has great story, but then came Fallout 4, which in my opinion has very weak story, worldbuilding was there but that is just because of the IP. Starfield has abysmal story and worldbuilding.
The thing is that people are like gold fish now, selective short term memory, so all Bethesda has to do is flip their switch with some fancy new ES6 cinematic trailer and some Todd sweet talking and they will all get hyped up all over again, they didnt learn after FO4 was lacking depth but got saved by the modders, they didnt learn after the ishshow and lies of FO76, they didnt learn after Redfall, they wont learn after Starfield, its like people prefer to live a lie than facing a harsh reality and realization.
I remember I made a video 1 month before Starfield came out, and gave my full analysis, calling it "mid" at best, I gave it a 6.5/10 and the community had an outrage, I am glad but also sorry to see that I am not alone and that the community finally is waking up. Starfield deserves so much more.
It's kinda funny how they say 3 seconds of load time is impressive - after a zillion menus - for their "expansive gameplay", while reality is systems are a bunch of small randomly generated and uninsteresting maps. Elite Dangerous also has system jumps as loading screens, and while it takes a bit longer, you can go to any planet in the system without any further loading, and the entire same planet is available for everyone
All of the things you said about eating and not breaking your ankles in RDR2 are actually in "Kingdom come:deliverance"- imo the greatest game ever made.
@@zacfromArkansas yeah no reason to grovel to customers but to get in fights with them (especially about matters of opinion) and say “actually no it’s not boring try again” is wild
"Hey Bethesda here! we talked to the ACTUAL people who went to the moon and asked them if it was boring. guess what! they all said NO it was not boring!! So you are all wrong and just dont get it! We are visionaries!"
Unbelievable. "If you picked the Kid Stuff background, this identical outpost with the same copy of Dickens in the same spot is gonna feel totally different."
Bethesda really should’ve taken notes from Star Citizen with its world. Three or four main planets with smaller moons or asteroids for mission locations is more than enough to give a sense of exploration. With those planets actually being the size of earth’s moon (not needlessly large/to scale) they can also be seamlessly explored with a good density of “handcrafted” or guided areas. One or two main points of interest or cities is also enough for these planets with maybe a unique low orbit station thrown in. Instead Bethesda opted for what technically gives them an absurd headline of “thousands of explorable planets” but doesn’t translate at all into a game worth playing. Edit: Bethesda’s approach also really means they didn’t make any of these planets at all. They’re not a playable surface but are instead all a skybox asset that when clicked on, teleports you into a seeded instance using terrain assets set to that “planet”. Making a bunch of reskinned assets and putting them into a blender every time you click on a menu isn’t creating a planet. Very much a bait and switch that nobody should’ve been surprised by. It’s not just that they should’ve made smaller or fewer planets…it’s that they should’ve made planets, because there truly isn’t even one planet in Starfield.
People keep saying Bethesda's good at environmental story telling, I'm going be upfront: Don't think they are. Been playing Bethesda games for nearly 20 years now, not once do I pay close attention to the environments. They're usually bland and boring, there's no real challenge so I really don't have to watch out much and their games usually tell you exactly where to go so you don't have to figure it out on your own. Half the time when I do slow down and look at the world's and see the stories they're trying to tell, they make no sense. A skeleton of a little girl in an blown out Office building clutching a lunch-box filled with a plastic spoon and a nukacola? The hell story is that?
The thing is they are not gaslighting the customer that wrote the review, they already got their money and they wont change their mind. They are gaslighting the potential customers that would go and read the negative reviews before deciding to buy or not. So its damage control trying to minimize the issues being raised as just "you are playing it wrong", and "just 3 seconds of loading" when even on ssds its a lot longer than that.
I’ve heard Starfield gets good after 1,000 hours 😊 Jokes aside, if BGS can’t add actual space travel like NMS & Elite Dangerous (they def should btw!), then as a MINIMUM they should HIDE the loading screens with interactive animations - like they hid the loading screens via elevators in F04. Space travel could have you flying through wormholes / colourful Grav Jumps! It would add a lot more immersion & create the illusion you’re actually travelling from A to B
I was also thinking of at least adding animations and small cutscenes during loading times to have an illusion of a seamless experience. It would also add character to the game.
i got Starfield because lots of the old negative reviews said "if you liked fallout4 and skyrim you'll like this, but it's just too outdated for me" and i still feel mislead lol
Is there a reason why starfield has so many directly copy and pasted interior cells? My understanding of the Creation engine is limited to my experience using the Creation Kit for Fallout 4, but it seemed like one of things that it did very well was allow folks to create new dungeons and poi with different layouts, appearances and litter them with environmental story-telling (via props and loot). For even somebody like me with limited technical knowledge it was a pretty simple process and a great creative outlet. I've been waiting to see what the mod tools look like before I buy, but I'm growing a little more concerned about what the failings of starfield in it's present state mean for it's potential.
Imagine buying a bethesda game because you adore elder scrolls and mainline FO games only to be met with menu explorer the game and then have the devs tell you astronauts had a good time on the moon lol madness. Pure madness.
bathesda needs to go full PR mode. They've basically tanked their reputation as a AAA studio with their last 2 games. Their next game has to be a revolutionary 10/10 to have any hope of salvaging their name. We might be witnessing the fall of a giant
I find it very odd that developers would think that replying to reviews like this would have any positive effect. First of all, if somebody played the game for dozens of hours and didn’t enjoy it, I doubt there is anything the developer is going to be able to say that will change their mind. I’m sure they’re also aware of other things they could do in the game. It’s just that they don’t want to. And secondly for people who are on the fence about the game, if it were me I would place more faith in the experience of someone who spent dozens of hours playing the game rather than someone who is being paid to market the game. My advice to developers would be that if you are going to react to a negative review, just say thank you for your feedback and leave it at that.
If I were on the fence and I saw a dev doing this I'd definitely stop being on the fence. Because I'd be reassured they're pants-on-head insane and I should stay as far away from their game as possible. I mean, really, wtf.
1000 planets implies that there’s gonna be a ton of stuff to find and do out there .. atleast it does to me .. I kinda feel like they should’ve leaned more into the simulation side of things .. and pasted the RPG story on top of it.. but that’s just my opinion
They didn’t need 1000 interesting planets! They could’ve hit us with 30 interesting planets and 970 bland ones and it would be fine. What we got was 100% bland .
Day 2 after launch I put up my Steam review and got a response from a dev the next day. My main complaint in my review was the loading screens and how much it takes you out of the immersion. It was a lot of excuses in the response
What people fail to get is that these responses aren't meant to make the reviewer feel better, they have already spent their money and decided if they like the game or not. They are targeting the next person thinking of buying the game and deciding to check what people have problem with, its why the "developer" responses try to minimize the issues raised as being "a you" problem, minimize the loading screens as "3 seconds of loading" when even on ssds they take minutes sometimes, and fill it with all sorts of marketing pitches, to trick the next guy spending their money and time while being conditioned to think that "if its not fun, you are not playing it right/long enough".
What I hate is that Todd Howard is basically the face of these games and he's the guy to go to for information and promotion before release, but once shit hits the fan he barely talks about any of it. I want to hear his response on these community responses, cause they're absurd.
I remember fanboys calling review bombing on other sites and calling Steam the real thing and now the score is at the same level or even worse in it. Guess its karma.
Bethesda seems to have put a lot of effort into making their game ***worse** than their previous titles. Characters no longer have their armor or clothing in their inventory and it can't be removed from them. No more reverse pickpocketing. There aren't any traps (except land mines). You can't order your companions to do anything besides wait and carry your stuff (you used to be able to aim at the ground and tell them to move there, or interact with things). Can't craft armor weapons or ammo. No special weapons. No gore/dismemberment. No limb crippling. It's bad enough that the new content isn't that good, but the fact that stuff they've **already done** is worse or outright removed in Starfield is just inexcusable. But hey, you can pull long hair and lift skirts with the grab function now, so silver linings, I guess?
