Half Life 2 Beta: The Citadel - Inside The Titan

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 203

  • @RadiationHazardYT
    @RadiationHazardYT  4 ปีที่แล้ว +121

    EDIT #3: 500!!! Woooooo!!!!!
    EDIT #2: 450+!! POGGERS!!!
    EDIT: **FIRST TO 350!! LETS GOOOO**
    **First video to reach 250 views!! Thank you!!**

    • @amokey5620
      @amokey5620 4 ปีที่แล้ว +2

      Mossman Takes alyx Hostage thats whats Happens in Bremens room

    • @viannizvnv7222
      @viannizvnv7222 4 ปีที่แล้ว +6

      pog

    • @rokcris7313
      @rokcris7313 3 ปีที่แล้ว

      @@amokey5620 what

    • @aomregcik
      @aomregcik 2 ปีที่แล้ว +1

      @@rokcris7313 Mossman Takes alyx Hostage thats whats Happens in Bremens room

    • @hazelnotxyz
      @hazelnotxyz 2 ปีที่แล้ว

      29k damn

  • @dalek4463
    @dalek4463 4 ปีที่แล้ว +182

    An idea I had when I saw the cell rooms is rebel prisoners being treated like cattle or live stock, at any moment your cell mate or you could be picked out and be turned into a stalker, alive and still feeling the pain but unable to scream. *It terrifies me man*

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +14

      Dude... that's horrifying D:

    • @dalek4463
      @dalek4463 4 ปีที่แล้ว +17

      It’s more horrifying than Nova Prospekt at least Nova Prospekt doesn’t have prisoners.
      A couple more ideas for this is that the rebel prisoners are broken shells of people, they aren’t happy to see you and they all yell at you to leave, their fate has been sealed and they choose to stay and accept it, to fight against the combine is idiotic to them, they just don’t want the same fate happening to you.

    • @michelleenvall846
      @michelleenvall846 2 ปีที่แล้ว

      @@dalek4463 Nova prospekt does have prisoners
      But they are not seen

  • @ElephantsDoingCrack
    @ElephantsDoingCrack 4 ปีที่แล้ว +131

    Damn, interesting how the Citadel was so creepy and strange

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +17

      It's like, totally different from the retail one. It sure is creepy, but what made me scared senseless was the moment at 4:19. I had loaded up that map for the first time and I got terrified. Thanks for watching btw :)

  • @cymtk
    @cymtk 3 ปีที่แล้ว +46

    4:20 when entity brushes dont have a sound set, itll use the default door opening sound.
    func_door_rotating can also do this, as Ive seen several randomly spinning pods here and there
    lastly, when I put out a test map Ill use 'attention grabber' sounds to pique the playtester's curiosity to explore some before voices or final sounds are put in.

  • @TheNairOG
    @TheNairOG 4 ปีที่แล้ว +228

    I prefere retail hl2 much more though I love the eery feeling of the beta. Would never change retail, but would like to explore beta

    • @tjrizvi251
      @tjrizvi251 3 ปีที่แล้ว +14

      I wish there were a separate game based on the original beta concepts but I think that sort of creative work is protected by different copywrite laws.

    • @joshuadobbs4453
      @joshuadobbs4453 3 ปีที่แล้ว +4

      I would Prefer half life 2 beta

    • @joshuadobbs4453
      @joshuadobbs4453 3 ปีที่แล้ว

      @@krowta2062 hmmmmmmmmmm

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว +12

      I would rather the retail city 17 (the European style) mixed with the more industrialized version of city 17 presented in the 2001-2002 era, by doing this, the concept of the influence of the combine over humans architecture becomes way more prominent, by making so the combine are slowly eating and withering away the old European building and replacing them with industrial sites or outposts, the beta city 17 with the skyscrapers overshadows this concept, like also looks way more generic, meanwhile the retail city 17 doesn’t achieve this at its fullest, kinda falling on short and making the city look a bit empty and lonely.

    • @the-lm1ir
      @the-lm1ir 3 ปีที่แล้ว +3

      we might not have gotten gmod if the beta concepts and storyline was final

  • @unoriginalperson72
    @unoriginalperson72 4 ปีที่แล้ว +165

    The beta citadel needs a combine maid to keep it clean.

  • @dalek4463
    @dalek4463 4 ปีที่แล้ว +93

    The “boss” arena is actually the core for the citadel most likely you would have damaged it enough to break the core.

