I saw this comment before finishing the video. When they started talking in that last bit, I saw the scare coming. And I _still_ jumped. Well played, indeed.
Yes, I've heard of Undertale. Yes, I know about the Genocide run. No, I haven't done the Genocide run. ............ what, were you expecting something else?
That young link joke made me laugh so hard! I had to pause the video to regain my composure. Now, imagine if your reaching-through-the-pause-screen idea were implemented; I would choke on my own spit. Also, has anyone ever mentioned how handsome you are?
so many good ideas my guy, I've been developing games with some friends and we have a couple of horror projects lined up, I'm definetly using some of these at least, thank you!
I was worried that that Pokémon video might be a one-off kind of topic for you. It's common when I discover a lot of new channels that I'm only really interested in that one video of theirs because it was a (usually game design-related) departure for them, but I'm happy to see that here all your videos are of a similar topic and quality. Great stuff. Already subbed from the other video, but hit the bell now. I'm not sure what I'm supposed to call that. Belled I guess? I belled ya.
Just found you on Reddit. Loved the video, notifications on, about to binge the rest of your stuff. You deserve a lot more popularity, these are great quality for a small youtuber.
Dude wtf I'm just laying here in bed sicker than a dog with rabies watching a fun little channel I just found today and you hit me with that shit at the end? You really got me good.
Yes, I have heard of Comic Sans. Yes, I have heard of the Fun Run. No, I have not stuck my hands in a blender myself. I really like the idea of multiple failure levels; although I think it's a bit of a design challenge to come up with a setting / situation that lends itself well to one. One of my weirder ideas out there is for a horror game that takes "comedy" cues from movies like Evil Dead, and sets up the constant outside-of-universe rule that "You cannot die"; even while having big, evil monstrosities roaming. It wouldn't be quite as scary, but I could imagine it being more consistently unnerving. I'm glad that the argument wasn't quite settled on "Games should have *more consequences for failure*" because as cool as those can seem externally to hear about, they're just not so fun to experience if you're new or subpar at the game. But one game that achieves that well for me is Rainbow 6: Siege - setting up the possibility of an enemy lurking in the shadows 3 minutes into the round at a 1v1 situation as the "Overtime" music for the game ramps up like the Terror track from Amnesia. There's a lot of buildup and anticipation in those moments emphasized by the announcer VO "OpFor last operator standing", "Friendly last operator standing." "Fifteen seconds left." "Five seconds."
Hot damn I love your videos. Busted out laughing at the "X gon give it you ya" safe room scene. Your whole sense of humour is great. Also you're so handsome.
You really got me good at the end. And now I’m never gonna feel safe during one of your “next time” spiels. Dammit, I hate it when TH-camrs know what they’re talking about!
Mfer scared us in a video about getting scared...genius idiot! I hate getting scared and avoid scary games like its fucking AIDS yet I trusted him to deliver funny and somewhat smart commentary on the art of the spook - then he goes and pulls it on me!!?
I somehow knew, that this jumpscare will come eventually in videos like these.....but y the frick did u have to do that in the end where i felt safe? I know, it's brilliant, but thats actually the only type of horror i cant handle.
I have heard of undertake, never played it, everyone keeps talking about it. I’ve never committed genocide. I haven’t heard about genocide runs, but I live under a rock.
Thank God I finally found a good video covering this, I've spent months thinking of ways to make players of my game (well more of an idea really) feel stressed or scared when playing but I could only think of some cheap jump scares and one boss that has a face only a mother could love :/ Dis video helped me for sure thx
Just found your channel thanks to Reddit and oh boy is it REALLY good. The editing and writing is fantastic, you deserve more exposure. As for this video, I'm a big horror fan and even bigger Resident Evil fan, enjoyed it.
had your videos on autoplay as i drifted off to sleep because I thought they had a chill, soothing quality about them. 13:00 really punished me for that choice.
