Hello, I've posted a poll on my channel on what mod you'd like me to play next. Go vote, or something. Keep in mind the longer the mod, the longer it will take to finish.
I wanted to correct you on the spelling of the Nobel Prize, then I realized what you did there. There is using train carts as belt substitutes and then there is this, this is truly disgusting. You vile creature.
"Personally i prefer my challenges to test my brain and not my patience" honestly, i think that's 100% valid. i wouldn't even mind if you set up construction/logistics robots just to help build, as long as you didn't use buffer chests, but respect the dedication to just staying with your own robots. Honestly this build ended up a lot more interesting than i expected
So I was expecting chest and inserter spaghetti but the way he gets it done is so much more janky and cursed than I could have imagined at the start of the video
I don't think that would be practical because of the chest to chest transfer rate with single inserters, plus most inserters would have to be filter inserters and you'd have tons of problems with chests getting clogged with 1 type of item. Doing this with train cars for the sole reason of being able to filter individual slots is what makes this possible
I honestly really liked it. I just didn't get why he didn't make one default train inventory that has all the basics, and then copy that everywhere, instead of having to set it over and over again everywhere. I don't think you need all the trains to have only one specific resource and then tons of it.
I love how this run has imbued you with the wisdom of the beltless, and the train car mall has showed up in every single run since. I hope we keep seeing it.
@@kabob0077 It's Yharnam all over again, except instead of invisible building-sized monsters you can only see when you realize they're there, it's train cars and filter inserters that you can't stop seeing applications for everywhere.
I just finished my first playthrough with like 8 friends that took us just under 50 hours to get a single rocket built. This man, alone, finished in half that time without fucking belts.
If you want to play steam has a free demo that lets you play the tutorial (if you buy it tutorial is optional and the tutorial is actually kinda helpful and enjoyable which also feels similar to the full game)
@@ebmusicman84 Well, Dosh has been my introduction - and only connection - to Factorio so far, lol. Each month I binge all of his videos, and I'm slowly piecing together what the game is like.
Wow this is incredibly quick with how long these runs and videos take to make, glad we're able to see more of the suffering after just a short few weeks away
@Kyle Bennett well, considering the first 16 minutes were in fact a condensed review of 6 hours of ACTUAL game-play... yeah, it's quite quick. ^^ PS Those 29 hour-long "minutes" at 46:20 make the video about 37x overall. :-B
One day space explorers will find this world, see the expanse of cargo wagons across the land and go insane as they try to comprehend what was done by the lunatic that crashed here. This was amazing, thanks for the great video.
For a second, I thought you meant IRL in about ten thousand years, somebody lands on some random rock in space, metal detector in hand, finds an old storage device from the Idytonium Era, plugs it in, finds a game called Factorio (doesn't quite understand the name of the game, humanity has come a long way since English-speaking tourists embarrassingly proclaiming their pregnancy to their waitress during a trip to Spain or Mexico), _somehow_ the game launches on the SuperQuantoTM quantum detergent reality co-processor. They get five seconds to look at it before a signal in their brain tells them it's time for Gronking. Don't ask me what that is, they didn't tell me.
9:55 i was mostly on board with all of this up until this very moment when my body found itself in a state of revulsion unknown to me. i feel as if i have made eye contact with cthulhu, and thus have broken from the knowledge that the world is doomed. i understand now that all is to be lost and there is no hope. video is great though
Understandable It is as if one has tasted from the fruit of forbidden knowledge, your soul forever tarnished with this sinful lore and the covenant to god broken. Truly one can only lose hope at such prospect.
My friend and I have posited this build concept on a few occasions and whereas we decided it was *possible*, neither of us ever imagined a time when either of us would have the patience, audacity and sheer insanity to actually attempt it. Then you came along and did it for us, you glorious, nutty bastard!
"May I present to you, the forbidden factorio knowledge" Whoa that is not really cursed, tbh I kinda like it "You can make the rails diagonal too" Yeah nope nope nope nope nope "I can use cars too" Stoooop "Well the tank won't do so we can use diagonal tanks" Aaaaaaaaa
I've watched a number of videos of yours now, and every time, it's the same thing: shock, awe, intrigue, a headache, fear, depression. You're a genius. And I thought doing the "There Is No Spoon" challenge in under 6 hours was good. The ideas swirling around in my head right now...I...I have to go...play...Factorio...