  • @oskar3897
    @oskar3897 3 ปีที่แล้ว +68

    imagine if the size of the Citadel was 10x as big as it is now and the inside of it has chambers the size of Portal 2s outskirts. Just giant colossal spaces all aligned with grimy cells meant for the citizens of City 17. Huge pipes twisting along the walls and huge armies of Combine Elite's marching along a wide suspended path.

    • @dalesheen1816
      @dalesheen1816 3 ปีที่แล้ว +8

      Yep that would be much more grandiose and fit the combine's multiverse level civilization.

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว

      Woah that’s crazy

    • @bamma4
      @bamma4 2 ปีที่แล้ว +1

      perhaps that's what the overworld citadels we saw in breens portal look like

  • @CasualCoder
    @CasualCoder 4 ปีที่แล้ว +68

    These beta maps actually give me a lot of portal 2 vibes. Especially the ambient sounds, reminds me of being in old aperture.

  • @redfaerth8026
    @redfaerth8026 3 ปีที่แล้ว +34

    While I love retail Half Life 2, I wish it had some more gritty aspects to it from the beta. Kinda like rp_industrial17, it was a great combination and showed a pretty good view of what an alien controlled dystopia would look like. I think half life alyx did a good job at potraying the grittiness of city 17.

  • @llynxe
    @llynxe 4 ปีที่แล้ว +36

    i've been searching for a channel like this for so long, loved all your half life 2 beta videos so far! you're amazing. ;p

  • @jimjellyjinjamjimbo
    @jimjellyjinjamjimbo 2 ปีที่แล้ว +10

    The Beta Citadel differs a lot from retail. Retail’s has the tone of a surgical table. It’s cold, sterile, sharp and sleek. Beta’s has the tone of a killing floor. It’s dirty, grimy, oddly designed and full of chains, tiles and rust.

  • @coastalvan1978
    @coastalvan1978 4 ปีที่แล้ว +17

    If there was a boss it would make sense the consul was planning on turning himself immortal by using combine technology or at least it was talked about due to art that we can see

  • @HaliOnRepeat
    @HaliOnRepeat 4 ปีที่แล้ว +26

    I really like the brutalism in the beta. You can see it everywhere but the citadel is just great. Valve did a great job capturing the feeling of power this kind of architecture carries, while still making it feel alien and unnatural.
    Also, the 2003 beta is an interesting topic too. There's one map i found where you drive an airboat underneath the citadel. It was extremely unfinished though and you can't really tell what it is, but it's an interesting idea.

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +7

      Definitely. The interior of the Beta Citadel is like an abstract art piece, of sorts. You can kind of see the influence of the Beta in the Retail Citadel.
      I haven't explored the 2003 Map Pack yet, but will look into it.

  • @nickie115
    @nickie115 4 ปีที่แล้ว +43

    I didn't even have to finish this video to know that you definitely deserve a sub and the fact that you don't have more is just blasphemy.

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +4

      Thank you! :) It's a steady climb and (I hope) the growth will be exponential as time goes by. Thanks for watching!

  • @dalesheen1816
    @dalesheen1816 3 ปีที่แล้ว +8

    Those two squares of blue light above the "cell block room" are very interesting.
    As if put there to torment the people in cells looking out and up, seeing an exit just beyond their reach. And blue can give off a creepy calming feeling. Then again blue seemed to always match with the combine especially in retail on all their electronic ls.

  • @brainypepper1621
    @brainypepper1621 2 ปีที่แล้ว +10

    Something to note about the beta is the concept that the citadel was alive. Its chaotic structures are designed to resemble organs and veins and such, and the sound design reinforces that, building the feeling that the citadel is breathing.

  • @drkx2
    @drkx2 4 ปีที่แล้ว +19

    The door opening left me shook and I stayed up till midnight thinking there was going to be someone or something at my door

  • @TitusX49
    @TitusX49 ปีที่แล้ว +8

    The retail half-life 2 Citadel seems like something so complex and advanced that humans would never be able to build it, but the beta Citadel seems like something an alien would design when having to make do with using manmade materials

  • @SirHoosky
    @SirHoosky 4 ปีที่แล้ว +14

    Very interesting vid. Love seeing stuff about Hl2's early beta and the early concepts of City 17 and the Citadel.
    Gives a nice look into what the Valve devs had running through their minds at the time and the design choices they took with some of the areas that give off a vibe similar to Orwell's 1984.
    Hope to see more stuff like this because it's really intriguing.