Most "genious thoughts" on horror game propose to make death "actually count and delete a lot of progress cuz loosing is scary" I'm glad you didn't say that. Just instant like button right there
Nice video with interesting ideas. (Sorry this turned into a wall of text :) I really like the idea of layered fail states. From a game design perspective one risk of your system is that you're making the game harder for people who are struggling, it's a positive feedback loop for difficulty. This is kind of the opposite of what you want. I imagine you could play into this though. For example with a person who is threatening to cut your finger off, if you successfully fight them off they come back and cut your hand off. However if you fail to fight them off they just cut a finger off. The more you fail the less harsh the game actually becomes. This means good players have it harder, less good players play a bit easier and people playing for the nth time have to just sit there in traumatized stillness while they watch someone cut their finger off, which sounds pretty dark. I love what you're saying about breaking rules, like pause screens and safe rooms. However that does play against the general "tension -> adrenaline -> calm -> tension" rhythm games try to cultivate. As you say you can't make someone scared all the time and having safe rooms actually helps you calm someone down so you can give them another fresh hit of adrenaline again. If you make them stressed for too long they will just sink into numbness. However yeah it would be a great way to really shake people on a 3rd playthrough. Talking of layered fail states Sid Meier's Pirates has something like that where you can lose your ship and get thrown in jail. However the gameplay then becomes sneaking out and building up from nothing again. It's a great path in itself rather than just a reset.
Maybe if you fuck up and someone yeets your arm off you can find a fake arm to regain shotguns and stuff, like have a way to fix the permanent problems if you look hard enough but for a bit it makes the game super hard
@@TomOReganYT Wait, really? So like was it a collage of super handsome youtubers with low self-esteem, or people with dope looking drawn avatars with a few poses they use instead of actual cameras? Or did you mean college, and I'm being a pedantic prick? UwU
Hey Tom. Liked the video. I would argue that Mr. X already breaks the safe room rule by coming into the main hall which is like, THE safe room. That fucks people up the first time it happens.
I totally agree! That's actually what gave me the idea. It's also scary when you find just a regular zombie in there, or when a licker shows up in a hallway that you had cleared earlier because you're expecting them to be safe! The most scary Mr. X was to me was the 10/15 minutes he was chasing me after I saw him in the hub room for the first time, and wasn't sure if that meant he could enter safe rooms!
Just gonna point out that at 8:43 I read the whole newspaper without having to pause the video. I did later have to come back to pause the video to get the timestamp for this comment, but my point still stands. Also, the second you talked about the fourth wall, I slowly started scrolling down from the video, and basically just completely scrolled away from it once you mentioned jumpscares were the next week's topic. I've watched enough game theory to know where a shitty five night's jumpscare is coming ... What am I doing with my life?
Yes, Yes, And no. I haven’t actually played Undertale myself because, believe it or not, I’m not actually a gamer. I just love watching really in-depth video essays on psychology and media and stuff.
Y'know what else would be a really great way to keep a horror game scary? Randomized enemy placement. Just have a preset bestiary with only a handful of parameters and guidelines about where they show up and how they will be used, but ultimately just be a complete surprise as to when and where you run into them. Hell maybe even give the game a sort of character customization system, have each member of the bestiary come with its own array of customizable modular parts and quirks. And maybe depending on the difficulty, have the modular parts for each creature be in tiers from easiest to hard, gradually introducing each tier as the game progresses....but then on the harder difficulties just have all tiers be available from the start meaning you can get the hardest variants from the outset.
I know this video is 5 years old, but a recent horror game that I feel does it's horror perfectly has to be Shipwrecked 64, because by Talos, it betrays the player's trust constantly. Also, this was a really funny video!
Yes I've heard of Undertale. Yes I've heard of the Genocide route. Yes I have done a Genocide run. (Reset it before I finished the game and completely fucked it over.) Also, god damn you for that jumpscare.
subscribing for the content, dropping a "god dammit fuck you you handsome man" for the jumpscare. It woke my baby and now i'll never trust youtube videos aga--- waaaaaaait a second... Shit i think im learning things.
this video is why i cant watch Tom's stuff while i sleep anymore. Literally no matter how low i put the volume on me TV, that scream is so loud i will be woken up with a panic attack every single time. Like now, at 4am.
Undertale? Yes. Full No Mercy Run, Heard of? Yes. Full No Mercy Completed? As someone with not much money, I had to settle for the trial version but yes.
