How Good is CAVALRY ONLY In Mount and Blade II: Bannerlord?
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- เผยแพร่เมื่อ 7 ก.ย. 2024
- The mass of vlandian knights reigns strong, but are they as good as people think?
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The cavalrymen are not couching their lances, and also they spread out quite a lot when charging. They won't be very effective until the AI is improved.
I find that when cavalry is spread out, each guy tends to do more damage overall, but the couching is a huge problem, cav tends to also miss their targets alot.
Splitting is really a pain in the butt, esspecially if you dont organize your cavalry in different groups like 20 valandian knight to a key 20 aserai faris to an another key and micromanage them.
Yeah they seem inaccurate, when charging, accuracy should be a big deal for AI
not to mention that cavalry should not stay about and try to poke oyu they all thrust together ... do the strike getting distance turn around and charge all together again hit and run hit and run
Yes true. as well, from the vid, it seemed if he had cycle charged them immediately after each contact he would have gotten more use out of them. Soaking them in close combat roasted his own numbers to grizzle.
Cavalry miss most of their hits due to a bug, they can't couch their lances, and they really can't aim their spears if they use them. They are really bugged
yeah. i haven't seen them use secondary weapons like swords or maces on horseback like they did in warband, that's what allowed them to utterly crush enemies after a charge.
I've been hit by a couched lance by the ai before
Andrew Godly yeah me too and i have seen them switch weapons
I thought something felt off
Have the devs talked about this?
"Rock and Pitchfork 2: LOOTERLORD"
Cock and Balls 2: The Cum Zone
@@cenetermacaronied2489 are you ok?
I’ve noticed that actually just commanding your cavalry to follow you proves to be better than just letting them charge so you can actually force them to cycle charge and not just stop in the middle of a crowd of troops.
Ive found that I have to pull them back to reorganize, there power is in that first hit, infantry is following right behind them, pull Cav back as infantry fights, charge again.
so the old F1 F3 tactic isnt working anymore?
@@loewenstern2795 more F1 F4 mixed with some charges. I find you just have to command cavalry directly more than horse archers. F4 with horse archers is deadly
Just play the Rohirrin charge song while charging in and cavalry only will get op every time
DEAAAAAATH....!!!
@Maximus Roebuck is that a LoTR mod?
@Maximus Roebuck oh boi, definitely gonna check it out, thanks!
@@davids.8909 Full titel of the mod is Kingdomes of Arda, should make it easier to find it. ^^
@@anonymussicarius8899 i managed to find it on moddb thanks a lot guys, really looking forward to this one, looks amazing! Stay safe out there and i wish you the best to keep up a decent mood in these times
I still miss a "brace formation" that allows spearmen to counterattack the cavalry charge. But it is good to know that infantry has value and is not useless. The more tactical the combat, the better.
A spear thrust to a charging horse will stop it dead in its tracks though
Missed that from warband mods
Try 500 imperial catafracts against 500 battanian spearman and see the result.
@G S Personally, I've learned to fear polearm infantry when i'm charging in with my lance couched. When I see a soldier coming at me with a spear, I turn back and take out my bow. They destroy your mount easy, and they're extremely accurate.
Hendrik Veerbeek yeah but say goodbye to your wrist though
Bannerlord cavalry charges are giving me blue balls everytime
its because they can't actually charge right if they crouch lanced or if the line of horses hitting a line had actually realistic damage then it would be better. the way it is they mostly have to fight in sustained combat which is not what you want
download the mod deadly horse charges
@@Toetech0 this
@@Toetech0 I was going to say that, with this mod horse charges are devastating
@@vucovix7 which mod?
I think cavalry, particularly shock cavalry, more than any other type of troop needs support. Heavy infantry is a meat grinder, archers can project their force incredibly well across their whole line, and missile cav is so eminently survivable. Shock cav needs an anvil so they can be the hammer, otherwise they are wasted.
I use a mix of cavalry and horse archers: enemy AI doesn't form a square if it's hit by arrows
I use full horse archers, as long as I am on a field and my arrows last I only lose like 3 or 2 units in a 100 Vs 150 fight.