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว

      Thanks! Yes, I have a couple of more Beta videos planned :)

  • @Gmodfan750
    @Gmodfan750 3 ปีที่แล้ว +14

    Imagine how the beta citadel would've exploded in half-life 2 episode 1.

    • @samuelsgaming1407
      @samuelsgaming1407 2 ปีที่แล้ว +1

      It would be a never ending shrapnel of toilet tiles and rebar

  • @20thReality
    @20thReality 4 ปีที่แล้ว +4

    Your videos are stunning, keep up the good work!

  • @gasmaskcitizen6364
    @gasmaskcitizen6364 3 ปีที่แล้ว +10

    i think beta citadel looks like something from wierd fever dream . taking familiar things like tiles and adding this cold enviorment lighting and totally creepy sound effects

  • @wetsockTM
    @wetsockTM 4 ปีที่แล้ว +12

    subbed man, this shit is hella informative. I thought I was watching a big boy youtuber because the video just had so much quality. Hope you get more views!

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +3

      Thank you! I try to make the quality as best as I can. Thanks again! :)

  • @dr.kolorca
    @dr.kolorca 3 ปีที่แล้ว +4

    The cell area looks like it's a place in nova prospekt with those textures.

  • @hungryhedgehog4201
    @hungryhedgehog4201 2 ปีที่แล้ว +3

    The beta citadel with the tiled walls feels a lot more... familiar? Like the citadel in the final game is very alien you look at it and it's like nothing you've ever seen but these still retain that level of human structure, evoking the horrors we humans are capable off ourselves, it looks like a mixture of supermax prison and concentration camp which it basically is. It gives you the feeling that we helped in our own downfall. We build the chopping block and the chains.

    • @GreenChillZone
      @GreenChillZone 2 ปีที่แล้ว +1

      It basically looks like Nova Prospekt designed by MC Escher. I like the more alien look of the final one. The Combine in retail didn’t replace infrastructure that they didn’t need to, only adding to what was already there. It being the one fully alien-made building helps establish that it’s their control center for the planet.

  • @pamtriespanol9180
    @pamtriespanol9180 4 ปีที่แล้ว +14

    4:25
    @
    Radiation Hazard
    Hello! The sound of the door was just the cells, Valve turned them into "func_rotating" or "Func_door_rotating" doors so that they can rotate, and the default sound of those doors is "doors / func_door_rotating / default_move.wav" so some sometimes you hear doors opening out of nowhere
    here is a video: th-cam.com/video/ZHEQzh-vjg4/w-d-xo.html

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +3

      Ohh... that explains it! A lot of the viewers, and myself, were confused about that sound. But now I get it. Thanks for the explanation! You solved a mystery :D

    • @pamtriespanol9180
      @pamtriespanol9180 4 ปีที่แล้ว +1

      @@RadiationHazardYT No problem ;)

  • @your.local.chunky.monkey2292
    @your.local.chunky.monkey2292 2 ปีที่แล้ว +1

    The true citizen conserves valuable oxygen

  • @JACKSTAY
    @JACKSTAY 4 ปีที่แล้ว +21

    Perhaps the one in America is still canon, we’re just not there in HL2 🤔

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +7

      Might be. It could be like the Beta one, but just a bit brighter.

    • @sftv4957
      @sftv4957 4 ปีที่แล้ว +1

      That could be the Beta lore Sinse the Americans Were the first to dispatch their forces And Russia Didn’t yet it explains why it’s more Dark and creepy than HL2 in russia

    • @dalek4463
      @dalek4463 3 ปีที่แล้ว +5

      Half life alyx has a globe with America crossed out implying that America no longer exists

    • @TheConsulC17
      @TheConsulC17 3 ปีที่แล้ว +2

      @@dalek4463 Or that it is ruins. Maybe the wasteland could be there.

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว

      In the actual cannon (since the release of HL alyx) the whole American continent has been wiped out by the portal storm and the combine (or at least that’s what I think), is most probably dominated by the Xen flora and fauna, although it most likely still has a few combine outpost and bases.

  • @amokey5620
    @amokey5620 4 ปีที่แล้ว +9

    this map looks like a beta version of nova prospect

  • @Matthew-di4lv
    @Matthew-di4lv 4 ปีที่แล้ว +6

    There was a map with advisor pods and the map with citadel core

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +2

      I was afraid I had missed some maps... looks like I have. I'll try and show off the missed maps/other maps in an another video. Thanks for watching!