Layered fail states are overall a great idea, and are useful in almost any situation where stakes are high. Hell, puzzle games could really benefit from this, such as Professor Layton. In unwound future, I remember the only thing that brought on the "oh fuck" feeling around the end when you're in/on the fortress was the puzzle music being sped up, which worked for the first 30 seconds until you realize you have infinite time to complete the puzzle. If you screw a puzzle up, such as the one where you have to reverse the gears, you should be able to bodge it some other way as if you're stuck with the mistake you made.
Allow me to bring up a game from my youth. I played the heck out of Pokémon Mystery Dungeon Explorers of Sky. I loved the game. It's great. And there was one part that I think really fits the whole "breaking the unspoken rules" thing you brought up in the video. BIG HONKING SPOILERS So, the whole game follows the same kind of trend. You figure out what's going on, what's causing it, how to fix it, and then you go trekking through a dungeon to fix said problem. Pretty standard. At the end of the game, you have to go seek out Dialga and fight him to save the world. And you expect the search for Palkia in the post game to be similar. You have to ask around a bit and you expect to have to spend several in game days looking but NOPE Palkia just shows up out of nowhere and tries to MURDER YOU IN YOUR SLEEP. Oh, were you hoping to get all your stuff and money sorted out the next day, well TOO BAD, screw you. And his theme, too. Dialga's theme gave the whole "we're off to save the world" vibe but then Palkia's is just "there's an actual literal god here to murder you, maybe run" It's been many, many years since I played that game, but I still remember the fight with Palkia because it took the games established way of going through events and tossed it right out the window. It was indeed rather jarring.
These are all fantastic ideas. The severed arm thing reminded me of when I... well, had literally exactly that experience with a game before. Early on in Silent Hill Homecoming (never got that far into it because it's... y'know... fucking awful) there's a part where you had to reach your hand in a spooky hole to grab something, like in SH2, only this time something actually DOES grab you. Which is... well, I guess that's fair, the moment in SH2 was scary because of the tension, but if you're going to steal a moment from a previous game it makes sense to trick the savy players from the previous game who expect it to be another fake out. Anwyas, this one wasn't a fake out, something grabs your arm, and then there's a button mash prompt, and you have to keep hitting this one button a lot. Now, listen, I'm a regular, flesh and blood, fallible, ordinary human being. There is a biomechanical limit to how quickly I'm able to moob my peengors because I'm not some kind of fucking olympic athlete, so I pressed the button indicated rapidly within my means to meet the demands of the game - demands of which I HAD to fulfill or the entire rest of the game would be locked off from me making all further progression impossible - only to be greeted with my character's arm being torn the fuck off as they pull out a bloody stump from the hole. In that brief moment, I felt my chest sink, and I had a moment of derealization as I battled internally with the looming realization that my character was going to be an amputee for the rest of the game. Surely, I thought, the alternative, that this video game legitimately required me to have fucking superhuman physical abilities in order to access more than 10 minutes of gameplay, wasn't actually possible. In fact I didn't even consider that TO BE an alternative, my mind simply was not capable of CONCIEVING that this level of actual physical, athletic fitness training would be MANDATORY for a fucking VIDEO GAME. So in my mind, I was hit by the full freight train of "my character is an amputee for the entire rest of the game." This lasted a few moments up until the "game over" screen appeared. It was at that moment I realized the game wasn't actually doing something innovative and terrifying for a horror game... it was just a bad game that was impossible to beat. Homecoming is a fucking garbage game, I did eventually get past that part when I picked it up again a few years later, only to put it down again when I got killed in the hotel level because I didn't do enough dodge rolls or combos. Because excuse me for thinking a series where the most in-depth combat up to that point was "hold R, hit X, repeat" wouldn't suddenly become the MK11 of Dark Souls. Who the fuck is the stupid mouth-breathing piece of human garbage that took a look at SILENT HILL and thought "you know what this game needs... ELABORATE COMBAT MECHANICS!" Fuck you. FUCK you. Your game is shit and YOU'RE shit. But anwyas that moment has always kinda stuck with me as a kind of "but what if the game was good instead?" moment.