Interesting, I dont recall them bothering to do this during FO76's trainwreck launch. It wasnt on Steam, but they could have still respond elsewhere. Maybe Starfield figure is really that bad or they knew back then no amount of PR speak can defend FO76 lol
The intentionally hid it on their launcher, to avoid the mass refunds that they would get on steam that they weaseled out of on their launcher, and so that they wont have to deal with all the negative reviews that they cant just hide or delete on steam. With FO76 the bugs and issues were obvious from the start, Starfield just gave enough of content to get people outside of the refund time, before realizing that its an empty, repetitive sandbox with no variance and nothing to do in.
The most hilarious part is that they are LYING in their responses. Every single one has "click her to give feedback directly to the development team" or whatever. But when you click it, it's just a bug report and technical help form lmao.
I feel like if they had used AI to respond the responses would be ironically much more unique. This is like they had a list of items in the game to use as talking points wrote a couple of quick answer paragraphs translated to another language and then translated it back to English.
@@randomnobody9229 you overestimate human abilities. Even ChatGPT isn't this repetitive. This is clearly a bunch of people paid to do damage control and given a very limited script of responses.
It just shows that Bethesda is so out of touch, they don't really have any experience directly engaging with living/breathing humans as customers. They are also unable to deal with negative opinions or just opinions different their own. That's a red flag, indicating psychopath syndrome.
I’m really hurt as a Bethesda fan.. I was rooting for starfield up till now, we are all gas lighting our selfs that some dlc will change this careless mindset… rip Bethesda
I don't see how it DLC can possibly fix what I don't like: the ideological core of the game's ethos and the soulless design philosophy serving as pretext for its NG+ mechanic. I don't like the world.
Great video, I checked some of the reviews myself, and with how unprofessional they are being. I'm never getting a Bethesda game again, also its kinda weird how they only provide a response to negative reviews
I've lost any hope for the next Elder Scrolls. I look forward to watching the die-hard fanboys pretend they're having fun when it's not even as good as Skyrim was.
I wasn't gonna leave a negative review cause I felt the game was boring but not a complete waste of time but after seeing this I'm definitely leaving a negative review, this is insane I don't understand how can anybody think this is a good idea.
I’m surprised there’s no loading screen with Todd slowly swinging a gold watch at the screen: ‘It’s not terrible. It’s good. It’s very, very good. You are not bored…’
I don’t think you need to fly the plane in order to make it feel like a real space craft, an example of this is the Normandy. The Normandy felt like a part of your crew since that was where you had meaningful interactions with your crew, sure you never got to fly it but it still felt like an important part of the story and your crew.
Somewhat the same with the Unreliable in Outer Worlds -- partly because of ADA but also because the NPCs on board were more interesting and actually had things to talk about with quests that interested me. Regarding Starfield's analogues, gosh Sam's quest in Akila bored me. "First we'll go to the bank, and then I'll talk to my daddy while you steal a map."
Wow i just went on steam to check and you can scroll and scroll and scroll in the negative reviews and they reply to EVERYTHING! I saw ONE without the blue "A developer has responded to this review" line!
This game had me at the first 40+ hours. I purposefully spaced out which missions to take because of what peaked my interest at the time. After a while after 45 or so, i noticed that the same places ended up repeating themselves waaaayyyy too much... like almost every single time. This is NOT a traditional bethesda game which was my fault to think it would be considering the new systems they are pushing here. They said this is a game you can play for years, maybe mods will help but im burned out on this. I dont think i would come back to this even when preordering the delux equivalent version of this game. To end this on a good note, the sequal WILL be great. I think the team was overwhelmed creating systems and the lore. Now that is done, im hoping that this will help them add to this game and make this a true "Skryim in space" game
Hmmm. I mean one guy named Tolkien wrote the Lord of the Rings in about the same time but I can see how a team of 500 devs got overwhelmed. I mean they were barely given 8 years of active development and were only working with a 400 million dollar shoe string budget. Plus they were swamped with creating all those memorable games over the last decade. Now that I think about it, I'm def gonna pre-order SF2. It cant miss!
"No, Consumer. The game is perfectly fine, you're just too regarded to understand it. Then again what should we expect from someone who's Mom and Dad share a family tree." -Bethesda responding to negative reviews
Its the new way companies have found out to cut costs on development, you just randomly generate crap instead of paying people to actually develop it. The next thing is AI doing everything, writing the script, generating the models and textures, and it will be sold as "revolutionary" but also somehow still expensive and thats why games need to be 80-90$, you know to pay the shareho...ahem the developers guys, they have kAIds to feed.
I was highly sceptical about CP 2077 and its setting, yet today it is a remarkably good game. From the get go I was sceptical about Starfield ..and all my gripes about the game have been warranted. It is fascinating how a single city can be more fun and engaging than 1000s of planets.... Thank you CDPR for a good modern game. When Bethesda games said “the game has 1000 planets”, it was more of a threat than a selling point. If I ever play this game, I hope I will be able to construct an X-Wing StarFighter or a Jedi star fighter.. I see the ships looks rather industrial, no distinction between airframe types, nor any consistency . Entering into atmosphere these blocks of metal will have the aerodynamic properties of a brick.... How do you Identify differing factions in space if all the ships look like huge unaerodynamic metal blobs? You aren’t able to fly in atmosphere, you can’t take off nor land on a planet in one fluid motion, it is a set cutscene ….. If different planets had differing atmospheres with different viscosities, there could have been storms/weather effects in atmosphere that caused a challenge whilst flying… but no…. flying in atmosphere is not even a possibility….for a ‘’Space exploration game’’… So the chunky unaerodynamic metal blobs are completely irrelevant. Why give us atmospheric flight , pod-racers or speeders on a planet if they can give us inter racial relationships with NPCs. I am a pilot…not Bob the builder, I want extensive spacecraft piloting…not the boring ‘’Build your own settlement..on a barren…empty…planet..’’ You are just a Michelin man running around on empty planets. This game is incredibly disappointing. Although The Serpents Jihad sounds very interesting… There are no cool factions, just the boring mining explorers vs pirates. To me factions are paramount in importance. Is there a Naval fleet/air arm ,patrolling and fighting in border disputes? And is there a police force that patrols everything in between , to uphold a sense of law and stability in the galaxy? ..or is it just a bunch of freelance miners and pirates all the time? The factions I have thus far seen are completely unalluring to me. In an entire galaxy ...ofcourse the factions are ‘’Murica in space ‘’... ‘’Cowboy Murica in space’’ and ‘’smuggler Murica in space’’….. Oh how the divercity….. Can’t wait for the DLC: ‘’Los Angeles Murica in space.’’ …. They scan your cargo for contraband when you request landing clearance…but can you have /smuggle contraband and if scanned and detected will the authorities send spacecraft to arrest you ? I really dislike the ‘’NASA PUNK’’ setting, it is so incredibly limiting. I love space as seen in Pre Disney woke cult Star Wars, with ships that look sleek and actually capable of flight, in space and in atmosphere. With clear factions and naval/airforces/space craft such as the beautiful Naboo N1 Star Fighter, the iconic X wing, the tie fighters , the Y wings, the Epic Jedi Star fighters and all the freighter and cruiser classes. Distinct designs that are tied to differing factions. Will Starfield have any such factions with recognizable spacecraft? At one point I saw a ship jump to lightspeed with a planet right in front of it… I was disappointed when the ship did not collide with the planet and disintegrate as a result thereof. Talking ballistics, I hope there will be some planets that have more intense gravitational pull. Causing projectile ballistic drop to be way more severe. Forcing you to compensate accordingly, taking distance, calibre and humidity into account. After all that, I highly doubt this will be the case. I have a horrid feeling that this game will just be vast… boring …..empty…space … separated by cutscenes. I am losing more and more enthusiasm for this game. Vast amounts of ‘’space’’...but an extremely limited amount of ..imagination. Imagionationless dev comment:''The Apollo astronauts went to the moon, it was barren and empty and they certainly weren't bored.'' Yes, but the Apollo astronauts had to guide their small dingy of a Lunar lander using maths, gravity and centripetal force; if they failed ,they would die. Each time I land an aircraft IRL , I get an immense sense of thrill, adrenaline and satisfaction because I know that if I don't succeed, I can die. To conduct the exact same mundane landing on a flight sim on pc does absolutely nothing to me, you can't even hope to compare the two experiences. ''The Apollo astronauts certainly weren't bored.'' Yeah and with Starfield you press a button to watch a boring repeatative cutscene...WOW PILOTING!!! Piloting an actual Lunar lander and watching a cutscene are WORLDS APART in comparison. Using such an excuse just shows how disconnected and imagionationless these corporate hacks truly are.