@@Halvtooth A combination works better because then you can have your horse archers ride around and then send in the cavalry and cycle charge them when the enemy doesn't form a square, becomes fractured and softened up. The cavalry will do more damage than your horse archers will when your horse archers run out of arrows. This is talking when you have over 100 units. Most troops I took out with 120 was an army of 400 or so Aserai. Lots of casualties yes, but the Aserai army was cooked. The cavalry are extremely good at making the enemy break ranks and flee.
Yeah, from the video you can see it. When the ennemy goes into a tight formation the losses are much greater than when the troops stay in line and all.
@@TheRockhound119 I use a mixt of horse archers with some lancers in the group and other group of cav only with lancer, usualy skirimish from the right flank (all archers shoot beter from their left side) an them charge with the cav, and them charge with the mixt of archer cav, works pretty good, and if u use some heavy infantery the ia usualy scaters too much and its pretty easy charge to them, with the two cav groups from behind or the flanks (sorry for my broke english)
@@antonicv88 precisely.
Spear shall be shaken, shield shall be splintered, a sword day, a red day, ere the sun rises. Death! DEATH!! - intensifies music playing-
Death!!
How good is LOOTER only?
Can 600 looters kill anything?
They can loot our lifes, but they can never loot....
OUR BUTTER !
@Aput you have no cavalry? O.o
They can kill my Frame Rate
is it just me or are cavalry charges kinda not as great as they should be?
yeah, no couching yet.
Download a collision fix mod, cavalry will crush infantry like bugs, additionally a mod that multiplies the damage horses do and it feels really immersive
Well the comparaison he did is kinda unfair as vlandian knight are actually around half the upkeep of all the other unit he tested (max level standard tree).
Also the fact that horse tend to stick around and not flee in terror is kinda nerfing them since cavalery to cavalery impact just stop you
Because the ai doesn't fight properly, if you actually lead them around and cycle charge they are invincible.
@@spectrent really immersive?
Do you know how heavy humans are? Cavalry might crush one or two people before falling over. That is if it didn't break it's legs upon impact.
The cavalry is balanced enough as it is now. Why break it?
At most they need to fix lances. But that's all.
I recommend to download a mod "deadly horse charges" and "horse rebalance".
Horen
What did they do ?
@@Al4___ they make horse charges more realistic since right now an armored beast running over you only does like 4 damage
@@Angelchaser29 so true
Heavy cav is hugely nerfed compared to Warband. I see two problems here: inability to hit anything with lance (which was supposed to be fixed) and second, maybe even bigger - they don't switch to swords/maces if stuck after charge. 10-12 knights with maces if stuck in a mass od infantry could inflict huge losses before going down or be more likely to break out
A bit micromanaging, but cycle charging works best with cavalry. And form skein (F3-F6). Have cavalry standard-move order (F1) behind enemy formation to stay in formation and charge (F1-F3) only on the last few minutes, AI tends to split the formation if you charge from the get go. Once all my cavalry have full contact, I order to reform away from enemy and redo. Suffice to say, I'm up on a hill watching the entire thing and giving orders as a Lord is suppose to do.
A Lord does not send his men to battle. He leads them to Victory
At this point you can call any video thick and fast compilation seeing as you say it all the time :D
Do the britanian wildings! Their huge shields should make a very interesting army and make enemy ranged units very useless. Great vids man 👍
I'd like to see Wildigns Batanian
I'm really wondering how they manage in battle, being the only accessible ranged Batanian unit (which can be massed)
that is strange, I've always had a lot of success with cavalry, but I never tried cavalry only though. but when used for flanking or to break formation they were extremely effective. however I'm kinda happy that cavalry only is not unbeatable, the fact that you need to to buy warhorses for higher tier units is also pretty cool. I just hope that if they ever add spear brace formation they also buff the cavalry.
Nobody:
Absolutely No one:
Resonant: *THICK AND FAST*
You can't really leave cavalry to sergeants. You need to have them charge through the enemy all together, reform then do it again. Having them charge at different times/angles makes them get in each others way and if they ever stop to attack people they get pulled down pretty quick.
Drekor classic hammer and anvil!
Don't know why you would feel shocked. They are shock cavalry after all.
