@@Asterix958 Thanks for point out the obvious, captain. You are a real joy killer. Also since a 1v1 ranked match with standard start(resources/age/200 pop) is the most competitive setup, I would assume you refer to this setup when talking about a "real game" and no it is not that common to fight with equal numbers as you would so casually assume in these matchs, since harassment and disraption of the economy always occurs.
John Giannikopoulos In which case the units cost the same and the gold cost difference is negligible because 1v1 arabia games very rarely get to the point where you have to buy 17 gold for 100 food/wood
God that +1 range is seriously incredible when you consider the micro-level of the AI decision. Even with absolutely perfect human level macro against sub-par macro the Kamayuk WILL get the first attack animation going before the other thing can close to melee... That *little* edge combined with the unit behind (another kamayuk) being able to attack basically at the same time the enemy melee unit is beginning it's first attack animation gives 2 kamayuk a 1.5 attack animation speed, effectively, compared to the other unit's static speed. It just snowballs from that. Really cool.
Me: always seeing war elephants kick everyone's butt :- damnit they had no chance Me: after seeing this video:- kamayuk, I'll hold your beer and kiss your spears
The woad raider one was suprising, also nice vid btw but If you give delay like maybe 2 seconds before transition to next battle that would be great because sometimes Im having a hard time noticing who won in a close battle
@@et34t34fdf You can still counter the hand cannoners easily (look what happened to janissaries in this video, also elite skirmishes are another option) the real problem is mass onagers.
@@Pablo-Herrero Sigh...no, you cant counter hand cannons with kamayuks, thats not a thing. Hand cannons are even better against infantry than janissaries, and you can always micro, you dont get to force a bunch of janissaries into a corner very often. Elite skirmishers are the incasr only option.
The only cost-effective mounted UU is the Magyar Huszar. Not even Genitours could win. (edit: Catas, too, since they get to ignore the anti-cav bonus damage) That's pretty insane. Seeing those War Elephants just melt was crazy. And they can probably win a good deal of those melee infantry fights in a choke point, too.
100 food/wood to 17 gold is the very late game value though when all gold mines are used up. Would be more interesting to see an equal ratio when you are mining gold still.
@@jonkoxl2069 Trade carts and relics also give gold. I think it should be considered as food = 1 , wood = 1.2, gold = 2.5, stone = 3.5. Otherwise, all trash unit will dominate the game. I am curious to magyar huszar performance. Probably he beat everybody so easily. According to my calculation, halberdier value is 65, champion value is 110, kamayuk value is 135. Boyar value is 260, war elephant value is 388.
@@Asterix958 of course relics and trade carts give gold, but unless you dont like creating villagers you always tend to have significantly more food and wood than gold stockpilled in post imperial settings.. i tend to play with 300 pop limit, have around 100 on food, 70 on wood, 50 trade carts and the rest is army, and i always end up with 1-10k gold and 20-30k food and wood.. with food and wood prices at the market being 17 gold for sell and 23 to buy..
@@jonkoxl2069 "1-10k gold and 20-30k food and wood" Yeah... so... gold being about 2-3x more valuable, just like the guy above you said, lol. Not 6-7x more valuable. The market is an arbitrary game mechanic designed to make itself obsolete, it's a far less realistic measure of value than what you have stocked throughout games is.
Obviously I understood it, that is, here the main resource is measured, that is, the investment of gold and apparently the Inca Kamayuck is profitable in some cases such as these examples, which you pointed out friend, greetings
The advantage of shotel warriors is that they’re fast moving and fast training. You don’t want to take static, equal resource fights with shotels, you want to overwhelm your opponent with numbers, attack, and speed.
JurzGarz They’re a snowball effect unit. Since fights involving them are so quick as they both kill and die extremely quickly, when you take a fight with them, the fight is over before either party can add army to reinforce, meaning that if it’s a good fight for the shotels, they clear all. Lanchester’s laws.
willing to bet that if you doubled the numbers they'd beat beserks and woad raiders. they're very much a unit type that scales extremely well with mass
So true. Often times the situation just calls for mass kamayuk. They can even beat units that would typically counter them. I love running them vs any cavalry civ
why do you value gold 4-5x higher than food? That seems a bit exaggerated? Post imp games usually are team games, 1v1s don't go to post imp most of the time. In teamgames you get infinite gold from trade so the market price isnt an issue.