In some ways this is kinda insane. I have no idea how management at a company can allow employees to just give unfettered feedback. I can’t imagine this is being done without management knowing about it, therefore it has to be a company mandate. Wild
Their response to the criticism COMPLETELY kills any excitement I had for the next Elder Scrolls. Shows they really don't care or want to improve at all. Starfield showed it, and their response to the criticism confirmed it. Todd echoes this same sentiment, so it's not just these devs.
Boo hoo we lost one guy 😢
@@BobbyCroseBewlerwe?
@@BobbyCroseBewlerI don't know if you noticed but its more than just ONE guy😂. Literally anyone who was hyped for starfield has bounced. The only ones left are fans who already accepted their garbage and Xbox fanboys. This game was supposed to appeal to all. They set those expectations.
@@BobbyCroseBewler Like the other guy said, the only ones left are Xbox fanatics that defend literally anything Xbox puts out and now that they own Bethesda, anyone that attacks Bethesda is attacking their tribe and go tribalistic ape shit. But you guys forget that Bethesda existed for decades before they were owned by Xbox. They already had a history with most gamers. Saying "'we' lost one guy" is not only delusion in using the word "we", you aren't part of anything, but also delusional in thinking I was the only person they lost. Keep holding your useless allegiance to these billion and trillion dollar companies and living in this bubble of delusion. Same type of people who ran defense for Redfall. LUL pathetic.
@@patryk_gracz0l34 The fanboy Bethesda hivemind.
The one about astronauts on the moon not being bored had me in stitches. No fucking doubt, cause they were actually ON THE MOON.
And they even had a rover to ride around 👌
It is literally such an insane defense lol
@@maxbardus3019 lol true those dudes in the 50's had hovers and starfield players don't
@@maxbardus3019 and no loading screens
@@folver91*60's
Starfield is THE ONLY game I've ever regretted buying and playing, I actually REGRET wasting my time on this shit, and especially my money.
And we didn't ask. Cope harder I guess 🤷
@@BobbyCroseBewler people like you are the reason we can't have nice games. I'm glad you like the game but I think you might actually have like a sensory disability.
@jeffsroyalbodyguard7642 I dont think he's a fanboy...he probably on the Bethesda support team😉
@@BobbyCroseBewlerlol exactly!
@jeffsroyalbodyguard7642dumpster fire? You wouldn't know a good game if it hit you in the face.
“Never stop exploring!” sounds like a threat now
🤣🤣
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
SCREEEEEAAAAMMMMSSSS!😭😭😭😭😭😭😭
Never stop exploring the empty little squares on planets that are just jpeg's in space that you can't actually fly down to and once you get to the first planet you never need your ship again for the most part?
The responses were written by the NPCs in starfield. It has that aimless walking into walls soullessly vibe.
We're all thinking this. It's like Sarah telling me how close she feels when the game has established no connection. "Starfield feels so close to you. You two have such a great relationship."
The responses from Bethesda are peak gaslighting delusional marketing BS. If you screwed up just say "Hey, we hear you and we could have done things better. Here's the upcoming updates we'd like to do to address some of this." But instead we are getting "Nuh uh YOU'RE the crazy one!"
More like “uh uh, the game is SUPPOSED to be boring”
You'd think Todd Howard himself responded to the criticisms.
That's the Disney style! Just gaslight your customers and if everything else fails just call them all the -ists and -isms.
Instead of trying to fix a game, they would rather gaslight you 😂
Wouldn’t expect anything different from a company owned by Microsoft. They’re speak corporate and all corpos are allergic to saying anything real. If Bethesda did what you suggested, it could impact the stock price and they can’t have that - Starfield is the first console selling game (despite how lackluster it turned out to be) Xbox and MS have had since Halo. To admit a failure here could literally force Nadella’s hand to start chopping heads.
Pre ordered Starfield. Finished main story and a lot of side quests within 60hrs. Havent touched the game since.
Edit - Im an idiot for pre-ordering
Do you got 60 hours out of a game? OK? That's not bad
No, you're not bro. You paid for early access and got to see before most people how much of a letdown it was.
Same bro.. I felt so robbed... I was SO excited and then SO let down SO fast.
yes you are
and im saying it partly as a joke response
but really, people have to learn to not to pre-order. There is pretty much no developer i would dare to preorder anything. Maybe very few indie team that made few games i really love
Well since Starfield is 1000% better than all of the Mass Effect games easily, does that mean Mass Effect was Shit!
I wouldn't be surprised if it's Todd Howard himself that is replying to those Steam users. It just sounds so much like him.
Actually all workers at Bethesda are synths programmed by Todd himself.
16x the replies!
Bethesda created "ToddBot AI" to respond to all these reviews.
@@robbieburns3564 Yeah and it just repeats the same canned talking points, just like Starfield's NPCs
You wish it was bud 🤡
I can’t believe the developers are trying to convince players that we’re not suffering through loading screens, we’re getting to experience the “grav-drive” system they implemented. “That’s not feces on your sandwich, it’s our patented awesome sauce!”
I normally quietly read comments without responding but this one I just had to let you know cracked me up 🤣🤣🤣
I actually think we should really be concerned, and maybe get a wellness check at Bethesda offices. Pretty sure there's a gas leak!
Or their office has some old lead water pipers lmao
Its a gas leak in their lighting system.
Bethesda has the woke mind virus. It lets them live in a bubble of denial that they cant relate to the most basic of normality when addressing the problems they have created.
This is not just embarrassing and cringe, it's also very unprofessional, it's like a beginner's businessman mistake, you just NEVER antagonize dissatisfied clients even when they're wrong and especially when they're right which is the case here. If you messed up, apologize, offer compensations, fix the problem the best you can and do better the next time, that's business 101, maintaining good faith is the most important thing, if you f*cked up with your customers then spat on them when they complained, you're left with a customer that actively hates your guts, that will never buy again from you and that will never miss an opportunity to spread bad publicity... Bethesda are so arrogant and delusional that they think they can just wash away bad reviews by challenging them, if only they did it well, they're like debating their customers with the worst and the most laughable arguments ever when they should be focused on fixing the mess.
Well at least they are not pulling a Disney yet and calling the fans 'ists' and 'phoboist,' yet.
@@abrahambobst4602 how embarrassing for you
Exactly. It's bad business no matter who is right or wrong.
Literally this
How did they antagonize the fans? A community manager just responded to steam comments😂😂😂. Try freaki g out less
Im honestly suprised more people dont complain about the paradiso vs earth colonists mission mentioned in that one review. The captain of the colonist ship literally say. "Be our representive because we are ready to fight for our new home!" So you go down and speak to the corporate board. They give two options spend your own money to give them a grav drive or sell them into slavery. I chose the slavery option thinking. "Theres no way the colonists will agree to this, lets burn this resort down." I go back to the colonist ship and the captain goes. "Oh wow! Slavery sounds AWESOME!!!" so i just shrugged and brought the the materials to do it. The corporate a-holes wouldnt even shill out materials to give their new slaves homes, i had to do that! Worst written quest EVER.