The most fun and effective cavalry for me remains the khuzait horse archers as you just make them charge and they melt big armies like crazy. When you run out of arrows just retreat and go for another round. Took down 600 men army withonly 70 horse archers (they were khan's guard).
This is like cheating
cavalry is a skirmishing unit by nature. they dont charge in and stay in combat. to be most effective they are used in cycle charges against the sides and rear of the enemy. use infantry and archers to bait them into breaking formation and charging your lines, and use the follow command with your cav and repeatedly charge into their sides as they move.
The problem is people only know "Knight" tactics and don't remember that before, like during the sort of time period this game is set in, cavalry was never a core force.
finaly genius dude come out
Knights were a core force and could stay in combat because they were basically tanks.
But ARMOR in bannerlord is next to useless as swords cut through the best armor like it's nothing.
@@andrejanastasovski1189 this game is set during a time when infantry armies were augmented by skirmisher screens and flanking cavalry. The (late tier) knights in this game are early proto knights and cataphracts that are not used remotely in the same way as a medieval knight.
@@ClockworkAnomaly Yes I realise that and very rarely use cavarly. Most of the time i charge them right before the infantry clashes so the enemy formation gets disrupted. But the cavarly is still really underpowered in the game. Cavarly shouldn't be very effective against tight formations as it already is but it isnt very effective against loose formation troops as well. Charge damage is basically non existant. Best i've done is 12-15. Imagine getting smacked by a horse with armor going full speed all your bones will be broken.
I want a mod that has a horse that does insane charge damage, like a unicorn that just impales people.
theres a mod that makes all horses do insane charge dmg you might like
just a normal horse would do insane charge damage the default in the game is much too low
Ben Schwarz whats the mod name?
Xorberax's Deadly Horse Charges
Website is Nexus mods.
... And if there is, it need a bucket load of hp and armor when it get hit as you charge.
Holding them on loose and follow increases their chance to actually hit and not get stuck in eachother and you can pull them out more easily
They need to work on the unit cohesion of melee cavalry. The effect of a cavalry charge is in its mass of impact not an individual impact. They should move at a moderate speed in a wedge or line and about 100yds from the target they should open up to a full gallop. These broken cavalry charges are impotent compared to what a cohesive charge would be.
I really can't wait for a Third Age mod. It will be fantastic
Same, went back to play it on Warband just recently. Excited for the mods that will come
People are already planning and preparing for a lotr conversion called Kingdoms of Arda. It looks really promising!
Simone Guarise tbh third age warband was boring
@@DungTran-wq2dj you don't know what you are saying
just a thing here cause it seems no one have notices how to use calvary properly , theres 2 ways really efective to use them one of them is to spread them to make a line of 2 (one on front one on the back) no more than 2 otherwise you will have a ball of calvary and their attack range will go to the same place doing 30% of their total number damage , other way is making 2 groups of calvary , 1 to the left spread out , other to the right spread out too , first make one of them charge and when the enemy turn to the side of that calvary their practically giving you the back , now make the second calvary also charge and you will get many crits for backstabs , also never start a war with a frontal calvary assault , better use a mix of spearman with swordmans , your swordmans will keep the enemy busy and the spearman will keep pushing the enemy back with their spears, your basically making a wall there , hope someone new to the series of M&B get this tips useful and dont be shy and try new formations you will be surprised how creative you can use formations :D
Cavalry need to always follow you, and you lead them strike the outer edge of the enemy's formation. Charging into dense troops is suicidal.
*Vlandian Knights:* Damsel have-nots 😭💢
*Swadian Knights:* Chads of F1+F3 😎
I think a big way to improve the cavalry only army is to put them into multiple different command squads. That way you can always have them on a flank and charge from different directions and have a few quick waves of charges. While one pulls out the other smashes in.
I’ve found that cavalry are very good if you lead them yourself but they just die if you delegate command or just tell them to charge. That’s because if you lead them you can charge them through the enemy and keep the going past them and loop around for another pass, if they just charge they’ll crash into the enemy, but then will just stay there ineffectively trying to attack with spears
I'd really like to see an army of Strugian infantry. A full shield wall of Sturgian veteran warriors with javelins sounds terrifying.