Only started playing recently and am so glad I managed to find this channel. Insanely high quality editing, gameplay, commentary and interesting challenges. Criminal that you have so few subs. (for now)
When you mentioned a forbidden technique, I guessed what you were going to do as I had seen a note about this on the wiki before. I did not quite expect it to work that well though. Makes me want to try something similar. I feel like the deadlock issue should be solvable, and if so, then this could actually be a a good belt replacement for recipe trees with too many inputs and outputs and intermediate products, where belts simply don't have enough lanes to make the solution anything but messy.
@@jako3015 they're still multithreaded, although idk how much that helps Anyways if you're making a belt megabase you would want to have your belts full for maximum efficiency anyways
Ngl the base looks absolutely amazing and the managing of moving stuff looks really good considering theres no belts, you can efficiently move many materials in a sigle wagon and actually using the filters
Saw the intro for this, and the first thing it made me think of was "Could you do a belt-only challenge? Like… no walking, you have to put yourself on a belt to get anywhere"
Your dedication is amasing, and the line "i've been playing this run for so long this looks normal" as you gaze upon a monstrosity got me to sub. Awesome piece!
There is something oddly beautiful about these "belts". Also there was a mod that basically made it that backed up belts spill out at the end I think a playthrough with that would be well not fun but you know what I mean
@@Sinaeb The mod is cleverer than that. Basically, any time items on a belt are stopped by something in front of them, they spill on the ground. This includes backed up belts, belts that end, belts that merge into other belts, splitters, sideloaded undergrounds... basically any time items on belts can't move, they spill
12:52 I'm glad that even after 5 years, a veteran player still smashes into their own electric poles like I've done hundreds of times in the less-than-a-year of my own playtime XD
Wow. I'd thought of doing a train-as-belt factory before but I didn't know that you could do it exactly like that. That's actually amazing. Now I wanna go try it...
Just wanted to throw out there that you've quickly become one of my favorite content creators. Your factorio videos are really, really well made. Exactly the content to feed my factorio addiction AND my weird unconventional challenge addiction. Keep up the good work!
I feel like this may have been the coolest thing i have ever watched. The way you used the trains made me think of a pipe of anything and everything that was available anywhere anytime. It was beautiful
I genuinely thought you were going to do an entire train network for all the things you need automated, but this just blew my mind with how effective this works
Somehow you manage to capture the pure essence of this game. Limitless playstyles and creativity. Always entertaining to watch, it makes me feel like my first playthough keep it up
i have no intention of doing a no belt run but thank you for teaching me that cargo wagons can make for a much better bus i will incorporate this into my base desighn and test it out
I wouldn't say they're "better", considering you need to spend about 500 kW every eight tiles of length in stack inserters and having that many inserters is bad for your UPS. Not counting all the long inserters I had to use to make work like a bus. What I'm getting at is you're better off using belts for your bus unless you're just having fun.
I love how you always manage to surprise me with these play throughs. Astonishing, how neat the base actually looks and how it all fits together (expect the train network, that is just a mess, love it).
I am late to this particular video and especially late to your wisdom / madness playing this game. I have found myself doing what I can to binge your vids on this game just for the artwork you put up on screen here. I bow to your Factorio game play awesomeness. Your knowledge of the game mechanics ( from the 3000+ hrs helps a bit there ), your skill, your narration and your dry humor is what brings me back. Krastorio, rampant death world, the one on circuits and signals and a few others of your challenge videos that my mind cannot think of at 2:45am pst.
Considering the time and effort it must take to make these, you really are cranking them out. Very much appreciated, this is nearly the ideal way to experience Factorio outside of actually just playing it. Honestly probably better since it's somebody who knows what they're doing. I tried this challenge once many editions ago, using just inserter arms to move cargo around, and my findings before the video starts are that it *really* doesn't work even *slightly.* By Green science, the throughput was too low to sustain anything. Look forward to seeing what you've come up with. EDIT: Well, I sure wasn't expecting the most cursed thing I've ever seen in Factorio by a signfiicant margin. Awesome work, necessity is the mother of invention.