It's not real. Stop virtue signalling and grow a pair.
Wow, just wow.
Not only that. The one that made me stop playing was when I’m doing the faction mission for Crimson Fleet. Holy, the NPC interaction was trash
@@blackscorpionstingerLiterally every Crimson Fleet NPC is an unsupervised 12 year old’s idea of a badass.
So awful.
Lol you have understood nothing from that quest... how do you expect a colony that has been sealed into a ship for years would have reacted to the honcho of Paradiso proposal? Of course they're naive and that's obvious they'd react that way. That's not about their bad writing but your lack of comprehension. 😁
“…and they certainly weren’t bored”.
The astronauts on the moon didn’t use loading screens to get there 😂😂
The “moon” quote was repeated by a few reviewers who got review code from Bethesda. I believed then that was their marketing line, and these robotic replies only strengthen my assumption
Todd Howard himself said it in an interview. That's the origin of the nonesensical comparison.
I know Bioware isn't what it used to be but Mass Effect 1 was released over 15 years ago, and that game did exploration better than Midfield. Even the original mako tank is amazing compared to having no vehicles.
I'm literally replaying ME1 and it's crazy how the planets are pretty much just as populated as Starfields and it's 20 years older
@@ryanberman5314 yea it just reinforces the fact that Bethesda is truly outdated even by some old game's standards.
@@ryanberman5314 But instead, there are are actual mission on the planets, especially the habitats. Crazy A.I. is killing people or some terrorist group is holding a scientist hostage etc. I actually enjoyed those, even though those were just non relevant stuff that can be just ignored really. Mass Effect did it better indeed even with the ugly /empty planets. Finding those medallions or crashed ships with a story attached, added to the lore and immersion.
Wow I hadn’t even thought about how the worlds in ME 1 a 15 year old game mind you are similar to Starfield a 2023 game
Yea but it's even worse than that though. The Mako and ground planet ability in ME1 was basically an afterthought just to make the Galaxy "feel" big, like you could actually go to these places. It's a tacked on afterthought to what is basically a character/story/Choices driven RPG. It's so superflous that they removed the mechanic from ME2, ME3 because it just wasn't much fun.
Bioware games have never been Character/Story/Choices RPGs. They've always been about the open world exploration and sense of stumbling on places. They pretty much admit this by making the centre of the main quest a faction whose goal it is to explore. They tried to fulfill this open world exploration fantasy, the core of the game, by basically using the same thing ME1 did years ago as an afterthought. Some random generated squares of planet with some random mines/outpost/crashed ship plopped down.
Imagine getting threatened with a second play-through of Starfield. One play-through is already horrific, a second deserves to be referred to Geneva.
15:00 They say that they wanted to invoke a Nasapunk aesthetic but wild thing is that they not only failed to do that but don't understand the wild diversity of planetary bodies and that you can have them mirid different aspect to them. Thinking every planet thats not earthlike is barren rock is incredibly reductive and fails to acknowledge that planets even relatively barren ones can host a wild variety of different features that could make gameplay or interaction more interesting should you include them in a game. I mean there is literally a planet in our galaxy that rains diamonds they didn't think that planet or the planet that is literally just oceans should be included at all. I mean jesus Bethesda no mans sky is right there borrow what you need from them.
I literally came across the same animals on different planets in different star systems.
@@ksl-988 And the hilarious thing is that they dont look any better than the ones in no man sky. And they are completely procedurally generated.
I mean, they stole the story and NG+ mechanic and narrative rationale...
Yes, it baffles me how they managed to have all the problems of No Man’s Sky, but somehow none of the great exploration and planet design aspects. 🤦🏻♂️
Bethesda fanboy: “You have NO right to say my favorite game is bad! You only played for 900 hours? No way. You didn’t play long enough. You need to play 900:00:01 hours to comment!”
No one says this. I know making shit up on the internet is funny these days, but ok? 🤷
@@BobbyCroseBewler what tipped you off? The 900 hour thing?
😂
@Kxlobyte this is obviously a hyper exaggerated take for satirical purposes, but people literally said shit like this, that you can't comment on the game unless you played a certain number of hours. That much is unfortunately true i assure you, these insane gatekeepers do exist.
@@BobbyCroseBewler Meanwhile my 53 hours either aren't enough or I already played so much of something I didn't end up enjoying that *I'm lying to myself.* lol
Bro the “white or wheat” review was brutal😂
That line went so hard 😭
I can tell you exactly how this happens. Imagine yourself as a game developer named Dave working at Bethesda. Your boss Bob walks in and says, "Hey Dave I was just in a managers meeting and our director of quality control mentioned that there are a lot of negative reviews on Starfields Steam page. As one of the devs for the game can you hop in their and respond to them? You know show the community that we are paying attention to them? Thanks!" Then he walks off.
As Dave you don't have time for this stuff. They have you working 60 hour weeks already and most of the complaints are about things you actually agree with. You don't have time to jump on a forum and put out flames you weren't responsible for! The problem is that your idiot bosses weren't listening during development and now they want you to take on the dirty work of smoothing things over. Who wants to jump into a comment section and blow corporate fluff to carry water for upper executives meddling. So you say screw that and just let chat GPT respond to some of the first complaints you look at on the front page. You show that to Bob so he can tell his bosses that it has been taken care of and the devs are responding to the customers. The end.
Great visualization!
Yep, that is exactly what happened and otherwise, you are fired !!!!!
Why would a game developer be expected to reply to Steam reviews though, wouldn't this be done by community managers or people on the marketing team?
@@velocitymg more accurate of corporate culture than it has any right to be.
and LOL at the pickleball reference.
So true. F "management."
Everything sounds like it was written by AI now. This is the future Kojima warned us about.
I feel like this is Bethesda saying they don’t give af.
I imagine Todd in his underwear angrily typing out these replies with the most passive aggressive salesmanship possible.
Typing? You mean copying and pasting them. The variety of replies we see is typical for Bethesda in these times, 3 or 4 different replies are copied endlessly. Just like Starfields content...
Todd these days with his bullshit reminds me of a used car salesman or Donald Trump,
What really blows my mind is like, you can't even fly your ship in space. Like, around planets. I could totally get when you hit atmosphere, a cutscene hiding a loading screen of a landing (make it real time cutscene so it shows the actual planet) and I'd be fine with that. But you can't like, fly AROUND planets, or to planets, through asteroid belts. It's just a multiplayer map for a dogfighting game. That's it. It's just nuts.
They couldn't even be bothered to make 3d models just Jpegs
Oh come on now, they're probably PNGs!@@BrandonDenny-we1rw
@@BrandonDenny-we1rwWell, you can fly into/through the planets after like 7 hours, but they're hollow orbs, so...
Honestly I was thinking about that the other day. It would of been so much better if when you fly closer to planets they get bigger and bigger. When you start entering the atmosphere it basically asks you to select a landing point. Even that is 10X better than what they currently have.
Todd Howard mentioned that nearly 250 developers (or more than 50% of all Bethesda's employees) are still assigned to Starfield after the game's launch, and it is quite sad to see where a portion of their time is being assigned to!
They are probably mostly working on "DLC" more than likely instead of improving and finishing the base game.
The comments under negative reviews only prove, that they not even understand what the problem is. There is no story, no background and no 'soul' in this game. I just abandoned it mid play, because I could no longer stand it. I did not even write a review...
They seem to have lost the last competent story/quest writers during the FO76 time, and now have only incompetent people, lead by Todd Howard, the great 'dumbing games down' master...