Im already using them like that along with some good archers (vlandian sharpshooters and fian champion) every time the enemy gets close enough for that rain of javelins their morale is destroyed and since the new armor of the sturgian veteran warriors along with the javs I prefer them over legionairs even.
This is why I asked before in a previous video why he didn't use a square or circle formation, they were designed for anti-cav historically.
Back 9 months later banner knights and champions get a sick new helmet and cavalry are pretty good now, they’re insane at breaking up a solid line, in preparation for a infantry charge
To amend a previous post, my 80 mounted troops consist of both horse archers and knights. SO, it's a free for all. Those circle formations are decimated by arrows, and then overwhelmed by the shock troops.
Don't just F1, F3 from the other side of the map. Set them on "advance" until they're 50-100 meters from the enemy line and then issue the charge order. Their formation stays much more cohesive and they hit like a fucking truck.
There's a proper way of using Vlandian heavy cavalry. My Vlandian character has a personal guard of about 10 banner knights that he takes everywhere he goes but they NEED infantry support.
1: pick them apart with your archers
2: establish contact with melee infantry in a shield wall
3: set cavalry in a skein and tell them to follow you so they don't stop and hack with a sword. Charge into the enemy line's flank and they almost always break formation and retreat
4: set all units to chase down routed enemies.
Heavy cavalry is for shock and awe, they are most effective at ravaging enemy morale
I just make my Cav follow me as I lead them from the flank. I would leap over spearmen to make sure I don't get stopped in my tracks. Easier this way than constantly pin pointing marks
I find as cav you have to charge, fall back, and charge again, rinse repeat. Can't let them get bogged down, and you have to keep them together.
Edit, also I like to seperate cav into multiple units. 1 unit charges, then have the other unit charge, as you regroup the first, rinse repeat.
Ask for tightest formation ask follow and lead them 15-20 meters and give charge command for them to couch enemies. Give follow me command behind enemy lines but better retreat them lateraly command. Rinse and repeat , try also to couch together with them, take a couch lance. Try to flank them when they are many, go direct charge if they arent spearmen...
Put your cavalry in shield wall formation before charging.
Dont ever have them folllow you while in that formation otherwise they get in the way of each other.
Then ask them to charge. after charging take them out of formation and regroup, reform away from the infantry.
Rinse and repeat.
Dont let your cav stay in melee for too long. And alway stay in a group.
I found cavvalry army works best when you have mix half heavy cavalry, half horse archers, so either khuzaits, or go multi-culti
Same ive taken on and beaten an army of 700 imperial men, with 150 mixed cav, on realistic only settings, by the end i still have 60 or so left.
You need to actually personally lead the cav on follow mode, ideally in skein formation. Cav will keep in tight formation, hit way more constantly, and actually break through enemy ranks and keep running, instead of stopping in the middle of the enemies (at least as long as that is what you do yourself). Their inability to hit a bloody thing also gets vastly reduced in this use case. You also need to actually pick your time when you charge into enemies and when you retreat, drawing them out of their braced positions and catching them unprepared on flanks, when moving etc. In general, cav is insane powerhouse when micromanaged, but very underwhelming when just left to AI. As someone who tends to play on horse, I don't mind that, as I lead cav personally anyway and get very good reward for actually micromanaging it, however, I would probably mind this fact a lot if I wanted to use cav in my army, yet I also wanted to be a footman myself.
Flanking that is what makes cav so effective. They flank quicker and more effectivly than other unit types.
The cavalry isn't staying in formation or using crouched lances in their charges, so they are't using their mass or weapons to their full effect. When I play I do a hammer and anvil or time an infantry charge immediately following a cav charge and push the cavalry out the backside, I usually lead the cavalry myself to make it easier and never let my cavalry get bogged down. The cavalry takes a lot more micromanaging to be effective at this point in ai.
I have noticed spears are very underwhelming in this game because of their small hit radious. Heavy cav with two handed weapons or axs would be better because swings are better. Atleast for smaller battles and seiges... i think you need to make a third video with either a mix of cav or 2h weapon cav. Still love the videos. The cinematics are great. But you gotta command more the ai is to dumb. Next unit. 2h weapon cav or All tribal warriors. Ive seen them to work especially online. Also do best multiplayer unit list!