A prominent game that features debuffs as a punishment for dying is Pathologic 2. I highly recommend watching MandaloreGaming's review on it! Your idea of having a whole escape room sequence is neat and all, but it's far too intricate even for a higher budget studio considering it's something many players may not even be able to experience. The countless amount of bugs and exploits that could arise from something like that is far more resource-intensive than say adding a special death animation. Plus, your suggestion of adding new sequences for successive failure is framed as if doing that is a simple task. Even the examples you gave of Undertale and MGS3 weren't comparable to the scale of your idea. Undertale is a glorified RPG-maker game made primarily by just one dude. On top of that, it was overfunded tenfold. He didn't initially plan to have those exclusive boss fights in certain runs. And in the case of MGS3, it's a simple cutscene where you're effectively teleported to another area that is already fully explorable regardless of if you fail. While your ideas are super cool and I too would love to see them happen (particularly the pause-immune enemy), I doubt it's practical or doable enough for a studio of any size to attempt. It's most likely gonna remain as a really cool thought, rather than an actual suggestion for game developers to follow, unfortunately :/
I'm pretty glad the TH-cam Algorithm was like "viewers of [insert channel] also watch this." When i found you. These are hilarious and you do need more exposure. TH-cam algorithm is bad, but maybe it might be getting better? 🤔
I was listening to this while doing something else, and that jumpscare got me good. Well played
young link xD
I saw this comment before finishing the video. When they started talking in that last bit, I saw the scare coming. And I _still_ jumped. Well played, indeed.
I want to apply for a position at the daily internet.
Feel free to submit your C.V as soon as you get done with jury duty.
Are you guys neighbors? I'd believe you if you said yes.
Yes, I've heard of Undertale.
Yes, I know about the Genocide run.
No, I haven't done the Genocide run.
............ what, were you expecting something else?
I love this channel
It's waaaaaaaaayyyyyyyy too underrated
That young link joke made me laugh so hard!
I had to pause the video to regain my composure. Now, imagine if your reaching-through-the-pause-screen idea were implemented; I would choke on my own spit. Also, has anyone ever mentioned how handsome you are?
So....Am I Internet famous now?
Yep.
This is what it feels like, Jack. Welcome to the top.
WTF WHY SO FEW VIEWS.
This guy is amazing!! Insta-subscribed.
Yes, I've heard of Undertale. No, I've never heard of the Genocide run.
Also you are handsome.
so many good ideas my guy, I've been developing games with some friends and we have a couple of horror projects lined up, I'm definetly using some of these at least, thank you!
I was worried that that Pokémon video might be a one-off kind of topic for you. It's common when I discover a lot of new channels that I'm only really interested in that one video of theirs because it was a (usually game design-related) departure for them, but I'm happy to see that here all your videos are of a similar topic and quality. Great stuff. Already subbed from the other video, but hit the bell now. I'm not sure what I'm supposed to call that. Belled I guess? I belled ya.
Just found you on Reddit. Loved the video, notifications on, about to binge the rest of your stuff. You deserve a lot more popularity, these are great quality for a small youtuber.
I used to like this channel but then the jumpscare at the end changed my mind.
Dude wtf I'm just laying here in bed sicker than a dog with rabies watching a fun little channel I just found today and you hit me with that shit at the end? You really got me good.
Yes, I have heard of Comic Sans. Yes, I have heard of the Fun Run. No, I have not stuck my hands in a blender myself.
I really like the idea of multiple failure levels; although I think it's a bit of a design challenge to come up with a setting / situation that lends itself well to one. One of my weirder ideas out there is for a horror game that takes "comedy" cues from movies like Evil Dead, and sets up the constant outside-of-universe rule that "You cannot die"; even while having big, evil monstrosities roaming. It wouldn't be quite as scary, but I could imagine it being more consistently unnerving.
I'm glad that the argument wasn't quite settled on "Games should have *more consequences for failure*" because as cool as those can seem externally to hear about, they're just not so fun to experience if you're new or subpar at the game. But one game that achieves that well for me is Rainbow 6: Siege - setting up the possibility of an enemy lurking in the shadows 3 minutes into the round at a 1v1 situation as the "Overtime" music for the game ramps up like the Terror track from Amnesia. There's a lot of buildup and anticipation in those moments emphasized by the announcer VO "OpFor last operator standing", "Friendly last operator standing." "Fifteen seconds left." "Five seconds."