Eh. Depends, post Imp team games, especially on open maps often are subjected to raiding and still, might not always be a fair 2v2 or 3v3, what if one of the teammates get taken out early? I believe that for the most part, taking them as 17 gold is a good enough value, especially given in post Imp, you don't have an issue with food or wood. And also, if you don't consider post Imp, the problem becomes that units like the Cataphract becomes much less deadly than what it is here
@@adityachaki2799 this is a post imp comparison of units. If one of your teammates gets taken out early there is no point in even playing on let alone make a unit comparison with that scenario in mind. If the game got to post imp the teams are usually pretty even which means trade will be a thing.
@@adityachaki2799 I'd say around 60 gold for 100 food is fair, that's cutting it around in the middle between what you get from trade and what you get from the market
If your "counter" can't win in an equal resources matchup, the design is broken, wtf... slingers losing to kameyuks, and kameyuks losing to huszars??? EDIT: Oh it's because you used 17 gold = 100 food. Which is ridiculous, lol, nevermind then. Just silly editing desicion, not silly microsoft game balance, carry on, Bill Gates.
@@matiasrisso5917 Like, I'm sitting here trying to pretend in my head in what situation known to humanity would you PREFER Tarkan's over a combination of siege and trash or paladins and siege, etc. considering the civ that makes Tarkans? Why would you spend all that gold on a unit to destroy buildings when you could be 10x more gold efficient with a treb or a few rams? You could invest in trebs or onagers or rams and trash and be 10x more effective and able to counter your opponent? Not to mention the cavalary archer line for Huns... Even if you're up against anti-infantry civs like Japanese or Aztecs the paladin does better against both of those and doesn't need a castle to produce or a tech to research to make them able to be produced at stables... ffs Can you find me a tarkan-only player or are you going to find me a high-rated player that uses them to meme on noobs? Go take a nap. Tarkans are a meme.
I guess in a custom-game where ALL SIEGE is somehow locked out and your opponent has 0 anti-cav choices to effectively build (so spear line locked out?) I guess Tarkans are the go-to choice. Well done. In that extremely nieche situation Tarkans would in fact be OP... Except when you consider they STILL need a castle to build, which requires taking stone to mass them, and that infantry with arson tech could do what Tarkans are doing and produce faster without the REQUIREMENT to first build a castle. Sweet lord dude.
@@hellstorme tarkans are great vs archers and castle and town center fire because of their extra pierce armor. they are mobile and can raid villagers as well as buildings. viper put them in S tier when doing a unique unit tier list
When Kamayuk lose to Huszars you know that the "equal resource" rules make no sense. Seriously. In what kind of scenario would that ever happen like this?
Alguno sabe como ganaron los celtas? Segun yo el kamayuk es anti infanteria y caballeria Sorry How the celts can win against kamayuks if they have bonus versus infantry and cavalry?
So satisfying to see the War Elephants lose a matchup this badly.
Also the Woad Raiders finally won a matchup, yeah!!!
Actually woadraider won thanks to low number. In real game it is more common to see 40 v 40.
@@Asterix958 Thanks for point out the obvious, captain. You are a real joy killer.
Also since a 1v1 ranked match with standard start(resources/age/200 pop) is the most competitive setup, I would assume you refer to this setup when talking about a "real game" and no it is not that common to fight with equal numbers as you would so casually assume in these matchs, since harassment and disraption of the economy always occurs.
John Giannikopoulos
In which case the units cost the same and the gold cost difference is negligible because 1v1 arabia games very rarely get to the point where you have to buy 17 gold for 100 food/wood
11:10 He was digging a grave for his worthy foe
God that +1 range is seriously incredible when you consider the micro-level of the AI decision. Even with absolutely perfect human level macro against sub-par macro the Kamayuk WILL get the first attack animation going before the other thing can close to melee... That *little* edge combined with the unit behind (another kamayuk) being able to attack basically at the same time the enemy melee unit is beginning it's first attack animation gives 2 kamayuk a 1.5 attack animation speed, effectively, compared to the other unit's static speed. It just snowballs from that. Really cool.