    • @Matthew-di4lv
      @Matthew-di4lv 4 ปีที่แล้ว +1

      @@RadiationHazardYT i like your content you are doing a great job

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +1

      @@Matthew-di4lv Thank you :)

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว +1

      I think there was a map with the “advisors” word in its name, insinuating that in that map, we where going to see some sort of advisor going up a gigantic tube (or some sorts of elevator, in one of 2001 or 2002 beta walkthrough videos submitted by half life 2 project beta this map was shown, although it is not of my knowledge if an early version of the advisor pods model exist in the half life 2 beta versions, i do know that several conceptual and prototype maps where made where they would specifically be centered on the advisors.

    • @sipeb587
      @sipeb587 3 ปีที่แล้ว +1

      The map was named “Proto_Citadel_Advisors” to be precise.

  • @diskgrind3410
    @diskgrind3410 3 ปีที่แล้ว

    Cool to see the pre-release stuff. Love seeing the new stuff from the latest source engine.

  • @Turbs94945
    @Turbs94945 4 ปีที่แล้ว +61

    Clear a few things up here:
    Retail City 17 was in russia
    Beta City 17 was in europe

    • @boilingluigi1824
      @boilingluigi1824 4 ปีที่แล้ว +14

      The current 2004 city 17 takes place in Bulgaria, at least I think so.

    • @edryctan672
      @edryctan672 3 ปีที่แล้ว +3

      I thought Beta City 17 was in North America?

    • @Turbs94945
      @Turbs94945 3 ปีที่แล้ว +4

      @@edryctan672 I think reallyyyyy early that was what was gonna happen, but they switched it to europe

    • @edryctan672
      @edryctan672 3 ปีที่แล้ว +1

      @@Turbs94945 Yes, since the atmosphere there is more suitable for Retail Version

    • @Maxine07
      @Maxine07 3 ปีที่แล้ว +3

      @@edryctan672 Not beta but early story, until like 2002, these two terms always get confused, beta and old storyline

  • @YZYE
    @YZYE 4 ปีที่แล้ว +2

    I just love the Beta Half-Life, not the nostalgia or anything like that, but rather the dark aspect of it, the look and the themes that come from it.

  • @Scary_stalker-w9k
    @Scary_stalker-w9k 5 หลายเดือนก่อน +1

    I’m gonna have lost sleep over this

  • @lightytf2
    @lightytf2 3 ปีที่แล้ว +2

    Virgin retail Citadel: I'm a giant vacuum nozel that doesn't have any lore other than stalkers and weird translucent tubes.
    Chad beta Citadel: I'm a titan of a structure with an interior that is revolting to look at.

    • @stupidopinion3379
      @stupidopinion3379 3 ปีที่แล้ว +3

      The retail citadel gets so boring cuz it uses the same 2 textures for every room

  • @bigmoneyben08
    @bigmoneyben08 3 ปีที่แล้ว +1

    betadel is so much creepier than any map or chapter in retail hl2

  • @DesertThing
    @DesertThing 3 ปีที่แล้ว +3

    The video was awesome, I like how you look deeply into all details instead of just taking things simply. The way the citadel looked brings me up a lot of questions because it doesn't look like a place built by a technologically advanced universal empire, which I find very weird.

  • @feriza698
    @feriza698 2 ปีที่แล้ว +3

    ok why is no one thinks that the citadel is entirely made of toilet walls and floors?

  • @calcium9668
    @calcium9668 4 ปีที่แล้ว +1

    The holding pods and the wall slots the fit into resembles honeycomb and how when a cell is filled it's capped off and bulges out a bit.

  • @kenraves7931
    @kenraves7931 10 หลายเดือนก่อน

    Dude I love what you said about why people look for maps, towards the end? Really good shit! Be safe out there!!

  • @gaming-98
    @gaming-98 4 ปีที่แล้ว +4

    I love the beta citadel so much. its so much more dark and creepy, mainly due to its aesthetic. being seemingly based on a slaughter house, which fits what it dose. I also love that the beta is seemingly willing to show the darker side of this place.
    Also i guess i will add that in the Splatoon octo expansion's beta there was a idea for the final boss that had a Slaughter house theme, there was also an idea to have a living statue that most of the DLC would take place in.