Hot damn I love your videos. Busted out laughing at the "X gon give it you ya" safe room scene. Your whole sense of humour is great. Also you're so handsome.
You really got me good at the end. And now I’m never gonna feel safe during one of your “next time” spiels.
Dammit, I hate it when TH-camrs know what they’re talking about!
Mfer scared us in a video about getting scared...genius idiot! I hate getting scared and avoid scary games like its fucking AIDS yet I trusted him to deliver funny and somewhat smart commentary on the art of the spook - then he goes and pulls it on me!!?
You have a quality of 300k subscriber channel.
Who hasnt heard of the game undertale, and all the different types of runs, yes I've done the genocide run, you're so handsome
Cracking work as always my man! Much love
Never an easier like/subscribe than this guy right here
I somehow knew, that this jumpscare will come eventually in videos like these.....but y the frick did u have to do that in the end where i felt safe?
I know, it's brilliant, but thats actually the only type of horror i cant handle.
I have heard of undertake, never played it, everyone keeps talking about it. I’ve never committed genocide. I haven’t heard about genocide runs, but I live under a rock.
I love it when someone has the pokeballs to roast me, especially in editing. Stay strong, I'm going to binge everything now.
Holy crap man! This video was incredible! I was genuinely surprised when I saw you only had 19k. You deserve many more!
Thanks man I am currently making a horror franchise
i’m glad i found your channel, lol your personality is top tier.
Thank God I finally found a good video covering this, I've spent months thinking of ways to make players of my game (well more of an idea really) feel stressed or scared when playing but I could only think of some cheap jump scares and one boss that has a face only a mother could love :/
Dis video helped me for sure thx
glad i found the channel again, Always been super funny
the furry porn jumpscare was very uncalled for
Imagine how terrifying it'd be to hear a knock on the save room door... and when you dare to investigate...
*KNOCK KNOCK, OPEN UP THE DOOR IT'S REAL*
Thanks so much for this, man! I'm using this layered fail states idea in a game I'm making now. You deserve way more likes than you have.
Just found your channel thanks to Reddit and oh boy is it REALLY good. The editing and writing is fantastic, you deserve more exposure. As for this video, I'm a big horror fan and even bigger Resident Evil fan, enjoyed it.
Bump
The first joke alone, is reason enough I would Sub a second time if I could
had your videos on autoplay as i drifted off to sleep because I thought they had a chill, soothing quality about them. 13:00 really punished me for that choice.
"how have I not heard of this channel" *checks channel*
you have like 59,500 fewer subscribers than I expected you to have, so I guess that's how
Alien Isolation was so good. You're not safe while reading files, doing the hacking minigame, or even saving.
you MEANIE that got me with the "they break in spawn rooms"
;) 12:58
I'm currently developing a horror game and this video has helped IMMENSELY. Thank you so much
Most "genious thoughts" on horror game propose to make death "actually count and delete a lot of progress cuz loosing is scary"
I'm glad you didn't say that. Just instant like button right there
8:45 it's almost like Tom knows im watching and takes advantage of it just to roast me
Nice video with interesting ideas. (Sorry this turned into a wall of text :) I really like the idea of layered fail states.
From a game design perspective one risk of your system is that you're making the game harder for people who are struggling, it's a positive feedback loop for difficulty. This is kind of the opposite of what you want.
I imagine you could play into this though. For example with a person who is threatening to cut your finger off, if you successfully fight them off they come back and cut your hand off. However if you fail to fight them off they just cut a finger off. The more you fail the less harsh the game actually becomes.
This means good players have it harder, less good players play a bit easier and people playing for the nth time have to just sit there in traumatized stillness while they watch someone cut their finger off, which sounds pretty dark.
I love what you're saying about breaking rules, like pause screens and safe rooms. However that does play against the general "tension -> adrenaline -> calm -> tension" rhythm games try to cultivate. As you say you can't make someone scared all the time and having safe rooms actually helps you calm someone down so you can give them another fresh hit of adrenaline again. If you make them stressed for too long they will just sink into numbness.
However yeah it would be a great way to really shake people on a 3rd playthrough.