Randomly recommended this, it's one of the most confusingly cursed but also beautiful things I've ever seen in Factorio. I can't imagine doing this myself, but you made it look easy. Awesome work.
I'm so amazed with how casually you explain something so crazy like the uranium. I sometimes have to rewind once or twice to understand the brilliancy.
I think the only more jank thing that could 1 up this is having an army of players, whether controlled by scripts or people, all working together, and not using ANY bots, rails, or belts.
the amount of info together with the monotone voice makes it so smart and inteligent knowing all this intel OMG, love it, wish you make a playthrough, a normal one, i'd love that man, what d you think?
Over 1200 hours of Factorio and I completely didn't know you about the fact you could change the container via overlap by which item was placed first with movable containers... Also moving across the main bus...wagon...main transport path via filters on the wagons was honestly brilliant and quite convenient. The use of vehicles as throughput enhancers on t-junctions was also crazy brilliant. Honestly so much amazing out of the box thinking happened in this one video I'm just left beyond impresses.
Well that was absolutely cursed, and incredibly well done! Excellent problem solving, despite the heresy. Looking forward to your next run - these are great fun to watch.
Using wagons are super convenient for making malls with upgrades. I'm using a wagons to transfer materials to the assemblers, and it's easy to add space to upgrade belts and other items.
"33% slower than ideal" for wires into circuits: False. Ideal conditions are 5 assemblers to produce 2 assemblers' worth of circuits. 1:1ing it means you use 6 assemblers to produce 2 assemblers' worth of circuits. Your base is 17% slower than ideal. Efficiency!
Like your videos, this game is a gem, had an idea from another game I played like this of dumping components from machine to machine, using a sorter to dump finished products into the selling unit. Everything was arranged so that raw materials were instantly being turned into parts the moment there was space
I really thought I knew what was coming after reading the title. I am so glad I was wrong! Your solutions to the same problems we all face are really amazing! Ty for the content! You got a sub.
You should combine this with the sushi belt challenge to make a sushi train challenge. No belts, no cargo wagon abomination, just 1 train that spans the entire factory.
Wow all your knowledge and facts and tech and tricks in this game makes this so much cooler! I enjoy watching your videos and it has inspired me to get into Factorio.
I have done a few runs in this style, I call the train car/chest inserter lines ‘zippers’. By setting up some basic circuitry to check what is inside a train car at any time, alongside filter inserters controlling what enters the train car zipper. This can be used to make a combo iron/steel smelting setup that changes production based on demand further down the supply chain.
Tbh i love this the idea of a single belt (trainbelt) with every resource having one slot and just funneling everything in and out of that damn monster
I gotta wonder how you haven't grown weary of Factorio at this point. Spending roughly 60 hours or more at a time with each challenge/modpack and sifting through all that footage to cram it into an hour or less length video and making sure you were recording it all properly within the span of a few weeks to a month.
As a player who's only ever had 2 saved games, only one of which got a rocket launch... the idea of "no belts" blows my mind.. as does this implementation of it. Nice work!
I think I have never laughed this hysterically at a factorio video before as when you crashed your train into itself :D Thanks for that! Also I think this was a genuinely aesthetically pleasing base.
7:45 You don't even need the filter inserters because you have filter cargo wagons. Set every slot to iron plate with middle mouse, and a regular inserter will pretend to know what it's doing.
I feel like a "no-pipes" challenge could be interesting on a death world. It would require you to either not use flame turrets or to feed them in some crazy way.
I've seen the concept of this use of trains floated around in the community before, first time I can remember seeing anyone make a video of beating the game exclusively with it though. Great vid!
In the past few years I suggested this type of playthrough to a bunch of factorio players in the comment sections, especially when they requested suggestions. None of those went for it... yet here we are. Sometimes yt algorithm deserves praise. Great execution of the base and a few tricks I wasn't aware of!
The very first thing I made in Factorio 0.3 or so was a stack of furnaces fed by chains of long-handed inserters - two chains. In that version long-handed inserters were only long-handed on one side, but you can still make them by adding extra spaces.
Hey, thanks for the video, it's super entertaining! Quick note: If you click an inserter, you can set its stack size to 1, preventing the deadlocking issue. You can ofc copy-paste this. Cheers!
