Little nodes pop up on right side showing you what level of the spell you are at with big nodes meaning an infusion upgrade, during level up. Fun fact: Lightning will not trigger if your attack kills them. The explodie boys are similar to those in DRG:Survivor in that getting close will prime them and they will explode after a delay.(Having Orb spell can mess this up since it hits so hard and fast.) Focusing the spells is a bit of a requirement for having any decent damage. Should have your first weapon to level 4~ by lvl 5 and fully upgraded by 3rd weapon. Only taking general upgrades if they are needed or epic.
Maybe only the 3 daggers thrust spell would be worse to start with. The moon spell is awful with its limited range, would be better if it went further (even if smaller projectile) and/or fire multiple projectiles on the return.
In this type of games, you should always consider Aoe.. lighting is so much better than fire imo, range is so much better than melee range, luck and xp gain is good also..
it's not even a demo. i can appreciate there's been a bit of work into making it look aesthetically pleasing, but it's so threadbare on literally everything else it's hard to give too much of a shit about this one. one worth a look is called 'Munch", again pretty light on content but there's a good framework to build out something decent.
My Favorite Genre of Videogames: Roguelite with meta progressions and unlocks and skill trees and bullet hell and heaven
truly the greatest roguelite genre
🔥
Little nodes pop up on right side showing you what level of the spell you are at with big nodes meaning an infusion upgrade, during level up.
Fun fact: Lightning will not trigger if your attack kills them.
The explodie boys are similar to those in DRG:Survivor in that getting close will prime them and they will explode after a delay.(Having Orb spell can mess this up since it hits so hard and fast.)
Focusing the spells is a bit of a requirement for having any decent damage. Should have your first weapon to level 4~ by lvl 5 and fully upgraded by 3rd weapon. Only taking general upgrades if they are needed or epic.
That opening spell damage with the moonerang, looks like this is scaled for co-op?
possible, definitely a rough start lol
Maybe only the 3 daggers thrust spell would be worse to start with. The moon spell is awful with its limited range, would be better if it went further (even if smaller projectile) and/or fire multiple projectiles on the return.
I love watching your videos.
Man, the Necro Whirl sound annoys me. Sounds like someone smacking a new pack of cigarettes every time it triggers.
In this type of games, you should always consider Aoe.. lighting is so much better than fire imo, range is so much better than melee range, luck and xp gain is good also..
it's not even a demo. i can appreciate there's been a bit of work into making it look aesthetically pleasing, but it's so threadbare on literally everything else it's hard to give too much of a shit about this one. one worth a look is called 'Munch", again pretty light on content but there's a good framework to build out something decent.
thats the evolve one right? been meaning to check it out at some point
Mayby god to play, but sucks to folow... Sorry!
This game is awful. Cool that Moon Man made a guest appearance though