Talking of layered fail states Sid Meier's Pirates has something like that where you can lose your ship and get thrown in jail. However the gameplay then becomes sneaking out and building up from nothing again. It's a great path in itself rather than just a reset.
Maybe if you fuck up and someone yeets your arm off you can find a fake arm to regain shotguns and stuff, like have a way to fix the permanent problems if you look hard enough but for a bit it makes the game super hard
I know it's been a while but this video really deserves like a million views. May the algorithm bless you one day!
I love hearing TotallyNotMark in your videos, especially as one-off cameos. I’m curious as to how you two became friends, honestly!
Mark and I went to college together!
@@TomOReganYT Wait, really? So like was it a collage of super handsome youtubers with low self-esteem, or people with dope looking drawn avatars with a few poses they use instead of actual cameras?
Or did you mean college, and I'm being a pedantic prick? UwU
I thought I recognized Mark's beautiful voice
Hey Tom. Liked the video. I would argue that Mr. X already breaks the safe room rule by coming into the main hall which is like, THE safe room. That fucks people up the first time it happens.
I totally agree! That's actually what gave me the idea. It's also scary when you find just a regular zombie in there, or when a licker shows up in a hallway that you had cleared earlier because you're expecting them to be safe!
The most scary Mr. X was to me was the 10/15 minutes he was chasing me after I saw him in the hub room for the first time, and wasn't sure if that meant he could enter safe rooms!
12:59 I fucking called it.
My answer to the undertale question is what you said. Minus the handsome part
I would say sexy
I prefer bioshock, the crrazy talk, the sound of every footsteps and the shadows in the dark place with little light creates fear
This video is so good it infuriates me.
2:29 I literally paused the video and laughed out loud. 10 out of 10, glad I subscribed. Your friend James is indeed an asshole.
Deja vu sounds, i have to leave a like
Just gonna point out that at 8:43 I read the whole newspaper without having to pause the video.
I did later have to come back to pause the video to get the timestamp for this comment, but my point still stands.
Also, the second you talked about the fourth wall, I slowly started scrolling down from the video, and basically just completely scrolled away from it once you mentioned jumpscares were the next week's topic.
I've watched enough game theory to know where a shitty five night's jumpscare is coming
...
What am I doing with my life?
I know this is an old video and I don't mean to be rude but I feel like this video is 90% joke and 10% how to make a a horror game scarier
questions to the undertale thing
1: yes i have heard of undertale
2: yes i have heard about the genocide run
3: i have done a genocide run
Yes,
Yes,
And no.
I haven’t actually played Undertale myself because, believe it or not, I’m not actually a gamer. I just love watching really in-depth video essays on psychology and media and stuff.
I wonder if in the 28th time I watch this video, the jump scare will be half way through
I agree. The leyered part it would be so freaking cool to have in horror games.
ok but who won that super smash bros match 💀
Yes, I've heard of Undertale.Yes, I know about the Genocide run.
No, I havn't actually done one myself.
Also you're sooo handsome Tom.
Y'know what else would be a really great way to keep a horror game scary? Randomized enemy placement. Just have a preset bestiary with only a handful of parameters and guidelines about where they show up and how they will be used, but ultimately just be a complete surprise as to when and where you run into them. Hell maybe even give the game a sort of character customization system, have each member of the bestiary come with its own array of customizable modular parts and quirks. And maybe depending on the difficulty, have the modular parts for each creature be in tiers from easiest to hard, gradually introducing each tier as the game progresses....but then on the harder difficulties just have all tiers be available from the start meaning you can get the hardest variants from the outset.
I know this video is 5 years old, but a recent horror game that I feel does it's horror perfectly has to be Shipwrecked 64, because by Talos, it betrays the player's trust constantly.
Also, this was a really funny video!
Jokes on you Tom I don't have a father so there will be no forking tonight around here.
Criminally underrated video
Yes I've heard of Undertale.
Yes I've heard of the Genocide route.
Yes I have done a Genocide run. (Reset it before I finished the game and completely fucked it over.)
Also, god damn you for that jumpscare.