  • @slackingstacker
    @slackingstacker 3 ปีที่แล้ว +4

    That door sound is actually there because that moving citadel pod in the cellblock is a func_door_rotating entity, and it doesn't have an open sound set for it so it falls back to the default. Nothing supernatural unfortunately

    • @RadiationHazardYT
      @RadiationHazardYT  3 ปีที่แล้ว

      Yeah, I wasn't very knowledgeable about how Source maps/Hammer works (still am not), but some viewers explained what made that door sound. Cleared up the confusion.

  • @madsiguess
    @madsiguess 4 ปีที่แล้ว +1

    I love your videos!

  • @p.budiel1170
    @p.budiel1170 3 ปีที่แล้ว +4

    I'd love to play the 2002 beta hl2, but we can all agree it doesn't feel like a beta version, it feels more like a whole different game.

  • @Journey_to_who_knows
    @Journey_to_who_knows 3 ปีที่แล้ว +1

    The white one is probably based on that painting by Dr Suess with the tower full of ramps and corridors into nothing

  • @Calibers50
    @Calibers50 ปีที่แล้ว +1

    9:21 In the old lore for the HL2 beta, the combine were siphoning earths atmosphere and oxygen, perhaps this is part of the citadel's air exchange system or maybe an exhaust for some kind of reactor or manufacturing facility deep in the tower.

  • @Снайпер_Хренов
    @Снайпер_Хренов ปีที่แล้ว

    I installed the citadel beta map on Gmod, expecting it to be some small sandbox map that I will just quickly explore, but holy shit, was it terrifying!

  • @leandroingrassia
    @leandroingrassia 3 ปีที่แล้ว +2

    8:54 That massive cylindrical space has a similar feel to the last set of the dystopian movie Brazil (1985), which was filmed inside a nuclear power plant cooling tower. In the game i think that place is consider a "garbage disposal" of some sorts.

  • @Bleats_Sinodai
    @Bleats_Sinodai 4 ปีที่แล้ว +2

    I wonder if anyone has thought of trying to build a game from the HL2 beta concept. Like an alternate reality within the Half-Life universe.

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +2

      That'd be neat, ngl. Unfortunately nobody has done that so far.

  • @AleksandrNevskiyu
    @AleksandrNevskiyu 3 ปีที่แล้ว +4

    I like retail citadel MUCH more. Beta's looks so unnaturally in a bad way because it made of human's materials but no man would prefer to build like this, i understand, that was idea, but i don't find it good. In retail it looks unnatural too, but in a good way, because it's fully alien. It looks very outsider compare to other game, I like it much more. Howewer, beta citadel still looks pretty interesting for me.

  • @crossed6577
    @crossed6577 4 ปีที่แล้ว +2

    Those citadel interiors remind me a lot of the 1985 movie "brazil"

    • @Shrek_es_mi_pastor
      @Shrek_es_mi_pastor 4 ปีที่แล้ว

      I was pretty surprised when I discovered that that movie was made by one Monty Python lol

  • @a_cats
    @a_cats 3 ปีที่แล้ว +2

    I wonder if someone could make a mod for retail Half-Life 2 that keeps the better retail story but changes the style to the US Skyscrapers era style. The best of both worlds.

  • @DeltaDoesGarbaj
    @DeltaDoesGarbaj 3 ปีที่แล้ว +1

    There is actually a gmod map, which shows at least what the creator did the map thought it would be if it were complete.

  • @physbox523
    @physbox523 3 ปีที่แล้ว +2

    This is geniuenly amazing, i have always wondered about the beta of Half-Life 2, like, "What would people think if VALVe released THIS version as retail?" or "What would be the storyline, and what will the game be if we let it release?". I have always loved HL2 Beta, and always will.

  • @tyconxon3703
    @tyconxon3703 3 ปีที่แล้ว

    Someone has probably said this before, but the door sound is probably from one of the moving objects or buttons.
    Sometimes people use a door (brush ent) instead of buttons and moving objects.
    I've seen it mostly from the beta, so maybe buttons weren't there yet? Maybe? (I don't know a lot about the beta)
    Also, buttons and moving objects seemed to be originated from doors. The values in Hammer have stuff for doors in buttons.
    It might also be just the default stop/start sound for the buttons back then.