I was laughing at first because I suck at planning and end up hand feeding alot of stuff way more often than I probably should. Then the trains came and I dont really know what I felt but I have grown to love this feeling over the course of the video.
Hello,
I've posted a poll on my channel on what mod you'd like me to play next.
Go vote, or something. Keep in mind the longer the mod, the longer it will take to finish.
here is a hug🤗, for when you need it .
thx for the vid
Too many cool mods to see you play. Hope one day I could watch all of them.
Will there be streams on these next few mod packs?
Most popular now is SE, so we will see you next time in next millennium i think
good vid as usual, what if everything was a fluid?
This run deserves a Nobelt prize
he Trained hard to earn that prize
This should be an Achievement
I wanted to correct you on the spelling of the Nobel Prize, then I realized what you did there. There is using train carts as belt substitutes and then there is this, this is truly disgusting. You vile creature.
You win. [Insert-er applause]
genius
"Personally i prefer my challenges to test my brain and not my patience"
honestly, i think that's 100% valid. i wouldn't even mind if you set up construction/logistics robots just to help build, as long as you didn't use buffer chests, but respect the dedication to just staying with your own robots. Honestly this build ended up a lot more interesting than i expected
Yeah I would have counted it if Dosh went with "logistics embargo" rules with bots- no requester or buffer chests but everything else is on the table
So I was expecting chest and inserter spaghetti but the way he gets it done is so much more janky and cursed than I could have imagined at the start of the video
Those wagons are basically big chests
@15th Century Priest I've gotten like +80 Insight from this...
@@satibel ok k
With wagons basically big chests this isn’t just spaghetti this is a whole sheet of lasagna
I don't think that would be practical because of the chest to chest transfer rate with single inserters, plus most inserters would have to be filter inserters and you'd have tons of problems with chests getting clogged with 1 type of item. Doing this with train cars for the sole reason of being able to filter individual slots is what makes this possible
Watching this provoked a physical reaction of intrigue followed by disgust, followed by fear. 10/10.
10/10 would watch again?
For me it was just fear for this man's sanity all the way through.
I honestly really liked it. I just didn't get why he didn't make one default train inventory that has all the basics, and then copy that everywhere, instead of having to set it over and over again everywhere. I don't think you need all the trains to have only one specific resource and then tons of it.
@@giganoozhe said it's deadlocks
A 48 minute video with 29 minutes of playtime is a true testament to your factorio skill
Let's just pretend it was sarcasm and I didn't just accidentally say minutes and not catch it
@@DoshDoshington with the way you talk it sounds like sarcasm, love it!
@@DoshDoshington now do it without trains.😂
@@DoshDoshington I didn't even think it was a mistake. With how you talk in your vids I genuinely thought it was sarcasm xD
After nearly 30 hours, it's no wonder if your brain is a bit overwhelmed. Great playthrough!
I love how this run has imbued you with the wisdom of the beltless, and the train car mall has showed up in every single run since. I hope we keep seeing it.
It's like he glanced upon some eldrich truth and was forever changed.
@@Mr.Sparks.173 This run granted him eyes...
can I ask where in the videdo it pops up? I wanna try building one of those
@@timecubed The entire endgame base is basically one giant complex train car mall
@@kabob0077 It's Yharnam all over again, except instead of invisible building-sized monsters you can only see when you realize they're there, it's train cars and filter inserters that you can't stop seeing applications for everywhere.
it feels like a personal attack that your end base is still neater than mine and I get to use the main features of the game still.
5 years of gameplay experience, keep that in mind
You'll get better at it eventually
I just finished my first playthrough with like 8 friends that took us just under 50 hours to get a single rocket built. This man, alone, finished in half that time without fucking belts.
@@goldenegg7447 keep in mind he's not only great at the game, but also motivated bu sheer spite.
he's also an engineer in real life, so there's that
It's 4am. I have never even heard of factorio before. This is interesting. I demand more
Most Factorio players are still online at 4am, so you might be a great inductee! Well, if, and ONLY if, you haven't already been inducted.
If you want to play steam has a free demo that lets you play the tutorial (if you buy it tutorial is optional and the tutorial is actually kinda helpful and enjoyable which also feels similar to the full game)
one of us one of us
Imagine this being your introduction to what Factorio is... 🤣🤣
@@ebmusicman84
Well, Dosh has been my introduction - and only connection - to Factorio so far, lol.