Baller video, happy to find this its v insightful
subscribing for the content, dropping a "god dammit fuck you you handsome man" for the jumpscare. It woke my baby and now i'll never trust youtube videos aga---
waaaaaaait a second... Shit i think im learning things.
I like your channel but before looking at them I am like: I will end up the rest of the day humming or not?
...... what a thrill......
I FUCKING SAW THAT JUMPSCARE COMING AND I DUCKED INSTINCTIVELY, AND IT STILL STARTLED ME, FFS.
this video is why i cant watch Tom's stuff while i sleep anymore. Literally no matter how low i put the volume on me TV, that scream is so loud i will be woken up with a panic attack every single time.
Like now, at 4am.
Ah, yes, the “seven evil biohazard resident”
Man this is really helpful
Undertale? Yes.
Full No Mercy Run, Heard of? Yes.
Full No Mercy Completed? As someone with not much money, I had to settle for the trial version but yes.
wow this sounds like a great idea
love your videos but also fuck you for that jumpscare, my volume was way too high for that so now i hear ringing. keep up the great work.
yes, yes, i attempted it once but got bored halfway thru snowdin, so I've never completed it
also, you're so handsome
Layered fail states are overall a great idea, and are useful in almost any situation where stakes are high. Hell, puzzle games could really benefit from this, such as Professor Layton. In unwound future, I remember the only thing that brought on the "oh fuck" feeling around the end when you're in/on the fortress was the puzzle music being sped up, which worked for the first 30 seconds until you realize you have infinite time to complete the puzzle. If you screw a puzzle up, such as the one where you have to reverse the gears, you should be able to bodge it some other way as if you're stuck with the mistake you made.
jokes on you, my dad loves Casper.
shit, wait
Allow me to bring up a game from my youth. I played the heck out of Pokémon Mystery Dungeon Explorers of Sky. I loved the game. It's great. And there was one part that I think really fits the whole "breaking the unspoken rules" thing you brought up in the video.
BIG HONKING SPOILERS
So, the whole game follows the same kind of trend. You figure out what's going on, what's causing it, how to fix it, and then you go trekking through a dungeon to fix said problem. Pretty standard. At the end of the game, you have to go seek out Dialga and fight him to save the world. And you expect the search for Palkia in the post game to be similar. You have to ask around a bit and you expect to have to spend several in game days looking but NOPE Palkia just shows up out of nowhere and tries to MURDER YOU IN YOUR SLEEP. Oh, were you hoping to get all your stuff and money sorted out the next day, well TOO BAD, screw you.
And his theme, too. Dialga's theme gave the whole "we're off to save the world" vibe but then Palkia's is just "there's an actual literal god here to murder you, maybe run"
It's been many, many years since I played that game, but I still remember the fight with Palkia because it took the games established way of going through events and tossed it right out the window. It was indeed rather jarring.
ah yes, my favorite game, bio re ii hazard evil resident ii and the chamber of secrets
(also the skeleton content warning was hilarious)
joke's on you, my dad's dead
You should try Dark Souls. It's the series that approaches this issue in the best way possible IMO. Manages to be scary without trying to be.
The Undertale question thing:
Yes
Yes
Yes
I have heard of undertale and yes everything else you said
You forgot to tell me I'm handsome.
Tell me I'm handsome.
TELL ME I'M HANDSOME
@@TomOReganYT your very handsome
@@Dizzee-art-online awh, c'mon man. You didn't have to say that. You're making me blush
These are all fantastic ideas. The severed arm thing reminded me of when I... well, had literally exactly that experience with a game before. Early on in Silent Hill Homecoming (never got that far into it because it's... y'know... fucking awful) there's a part where you had to reach your hand in a spooky hole to grab something, like in SH2, only this time something actually DOES grab you. Which is... well, I guess that's fair, the moment in SH2 was scary because of the tension, but if you're going to steal a moment from a previous game it makes sense to trick the savy players from the previous game who expect it to be another fake out. Anwyas, this one wasn't a fake out, something grabs your arm, and then there's a button mash prompt, and you have to keep hitting this one button a lot. Now, listen, I'm a regular, flesh and blood, fallible, ordinary human being. There is a biomechanical limit to how quickly I'm able to moob my peengors because I'm not some kind of fucking olympic athlete, so I pressed the button indicated rapidly within my means to meet the demands of the game - demands of which I HAD to fulfill or the entire rest of the game would be locked off from me making all further progression impossible - only to be greeted with my character's arm being torn the fuck off as they pull out a bloody stump from the hole. In that brief moment, I felt my chest sink, and I had a moment of derealization as I battled internally with the looming realization that my character was going to be an amputee for the rest of the game. Surely, I thought, the alternative, that this video game legitimately required me to have fucking superhuman physical abilities in order to access more than 10 minutes of gameplay, wasn't actually possible. In fact I didn't even consider that TO BE an alternative, my mind simply was not capable of CONCIEVING that this level of actual physical, athletic fitness training would be MANDATORY for a fucking VIDEO GAME. So in my mind, I was hit by the full freight train of "my character is an amputee for the entire rest of the game."