I think cav are excellent but only when combined with other troop types, otherwise the enemy can always form a defensive square or a circle like they did here - if a cav charge hits an isolated archer formation it will absolutely tear through and cause a huge morale hit, also with cav only they just end up getting bundled up instead of charging straight through
I like how the cav is now.
They break enemy formations. They do a LOT of morale damage causing troops to route and they're well protected.
At the same time they're balanced. Spears are deadly, AI is good at hitting them with missiles and the cav doesn't deal ridiculous amounts of damage.
I wish couched lances worked but apart from that, I have no complaints.
Much better than warband where they steamrolled everything and you had no need for other troops.
bakersmileyface yeah I agree completely, also being able to attack with spears up as well as down actually made a surprisingly big impact
The thing with cavalry is that they need to charge to be effective. If you let them bog themselves down in thick combat, they'll just get slaughtered, especially light cavalry. What needs to happen is cycle charging, where they'll charge in, wheel away and charge again. That's how cavalry fought historically, and if you use it in Bannerlord, it's still obscenely effective.
I think they should debug the cav, but I found out that they are actually more effective when used as they where historical : to disturb the opponent. For example, charging into infantry back while they are fighting your shield wall - they do immense damages at impact.
I made it work with an equal mix of horse-archers and lancers. The trick is that the horse-archers will pepper the enemy with arrows and usually break the enemies formation (or at least dent it), and then the lancers strike.
Tbh I feel like a pitchfork made out of a few sticks some peasant found and tied together outside of their home would snap in half before doing any kind of serious damage to an 1800 lb warhorse.
I mean in medival times ( at least in the early and high medival time, so 11th, 12, and 13th century cavalry had only the job to kill the fleeing enemy’s so that they don’t return to the battlefield, in some battles they actually charged right in, but that was really rare at these early times, it more developed in the 14th century...)
( please correct if I’m wrong, but I remember that Loyd from Lidybeige once said that stuff...)
It also helps when the enemy is more spread out instead of in a group that will slow down and stop the cav. So instead you shouldnt charge them into spear but from the side or when they are spread out.
I like the calvary in the game because they are support units used for cycle charging which historically was their use
I use 250 heavy cavalry (Mixed ofc but mostly vlandian banner) and 100 horse archers (Also mixed but mostly imperial) and im just slaughtering everything on my path including twice larger armies!! Just position heavy cavalry in the middle of the map and go harass them with horse archers that they will break formation and start charging so wait until their infantry is close to your heavy cavalry then order them to charge they will just run over the enemy without loosing anybody..
“They’re kinda perched up on the hill but I don’t think it’ll help that much”
*Darth Vader has joined the chat*
I find that melee cavalry tend to get boged down in a sea of infantry after charges and just gets rekt.
Their lances are useless in close combat and they just get so many hits they get perma stunned.
It's realistic in a way, but the cav might need a bit of improvement in AI
@Zwenk Wiel They will end up there eventually if left to their own devices
and the ai tends to just send the whole army in a lump.
I have found when using like 200 cav, if you puts some like knights into a custom group, and champions or something in just cavalry section, you can command them more tactically, and it's much more effective.
Its quite sad because the deadly charge mod shouldn't have to be a thing, like ik its not supposed to be hyper realistic but a horse in heavy armour or just a naked horse hitting you at like 40mph is gonna do more than 3 fucking damage lol it should be a base game mechanic for cav charges to kill and do a shit ton of dmg
seriously though a 1800 object charging 40mph can just kill a man outright yet in the game it is like they just stubbed a toe.
You have to hit and run. Charge them, let them run through command them behind the enemy and let them regroup. Then charge again, over and over.
I have a majority of cav and cav archers and a smaller elite inf force. The presence of inf forces the AI to prepare for an inf battle while my cav picks off and dwiddles the enemy force. Also having that inf group makes your delegate command AI smarter because they want to act as a support cav role, not a main army role. So they use smarter more effective tactics.
I use around 40-50 cav , 100 ranged and about 60 infantry. Pretty good balance except for seiges.