This is the pinnacle of Bethesdas newfound incompetence in game design.
Will they learn? I am sure they won't...
This isn’t coming from the Development team, this is from the Marketing team. The marketing people probably don’t even play the game, they’re hired on to exclusively manage public relations and brand image.
@RadecStahl lol not being gullible and I agree with you. The game looks pretty but it is halfassed and lazy and complete downgrade and retrogression from previous titles.
There is no way they spent 8 years on this game and it does feel rushed.
Edit: guess you didn't notice I was being sarcastic when I put "DLC" in quotes. lol
If you respect your gaming do not buy any DLC for this travesty.
There are a great many things the devs could have said to these critiques and still maintained some semblance of humility and respect...
none of these were it.
I know for me, when it came to “there’s no vehicles” I hadn’t been concerned because every previous Bethesda game had been designed without them. I didn’t think they were hiding them or anything, I figured on foot exploration would feel like it always had. Because that’s how their games were always designed. Like sure there were horses in oblivion and Skyrim, but they weren’t necessities. But when it ended up being very spaced out, repeat procgen locations, I was floored. I put about 60 hours in, and I couldn’t believe that I had experienced almost everything in the game. I’m not happy that this game was a disappointment, and I really don’t like when people are all like “I told you so” because reveling in other’s sadness is kinda gross to me. I went into it expecting it to be a bit shallow compared to baldurs gate 3 (which I hadn’t realized I’d been waiting for 14 years for something to scratch my dragon age origins itch) but I was surprised at how much they just didn’t care about this game.
also: the horses were terrible :P
I don't think it is that they don't care about the game Starfield, rather their game engine just can't handle a game of this scale and make it not empty. Their game engine could not even handle making the entire continent of Tamriel in Elder Scrolls in one game even with loading screens. Add to that the cost of development of a game this scale is massive if you want it to not be empty. Look at Star Citizen, it has well over 600 billion dollars into it and it's still in beta. If Starfield was not empty it wouldn't be released until 2030. My biggest problem with the game is that it is woke garbage, although the boring part is pretty bad too. They said they didn't make Starfield before because they didn't have the technology, well they still do not have the technology.
The funniest thing about the uncredited "astronauts weren't bored on the moon" quote is it's a paraphrased quote from Todd Howard.
those responses from customer support are insane lmaoo
Its so strange. The disconnect between what Bethesda believes Starfield is and what Starfield actually is, is mind boggling. You would think Starfield has some BG3 levels of interaction and reactivity if you trusted these responses.
That was the first time I heard the 500 word essay on "cheating is bad" story. I laughed so hard I was in stitches. Congrats, that is one of the most absurdly funny things I've heard in a while.
Nah, Starfield was an ambitious game developed by a studio without the tech to properly make that game fun, along with a lot of development decisions that added to that lack of fun (which likely stemmed from technical limitations). All of Todd's decisions on this one were absolutely wrong, and I find it really hard to believe that he or anyone at Bethesda played this game and were like, "This is the next Skyrim for us, we'll be remastering this one for the next five console generations too." Hell, IIRC last year there were reports that the ship flying bits weren't fun and they were struggling to make them fun...and over a year later they still suck balls.
If Bethesda either seriously updates Creation Engine or switches over to a new engine, then they can get back to being industry leaders in building open games. But Starfield was just embarrassing on so many fronts. Technical, writing, gameplay, etc. All just hard misses for most people. The baffling part is that they actually had a prime example in what to do in No Man's Sky. Build a smaller version of that, with a bunch of hand crafted planets and a lot of the NMS features but with Bethesda writing (always lacking IMO but people seem to like it, so - shrug -), worldbuilding, etc and this easily would have bee a GOTY nominee.
I think Bethesda's OUTDATED AS FUCK quest design must be mentioned as a massive negative to the game as well. And especially must be mentioned before we talk about them ever becoming industry leaders again.
Compare Baldur's Gate and Cyberpunk (2.0)'s quests to Starfield and tell me which are more varied and memorable
I don't think todd ever truly understood why people loved his games. At least for me the draw of their games was character building and how my character interacted with the world and the quests, reactivity in short. To me it seems like Todd thinks we all just like simply existing in the world they create. Like I want to play Morrowind to walk around, no I play morrowind to make a goofy ah character and run around doing quests and screwing over faction and learning about the world. since skyrim Its like they want to make a sandbox with toys in it for the player to react with in different ways but what they build instead is just a box with no sand and no toys and you're also looking at the box through a window in a different room.
Yeah the only people that Think Bethesda have good writing are people who have never played a video game that actually does.
The moment I heard "1000 procedurally generated planets", I instantly knew the game was doomed. No game needs that many planets! I seriously don't understand how bethesda thought this was going to be a good idea. They should have focused on 3-4 planets like Mass Effect and then allow mods to create new areas if fans want more
Was starfield ambitious or did Todd just say a bunch of stuff people believed without seeing an ounce of...AGAIN
I think the biggest thing that started the snowball effect on this game was in atmosphere ship exploration. Instead we got a loading screen. Just that side of adventure and manual exploration and manual docking would of nailed that side of adventure and the game didn't give that to us.
Absolutely, I stopped playing because I was sick of walking everywhere and the lack of immersion. Got boring very fast , like I was doing chores
The biggest thing is that the game came out today, and not 15 years ago. That is the through-line.
This and also just how scared they were when baldurs gate 3 dropped I remember they were sayin it was unrealistic to expect all rog to be tht deep
I was pretty convinced that at least half of Starfield was made with Chat GPT, so their review responses are oddly on brand...😅
after 4d 14hrs i would agree with you, sometimes i feel like the voice lines are straight up AI. i wouldn’t put it past them
I've thought this joke, too: "Hey, there responses sound like the game!"
I'm not saying I actually think they wrote it that way, but regardless I wasn't much captivated by the writing.
It wasn't just AFTER launch either. I've been a big Space Sim fan for a while. Long before Starfield's launch, I kept asking how Bethesda was going to get performance out of the Creation Engine, that even Star Citizen doesn't have. No one...NO ONE TO DATE, has ever made a game, where you can go from the micro of being on a street in a city, to flying around a country, to orbiting a world, to traveling between Solar Systems, and made it ALL, big to small, engaging and fun. Hell, I don't think anyone's made a STATE or PROVINCE to that level yet.
As soon as I heard "hundreds of planets" I knew Starfield was going to be another Bethesda Bungle. I don't think Bethesda even knows how irrelevant numbers are to a game anymore. No one CARES about the detail, or the size, or the number of somethings....people had fun with Vampire Survivors, Elden Ring, and Dishonored I and II....none of those games had to crow about a statistic or number.
Star Citizen will definitely have that in time though :D
@@josephparry Probably....right after the Heat-Death of the Universe :-)
@@Khasymhahaha
"astronauts went to the moon and weren't bored" is the most hilariously peak cope response imaginable
Actually comparing stepping on a real life other planet with playing this dogshit
Remember, Todd said it himself. There are things like all the load screen he thinks fans don't care about, but he and the company are finding out the fans do care and don't like load screens every two seconds.
He also thinks we don't care about 30 fps. "Who cares about high framerate when you could have it look prettier instead?" Yeah, well, the place where the framerate tanks the worst is also the ugliest place: New Atlantis.
They didn’t abandon what they’re known for, but curated it into quests that are conveniently placed right in front of you. Once all the content is done, there’s no moment of “let me walk over here and see what I find” . I can still find new things on Skyrim today.
It's kinda funny how future corporate responses will now always be easily suspected to be AI-Generated, because they really sound similar.
There's no difference both are robots.
Their customer service is now procedurally generated. Hahahaha
Just FYI. They aren't just starting to do this now. I got a similar dev response to my review not long after the game came out.