Each month I binge all of his videos, and I'm slowly piecing together what the game is like.
Wow this is incredibly quick with how long these runs and videos take to make, glad we're able to see more of the suffering after just a short few weeks away
love your last name
@Kyle Bennett well, considering the first 16 minutes were in fact a condensed review of 6 hours of ACTUAL game-play... yeah, it's quite quick. ^^
PS Those 29 hour-long "minutes" at 46:20 make the video about 37x overall. :-B
One day space explorers will find this world, see the expanse of cargo wagons across the land and go insane as they try to comprehend what was done by the lunatic that crashed here. This was amazing, thanks for the great video.
Unless of course they're Keen Faction Space engineers who will just think of the trains as conveyer spaghetti
For a second, I thought you meant IRL in about ten thousand years, somebody lands on some random rock in space, metal detector in hand, finds an old storage device from the Idytonium Era, plugs it in, finds a game called Factorio (doesn't quite understand the name of the game, humanity has come a long way since English-speaking tourists embarrassingly proclaiming their pregnancy to their waitress during a trip to Spain or Mexico), _somehow_ the game launches on the SuperQuantoTM quantum detergent reality co-processor. They get five seconds to look at it before a signal in their brain tells them it's time for Gronking. Don't ask me what that is, they didn't tell me.
9:55 i was mostly on board with all of this up until this very moment when my body found itself in a state of revulsion unknown to me. i feel as if i have made eye contact with cthulhu, and thus have broken from the knowledge that the world is doomed. i understand now that all is to be lost and there is no hope. video is great though
Priceless comment :D
>says niko oneshot
Understandable
It is as if one has tasted from the fruit of forbidden knowledge, your soul forever tarnished with this sinful lore and the covenant to god broken.
Truly one can only lose hope at such prospect.
You mean the diagonal wagon at 9:57?
As a new factorio player, I find this “cursed” knowledge very entertaining to use
Was expecting mega-base style train to train with train wagons filtered to match each recipe. Instead you made an amazing eldritch horror 👍
My friend and I have posited this build concept on a few occasions and whereas we decided it was *possible*, neither of us ever imagined a time when either of us would have the patience, audacity and sheer insanity to actually attempt it. Then you came along and did it for us, you glorious, nutty bastard!
This video was like watching someone saw their leg off with a rusty hacksaw in slow-motion. Great job!
"Sawing off my leg with NO KNIVES and NO SAWS"
@@ThomasBomb45 Using passing trains to do the job
@@rustyshackleford1508 he should research sharpened train wheels
Those storage car shenanigans are tech heresy of the highest order. Please continue.
I get genuinely excited every time you upload. Your content is literally the best, most watchable Factorio content on the platform by a long shot.
If you’re looking for more you should check out Zisteaus space exploration play thru. Still highly edited but covers less content per episode.
@@tonoldomantreeno9416 That sounds *worse* though?
Less Content per Episode?
It’s been over a year and I’m still coming to terms that your start in this video is faster than mine normally
"May I present to you, the forbidden factorio knowledge"
Whoa that is not really cursed, tbh I kinda like it
"You can make the rails diagonal too"
Yeah nope nope nope nope nope
"I can use cars too"
Stoooop
"Well the tank won't do so we can use diagonal tanks"
Aaaaaaaaa
Just about the same really, I thought it was really cool, and then the trains became diagonal and I have been recoiling until the end of the video
I've watched a number of videos of yours now, and every time, it's the same thing: shock, awe, intrigue, a headache, fear, depression. You're a genius. And I thought doing the "There Is No Spoon" challenge in under 6 hours was good. The ideas swirling around in my head right now...I...I have to go...play...Factorio...
The Factory must grow
@@oz_jones the omnissiah demands it
Only started playing recently and am so glad I managed to find this channel.
Insanely high quality editing, gameplay, commentary and interesting challenges.
Criminal that you have so few subs. (for now)
i love that beltless/botless is actually leagues more tolerable than seablock
When you mentioned a forbidden technique, I guessed what you were going to do as I had seen a note about this on the wiki before. I did not quite expect it to work that well though. Makes me want to try something similar. I feel like the deadlock issue should be solvable, and if so, then this could actually be a a good belt replacement for recipe trees with too many inputs and outputs and intermediate products, where belts simply don't have enough lanes to make the solution anything but messy.
