I should also say, the supply situation in this video ain't great but it isn't relevant. I did a run with Guangxi recently with fine supply and the only I got the bc's to work was with constant savescumming, not great. If nothing else I hope this can push the needle towards another patch in the future, highlight what it isn't perfect and hope for the best. But with there being a new dlc that will almost certainly take priority in bug reports for a while, so we'll get what we're given in this respect.
I'm glad someone else feels the same. I had some hope when I saw the warlords got a rework because I love playing as china. I was very very disappointed however. Hopefully they will tweak some of the china warlords more in the future and hopefully without us having to pay for it
Yeah it you're right about the whole capital supply hub being in the wrong place, its where the original capital was before they realised that it wasn't actually the actual capital and moved it, but forgot to move the hub along with it, there are a lot of these sorts of oversights lol
I'm not entirely convinced that paradox are unfair in the way they deal with dlc, do you really expect them to continue working on a game for free? Especially given how cheap the base game is these days. Plus let's be honest we're playing a ww2 game, it's not like Chinese warlords are the main characters so them having focus trees at all is pretty decent
@@cameronmcgregor2583 so you think 200 dollars for some map game is a fair price? 20 dollars for easily programmable stuff in South america in a ww2 game?.... 🙄
@@yoshihammerbro435I'm not saying that the prices are necessarily fair, some are better priced than others and the most recent stuff was definitely overpriced but I think you're being pretty unfair when implying all paradoxs game design involves is programming, you're forgetting the art, voice acting, and no doubt countless hours of research that goes into designing historical and logical focus trees, that all costs money. Its not a perfect system but I'd prefer what we have with paying for dlc over a game that got left in the mud after release
@@cameronmcgregor2583 I think they tried to make the whole subscription system to fix that. I say it's... Fair in some regard... But I think paying the game in parts, like, I dunno... Set time of being subscribed into their system gives you a dlc for free? But that's just me, really.
i mean border conflicts before no step back and someone like xibei san ma was actually playable but now that as xibei san ma at least you need to build 2 supply hubs minimum to actually get supply for your border conflicts its just unplayable they need to make it so that warlords just don't attrition as much in their own territory
It's just standard paradox logic that they went back to add a warlord spirit to the nation and didn't actually give it any of the buffs or the potential to get the buffs the warlords need in order for border raids to actually be useful after the supply rework such as supply hub construction speed and/or reduced country supply consumption. But then it feels like the consequences of the supply rework were as a whole, seemingly largely ignored for everywhere outside europe.
wish there were more complicated warlord debuffs and buffs such as commie china had more attack bonus and more defence on core teritory or maybe more supply gain
Realistically the warlords should have -20% attack over all, except Guanxi and Yunnan, the rest are basically bandits. Just read how well those units performed against the Japanese...
@@Dogpilot_NordKS ur right but what i tried to explain is warlords need different types of buffs and debuffs etc. bandits fight on mountains better than cities
I feel like the reason why border conflicts suck so much is that so much of the starting borders are mountains. So you can get through them with mountaineers. Also the buffs you get as a warlord state are so pointless since the attack on core territory buffs... aren't able to be used since the minute you get additional core territory the buffs disappear. Maybe a system to core territory as a warlord? Maybe spending command or political power to assert yourself as an equal to CKS or Mao?
I think it’s paradox teasing a future China rework, like possibly after graveyard of empires, China (by extension the warlords), Japan, Manchuria and the USA
Götterdämmerung will be the last expansion. Maybe just maybe if you dish out another 15 dollars theyre gonna give you more crappy Focus Trees like Trial of Allegiance. Enjoy. >:D
I don't think Paradox considers it "done". Hungary got some minor improvements after DOD, but they've now got a full rework with the new DLC. The question is if Paradox thinks it's worth doing
I quite honestly think that the warlords are far too strong except for Guanxi and Yunnan. The problems they had were far worse then what the central KMT goverment had.
hey, great video. It'd also be very interesting to see a soviet advisor tier list of sorts. Is it worth the effort to get, is it worth delaying the coup and take the massive political power hit for getting all the advisors, etc. you've done a lot of soviet content so hopefully this one is also gonna be on your radar
Yeah some nations get real gud 35&70 days focii that actually give infrastructure, railway lines + supply hubs after theyre done. Those flat x% bonuses are just plain lazy.
I don’t think this makes the warlords worse than they were per se, but it’s definitely something that doesn’t make them better by MUCH. Disappointing but not a downgrade…
If you are solely going for the border conflicts, why do you only use one arty batallion? For me just cramming as many as possible into the div works better
Because it worked, usually. But I think that really highlights the issue, to win them you'll have to spend a load of xp on making a template for them alone. And they can still fail regardless. Or just join Japan and annex it all for cheap lmao, would be nice if both were as viable each other.
Can they give us some cool formables for Chinese countries? Like en.m.wikipedia.org/wiki/Nanyue for Quangxi Clique if they hold all Vietnamese states or the ability to restore the Mengukuo guy as overlord of all of Mongolia? Manchuria being renamed Balhae if puppeted by Korea?
I should also say, the supply situation in this video ain't great but it isn't relevant. I did a run with Guangxi recently with fine supply and the only I got the bc's to work was with constant savescumming, not great.
If nothing else I hope this can push the needle towards another patch in the future, highlight what it isn't perfect and hope for the best. But with there being a new dlc that will almost certainly take priority in bug reports for a while, so we'll get what we're given in this respect.
I'm glad someone else feels the same. I had some hope when I saw the warlords got a rework because I love playing as china. I was very very disappointed however.