This lasted a few moments up until the "game over" screen appeared. It was at that moment I realized the game wasn't actually doing something innovative and terrifying for a horror game... it was just a bad game that was impossible to beat. Homecoming is a fucking garbage game, I did eventually get past that part when I picked it up again a few years later, only to put it down again when I got killed in the hotel level because I didn't do enough dodge rolls or combos. Because excuse me for thinking a series where the most in-depth combat up to that point was "hold R, hit X, repeat" wouldn't suddenly become the MK11 of Dark Souls. Who the fuck is the stupid mouth-breathing piece of human garbage that took a look at SILENT HILL and thought "you know what this game needs... ELABORATE COMBAT MECHANICS!" Fuck you. FUCK you. Your game is shit and YOU'RE shit.
But anwyas that moment has always kinda stuck with me as a kind of "but what if the game was good instead?" moment.
I look down at my phone cuz I get a message and then BAM PUPPETEER LOUD IN MY EAR. THAT scared me.
Goddamnit that shit got me at the end UGHH, i actually fucking jumped
Fuck
Ouch damned random Kimpossible reference hurt my ears. Great reference though.
Well fuck my ear bud popped gdi Tom
A prominent game that features debuffs as a punishment for dying is Pathologic 2. I highly recommend watching MandaloreGaming's review on it!
Your idea of having a whole escape room sequence is neat and all, but it's far too intricate even for a higher budget studio considering it's something many players may not even be able to experience. The countless amount of bugs and exploits that could arise from something like that is far more resource-intensive than say adding a special death animation. Plus, your suggestion of adding new sequences for successive failure is framed as if doing that is a simple task.
Even the examples you gave of Undertale and MGS3 weren't comparable to the scale of your idea. Undertale is a glorified RPG-maker game made primarily by just one dude. On top of that, it was overfunded tenfold. He didn't initially plan to have those exclusive boss fights in certain runs. And in the case of MGS3, it's a simple cutscene where you're effectively teleported to another area that is already fully explorable regardless of if you fail.
While your ideas are super cool and I too would love to see them happen (particularly the pause-immune enemy), I doubt it's practical or doable enough for a studio of any size to attempt. It's most likely gonna remain as a really cool thought, rather than an actual suggestion for game developers to follow, unfortunately :/
I was going to comment about Undertale and how handsome you are.
But then I got to 13:00
Yeah, I really shot myself in the foot with that one, huh?
Totally worth it.
After playing Bioshock my family calls me the piss boi
I am making a horror game at school and this has helped me a lot, thank you!
Wtf youtube hasn't been notifying me abput these videos, my last month has been so empty
Wow, I can't believe TH-cam is fucking me over ALREADY!
Or you can play on the hardest difficulty and can only save three times. SCARY!
I'm pretty glad the TH-cam Algorithm was like "viewers of [insert channel] also watch this." When i found you. These are hilarious and you do need more exposure.
TH-cam algorithm is bad, but maybe it might be getting better? 🤔
Good video but your brother is right fuck tank controls
My brother is WRONG and fuck YOU
I want to hear the rest of the speed round
It probably goes like “One of the scariest fourth wall breaks in gaming is when in *METALGEARSOLID* Psycho Mantis reads your save data, etc.”
This was a gem 😂
this is some good content
0:50 Now I have to think of Crisc0, every time I hear this.
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