All dead locks are a result of poor math in regards to production
Some of the best megabases we've ever seen are belt+bot-less, mainly for the FPS/UPS you save by not running belts. Always a fun challenge!
Depends on what you're optimizing for. If you're optimizing for sanity, that's almost certainly false.
Belts as far as I've understood has gotten incredibly more optimized and multithreaded as well so 🤔
LoL doubt that. You either have 1 example or are just straight bullshitting.
@@trikop7575 only as long as the belt is fully compressed, otherwise they are still pretty bad.
@@jako3015 they're still multithreaded, although idk how much that helps
Anyways if you're making a belt megabase you would want to have your belts full for maximum efficiency anyways
Ngl the base looks absolutely amazing and the managing of moving stuff looks really good considering theres no belts, you can efficiently move many materials in a sigle wagon and actually using the filters
And the game still runs with no issues. I'm constantly amazed at the optimization of this game
They didn't spend entire years optimizing the game for nothing
@@dudu28r81 their still giving optimization updates lol
I’ve been rotating through all your previous Factorio videos for a month waiting for a new one. Excellent content man. Breath of fresh air.
Saw the intro for this, and the first thing it made me think of was "Could you do a belt-only challenge? Like… no walking, you have to put yourself on a belt to get anywhere"
You should try a 1 train challenge. You will only have 1 impossibly long train
that is awesome
The Snowpiercer Challenge™
@@AustinKeegan Now I want to see if it’s possible to make a snowpiercer style factory, Everything is moved by 1 train
Hеndriks already done it in his x-line series
So a normal UP train? (knows little about trains)
Your dedication is amasing, and the line "i've been playing this run for so long this looks normal" as you gaze upon a monstrosity got me to sub.
Awesome piece!
There is something oddly beautiful about these "belts". Also there was a mod that basically made it that backed up belts spill out at the end I think a playthrough with that would be well not fun but you know what I mean
I cannot express enough how much I want to see him do a run like that.
+1
easy, just make the ending loop around 2 tiles back into the belt
@@Sinaeb The mod is cleverer than that. Basically, any time items on a belt are stopped by something in front of them, they spill on the ground. This includes backed up belts, belts that end, belts that merge into other belts, splitters, sideloaded undergrounds... basically any time items on belts can't move, they spill
Belts are irrelevant now, forget about them
12:52
I'm glad that even after 5 years, a veteran player still smashes into their own electric poles like I've done hundreds of times in the less-than-a-year of my own playtime XD
Wow. I'd thought of doing a train-as-belt factory before but I didn't know that you could do it exactly like that. That's actually amazing. Now I wanna go try it...
Don’t do it, it’s for your own good not too
"Now I wanna go try it..." *No.*
I really want to now. Things will be traveling at the speed of light now.
@@trappedsan3932 Yes.
And please do share your creation with us. Lol
Your builds are always interesting and this monstrosity is truly inspiring. Throughput tanks are the real heroes here.
This is EASILY the most cursed, most forbidden *anything* I have ever witnessed in all my years of playing Factorio
Congratulations 😡👏🎉
But it is genius aswell
8 minutes in and I’ve already learned so much misc tech that I feel like I’m going insane.
Nicely done.
Just wanted to throw out there that you've quickly become one of my favorite content creators. Your factorio videos are really, really well made. Exactly the content to feed my factorio addiction AND my weird unconventional challenge addiction. Keep up the good work!
A main bus that actually uses buses. I approve 👍
Of course, I am going to use some of these wagon techniques into my base.
I thought I knew how you were going to do a belt-less run, but this went "off the rails" real fast. Great job
I feel like this may have been the coolest thing i have ever watched. The way you used the trains made me think of a pipe of anything and everything that was available anywhere anytime. It was beautiful
I'm dually impressed and physically reviled by what I have seen this day. In either case, applause is deserved.