  • @Just-A-Clown111
    @Just-A-Clown111 2 ปีที่แล้ว +3

    the part of the emotions is so based, i know the beta half life was a boring game, but the emotions that it gives me are something I can't describe with words

  • @sogelnation
    @sogelnation 3 ปีที่แล้ว +2

    Imagine hl3 got released and you went to here (if it was a different one of the cities)

  • @Kir536
    @Kir536 3 ปีที่แล้ว +1

    This place reminds ministry of love from 1984, I guess they used this book for hl2 beta world

  • @kellerweskier7214
    @kellerweskier7214 2 ปีที่แล้ว

    i suspect that the intrigue comes from... maps in general. The human psych at this point in time, for those who feel trapped in stressful environments like the ideal of a new world, a new area, a new... map.
    Iv been studying this kind of thing with the help of doctor and psychologists notes.
    As we do see that the beta maps are a cool look back at what could have been, it turns to be other maps like dm_richland, rp_hometown, rp_amsterville, rp_riverview (all of which have been rolled into one map in gmod called rp_tricity), for the nostalgia of past maps that youd play on in HL2DM, Empires, some other HL2 Mod multiplayer game.
    But as growing up as alot of us have. we look to new content, something neat maybe, maybe more content through the community, nothing stressful or competitive, a world you can have fun in with the mechanics, looks, and engine that is so familiar and comfortable in.
    This is why Source 1 will never die. Garrys Mod is an Enigma. and the Source 1 community keeps finding and making amazing content.

  • @ronniebarter3857
    @ronniebarter3857 2 ปีที่แล้ว

    The Citadel always gave me Beyond Good and Evil vibes.

  • @rcesters
    @rcesters 3 ปีที่แล้ว +1

    Look at that. That thing looks like it's made of scrap metal or wood. No wonder they made the citadel like that since they were too busy not charging me and my friends for Tv's.

  • @JangoF12b
    @JangoF12b 4 ปีที่แล้ว +3

    I really like the way the game looks but
    I feel the way the retail game is, is a bit better for some areas since Black Mesa being the epicenter for everything that happened, I can understand the US being turned to just ash or rubble due to the onslaught of constant aliens coming from the epicenter, or the wars fought that could've destroyed the US against the Xenian creatures and the Combine.
    I feel like they tried to re-tap into their ways of grunge, scary, and eerie feelings that the beta HL went for. Some areas of C17 on that scary stuff felt nice, and could've stuck around.
    Also, at the end of the video, that "boss battle" area. Definitely seems like one. Though it doesn't look like it'd fit the area on how the citadel climbs upwards, it looks more like something that'd be an offshoot on it's own or on the ground. Cause it looks like a garbage area (not bad looking, I mean where you'd throw in the garbage to dispose of it, a disposal area) due to the turbines in the holes. So maybe a secondary area outside the Citadel? Cause I don't see how it'd make sense for a disposal looking area to be at the top of the citadel.

    • @RadiationHazardYT
      @RadiationHazardYT  4 ปีที่แล้ว +1

      I think that was the "Core" area if I'm remembering it correctly. Someone in the comments told me about it.

    • @JangoF12b
      @JangoF12b 4 ปีที่แล้ว +1

      @@RadiationHazardYT Ah, alright. Thanks!

  • @locustthelorde8225
    @locustthelorde8225 2 ปีที่แล้ว +3

    I won't lie the maps we see from 5:22 to 7:39 gives me an uncomfortable feeling
    Because these maps take place in the Citadel, the very tower that strikes fear and terror into people.
    And yet.. the insides look pleasant, off, but very pleasant looking, it gives a feeling that something is wrong, and gives a feeling that something truly evil is watching us, and we can't see it.

  • @ThunderXtaTic
    @ThunderXtaTic 2 ปีที่แล้ว

    Regarding your theory about fighting The Consul, in the beta story he began augmenting himself into a cyborg bit by bit as you advance towards the end, finally showing himself at the end. Iirc reading the story, he became a hovering cyborg you fight

  • @slusheewolf2143
    @slusheewolf2143 3 ปีที่แล้ว +1

    To reach THIS OFFICE
    *zooms into Mrs. P's face from Kitty0706 videos*

  • @kbft0n
    @kbft0n 3 ปีที่แล้ว +1

    Damn, City 17 beta is like Midgar

  • @DrSonic-rl9lv
    @DrSonic-rl9lv 3 ปีที่แล้ว +5

    I LOVE THE RETAIL VERSION SINCE IT LOOKS MORE ALIEN THAN THE BETA VERSION

    • @DrSonic-rl9lv
      @DrSonic-rl9lv 3 ปีที่แล้ว

      @Dr.Kleiner Adventures PERMANENT CAPS FELLOW COLLEAGUE SORRY

  • @redTrickster
    @redTrickster ปีที่แล้ว

    i think the door sound that you mentioned was just the source engine playing a random sound when you directly load into maps
    it happens to me with episode 2, playing one of the glass shattering sounds for no reason when i load in

    • @videotape2959
      @videotape2959 2 หลายเดือนก่อน

      The sound is from one of the capsules rotating.