More importantly, the terrible AI pathfinding is less of an issue when fighting in large groups.
Welcome to reality, where spears and pikes were the primary weapon for melee infantry and lances for knights in the medieval era.
Me: always seeing war elephants kick everyone's butt :- damnit they had no chance
Me: after seeing this video:- kamayuk, I'll hold your beer and kiss your spears
In case anyone was wondering why you are supposed to hit and run with horse archers... this is why.
Legit. 👌
Though I think the foot archers are gonna have a slightly toughter time compared to cavalry archers.
@@MrDibara Except plumes
@@matiasrisso5917 *Except Plumes.* They just have to be the exception.
@@matiasrisso5917 Rattan Archers can also be somewhat of an exception
Kamayuk vs Genitours
Kamayuk: call an ambulance!
Also kamayuk: but not for me!
5:47 man
i wish it had been that easy :( (i'm from peru lmao)
Inca resistance of Vilcabamba
Battle of Ollantaytambo
The Inca didn't really.. lose to the Spanish in the way that the Aztec did. The Inca empire kinda just vanished. We still don't know why.
@@spyrofrost9158 I believe now is easier to understand with all this coronavirus escalation...
You wouldn't exist if it had been as you wish.
5:48
Tahuantisuyo flasbacks
Kamayuk vs Ballista elephant was the most impressive to me, they were like just plowing through, almost not stopping at all
And Finally Woad Raider wins
@Kiryan Nou, they wins against
Genove crossbowman
¡Los Kamayuk son increíbles!
Mi unidad favorita, y la música es genial
5:58 Huascar vs Atahualpa
The woad raider one was suprising, also nice vid btw but If you give delay like maybe 2 seconds before transition to next battle that would be great because sometimes Im having a hard time noticing who won in a close battle
The Kamayuk, a very underrated unique infantry unit
They are solid, but keep in mind that you dont often get to force these type of engagements with infantry.
@@et34t34fdf True also Incas have to invest a lot of Gold in their army with Eagles, Slingers and Kamayuks
@@jaishkhan7442 And every single one of them is countered by hand cannons, or onagers.
@@et34t34fdf You can still counter the hand cannoners easily (look what happened to janissaries in this video, also elite skirmishes are another option) the real problem is mass onagers.
@@Pablo-Herrero Sigh...no, you cant counter hand cannons with kamayuks, thats not a thing.
Hand cannons are even better against infantry than janissaries, and you can always micro, you dont get to force a bunch of janissaries into a corner very often.
Elite skirmishers are the incasr only option.
War Elephant: Why do i hear inka boss music.
A really good unti those Kamayuks
It is really great to see that no other unit snowballs even a small numbers advantage that much like the Kamayuk.
IDK... Throwing axeman?
Leitis could show with out reliqs and with reliqs, or just with since it would be fully maxed leitis
Those cataphracts were hella impressive!!!!!
The little bit of extra range really helps them with the poor melee pathfinding when trying to attack.
The only cost-effective mounted UU is the Magyar Huszar. Not even Genitours could win. (edit: Catas, too, since they get to ignore the anti-cav bonus damage)
That's pretty insane. Seeing those War Elephants just melt was crazy.
And they can probably win a good deal of those melee infantry fights in a choke point, too.
I like them. A fairly balanced and well-rounded unit, lending towards a fairly balanced and well-rounded Civ - while Gold is available, that is.
Love my swarmayuk
Very nice video. Still waiting for Rattan archers to show up though. Hope they are on the list.
Incas have kamayuks to deal with cavalry and singers to deal with infantry that's why they are one of the best civilization.
100 food/wood to 17 gold is the very late game value though when all gold mines are used up. Would be more interesting to see an equal ratio when you are mining gold still.