I find that a Cav only army is much more effective if you always give the follow order at the beginning and attack the sides of an army rather than charging the center. Charging the weaker flanks and shearing down their numbers opens them up for a devastating charge down the center. It also helps to split your army into 2 groups (I set banner knights/elite cataphracts as cav and valandian vanguards as infantry) so you can send one group behind the enemy while keeping the enemy focused on your main force in front.
I use an army of Banner Knights only, and with only 50, we take out armies of hundreds. However I do micro manage my men. I pull them out after each charge and send them again after setting up a good position.
Heavy cavalry really can't be left to the sergeants to manage. They need to be withdrawn completely and reformed in repeated cycles otherwise their formation breaks up and they charge as individuals rather than a massed unit. It is only when you micro them that they become unbeatable. Break them into two command units so you can charge one from a different direction while the other reforms. In this arrangement, an all cavalry army will defeat even 'undefeatable' archer armies.
This is why a heavy cav comp w/imperial palatine guards(some form of high level bowman), is exceptionally difficult to deal with. You rain arrows on a stationary wall until they break formation, then you flank with cav.
i know this isn't the point of the challenge but if you have a few horse archers on skirmish they cause the enemy ai to run be less effective at stopping your Calvary charge. I also typically put them on loose formation so they don't clump up on the charge. It's something helpful to just let the sergeants take over for Calvary (especially horse archers). their line typically breaks easier when half their force is chasing the horse archers while the regular cavalry messes them up.
updated info just did a custom battle 500 banner knights vs 500 pikemen in shieldwall and square formations and they barely lost 20 against 500 sargents they won without casualties. massed pikemen are supposed to counter cavalry its why the sqare formation was invented and used untill the cavalry became tanks.
They should drastically buff cavalry (both charge and melee damage) but implement a countermeasure like the brace mechanic and damage taken if the horse dies on fast speeds.
People point out bugs of calvary. But its also better to use calvary in mixed arms tactics. Hitting flanks, rears, and the archers in the back lines. Effective maneuvering, placement, and speed are essential for shock calvary which are the vlandians knights basically. You could field mass Sturgian calvary and would fair much better for when they get knocked off their mount. But they suffer against other calvary and khuzait mounted archers. Etc etc, cataphract would also excel.
I'd love an updated answer :) I'm sure a lot's changed since!
What bothers me is that, if you want to use the cavalry effectively (follow command etc., I use it mostly in that way), you are stuck being on horseback, I still prefer to be on foot with the infantry and engage in melee even in the beggining of the battle.
Use cavalries equipped with swinging weapons instead of stabbing or crouch lancing weapon and see for yourself. Basically Roman Legionary on horse back.
cav is nasty in this game if you use hammer and anvil strategy
A mix of cavalry and horseback archers would be pretty sick. Use the archers to whittle them down a bit then use the heavy cavalry to break the formation. Use the archers to flank and cause chaos. Then use both to cut down stragglers.
one word: underwhelming
They are bugged in the game. There's mods that fix it already.
The ai makes them crap but if you put them on follow command and you lead the charge they will perform far better even without mods
Underwhelming?
I think they're quite balanced as they are.
They already do a huge morale drop upon a charge. Asking for much more would just make them OP like warband
What's underwhelming is resonant's f1 f3 and not commanding them properly.
@@bakersmileyface
They should be slightly OP considering Calvary in real life was pretty OP well
@@RestitutorEuropa Not that OP. They were only used in specific circumstances in medieval times.
The fact that you can charge these horses directly into a formation of troops in this game already makes them stronger than real life.
You can't just tell archers or infantry to do whatever and expect good results. Positioning, formations and maneuvering is important, and it's no different for cavalry. Splitting cavalry into two formations and charging from different sides before retreating and reforming for a 2nd charge would solve all the issues cavalry had in this episode. One formation would always be charging from the back and so spears would be half as effective at best against you.
It's all about maximizing the number of attacks you make. A charge has you damaging several enemies from horse damage and spear thrusts. But once on the ground you only have your spear and you're easily surrounded by a blob of enemies, it's impossible for cavalry to adopt an effective stationary defensive formation.