  • @Thomaswilliams94
    @Thomaswilliams94 2 ปีที่แล้ว

    I like to think that this storyline is canon, but set in another dimension inhabited by a parallel version of humanity (with the combine known for multi-universal travel).

  • @grapepublic6420
    @grapepublic6420 2 ปีที่แล้ว

    To be honest even with any of these concepts added instead of what we have today it would still be a great game

  • @5K00O
    @5K00O 4 ปีที่แล้ว

    Maybe one day a team could create this version of HL, using a different story and different characters, like the Consul.

  • @Lucios1995
    @Lucios1995 3 ปีที่แล้ว

    Music is definitely from an old Resident Evil game

  • @woulfhound
    @woulfhound 3 ปีที่แล้ว

    Originally the citadel was going to be made out of human construction materials but they scrapped that idea because it doesn't make any sense. The citadel is an alien super structure and there for has to be made from exotic materials because otherwise it would collapse under it's own weight. That's why it's different in the retail.

  • @laet12
    @laet12 3 ปีที่แล้ว +1

    idk, looks like the beta cidatel was in very muchs dreams i had, i think im having some dejavu thing

  • @goozilla1998
    @goozilla1998 ปีที่แล้ว +1

    8:56 This Map Is Like A Citadel Garbage, I Guess

  • @LungoScrungo
    @LungoScrungo 2 ปีที่แล้ว

    These maps legit look like something from the Backrooms creepypasta.

  • @0grilo0
    @0grilo0 2 ปีที่แล้ว

    That feeling... i know it so well... thats because we live in the "half life" universe... a flat realm governed by interdimensional beings... much like our own

  • @Uptxred
    @Uptxred 3 ปีที่แล้ว

    It’s weird because I find every version of the citadel in the beta to be more interesting than the retail citadel 😅

  • @lordofthebeltsthereturnoft1127
    @lordofthebeltsthereturnoft1127 3 ปีที่แล้ว +3

    For me the beta maps are both more realistic and less realistic in different ways. For example the beta maps do feel more realistic to what we as humans know and are familiar with, it feels dystopian and run down like some oppressive regime etc. However this in fact becomes unrealistic when we are meant to believe that some advanced combine species built it, therefore considering it being built by the combine, the actual retail version with more alien like designs and things that don't seem run down is actually much more realistic, considering who is meant to have built them.

  • @Zuggeerr
    @Zuggeerr ปีที่แล้ว

    We need g-man to nudge us in to the beta...Damn the more i watch these videos the more i want to see a complete game based on the beta. I personally prefer this setting and atmosphere than retail one, and always felt like hl2 is missing something.

  • @Mist387
    @Mist387 2 ปีที่แล้ว

    Yo radiation do you think it’s possible to recreate the interior of the “beta” citadel? In roblox if it is do you know where there’s texture pack I can save the photo and upload it to roblox? (Recreating GM_beta_citadel) ?

  • @amitUgnmd
    @amitUgnmd ปีที่แล้ว

    0:32 what`s the name of music?

  • @bushman7733
    @bushman7733 4 ปีที่แล้ว +2

    you forget citadel core maps😔

  • @wyattlecuyer
    @wyattlecuyer 3 ปีที่แล้ว

    I hope someone makes an easier less risky way to access the beta

    • @bethanywhite247
      @bethanywhite247 3 ปีที่แล้ว +1

      There is. hl2-Beta.ru is a Russian website (you can set it to English) with the most safest source of beta. They have a discord and the owners are really nice

    • @wyattlecuyer
      @wyattlecuyer 3 ปีที่แล้ว

      Ok thx

  • @Draozyrk
    @Draozyrk 3 ปีที่แล้ว

    Hey dude, what's the music you used for the background? please!

    • @RadiationHazardYT
      @RadiationHazardYT  3 ปีที่แล้ว +1

      It's "Basement of the Police Station" from Resident Evil 2's OST. The original RE2, not the remake.