I think they are just trying to convince people reading these reviews that things aren't that bad. When they are.
Sure. I very much doubt the aim is to influence the reviewer rather than to influence the audience to still buy the game. Does it work? I mean, I don't know, but I would personally be turned off by this kind of corpo speak.
The important thing is always, a game should be FUN, if it’s not fun, it’s failing to be an entertaining product.
It's crazy that star citizen, elite dangerous, and no man's sky have all figured out how to have interesting visitable locations (maybe less so with elite dangerous) and they did that with zero load screens. They can still feel vast and empty, however there's still things to *do*.
Its because they didnt force bethesda's old shitty engine into doing things it can't.
About the “astronauts weren’t bored when going to the moon bit”, and the fact that emptiness is realistic, I immediately thought of the Gabe Newell quote on the new half life documentary that released.
“in the real world, I have to write up lists of stuff I have to go to the grocery store to buy. And I have never thought to myself that realism is fun. I go play games to have fun”
While I believe there are degrees to realism that are fine, using realism as in empty planets is just a mistake.
Using the phrase “planets are supposed to be empty” as an excuse for bad game design is just sad. I hope they learn from this. Starfield could have been soo much better…
Exactly! There's many, many aspects in which realism CAN be very fun, depending on genre.
You know what I never thought? "Man, this game doesn't include me having to poop once a day. How unrealistic!", "Wow, this RPG doesn't include me having to figure out the tax code and fill the right forms every month or spend the rest of the playthrough in jail. What a drag.", "Oh sure this game's great but I really wish I had to spend 8 real world hours in front of a back screen to rest!"
And I sure as hell NEVER thought "Oh boy space sure is cool but I sure wish it was nothing but barren wasteland like it is irl!"
Never even crossed my mind, actually. Which apparently is news to Bethesda... somehow!
The real-world astronauts also brought rovers with them to help explore the lunar surface...
I was kinda stoked to find random survivors of crashes around the galaxy and figure out how to get them to join my crew rosters. (As seen in the gameplay trailers)
Hundreds of hours later, I have still never encountered such a situation. Although I have run into “survivors” who are simply dying slowly awaiting my arrival with simple requests for something close by at hand to be given to them before they kick the bucket. Since they die anyways, I never give them what they ask for.
Oh, how could u be so heartless.. . .like. . .Todd? (wink)
The Bethesda of Skyrim, Oblivion, Fallout 3 & 4 is gone. It was killed off by the corporate vampires of Zenimax and the authoritarian focus of Todd Howard on HIS vision for Starfield. All of the creator who made all of those great Bethesda game have left and they work at other places. The post-creative Bethsda has so far chalked up Fallout 76, Redfall and now Starfield. Bethesda needs a big change, with a big influx of new talent, and that will have to start with Todd stepping aside.
The truly baffling part is that Bethesda had procedurally generated No Man's Sky to use as a template and somehow managed to not copy any of the things that make it great. I remember people jokingly calling Starfield "No Man's Skyrim" as the expectation for the game was building. Something you could call "No Man's Skyrim" would have been factors better than what Starfield actually turned out to be: 75% of a game rushed to completion, with what is in place being poorly thought out.
The dev reply comments to Steam reviews are completely TONE DEAF.
It took some time but people turned on Starfield.
The honeymoon phase is over, no more Bethesda glasses, Starfield is huge disappointment.
I can't even see the upcoming mod-tools will be able to save it. It ain't Skyrim, it ain't Fallout.
Elder Scrolls 6 is going to be another disappointment, Bethesda needs to layoff/remove all of the world building and story people that currently work there.
Morrowind has amazing story, Oblivion has amazing story, Skyrim has great story, Fallout 3 has great story, but then came Fallout 4, which in my opinion has very weak story, worldbuilding was there but that is just because of the IP.
Starfield has abysmal story and worldbuilding.
Exactly! The background story is extremely weak and looks like as if 10 year old wrote it. Therefore the game has 'no soul' like many people say...
The thing is that people are like gold fish now, selective short term memory, so all Bethesda has to do is flip their switch with some fancy new ES6 cinematic trailer and some Todd sweet talking and they will all get hyped up all over again, they didnt learn after FO4 was lacking depth but got saved by the modders, they didnt learn after the ishshow and lies of FO76, they didnt learn after Redfall, they wont learn after Starfield, its like people prefer to live a lie than facing a harsh reality and realization.
I remember I made a video 1 month before Starfield came out, and gave my full analysis, calling it "mid" at best, I gave it a 6.5/10 and the community had an outrage, I am glad but also sorry to see that I am not alone and that the community finally is waking up. Starfield deserves so much more.
I mean yeah, you gave the game a bad review before you could even play it, people had a right to be annoyed with you.
It's kinda funny how they say 3 seconds of load time is impressive - after a zillion menus - for their "expansive gameplay", while reality is systems are a bunch of small randomly generated and uninsteresting maps. Elite Dangerous also has system jumps as loading screens, and while it takes a bit longer, you can go to any planet in the system without any further loading, and the entire same planet is available for everyone
“It is meant to be empty by design-But that’s not boring “he a bit confused but got the spirit
All of the things you said about eating and not breaking your ankles in RDR2 are actually in "Kingdom come:deliverance"- imo the greatest game ever made.
What better way to win people over than by arguing with them in the comments under their reviews
Also “that’s not boring” is crazy 💀
Haha for sure. As much as the generic "customer is always right" responses from companies can seem like BS... it's much better than this lol
@@zacfromArkansas yeah no reason to grovel to customers but to get in fights with them (especially about matters of opinion) and say “actually no it’s not boring try again” is wild
"Hey Bethesda here!
we talked to the ACTUAL people who went to the moon and asked them if it was boring. guess what! they all said NO it was not boring!! So you are all wrong and just dont get it! We are visionaries!"
''oh great it's the same mine i've already explored 20 times already'' 😐
''have you tried using a different character?'' 😀
Unbelievable. "If you picked the Kid Stuff background, this identical outpost with the same copy of Dickens in the same spot is gonna feel totally different."
Bethesda really should’ve taken notes from Star Citizen with its world. Three or four main planets with smaller moons or asteroids for mission locations is more than enough to give a sense of exploration. With those planets actually being the size of earth’s moon (not needlessly large/to scale) they can also be seamlessly explored with a good density of “handcrafted” or guided areas. One or two main points of interest or cities is also enough for these planets with maybe a unique low orbit station thrown in. Instead Bethesda opted for what technically gives them an absurd headline of “thousands of explorable planets” but doesn’t translate at all into a game worth playing.
Edit: Bethesda’s approach also really means they didn’t make any of these planets at all. They’re not a playable surface but are instead all a skybox asset that when clicked on, teleports you into a seeded instance using terrain assets set to that “planet”. Making a bunch of reskinned assets and putting them into a blender every time you click on a menu isn’t creating a planet. Very much a bait and switch that nobody should’ve been surprised by. It’s not just that they should’ve made smaller or fewer planets…it’s that they should’ve made planets, because there truly isn’t even one planet in Starfield.
People keep saying Bethesda's good at environmental story telling, I'm going be upfront: Don't think they are. Been playing Bethesda games for nearly 20 years now, not once do I pay close attention to the environments. They're usually bland and boring, there's no real challenge so I really don't have to watch out much and their games usually tell you exactly where to go so you don't have to figure it out on your own. Half the time when I do slow down and look at the world's and see the stories they're trying to tell, they make no sense. A skeleton of a little girl in an blown out Office building clutching a lunch-box filled with a plastic spoon and a nukacola? The hell story is that?
Extremely well worded mate. No snarkiness, no sensationlism, just your take. Appreciate the breath of fresh air.
Luke will one day teach his grandchildren about how Starfield didn't have seemless space exploration
I’ve never seen a company go out of their way to individually gaslight customers.