Hopefully they will tweak some of the china warlords more in the future and hopefully without us having to pay for it
thank you for all you do Bubbles, to clean up the game. it IS appreciated
Yeah it you're right about the whole capital supply hub being in the wrong place, its where the original capital was before they realised that it wasn't actually the actual capital and moved it, but forgot to move the hub along with it, there are a lot of these sorts of oversights lol
parachutes
parachutes
5:27 It's actually before the capital was a city which didn't even exist until 1980
Whats the name of the city that didn't exist until 1980
@@Adjusting1 Golmud
Don't worry, Paradox will fix warlords eventually. All it will take is 25 dollars of your hard earned money!
40 dollars
I'm not entirely convinced that paradox are unfair in the way they deal with dlc, do you really expect them to continue working on a game for free? Especially given how cheap the base game is these days. Plus let's be honest we're playing a ww2 game, it's not like Chinese warlords are the main characters so them having focus trees at all is pretty decent
@@cameronmcgregor2583 so you think 200 dollars for some map game is a fair price? 20 dollars for easily programmable stuff in South america in a ww2 game?.... 🙄
@@yoshihammerbro435I'm not saying that the prices are necessarily fair, some are better priced than others and the most recent stuff was definitely overpriced but I think you're being pretty unfair when implying all paradoxs game design involves is programming, you're forgetting the art, voice acting, and no doubt countless hours of research that goes into designing historical and logical focus trees, that all costs money. Its not a perfect system but I'd prefer what we have with paying for dlc over a game that got left in the mud after release
@@cameronmcgregor2583 I think they tried to make the whole subscription system to fix that. I say it's... Fair in some regard... But I think paying the game in parts, like, I dunno... Set time of being subscribed into their system gives you a dlc for free? But that's just me, really.
i mean border conflicts before no step back and someone like xibei san ma was actually playable but now that as xibei san ma at least you need to build 2 supply hubs minimum to actually get supply for your border conflicts its just unplayable they need to make it so that warlords just don't attrition as much in their own territory
Border conflicts are a terrible waste of political power most of the time. The system needs a total rework.
It's just standard paradox logic that they went back to add a warlord spirit to the nation and didn't actually give it any of the buffs or the potential to get the buffs the warlords need in order for border raids to actually be useful after the supply rework such as supply hub construction speed and/or reduced country supply consumption. But then it feels like the consequences of the supply rework were as a whole, seemingly largely ignored for everywhere outside europe.
wish there were more complicated warlord debuffs and buffs such as commie china had more attack bonus and more defence on core teritory or maybe more supply gain
And xibei san ma having cavalry buffs
@@yoshihammerbro435 bro spitting only facts
Realistically the warlords should have -20% attack over all, except Guanxi and Yunnan, the rest are basically bandits. Just read how well those units performed against the Japanese...
@@Dogpilot_NordKS ur right but what i tried to explain is warlords need different types of buffs and debuffs etc. bandits fight on mountains better than cities
@@muhteremhayalett I think massively reduced supply consumption is an absolute must.
I feel like the reason why border conflicts suck so much is that so much of the starting borders are mountains. So you can get through them with mountaineers. Also the buffs you get as a warlord state are so pointless since the attack on core territory buffs... aren't able to be used since the minute you get additional core territory the buffs disappear. Maybe a system to core territory as a warlord? Maybe spending command or political power to assert yourself as an equal to CKS or Mao?
I think it’s paradox teasing a future China rework, like possibly after graveyard of empires, China (by extension the warlords), Japan, Manchuria and the USA
Calling it Japan and Southeast Asia with a china expension. After America North America and South America expension
Götterdämmerung will be the last expansion. Maybe just maybe if you dish out another 15 dollars theyre gonna give you more crappy Focus Trees like Trial of Allegiance. Enjoy. >:D
I don't think Paradox considers it "done". Hungary got some minor improvements after DOD, but they've now got a full rework with the new DLC. The question is if Paradox thinks it's worth doing
Sinkiang still the best
I quite honestly think that the warlords are far too strong except for Guanxi and Yunnan. The problems they had were far worse then what the central KMT goverment had.
Don't worry, only give it two more years before they update Japan and China.
hey, great video. It'd also be very interesting to see a soviet advisor tier list of sorts. Is it worth the effort to get, is it worth delaying the coup and take the massive political power hit for getting all the advisors, etc. you've done a lot of soviet content so hopefully this one is also gonna be on your radar
Yeah some nations get real gud 35&70 days focii that actually give infrastructure, railway lines + supply hubs after theyre done. Those flat x% bonuses are just plain lazy.
the amount of times ive had to restart ironman games because of border conflicts ... :'D
Has the Manchukuo white peace decision been fixed yet?
I don’t think this makes the warlords worse than they were per se, but it’s definitely something that doesn’t make them better by MUCH. Disappointing but not a downgrade…
EU4 / Paradox Tinto do a much better job managing their game than the HOI4 group imo
If you are solely going for the border conflicts, why do you only use one arty batallion? For me just cramming as many as possible into the div works better
Because it worked, usually. But I think that really highlights the issue, to win them you'll have to spend a load of xp on making a template for them alone. And they can still fail regardless.
Or just join Japan and annex it all for cheap lmao, would be nice if both were as viable each other.
I do wish boarder conflicts were just removed from the game
has anyone made a mod that fixes the border conflict mechanic?
Are warlords playable without flipping communist/fascist? I'd like to play good old non aligned warlord but no idea how
Is it still a improvement?
did paradox steal the warlord state icon from kaiserreich lmao
Hi
Can they give us some cool formables for Chinese countries? Like en.m.wikipedia.org/wiki/Nanyue for Quangxi Clique if they hold all Vietnamese states or the ability to restore the Mengukuo guy as overlord of all of Mongolia? Manchuria being renamed Balhae if puppeted by Korea?