I genuinely thought you were going to do an entire train network for all the things you need automated, but this just blew my mind with how effective this works
Somehow you manage to capture the pure essence of this game. Limitless playstyles and creativity. Always entertaining to watch, it makes me feel like my first playthough keep it up
i have no intention of doing a no belt run but thank you for teaching me that cargo wagons can make for a much better bus i will incorporate this into my base desighn and test it out
I wouldn't say they're "better", considering you need to spend about 500 kW every eight tiles of length in stack inserters and having that many inserters is bad for your UPS. Not counting all the long inserters I had to use to make work like a bus. What I'm getting at is you're better off using belts for your bus unless you're just having fun.
I love how you always manage to surprise me with these play throughs. Astonishing, how neat the base actually looks and how it all fits together (expect the train network, that is just a mess, love it).
I am late to this particular video and especially late to your wisdom / madness playing this game. I have found myself doing what I can to binge your vids on this game just for the artwork you put up on screen here.
I bow to your Factorio game play awesomeness. Your knowledge of the game mechanics ( from the 3000+ hrs helps a bit there ), your skill, your narration and your dry humor is what brings me back. Krastorio, rampant death world, the one on circuits and signals and a few others of your challenge videos that my mind cannot think of at 2:45am pst.
Considering the time and effort it must take to make these, you really are cranking them out. Very much appreciated, this is nearly the ideal way to experience Factorio outside of actually just playing it. Honestly probably better since it's somebody who knows what they're doing.
I tried this challenge once many editions ago, using just inserter arms to move cargo around, and my findings before the video starts are that it *really* doesn't work even *slightly.* By Green science, the throughput was too low to sustain anything.
Look forward to seeing what you've come up with.
EDIT: Well, I sure wasn't expecting the most cursed thing I've ever seen in Factorio by a signfiicant margin. Awesome work, necessity is the mother of invention.
Randomly recommended this, it's one of the most confusingly cursed but also beautiful things I've ever seen in Factorio. I can't imagine doing this myself, but you made it look easy. Awesome work.
I'm so amazed with how casually you explain something so crazy like the uranium. I sometimes have to rewind once or twice to understand the brilliancy.
As a train enthusiast... what the actual fuck have you done to my pretties.
10/10 would tear my eyeballs out again.
I’ve watched all your factorio videos and I am a huge fan of how you do them. Keep making great videos.
I think the only more jank thing that could 1 up this is having an army of players, whether controlled by scripts or people, all working together, and not using ANY bots, rails, or belts.
Congrats on the run .... "29 minutes" awesome
the amount of info together with the monotone voice makes it so smart and inteligent knowing all this intel OMG, love it, wish you make a playthrough, a normal one, i'd love that man, what d you think?
Can't wait for the 'NO BELTS, NO BOTS' speedrun's to occur!
Over 1200 hours of Factorio and I completely didn't know you about the fact you could change the container via overlap by which item was placed first with movable containers...
Also moving across the main bus...wagon...main transport path via filters on the wagons was honestly brilliant and quite convenient. The use of vehicles as throughput enhancers on t-junctions was also crazy brilliant. Honestly so much amazing out of the box thinking happened in this one video I'm just left beyond impresses.
That was fantastic! So many ideas that I wasn’t insane enough to think up. Thanks for the video.
Well done. Always wanted to do a similar run. The trick with bidirectional wagons and filter inserters is cool.
5:40
"man enough DD for the day let me take a quick brea-"
*stress points taken*
Challenge failed: used tool belt
Well that was absolutely cursed, and incredibly well done! Excellent problem solving, despite the heresy. Looking forward to your next run - these are great fun to watch.
Using wagons are super convenient for making malls with upgrades. I'm using a wagons to transfer materials to the assemblers, and it's easy to add space to upgrade belts and other items.
"33% slower than ideal" for wires into circuits:
False. Ideal conditions are 5 assemblers to produce 2 assemblers' worth of circuits.
1:1ing it means you use 6 assemblers to produce 2 assemblers' worth of circuits.
Your base is 17% slower than ideal.
Efficiency!
ngl, I was hoping for inserter lines replacing belts. Still, 10/10 very cursed, and I now may use this forbidden knowledge in my actual factories...
It truly is a delight whenever I see a new video from you. Every one has shown a new tidbit of knowledge and learning (even if it is a bit cursed)
Another certified banger!!! I actually love the final build and how functional it actually ends up being, great job and great video!!!