The thing is they are not gaslighting the customer that wrote the review, they already got their money and they wont change their mind.
They are gaslighting the potential customers that would go and read the negative reviews before deciding to buy or not. So its damage control trying to minimize the issues being raised as just "you are playing it wrong", and "just 3 seconds of loading" when even on ssds its a lot longer than that.
I’ve heard Starfield gets good after 1,000 hours 😊
Jokes aside, if BGS can’t add actual space travel like NMS & Elite Dangerous (they def should btw!), then as a MINIMUM they should HIDE the loading screens with interactive animations - like they hid the loading screens via elevators in F04. Space travel could have you flying through wormholes / colourful Grav Jumps! It would add a lot more immersion & create the illusion you’re actually travelling from A to B
I was also thinking of at least adding animations and small cutscenes during loading times to have an illusion of a seamless experience. It would also add character to the game.
@@Drstrange3000 Exactly 👍
i got Starfield because lots of the old negative reviews said "if you liked fallout4 and skyrim you'll like this, but it's just too outdated for me" and i still feel mislead lol
Is there a reason why starfield has so many directly copy and pasted interior cells? My understanding of the Creation engine is limited to my experience using the Creation Kit for Fallout 4, but it seemed like one of things that it did very well was allow folks to create new dungeons and poi with different layouts, appearances and litter them with environmental story-telling (via props and loot). For even somebody like me with limited technical knowledge it was a pretty simple process and a great creative outlet. I've been waiting to see what the mod tools look like before I buy, but I'm growing a little more concerned about what the failings of starfield in it's present state mean for it's potential.
Imagine buying a bethesda game because you adore elder scrolls and mainline FO games only to be met with menu explorer the game and then have the devs tell you astronauts had a good time on the moon lol madness. Pure madness.
Reviewer: I played this side quest and didn't like it.
BethesdaBot: Hey, did you know there are side quests in this game?!
bathesda needs to go full PR mode. They've basically tanked their reputation as a AAA studio with their last 2 games. Their next game has to be a revolutionary 10/10 to have any hope of salvaging their name. We might be witnessing the fall of a giant
I find it very odd that developers would think that replying to reviews like this would have any positive effect. First of all, if somebody played the game for dozens of hours and didn’t enjoy it, I doubt there is anything the developer is going to be able to say that will change their mind. I’m sure they’re also aware of other things they could do in the game. It’s just that they don’t want to. And secondly for people who are on the fence about the game, if it were me I would place more faith in the experience of someone who spent dozens of hours playing the game rather than someone who is being paid to market the game. My advice to developers would be that if you are going to react to a negative review, just say thank you for your feedback and leave it at that.
If I were on the fence and I saw a dev doing this I'd definitely stop being on the fence. Because I'd be reassured they're pants-on-head insane and I should stay as far away from their game as possible. I mean, really, wtf.
I like so much the Never stop exploring motto. Like oh you hate playing the game ? Just keep playing then 😃 !
Game industry is run by marketing department now, instead of game developers. Living in the upside-down.
Great watch as always 👊🏿
"The astronauts didn't mind!"
The astronauts didn't buy your $70 POS looking to have fun. They were also being paid to do their job.
1000 planets implies that there’s gonna be a ton of stuff to find and do out there .. atleast it does to me .. I kinda feel like they should’ve leaned more into the simulation side of things .. and pasted the RPG story on top of it.. but that’s just my opinion
1000 planets is the coping and the excuses made by the fanboys to justify the current space of the game.
They didn’t need 1000 interesting planets! They could’ve hit us with 30 interesting planets and 970 bland ones and it would be fine. What we got was 100% bland .
Day 2 after launch I put up my Steam review and got a response from a dev the next day. My main complaint in my review was the loading screens and how much it takes you out of the immersion. It was a lot of excuses in the response
What people fail to get is that these responses aren't meant to make the reviewer feel better, they have already spent their money and decided if they like the game or not. They are targeting the next person thinking of buying the game and deciding to check what people have problem with, its why the "developer" responses try to minimize the issues raised as being "a you" problem, minimize the loading screens as "3 seconds of loading" when even on ssds they take minutes sometimes, and fill it with all sorts of marketing pitches, to trick the next guy spending their money and time while being conditioned to think that "if its not fun, you are not playing it right/long enough".
@@m4nt1c0r3sThis. It's for the crowd of onlookers who might be salvaged as potential buyers.
What I hate is that Todd Howard is basically the face of these games and he's the guy to go to for information and promotion before release, but once shit hits the fan he barely talks about any of it. I want to hear his response on these community responses, cause they're absurd.
Starfield just didn’t get me engaged. The world felt so plain and empty. And I know that’s what they were going for… but why 😂
Because that is all Millennial hipsters who now work at Bethesda know. Lattes and Chai tea, 80s-90s retro, and a severe lack of deep life purpose.
@@NotKelloggsCornflakesWhO nEeDs MeAnInG?
I remember fanboys calling review bombing on other sites and calling Steam the real thing and now the score is at the same level or even worse in it. Guess its karma.
Bethesda is in the first stage of grief: denial
Bethesda seems to have put a lot of effort into making their game ***worse** than their previous titles.
Characters no longer have their armor or clothing in their inventory and it can't be removed from them. No more reverse pickpocketing. There aren't any traps (except land mines). You can't order your companions to do anything besides wait and carry your stuff (you used to be able to aim at the ground and tell them to move there, or interact with things). Can't craft armor weapons or ammo. No special weapons. No gore/dismemberment. No limb crippling.
It's bad enough that the new content isn't that good, but the fact that stuff they've **already done** is worse or outright removed in Starfield is just inexcusable.
But hey, you can pull long hair and lift skirts with the grab function now, so silver linings, I guess?
Interesting, I dont recall them bothering to do this during FO76's trainwreck launch. It wasnt on Steam, but they could have still respond elsewhere.
Maybe Starfield figure is really that bad or they knew back then no amount of PR speak can defend FO76 lol
FO 76 was just a cash grab so they could get a higher asking price when getting bought out and they all knew it.
The intentionally hid it on their launcher, to avoid the mass refunds that they would get on steam that they weaseled out of on their launcher, and so that they wont have to deal with all the negative reviews that they cant just hide or delete on steam. With FO76 the bugs and issues were obvious from the start, Starfield just gave enough of content to get people outside of the refund time, before realizing that its an empty, repetitive sandbox with no variance and nothing to do in.
The most hilarious part is that they are LYING in their responses.
Every single one has "click her to give feedback directly to the development team" or whatever. But when you click it, it's just a bug report and technical help form lmao.
I feel like if they had used AI to respond the responses would be ironically much more unique. This is like they had a list of items in the game to use as talking points wrote a couple of quick answer paragraphs translated to another language and then translated it back to English.
It doesn't surprise me, knowing that Microsoft support is completely useless and computerized.
You overestimate AI's abilities.
@@randomnobody9229 you overestimate human abilities. Even ChatGPT isn't this repetitive. This is clearly a bunch of people paid to do damage control and given a very limited script of responses.
Those soulless developer replies to negative steam reviews are downright dystopian. Who's advising Bethesda, the World Economic Forum?
It just shows that Bethesda is so out of touch, they don't really have any experience directly engaging with living/breathing humans as customers.
They are also unable to deal with negative opinions or just opinions different their own. That's a red flag, indicating psychopath syndrome.
I’m really hurt as a Bethesda fan.. I was rooting for starfield up till now, we are all gas lighting our selfs that some dlc will change this careless mindset… rip Bethesda
I don't see how it DLC can possibly fix what I don't like: the ideological core of the game's ethos and the soulless design philosophy serving as pretext for its NG+ mechanic. I don't like the world.
I love it. We’ve been saying it since launch; Starfield is not good. It’s nice to be vindicated.