So you mean like a castle age version? Post imp gold mines are pretty much dried up in post imp
@@jonkoxl2069 Trade carts and relics also give gold. I think it should be considered as food = 1 , wood = 1.2, gold = 2.5, stone = 3.5. Otherwise, all trash unit will dominate the game. I am curious to magyar huszar performance. Probably he beat everybody so easily. According to my calculation, halberdier value is 65, champion value is 110, kamayuk value is 135. Boyar value is 260, war elephant value is 388.
@@Asterix958
of course relics and trade carts give gold, but unless you dont like creating villagers you always tend to have significantly more food and wood than gold stockpilled in post imperial settings.. i tend to play with 300 pop limit, have around 100 on food, 70 on wood, 50 trade carts and the rest is army, and i always end up with 1-10k gold and 20-30k food and wood.. with food and wood prices at the market being 17 gold for sell and 23 to buy..
Jonko XL
Post imperial age is very rare in most games anyway. The game usually ends by mid imperial age.
@@jonkoxl2069 "1-10k gold and 20-30k food and wood" Yeah... so... gold being about 2-3x more valuable, just like the guy above you said, lol. Not 6-7x more valuable. The market is an arbitrary game mechanic designed to make itself obsolete, it's a far less realistic measure of value than what you have stocked throughout games is.
Damn those pointy bois
They just melted through all the elephant units... Total annihilation :o
Kamayuks literally murdered all types of cavalry with their bonus attack vs cavalry and their +1 range USP...🔥🔥👌🏼
Sept for Cats.
Magyar huszar: are we a joke to u😂🤣
Wow! Incredible! Woad raiders actually won!
The most impressive of it all is that I have never seen any elite unit dealing with bulgarians and lithuanians so easily
CATAPHRACTOI!!!!!
The terror or castle units.
@@TMoDDD yes
Who else skip to the War elephant part? Just me?
War elephant lost...
@@richardthomann5964 At last!
Obviously I understood it, that is, here the main resource is measured, that is, the investment of gold and apparently the Inca Kamayuck is profitable in some cases such as these examples, which you pointed out friend, greetings
Cavalries have no chance to stand against Kamayuk :))
..how much does gold count for here? 5 kamayuk vs 15 magyar huszars? wut
impressive, especially when massed
Ellie's murderers: here to prove their mettle!
Shotel warrior doesn't seems to won anything
They won.... Genoese Crossbowman XD
The advantage of shotel warriors is that they’re fast moving and fast training. You don’t want to take static, equal resource fights with shotels, you want to overwhelm your opponent with numbers, attack, and speed.
JurzGarz they also hit like a truck, but because of the low hp, they don’t survive long enough to deal that damage.
JurzGarz
They’re a snowball effect unit. Since fights involving them are so quick as they both kill and die extremely quickly, when you take a fight with them, the fight is over before either party can add army to reinforce, meaning that if it’s a good fight for the shotels, they clear all. Lanchester’s laws.
So compared to equal numbers, they are much better against archers and cavalry, worse against infantry.
willing to bet that if you doubled the numbers they'd beat beserks and woad raiders. they're very much a unit type that scales extremely well with mass
So true. Often times the situation just calls for mass kamayuk. They can even beat units that would typically counter them. I love running them vs any cavalry civ
why do you value gold 4-5x higher than food? That seems a bit exaggerated? Post imp games usually are team games, 1v1s don't go to post imp most of the time. In teamgames you get infinite gold from trade so the market price isnt an issue.
Eh. Depends, post Imp team games, especially on open maps often are subjected to raiding and still, might not always be a fair 2v2 or 3v3, what if one of the teammates get taken out early?
I believe that for the most part, taking them as 17 gold is a good enough value, especially given in post Imp, you don't have an issue with food or wood.
And also, if you don't consider post Imp, the problem becomes that units like the Cataphract becomes much less deadly than what it is here
@@adityachaki2799 this is a post imp comparison of units. If one of your teammates gets taken out early there is no point in even playing on let alone make a unit comparison with that scenario in mind. If the game got to post imp the teams are usually pretty even which means trade will be a thing.