I've waited so hard for this one, watching you suffering is the greatest factorio content I could've hoped for
Like your videos, this game is a gem, had an idea from another game I played like this of dumping components from machine to machine, using a sorter to dump finished products into the selling unit. Everything was arranged so that raw materials were instantly being turned into parts the moment there was space
This was completely bananas. I wonder how you'd do with the Tiberium mod on a death world playthrough.
I really thought I knew what was coming after reading the title. I am so glad I was wrong! Your solutions to the same problems we all face are really amazing! Ty for the content! You got a sub.
You should combine this with the sushi belt challenge to make a sushi train challenge. No belts, no cargo wagon abomination, just 1 train that spans the entire factory.
Its like a super belt with 40 customizable slots and 3-4 stack inserter speed.. Astonishing!
Inserter-chest chains?
EDIT: Damn, you found something much more crazy...
Wow all your knowledge and facts and tech and tricks in this game makes this so much cooler! I enjoy watching your videos and it has inspired me to get into Factorio.
I love the Factorio community, it is equal parts "That's a neat idea" and "But WHY?"
I have done a few runs in this style, I call the train car/chest inserter lines ‘zippers’. By setting up some basic circuitry to check what is inside a train car at any time, alongside filter inserters controlling what enters the train car zipper. This can be used to make a combo iron/steel smelting setup that changes production based on demand further down the supply chain.
I don't think God stays in heaven because He, too, fears what He has created; I think He stays in heaven because He's afraid of what Dosh has created.
Tbh i love this the idea of a single belt (trainbelt) with every resource having one slot and just funneling everything in and out of that damn monster
I gotta wonder how you haven't grown weary of Factorio at this point. Spending roughly 60 hours or more at a time with each challenge/modpack and sifting through all that footage to cram it into an hour or less length video and making sure you were recording it all properly within the span of a few weeks to a month.
As a player who's only ever had 2 saved games, only one of which got a rocket launch... the idea of "no belts" blows my mind.. as does this implementation of it. Nice work!
Is there a way to do the "every item is liquid" run? Sounds fun
I know there is a mod called liquefy and a few mods like it that allue you to get some cursed stuff, like liquid circuit
I can’t finish factorio on normal and here you are changing the world. Good job sir.
I think I have never laughed this hysterically at a factorio video before as when you crashed your train into itself :D Thanks for that!
Also I think this was a genuinely aesthetically pleasing base.
You sir, are a madlad, and I love it! Excellent job!
This was so incredibly cursed, but I loved every second of it.
7:45 You don't even need the filter inserters because you have filter cargo wagons. Set every slot to iron plate with middle mouse, and a regular inserter will pretend to know what it's doing.
who hurt you
I feel like a "no-pipes" challenge could be interesting on a death world. It would require you to either not use flame turrets or to feed them in some crazy way.
faust
7:08 After over 1000 hours of Factorio, I learned about the filter option which is very helpful for keeping my build train well equipped. Thank you!
Only just found your channel and have realised that I've watched hours, ha ha. Love the videos, keep up the god work Dosh. Also Merry Christmas
I've seen the concept of this use of trains floated around in the community before, first time I can remember seeing anyone make a video of beating the game exclusively with it though. Great vid!
In the past few years I suggested this type of playthrough to a bunch of factorio players in the comment sections, especially when they requested suggestions. None of those went for it... yet here we are. Sometimes yt algorithm deserves praise.
Great execution of the base and a few tricks I wasn't aware of!
The very first thing I made in Factorio 0.3 or so was a stack of furnaces fed by chains of long-handed inserters - two chains.
In that version long-handed inserters were only long-handed on one side, but you can still make them by adding extra spaces.
Hey, thanks for the video, it's super entertaining!
Quick note: If you click an inserter, you can set its stack size to 1, preventing the deadlocking issue. You can ofc copy-paste this.
Cheers!
Damn, the wagon tech is awesome. I’m gonna start using them everywhere.
Somehow, I actually guessed what he was gonna do with those trains.
This video made me understand how insight works in bloodborne.
I was laughing at first because I suck at planning and end up hand feeding alot of stuff way more often than I probably should. Then the trains came and I dont really know what I felt but I have grown to love this feeling over the course of the video.
1:51
I have 900 hours in this game
You can *hit* biter nests?
Well, the more you know