Great video, I checked some of the reviews myself, and with how unprofessional they are being. I'm never getting a Bethesda game again, also its kinda weird how they only provide a response to negative reviews
I've lost any hope for the next Elder Scrolls. I look forward to watching the die-hard fanboys pretend they're having fun when it's not even as good as Skyrim was.
Exploring planets in Starfield made me miss the Mako.
I wasn't gonna leave a negative review cause I felt the game was boring but not a complete waste of time but after seeing this I'm definitely leaving a negative review, this is insane I don't understand how can anybody think this is a good idea.
They’re absolutely delusional.
Someone’s getting fired at Bethesda
I’m surprised there’s no loading screen with Todd slowly swinging a gold watch at the screen: ‘It’s not terrible. It’s good. It’s very, very good. You are not bored…’
I don’t think you need to fly the plane in order to make it feel like a real space craft, an example of this is the Normandy. The Normandy felt like a part of your crew since that was where you had meaningful interactions with your crew, sure you never got to fly it but it still felt like an important part of the story and your crew.
Somewhat the same with the Unreliable in Outer Worlds -- partly because of ADA but also because the NPCs on board were more interesting and actually had things to talk about with quests that interested me. Regarding Starfield's analogues, gosh Sam's quest in Akila bored me. "First we'll go to the bank, and then I'll talk to my daddy while you steal a map."
Tbh anyone saying starfield is even an rpg is really stretching the definition
Nooo Bethesda nooooo…. Please someone tell me that they got hacked holy crap 😂😂😂wow
Wow i just went on steam to check and you can scroll and scroll and scroll in the negative reviews and they reply to EVERYTHING!
I saw ONE without the blue "A developer has responded to this review" line!
This game had me at the first 40+ hours. I purposefully spaced out which missions to take because of what peaked my interest at the time. After a while after 45 or so, i noticed that the same places ended up repeating themselves waaaayyyy too much... like almost every single time. This is NOT a traditional bethesda game which was my fault to think it would be considering the new systems they are pushing here. They said this is a game you can play for years, maybe mods will help but im burned out on this. I dont think i would come back to this even when preordering the delux equivalent version of this game. To end this on a good note, the sequal WILL be great. I think the team was overwhelmed creating systems and the lore. Now that is done, im hoping that this will help them add to this game and make this a true "Skryim in space" game
Hmmm. I mean one guy named Tolkien wrote the Lord of the Rings in about the same time but I can see how a team of 500 devs got overwhelmed. I mean they were barely given 8 years of active development and were only working with a 400 million dollar shoe string budget. Plus they were swamped with creating all those memorable games over the last decade. Now that I think about it, I'm def gonna pre-order SF2. It cant miss!
"No, Consumer. The game is perfectly fine, you're just too regarded to understand it. Then again what should we expect from someone who's Mom and Dad share a family tree."
-Bethesda responding to negative reviews
Is procedurally generated content a cop out on making hand crafted content or pushing tech forward? Or both?
90% cop out, 10% tech demo.
Its the new way companies have found out to cut costs on development, you just randomly generate crap instead of paying people to actually develop it. The next thing is AI doing everything, writing the script, generating the models and textures, and it will be sold as "revolutionary" but also somehow still expensive and thats why games need to be 80-90$, you know to pay the shareho...ahem the developers guys, they have kAIds to feed.
Man that first review of the video is EPIC!!! Fantastic! Kudos to the writer!
I was highly sceptical about CP 2077 and its setting, yet today it is a remarkably good game.
From the get go I was sceptical about Starfield ..and all my gripes about the game have been warranted.
It is fascinating how a single city can be more fun and engaging than 1000s of planets.... Thank you CDPR for a good modern game.
When Bethesda games said “the game has 1000 planets”, it was more of a threat than a selling point.
If I ever play this game, I hope I will be able to construct an X-Wing StarFighter or a Jedi star fighter..
I see the ships looks rather industrial, no distinction between airframe types, nor any consistency . Entering into atmosphere these blocks of metal will have the aerodynamic properties of a brick.... How do you Identify differing factions in space if all the ships look like huge unaerodynamic metal blobs?
You aren’t able to fly in atmosphere, you can’t take off nor land on a planet in one fluid motion, it is a set cutscene …..
If different planets had differing atmospheres with different viscosities, there could have been storms/weather effects in atmosphere that caused a challenge whilst flying… but no…. flying in atmosphere is not even a possibility….for a ‘’Space exploration game’’…
So the chunky unaerodynamic metal blobs are completely irrelevant.
Why give us atmospheric flight , pod-racers or speeders on a planet if they can give us inter racial relationships with NPCs.
I am a pilot…not Bob the builder, I want extensive spacecraft piloting…not the boring ‘’Build your own settlement..on a barren…empty…planet..’’
You are just a Michelin man running around on empty planets.
This game is incredibly disappointing.
Although The Serpents Jihad sounds very interesting…
There are no cool factions, just the boring mining explorers vs pirates.
To me factions are paramount in importance. Is there a Naval fleet/air arm ,patrolling and fighting in border disputes? And is there a police force that patrols everything in between , to uphold a sense of law and stability in the galaxy? ..or is it just a bunch of freelance miners and pirates all the time?
The factions I have thus far seen are completely unalluring to me.
In an entire galaxy ...ofcourse the factions are ‘’Murica in space ‘’... ‘’Cowboy Murica in space’’ and ‘’smuggler Murica in space’’….. Oh how the divercity….. Can’t wait for the DLC: ‘’Los Angeles Murica in space.’’ ….
They scan your cargo for contraband when you request landing clearance…but can you have /smuggle contraband and if scanned and detected will the authorities send spacecraft to arrest you ?
I really dislike the ‘’NASA PUNK’’ setting, it is so incredibly limiting.
I love space as seen in Pre Disney woke cult Star Wars, with ships that look sleek and actually capable of flight, in space and in atmosphere. With clear factions and naval/airforces/space craft such as the beautiful Naboo N1 Star Fighter, the iconic X wing, the tie fighters , the Y wings, the Epic Jedi Star fighters and all the freighter and cruiser classes. Distinct designs that are tied to differing factions. Will Starfield have any such factions with recognizable spacecraft?
At one point I saw a ship jump to lightspeed with a planet right in front of it… I was disappointed when the ship did not collide with the planet and disintegrate as a result thereof.
Talking ballistics, I hope there will be some planets that have more intense gravitational pull.
Causing projectile ballistic drop to be way more severe.
Forcing you to compensate accordingly, taking distance, calibre and humidity into account.
After all that, I highly doubt this will be the case.
I have a horrid feeling that this game will just be vast… boring …..empty…space … separated by cutscenes.
I am losing more and more enthusiasm for this game.
Vast amounts of ‘’space’’...but an extremely limited amount of ..imagination.
Imagionationless dev comment:''The Apollo astronauts went to the moon, it was barren and empty and they certainly weren't bored.''
Yes, but the Apollo astronauts had to guide their small dingy of a Lunar lander using maths, gravity and centripetal force; if they failed ,they would die.
Each time I land an aircraft IRL , I get an immense sense of thrill, adrenaline and satisfaction because I know that if I don't succeed, I can die. To conduct the exact same mundane landing on a flight sim on pc does absolutely nothing to me, you can't even hope to compare the two experiences.
''The Apollo astronauts certainly weren't bored.'' Yeah and with Starfield you press a button to watch a boring repeatative cutscene...WOW PILOTING!!!
Piloting an actual Lunar lander and watching a cutscene are WORLDS APART in comparison.
Using such an excuse just shows how disconnected and imagionationless these corporate hacks truly are.
In some ways this is kinda insane. I have no idea how management at a company can allow employees to just give unfettered feedback. I can’t imagine this is being done without management knowing about it, therefore it has to be a company mandate. Wild