I can't thank You enough Felipe for what You are doing :). This is once more a gem of a tutorial about SpeedTree and beats the s**t out of the SpeedTree learning tutorials on it's creator's site. You are going into depths of the settings in very stable pacing and showing on clear examples what does certain spinner do. You are also pushing Yourself futher that we can now see how to use custom meshes used and displacement maps to break up the flat areas. And the wind part literally blew my head off ( pun intended :) ). It was just the thing that I asked and got it in one get-go. You are going into such details and keeping it brief and simple at the same time that it's obvious that You have a talent and put a lot of work to make these tuts. I can only applaud and cheer - Fantastic work ! Love Your channel mate. Keep it up and You are going to be among specialized world known celbrities like BlenderGuru or Arrimus with your SpeedTree specialized tutorials. If You find strength and time - please do one tutorial dedicated to producing some simple game ready bush, grass or tree and whole workflow with importing it to Unity and setting it right. Maybe explaining how to get rid of doubling leaves when You have an animation of leaves that are on the Two-sided material - but it;'s only the suggestion. You got the skill and plan. Stick to it and we will praise :D
Thank you very much for your kind words! I like to try new ideas and see what is possible. Regarding foliage for games, I don't have much experience making them, but I'm always learning new things so I'll try to consider it for a future video.
Or how can you put 2 texture on a plam tree some of them like foxtail or royalpalm on top of the trunk before reaching the crownn there like green part of the trunk like a smooth part how do you make that can you do it with texture or do I need to model that (green)section in per say 3dmax and export to speed tree and than kinda wrap around on the top?
Amazing work, can we also export wind animation to Unreal Engine with FBX? I tried that but didn't work for me. Wind animation only exported when I use SpeedTree UE version. Can you please check if we can export wind animation while using cinema version of SpeedTree?
I don't have much time right now to make a tutorial, maybe for a future video. Anyways, you can email me at 3dhobbyist01@gmail.com if you need help or I can give you an idea on how to make it!
I can't thank You enough Felipe for what You are doing :). This is once more a gem of a tutorial about SpeedTree and beats the s**t out of the SpeedTree learning tutorials on it's creator's site. You are going into depths of the settings in very stable pacing and showing on clear examples what does certain spinner do. You are also pushing Yourself futher that we can now see how to use custom meshes used and displacement maps to break up the flat areas. And the wind part literally blew my head off ( pun intended :) ). It was just the thing that I asked and got it in one get-go. You are going into such details and keeping it brief and simple at the same time that it's obvious that You have a talent and put a lot of work to make these tuts. I can only applaud and cheer - Fantastic work ! Love Your channel mate. Keep it up and You are going to be among specialized world known celbrities like BlenderGuru or Arrimus with your SpeedTree specialized tutorials.
If You find strength and time - please do one tutorial dedicated to producing some simple game ready bush, grass or tree and whole workflow with importing it to Unity and setting it right. Maybe explaining how to get rid of doubling leaves when You have an animation of leaves that are on the Two-sided material - but it;'s only the suggestion. You got the skill and plan. Stick to it and we will praise :D
Thank you very much for your kind words! I like to try new ideas and see what is possible. Regarding foliage for games, I don't have much experience making them, but I'm always learning new things so I'll try to consider it for a future video.
Where did u get the textures for the palm leaves?
Link please
Great tutorial as usuall, No bulls**, no unnecessary drag, straight to the point. Keep it up, I subbed and liked.
Thanks! I'll try to consider those ideas for future videos.
Can you do a tutorial about travellers palm?😁 if you have time
Or how can you put 2 texture on a plam tree some of them like foxtail or royalpalm on top of the trunk before reaching the crownn there like green part of the trunk like a smooth part how do you make that can you do it with texture or do I need to model that (green)section in per say 3dmax and export to speed tree and than kinda wrap around on the top?
You could add a trunk first, then add an extension on top of it and change its material
@@3dhobbyist296 👍cool I will try that
Amazing work, can we also export wind animation to Unreal Engine with FBX? I tried that but didn't work for me. Wind animation only exported when I use SpeedTree UE version. Can you please check if we can export wind animation while using cinema version of SpeedTree?
I haven't tried, I don't have UE installed at the moment either, but I'll try to check it if I can.
Thank you!
Damn was really helpful
Thank you sir
Cooooooooooooooool , can you do a FOXTAIL palm?
can you make tutorial how to make bayan tree?
I'll try to consider it for a future video.
hello please Please teach us how to model the plant fan aloe I need it thank you
I don't have much time right now to make a tutorial, maybe for a future video. Anyways, you can email me at 3dhobbyist01@gmail.com if you need help or I can give you an idea on how to make it!
分かりやすかったです 作品制作に役立ちました ありがとうございます