  • @anueutsuho7425
    @anueutsuho7425 2 ปีที่แล้ว +1

    I love the beta Citadel looking like a giant bathroom.

    • @anueutsuho7425
      @anueutsuho7425 2 ปีที่แล้ว

      Also I highly recommend gm_betacitadel. A Garry's mod map that combines a whole bunch of the proto Citadel maps together. Though not all of them. The advisor tunnel is missing, for example.

  • @planescaped
    @planescaped 2 ปีที่แล้ว +1

    It would be great if there were more leaked maps/ actual assets and info from other games. But such things rarely happen.
    I know Gabe and Valve were very distraught when the leak happened, but honestly, in the long run, It's probably helped Half Life's legacy far more than it ever harmed it. Better to let people catalogue and explore these maps for posterity than stuff them away in a folder/file to be forgotten and eventually just deleted, never to be seen.

    • @GreenChillZone
      @GreenChillZone 2 ปีที่แล้ว +1

      There have been quite a few other games with leaked prototypes and other dev materials (and even unreleased games) but I do wish it would happen more often. As someone who is passionate about all aspects of video game preservation stuff like the recent leaks of early DNF and Prey builds or the Nintendo gigaleak make me very happy.

    • @videotape2959
      @videotape2959 2 หลายเดือนก่อน

      @@GreenChillZone Yes, but nothing to this day comes close to the deluge of Half-Life 2 pre-release content.

    • @GreenChillZone
      @GreenChillZone 2 หลายเดือนก่อน

      @@videotape2959 There are games with more prerelease content available, but they don't have the same popularity as Half-Life.

    • @videotape2959
      @videotape2959 2 หลายเดือนก่อน

      @@GreenChillZone Can you name them?

  • @elitegamingindonesiacombin2407
    @elitegamingindonesiacombin2407 3 ปีที่แล้ว +1

    I just found out that the Citadel half life 2 Beta form is very different from the final version

  • @jakub_zawadzki
    @jakub_zawadzki 10 หลายเดือนก่อน

    hi, what's the music used?

  • @VenrezvonVyntari
    @VenrezvonVyntari 3 ปีที่แล้ว +1

    Every single video I see on HL2's cut original content looks better than the final product we got. It is so disappointing. Even though HL2 was great, it could've been so much more.

  • @hunivox
    @hunivox 2 ปีที่แล้ว

    i once read somewhere that those "cells" are the citadel's veins, as it was supossed to be an alive building

  • @ПожилаяРакета-ц6ю
    @ПожилаяРакета-ц6ю ปีที่แล้ว

    it's too bad when the guy who make this map don't put the beta citadel sounds, ambience,that will be creepy and darker with this

  • @clarkdsaf
    @clarkdsaf 2 ปีที่แล้ว +1

    beta city 17 with retail citadel..

  • @agentbasil618
    @agentbasil618 3 ปีที่แล้ว

    Bruh, the nine dislikes are just the bullsquids that were removed

  • @Drunken_Sword
    @Drunken_Sword 9 หลายเดือนก่อน +1

    Speaking of feelings for me old Beta maps compared to retail version looks like grim dark nightmares. This is kinda liminal spaces but with maximum thrilling lifeless horror that is awaiting you.
    Not native speaker of English. Sorry for grammar(

  • @FetishonyoutubeURL
    @FetishonyoutubeURL 4 ปีที่แล้ว

    1:50
    Grunge u say?

  • @therealayydriansheepherd9991
    @therealayydriansheepherd9991 ปีที่แล้ว

    The retail citadel feels like an immense alien fortress, full of dark shapes and somewhat "organic" elements, whereas the beta citadel feels more of a brutalist mega-structure, especially the earlier maps and concepts

  • @johnroyal4054
    @johnroyal4054 3 ปีที่แล้ว +1

    Retail citidale is so dull in comparison. Hell retail was so much cleaner than the beta and I'm sad about that. I love half life but seeing what it could have been hurts

    • @Feasco
      @Feasco 3 ปีที่แล้ว +1

      It's supposed to be cleaner, it's the seat of power for the governing authority of the planet, it's gotta be kept in the best condition

    • @nuclearshill
      @nuclearshill ปีที่แล้ว +1

      Nah, the retail Citadel is a lot cooler imo. It has tons of moving parts, feels efficient, and actually looks like an advanced alien race built it.

  • @qmacaulay69
    @qmacaulay69 3 ปีที่แล้ว +1

    Hey mom I’m in a comment