By retreating and charging repeatedly you minimize the enemy's opportunities to attack you and ensure you're always playing to your strengths rather than fighting on the least favorable terms.
For a game that is supposed to be immersed in realism, the developers really need to go do some research on horses and their impact upon the battlefield. Forget that armoured Knights ruled the battlefields until the advent of gunpowder the horse itself hitting a man can and does send a man literally flying in most cases and trying to stop a horse with a spear is like waving a small stick at it unless you are playing Bannerlord of course then its a magic wand for stopping horses.
I'm quite sure something called a pike was invented to deal with knights as it could be braced into the ground and you could create a wall of them......not peasants with pointy sticks stopping charging horses, its so stupid and unrealistic. Anyone who thinks different clearly has never been near a real horse in their life.
It's a more balance aprroach need a collision buff and spear timing fix, besides a wider formation impact focuss. But yet you seem to have forgotten how strong cav was in warband i prefer cav to be the elite flanking/potitioning baiting skirmishing force as that's far more realistic and thats2somewhat what we have now. As of now it's a mor3 balanced aprroach it only needs some minor fixes unless you want them to be as toxic as in warband. It's a game after all
There's a great mod on the nexus called horse rebalance that makes cavalry charges more effective, look it up.
Turns out horses don't like to throw themselves on a wall of spikes, who would have thought?!
The difference in speed between a full on gallop varies with the breed of horse but a typical top speed is around 60kph while racehorses can achieve speeds of 80kph. A slow gallop or canter would be more like 40 to 25 kph. The force of getting hit even at that speed is quite high- an American football linebacker can hit with speed around 20-25K which is on the low end of the speed above and linebackers mass 1/4 or so of a horse not to mention rider. That much mass moving at that speed would hit with 7,000 to 15,000 newtons of force and while that force is spread over a wide area the inertia of the horse means that the much lower mass man is not going to remain standing unless supported by men behind him. That's assuming your army of peasants would even still be standing there to try and brace his six foot stick against the armoured tank coming towards him.
Not wanting to say it again but its clear most, if not all of you, have never actually even been near to a real horse let alone ridden one otherwise you would realise just how powerful even domestic horses are and yes most domestic horses would shy away from a wall of spears but trained war horses are trained to fight in battle and a man with a spear is hard for a horse to see when its wearing blinkers.
I suggest some of you look up the Terico and its evolution and why it came about and what it was designed to counter before you start trying to preach about military history and the Norman shield wall was only successful as it was a solid massed unit on top of a hill nullifying the speed and charge impact of the horses, which Bannerlord actually gets right. Once the Saxons came off the hill the Norman Knights cut them to pieces and the rest is history.
From what I've read on the forums; a bunch of play testers whined about how OP the cavalry was in the game.........come on guys it was you wasn't it....got the cavalry nerfed into shire ponies and the peasants turned into steely eyed fearless spear wielding horse killers.
www.english-heritage.org.uk/learn/story-of-england/medieval/war/
First chapter, first line. Read it and tell me what it says or are you going to argue with the English Heritage Society too? I could carry on educating you but its late and while this has been fun, my time is precious.
@Jonah Hanoj May I kindly make a suggestion, calm down before you explode something in your head and let's face it you can I'll afford to lose what precious brain cells you have left......a low intelligence quota would explain why you feel the need to attack people who have opinions on things but seriously dude, chill out, you will cause yourself harm.
Just the impact of a horse throttling into someone should do more damage than just 5-6.
Running that hard into someone would hurt the horse too.
this is where mods come in handy. some guy made it so that charges from cav are more devastating. its beautiful.
I used realistic battle mod with bannerlord difficulty
By using a combo of vlandia’s best horses, best imperial horses and the best horse archers…
Pretty much never lost… Rarely even had troops get knocked out
I role with a full horseback Imperial army. Half are Horse Archers, and the other half are Cav
If you let the sergant's A.I. take care of it, they might do a better job because they'll know when to attack, when to skirmish and when to retreat. When they charge they just attack, attack, attack and get stuck in the troops in a really disorganised way.
The reason why you lose so many horsemen is because armor issent as good as it should be. Try the ”armor matters” mod, it makes it much more realistic.