@@jeroen92 Fair enough, what would your suggested price be?
@@adityachaki2799 I'd say around 60 gold for 100 food is fair, that's cutting it around in the middle between what you get from trade and what you get from the market
If your "counter" can't win in an equal resources matchup, the design is broken, wtf... slingers losing to kameyuks, and kameyuks losing to huszars??? EDIT: Oh it's because you used 17 gold = 100 food. Which is ridiculous, lol, nevermind then. Just silly editing desicion, not silly microsoft game balance, carry on, Bill Gates.
How did they win against champions but lost against woad raiders ?
So satisfying
8:25 i don't really think that 300 food and 150 gold is equal to 750 food and 525 wood
i thought too. despite that, the fight left me speechless
How are the number of units on both side selected ? Some are neither same on numbers or resources.
17 gold = 100 food = 100 wood, aka the final market value
MOMENTO PERUANO
Andino*
they actually BEAT war elefants!
Cataphract: Oh no! Anyway
Let's just reiterate that Tarkans are a meme.
Well, if you are using an anti-building cav vs anti-cav unit it's not going to get good results. Don't judge a fish by it's ability to climb a tree.
@@matiasrisso5917 If you're using an anti-building cav against non-buildings it's not going to get good results. Don't imply a woodpecker is an emu.
@@matiasrisso5917 Like, I'm sitting here trying to pretend in my head in what situation known to humanity would you PREFER Tarkan's over a combination of siege and trash or paladins and siege, etc. considering the civ that makes Tarkans? Why would you spend all that gold on a unit to destroy buildings when you could be 10x more gold efficient with a treb or a few rams? You could invest in trebs or onagers or rams and trash and be 10x more effective and able to counter your opponent? Not to mention the cavalary archer line for Huns... Even if you're up against anti-infantry civs like Japanese or Aztecs the paladin does better against both of those and doesn't need a castle to produce or a tech to research to make them able to be produced at stables... ffs Can you find me a tarkan-only player or are you going to find me a high-rated player that uses them to meme on noobs? Go take a nap.
Tarkans are a meme.
I guess in a custom-game where ALL SIEGE is somehow locked out and your opponent has 0 anti-cav choices to effectively build (so spear line locked out?) I guess Tarkans are the go-to choice. Well done. In that extremely nieche situation Tarkans would in fact be OP... Except when you consider they STILL need a castle to build, which requires taking stone to mass them, and that infantry with arson tech could do what Tarkans are doing and produce faster without the REQUIREMENT to first build a castle. Sweet lord dude.
@@hellstorme tarkans are great vs archers and castle and town center fire because of their extra pierce armor. they are mobile and can raid villagers as well as buildings. viper put them in S tier when doing a unique unit tier list
Did they win genitors?
shockingly, yes.
Why The F did Karambits get less of *both* resources?
One more Karambit and they would have been *exactly* equal.
What gives?
Magyar huszar is really op😂🤣
kamayuks is op if they run fast like eagle warrior
Ningun caballero teutonico murió.
When Kamayuk lose to Huszars you know that the "equal resource" rules make no sense. Seriously. In what kind of scenario would that ever happen like this?
WOAD RAIDERS WTF
Seriously, am I the only one who thinks the cataphracts are too overpowered?
So that's why they are expensive
Especially Logistica too
Theyre not. Archers can trade cost effectively with cataphracts, due to their bad pierce armor. Also they lose to paladins.
Good job subscrıbed.
7:40 is a little b.s. but otherwise good job
I like Kamayuk but I feel hurt when I see my fav unit Mangudai just stand there taking those hit
Just throw in some of those 10 pierce armor incan eagle warriors.
@zonda_r2 lol what about berbs then?
@zonda_r2 i see, i should play some more with onagers as well
the pokiest of boiiis
Alguno sabe como ganaron los celtas?
Segun yo el kamayuk es anti infanteria y caballeria
Sorry
How the celts can win against kamayuks if they have bonus versus infantry and cavalry?
Instalike
how Equal Resources!!!!