To be most effective with cavalry you can't just F3 them like the Mounted Archers.
To keep them in formation, stop them from getting swarmed, and make sure their charge is reaching maximum speed; Always use F2 and have them Follow Me as you charge into the front-lines and push all the way through!
The rest of your thunderous horde will sweep through them like a hammer.
Cavalry works much better with some tactics. Forcing the cavalry to move through the infantry formation and not stopping by giving them move orders beyond. Or leading the charge yourself. Just using charge makes them get into melee which causes them to die much more easily.
have 2/3 of vlandian sharpshooters and well armed vlandian infantry and 1/3 of banner knights, with that mixture you will win every battle
somebody needs to make a mod were cavalry is far more expensive in upkeep but really improve charge damage and protection levels at least double i think
Cavalry was so effective in Warband because the AI was too stupid to pull the spear off their back to stop charges. In Bannerlord they act like real people, if they see a knight charging them they go "oh shit" and pull out the one thing that will save them. I like it, personally.
Vlandia is Cav/crossbow nation so you need to soften the enemy with crossbows and then charge
Just recently I had 75 banner nights in a normal campaign and iversed an army of 700 versus my 260 Max difficulty and it was incredible. It came down to the wire. My '75 bannonites killed 300 troops. The army had pretty much no cavalry and a s*** ton of range. So I snuck my cavalry behind their main lines pretty far away so they couldn't get shot. Can my archers on the right side to Target the shields and sent my infantry in shield mode? Just waiting. I ended up winning by myself at the end. My archers killed pretty much I killed just shy of 100 and my infantry picked up the rest. Incredible
you should include hideouts in you're test. since those are a pain so knowing whats good for those is.. good.
For hideouts basically for steppebandits/forest bandits i would recommend high tier ranged units. So battanian fians champions. Make sure u put units with large shields in the top of ur party list since u cant pick ur troops. And put them in shieldwall to tank some of the arrows. And use a bow urself while sniping them from behind cover. This method allows me to take out bandit camps with 40 people in it. Mountain bandits and sea raiders. Its shield units cos of there javis if u give ur companions. a bow shield/sword they do pretty good. But no sweat if u get some high tier ranged units offc. but some of these enemies do have shields so its less effective.
in bannerlord lots of cavalry units dont use couch but sometimes they do and with that couch they often hit me :/, if you remember mount and blade warband there i used vaegir knigts and with that 100-120 vaegir knigts army i was only once defeated when i faced something about 600 units army of rhodock (if you remember they are specialy anticavalry infantry) on field, and one thing it was without any cheats, there was that vaegir knigts universal for field battle and also for taking castles and towns because of their bardiches :) but there in bannerlord you must have army composed of infantry, cavalry and yes good amount of archers they are so good in bannerlord and yes sometimes some skirmishers and finally units i like most in bannerlord are Sturgian troops they have mounted skirmishers, not bad cavalry (druzhinik champion), archers are good too and that sturgian infantry from fast moving ulfhednars over shock troops to veteran warriors, sturgian troops are good someone maybe dont agree but i like them
I use like 80-85% Cav, and the rest horse archers. Skirmish with horse archers and eventually the enemy will be forced to charge, then send in cav.
I'm stating the obvious, but if you split them into 4 groups and charge from different directions, it'd be FAR more effective. They end up getting stuck on each other. If they attacked from numerous sides, their damage wouldn't fall on friendly immunity.
Welp, as someone who runs with nothing but cavalry, it's the best! It's like: Finally, game developers who recognize that cavalry dominated the battlefield!
So, according to me, this game deserves more appreciation!
Great video , maybe you can test 1000 battaniens riders ?
Siege battle with calvary only is cursed
I remember in Warband my army of 25 knights could beat anything we came up against
Cavalry should never be left in sustained combat, and testing them that way is just flawed testing.
Cavalry should only be left to their own devices if you have other units tangling up most of the enemy, such as infantry formations, yourself kiting, or archers skirmishing.
Cavalry should be used to constantly charge, regroup, charge again. I wouldn't recommend leaving them to their own devices after a charge for much longer than 30 seconds.